/**        ORMtnMan's Real Gun Mod       **/

module ORGM
{   

	item AKM
	{
		AmmoType	=	AKMMag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Norinco AKM (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAKM,
		SoundRadius	=	170,
		MinDamage	=	1.6,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AKM,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item AKMSA
	{
		AmmoType	=	AKMMag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	AKM (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAKM,
		SoundRadius	=	170,
		MinDamage	=	1.6,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AKM2,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item AKMA
	{
		AmmoType	=	AKMMag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	AKM (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.45,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAKM,
		SoundRadius	=	170,
		MinDamage	=	1.6,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AKM2,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item AKMMag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	AKM Magazine (7.62x39),
		Icon		=	AKMMag,
	}

	item AR10
	{
		AmmoType	=	AR10Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	AR-10 (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR10,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AR10,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item AR10SA
	{
		AmmoType	=	AR10Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	AR-10 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR10,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AR10,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item AR10Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	AR-10 magazine (7.62x51),
		Icon		=	AR10Mag,
	}
	
	item AR10308
	{
		AmmoType	=	AR10308Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	AR-10 (Full-Auto) (.308),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR10,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AR10,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item AR10308SA
	{
		AmmoType	=	AR10308Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	AR-10 (Semi-Auto) (.308),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR10,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AR10,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item AR10308Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	AR-10 magazine (.308),
		Icon		=	AR10Mag,
	}
	
	item R25
	{
		AmmoType	=	R25Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	Remington R25,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR10,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	R25,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 10,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item R25Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Remington R25 magazine (.308),
		Icon		=	R25Mag,
	}
	
	item R25762
	{
		AmmoType	=	R25762Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	70,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	Remington R25 (7.62x51),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR10,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	R25,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 10,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item R25762Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Remington R25 magazine (7.62x51),
		Icon		=	R25Mag,
	}

	item AR15
	{
		AmmoType	=	STANAG223Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	AR-15,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AR15,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item AR15556
	{
		AmmoType	=	STANAGMag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	3.1,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	AR-15 (5.56),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AR15,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item STANAGMag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Standard STANAG magazine (5.56x45),
		Icon		=	STANAGMag,
	}

	item STANAG223Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Standard STANAG magazine (.223),
		Icon		=	STANAGMag,
	}	
	
	item SIG550Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	SIG SG550 magazine (5.56x45),
		Icon		=	SIG550Mag,
	}

	item SIG550223Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	SIG SG550 magazine (.223),
		Icon		=	SIG550Mag,
	}	
	
	item FNFAL
	{
		AmmoType	=	FNFALMag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.3,
		DisplayName	=	FSL LSR,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMFNFAL,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	FNFAL,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item FNFAL762
	{
		AmmoType	=	FNFALAMag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.3,
		DisplayName	=	FSL LSR (7.62x51),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMFNFAL,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	FNFAL,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item FNFALMag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	FSL LSR magazine (.308),
		Icon		=	FNFALMag,
	}	
	
	item FNFALSA
	{
		AmmoType	=	FNFALAMag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.3,
		DisplayName	=	FN FAL (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMFNFAL,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	FNFALA,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item FNFALA
	{
		AmmoType	=	FNFALAMag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.3,
		DisplayName	=	FN FAL (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMFNFAL,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	FNFALA,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item FNFALSA308
	{
		AmmoType	=	FNFALMag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.3,
		DisplayName	=	FN FAL (Semi-Auto) (.308),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMFNFAL,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	FNFALA,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item FNFALA308
	{
		AmmoType	=	FNFALMag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.3,
		DisplayName	=	FN FAL (Full-Auto) (.308),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMFNFAL,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	FNFALA,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item FNFALAMag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	FN FAL magazine (7.62x51mm),
		Icon		=	FNFALMag,
	}	
	
	item HK91
	{
		AmmoType	=	HK91Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	5,
		DisplayName	=	H&K 91,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMG3,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HK91,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item HK91762
	{
		AmmoType	=	HKG3Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	70,
		Weight	=	5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	5,
		DisplayName	=	H&K 91 (7.62x51),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMG3,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HK91,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item HK91Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	H&K 91 magazine (.308),
		Icon		=	HK91Mag,
	}	
	
	item HKG3SA
	{
		AmmoType	=	HKG3Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	5,
		DisplayName	=	H&K G3 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMG3,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKG3,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item HKG3
	{
		AmmoType	=	HKG3Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	5,
		DisplayName	=	H&K G3 (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.45,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMG3,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKG3,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item HKG3SA308
	{
		AmmoType	=	HK91Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	5,
		DisplayName	=	H&K G3 (Semi-Auto) (.308),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMG3,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKG3,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item HKG3308
	{
		AmmoType	=	HK91Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	5,
		DisplayName	=	H&K G3 (Full-Auto) (.308),
		MinRange	=	0.6,
		SwingTime	=	0.45,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMG3,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKG3,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item HKG3Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	H&K G3 magazine (7.62x51mm),
		Icon		=	HK91Mag,
	}	
	
	item Garand
	{
		AmmoType	=	GarandClip,
		ImpactSound	=	null,
		MaxRange	=	25,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.3,
		DisplayName	=	M1 Garand,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM1Garand,
		SoundRadius	=	170,
		MinDamage	=	1.7,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Garand,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 8,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item GarandClip
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	M1 Garand Clip (.30-06),
		Icon		=	GarandClip,
	}	
	
	item M16
	{
		AmmoType	=	STANAGMag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	M16 (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M16,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item M16SA
	{
		AmmoType	=	STANAGMag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	M16 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M16,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item M16223
	{
		AmmoType	=	STANAG223Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	80,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	M16 (Full-Auto) (.223),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M16,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item M16SA223
	{
		AmmoType	=	STANAG223Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	80,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	M16 (Semi-Auto) (.223),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M16,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item SIG550
	{
		AmmoType	=	SIG550Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	65,
		Weight	=	4.1,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.1,
		DisplayName	=	SIG SG550 (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSIG550,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SIG550,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item SIG550SA
	{
		AmmoType	=	SIG550Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	65,
		Weight	=	4.1,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.1,
		DisplayName	=	SIG SG550 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSIG550,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SIG550,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item SIG550223
	{
		AmmoType	=	SIG550223Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	85,
		Weight	=	4.1,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.1,
		DisplayName	=	SIG SG550 (Full-Auto) (.223),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSIG550,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SIG550,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item SIG550SA223
	{
		AmmoType	=	SIG550223Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	85,
		Weight	=	4.1,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.1,
		DisplayName	=	SIG SG550 (Semi-Auto) (.223),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSIG550,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SIG550,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item M21
	{
		AmmoType	=	M21Mag,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	5.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	5.3,
		DisplayName	=	M21 Sniper Weapon System,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM21,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M21,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item M21Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	M21 magazine (7.62x51),
		Icon		=	M21Mag,
	}	
	
		item M21308
	{
		AmmoType	=	M21308Mag,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	5.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	5.3,
		DisplayName	=	M21 Sniper Weapon System (.308),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM21,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M21,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item M21308Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	M21 magazine (.308),
		Icon		=	M21Mag,
	}	
	
	item LENo4
	{
		AmmoType	=	LENo4Mag,
		ImpactSound	=	null,
		MaxRange	=	23,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4,
		DisplayName	=	Lee Enfield No. 4,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMLENo4,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	LENo4,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 10,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item LENo4Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Lee Enfield No. 4 magazine (7.62x51),
		Icon		=	LENo4Mag,
	}	
	
	item LENo4308
	{
		AmmoType	=	LENo4308Mag,
		ImpactSound	=	null,
		MaxRange	=	23,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4,
		DisplayName	=	Lee Enfield No. 4 (.308),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMLENo4,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	LENo4,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 10,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item LENo4308Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Lee Enfield No. 4 magazine (.308),
		Icon		=	LENo4Mag,
	}
	
	item M4C
	{
		AmmoType	=	STANAGMag,
		ImpactSound	=	null,
		MaxRange	=	18,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.8,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.8,
		DisplayName	=	M4 Carbine (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.34,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M4C,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item M4CSA
	{
		AmmoType	=	STANAGMag,
		ImpactSound	=	null,
		MaxRange	=	18,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.8,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.8,
		DisplayName	=	M4 Carbine (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M4C,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item M4C223
	{
		AmmoType	=	STANAG223Mag,
		ImpactSound	=	null,
		MaxRange	=	18,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	80,
		Weight	=	2.8,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.8,
		DisplayName	=	M4 Carbine (Full-Auto) (.223),
		MinRange	=	0.6,
		SwingTime	=	0.34,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M4C,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item M4CSA223
	{
		AmmoType	=	STANAG223Mag,
		ImpactSound	=	null,
		MaxRange	=	18,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	80,
		Weight	=	2.8,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.8,
		DisplayName	=	M4 Carbine (Semi-Auto) (.223),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR15,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M4C,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item SIG551
	{
		AmmoType	=	SIG550Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	65,
		Weight	=	3.4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.4,
		DisplayName	=	SIG SG551 (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSIG550,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SIG551,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item SIG551SA
	{
		AmmoType	=	SIG550Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	65,
		Weight	=	3.4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.4,
		DisplayName	=	SIG SG551 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSIG550,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SIG551,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item SIG551223
	{
		AmmoType	=	SIG550223Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	85,
		Weight	=	3.4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.4,
		DisplayName	=	SIG SG551 (Full-Auto) (.223),
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSIG550,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SIG551,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item SIG551SA223
	{
		AmmoType	=	Sig550223Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	85,
		Weight	=	3.4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.4,
		DisplayName	=	SIG SG 551 (Semi-Auto) (.223),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSIG550,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SIG551,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item BBGun
	{
		AmmoType	=	BBs,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	0.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1,
		SplatNumber	=	0,
		SplatNumber	=	0,
		PushBackMod	=	0.1,
		MaxDamage	=	0.1,
		SubCategory	=	Firearm,
		AimingMod	=	1.5,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	0,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	1,
		DisplayName	=	Red Ryder BB Gun,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMRedRyder,
		SoundRadius	=	5,
		MinDamage	=	0.1,
		SplatSize	=	0,
		KnockdownMod	=	0.1,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	BBGun,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 50,
       		AimingPerkHitChanceModifier = 10,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 10,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 650,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item Rem700
	{
		AmmoType	=	3006Rounds,
		ImpactSound	=	null,
		MaxRange	=	30,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4,
		DisplayName	=	Remington 700,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMRem700,
		SoundRadius	=	170,
		MinDamage	=	1.7,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Rem700,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 14,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 4,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item Rug1022
	{
		AmmoType	=	Rug1022Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.3,
		SplatNumber	=	2,
		PushBackMod	=	0.2,
		MaxDamage	=	.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	1,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.3,
		DisplayName	=	Ruger 10/22,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMRuger1022,
		SoundRadius	=	130,
		MinDamage	=	0.4,
		SplatSize	=	2,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Rug1022,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 5,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 25,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item Rug1022Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Ruger 10/22 magazine (.22LR),
		Icon		=	Rug1022Mag,
	}
	
	item Mini14
	{
		AmmoType	=	Mini14Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.9,
		DisplayName	=	Ruger Mini-14,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMMini14,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Mini14,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item Mini14Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Ruger Mini-14 magazine (.223),
		Icon		=	Mini14Mag,
	}	
	
		item Mini14556
	{
		AmmoType	=	Mini14556Mag,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	2.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.9,
		DisplayName	=	Ruger Mini-14 (5.56),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMMini14,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Mini14,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item Mini14556Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Ruger Mini-14 magazine (5.56),
		Icon		=	Mini14Mag,
	}
	
	item SKS
	{
		AmmoType	=	SKSStripperClip,
		ImpactSound	=	null,
		MaxRange	=	24,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.9,
		DisplayName	=	SKS,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSKS,
		SoundRadius	=	170,
		MinDamage	=	1.6,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SKS,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 10,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	

	item SKSStripperClip
	{
		CanStack	=	FALSE,
		Weight		=	0.1,
		Type		=	Normal,
		DisplayName	=	SKS Stipper Clip (7.62x39),
		Icon		=	SKSStripperClip,
	}
	
	item WinM70
	{
		AmmoType	=	3006Rounds,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4,
		DisplayName	=	Winchester Model 70,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMWinM70,
		SoundRadius	=	170,
		MinDamage	=	1.7,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	WinM70,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 14,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 5,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item BLR
	{
		AmmoType	=	308Rounds,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.9,
		DisplayName	=	Browning BLR,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMBLR,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BLR,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 10,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 4,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item BLR762
	{
		AmmoType	=	762x51Rounds,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	70,
		Weight	=	2.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.9,
		DisplayName	=	Browning BLR (7.62x51),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMBLR,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BLR,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 10,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 4,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item HenryBB
	{
		AmmoType	=	45ColtRounds,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.1,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.9,
		DisplayName	=	Henry Big Boy,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMHenryBB,
		SoundRadius	=	170,
		MinDamage	=	1.5,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HenryBB,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 10,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 10,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item AIAW308
	{
		AmmoType	=	AIAW308Mag,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	6.5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	6.5,
		DisplayName	=	AI-AW .308,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGML96,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AIAW308,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 5,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item L96308
	{
		AmmoType	=	AIAW308Mag,
		ImpactSound	=	null,
		MaxRange	=	30,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	6.5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	6.5,
		DisplayName	=	L96 (.308),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGML96,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	L96,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 5,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item AIAW308Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	AI-AW .308 magazine (.308),
		Icon		=	AIAW308Mag,
	}
	
	item AIAW308762
	{
		AmmoType	=	L96Mag,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	70,
		Weight	=	6.5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	6.5,
		DisplayName	=	AI-AW .308 (7.62x51),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGML96,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AIAW308,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 5,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item L96
	{
		AmmoType	=	L96Mag,
		ImpactSound	=	null,
		MaxRange	=	30,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	6.5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	6.5,
		DisplayName	=	L96,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGML96,
		SoundRadius	=	170,
		MinDamage	=	1.8,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	L96,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 5,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item L96Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	L96 magazine (7.62x51),
		Icon		=	AIAW308Mag,
	}

	item SVD
	{
		AmmoType	=	SVDMag,
		ImpactSound	=	null,
		MaxRange	=	28,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.3,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.3,
		DisplayName	=	Dragunov SVD,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSVD,
		SoundRadius	=	170,
		MinDamage	=	2,
		SplatSize	=	3,
		KnockdownMod	=	1.7,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SVD,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 10,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item Mosin
	{
		AmmoType	=	MosinStripperClip,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4,
		DisplayName	=	Mosin Nagant,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMMosin,
		SoundRadius	=	170,
		MinDamage	=	2,
		SplatSize	=	3,
		KnockdownMod	=	1.7,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Mosin,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 5,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item MosinStripperClip
	{
		CanStack	=	FALSE,
		Weight		=	0.1,
		Type		=	Normal,
		DisplayName	=	Mosin Nagant Stipper Clip (7.62x54R),
		Icon		=	MosinStripperClip,
	}
	
	item M1903
	{
		AmmoType	=	M1903StripperClip,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2.4,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	6,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.9,
		DisplayName	=	Springfield M1903,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM1903,
		SoundRadius	=	170,
		MinDamage	=	1.7,
		SplatSize	=	3,
		KnockdownMod	=	1.7,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M1903,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 16,
       		PiercingBullets = TRUE,
       		SoundGain = 2,
       		ClipSize = 5,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item M1903StripperClip
	{
		CanStack	=	FALSE,
		Weight		=	0.1,
		Type		=	Normal,
		DisplayName	=	Springfield M1903 Stipper Clip (.30-06),
		Icon		=	M1903StripperClip,
	}
	
	item SVDMag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	SVD magazine (7.62x54R),
		Icon		=	SVDMag,
	}

	item SA80
	{
		AmmoType	=	STANAGMag,
		ImpactSound	=	null,
		MaxRange	=	21,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.8,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.8,
		DisplayName	=	L85A2 (Full-Auto),
		MinRange	=	0.5,
		SwingTime	=	0.45,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGML85,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SA80,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item SA80SA
	{
		AmmoType	=	STANAGMag,
		ImpactSound	=	null,
		MaxRange	=	21,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.8,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.8,
		DisplayName	=	L85A2 (Semi-Auto),
		MinRange	=	0.5,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGML85,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SA80,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item SA80223
	{
		AmmoType	=	STANAG223Mag,
		ImpactSound	=	null,
		MaxRange	=	21,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	80,
		Weight	=	3.8,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.8,
		DisplayName	=	L85A2 (Full-Auto) (.223),
		MinRange	=	0.5,
		SwingTime	=	0.45,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGML85,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SA80,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item SA80223SA
	{
		AmmoType	=	STANAG223Mag,
		ImpactSound	=	null,
		MaxRange	=	21,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	80,
		Weight	=	3.8,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.8,
		DisplayName	=	L85A2 (Semi-Auto) (.223),
		MinRange	=	0.5,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGML85,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SA80,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item HKSL8
	{
		AmmoType	=	HKSL8Mag,
		ImpactSound	=	null,
		MaxRange	=	23,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.9,
		DisplayName	=	H&K SL8,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMHKSL8,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKSL8,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item HKSL8Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	H&K SL8 magazine (.223),
		Icon		=	HKSL8Mag,
	}
	
	item HKSL8556
	{
		AmmoType	=	HKSL8556Mag,
		ImpactSound	=	null,
		MaxRange	=	23,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	3.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.9,
		DisplayName	=	H&K SL8 (5.56),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMHKSL8,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKSL8,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item HKSL8556Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	H&K SL8 magazine (5.56x45),
		Icon		=	HKSL8Mag,
	}

	item Marlin60
	{
		AmmoType	=	22Rounds,
		ImpactSound	=	null,
		MaxRange	=	22,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.5,
		SplatNumber	=	2,
		PushBackMod	=	0.2,
		MaxDamage	=	.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	1,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.5,
		DisplayName	=	Marlin Model 60,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMMarlin60,
		SoundRadius	=	130,
		MinDamage	=	0.4,
		SplatSize	=	2,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Marlin60,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 8,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 14,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item WinM94
	{
		AmmoType	=	3030Rounds,
		ImpactSound	=	null,
		MaxRange	=	23,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	2,
		PushBackMod	=	0.2,
		MaxDamage	=	.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	1,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Winchester Model 1894,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMWinM1894,
		SoundRadius	=	130,
		MinDamage	=	0.4,
		SplatSize	=	2,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	WinM94,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 11,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 6,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item Rem788
	{
		AmmoType	=	Rem788Mag,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.2,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.2,
		DisplayName	=	Remington 788,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMRem788,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Rem788,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 11,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 3,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item Rem788Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Remington 788 magazine (.30-30),
		Icon		=	Rem788Mag,
	}

	item SR25
	{
		AmmoType	=	SR25Mag,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4,
		DisplayName	=	KAC SR-25,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR10,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SR25,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 14,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item SR25Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	KAC SR-25 magazine (7.62x51),
		Icon		=	SR25Mag,
	}
	
	item SR25308
	{
		AmmoType	=	SR25308Mag,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	50,
		Weight	=	4,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4,
		DisplayName	=	KAC SR-25 (.308),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAR10,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SR25,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 14,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 20,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item SR25308Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	KAC SR-25 magazine (.308),
		Icon		=	SR25Mag,
	}

	item M249
	{
		AmmoType	=	M249Belt,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	7.5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	7.5,
		DisplayName	=	M249,
		MinRange	=	0.6,
		SwingTime	=	0.34,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM249,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M249,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 200,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item M249Belt
	{
		CanStack	=	FALSE,
		Weight		=	3.0,
		Type		=	Normal,
		DisplayName	=	M249 Belt (5.56),
		Icon		=	M249Belt,
	}
	
	item M249223
	{
		AmmoType	=	M249223Belt,
		ImpactSound	=	null,
		MaxRange	=	26,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	80,
		Weight	=	7.5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	7.5,
		DisplayName	=	M249 (.223),
		MinRange	=	0.6,
		SwingTime	=	0.34,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM249,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M249,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 200,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item M249223Belt
	{
		CanStack	=	FALSE,
		Weight		=	3.0,
		Type		=	Normal,
		DisplayName	=	M249 Belt (.223),
		Icon		=	M249Belt,
	}
}