module Hydrocraft
{
    imports
    {
        Base

    }

/************************ITEMS************************/


item HCGlassingot
    {
        Weight    		= 0.5,
        Type    		= Normal,
        DisplayName         	= Glass Ingot,
        icon 			= HCGlassingot,
    }   

item HCIronblowpipe
    {
        Weight    		= 2,
        Type    		= Normal,
        DisplayName         	= Iron Blowpipe,
        icon 			= HCIronblowpipe,
    }

item HCWineglass
    {
        Weight    		= 0.1,
        Type    		= Normal,
        DisplayName         	= Wine Glass,
        icon 			= HCWineglass,
    }   

/************************RECIPES************************/
    
recipe Make Iron Blowpipe
	{
	HCIroningot=2,
    	keep HCSmithyhammerbronze/HCSmithyhammeriron/HCSmithyhammersteel,
    	keep HCTongs,
    	keep HCWorkgloves/HCOvenmitts,
	keep HCAnvil,
    	CanBeDoneFromFloor:true,
	Result:HCIronblowpipe,
	Time:150.0,
    	Category:Engineer,
	}

recipe Create Glass from Sand
    {
    Sandbag,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold=2,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter,
    CanBeDoneFromFloor:true,
    Result:HCGlassingot=2,
    NeedToBeLearn:true,
    Time:100,
    Category:Glassworking,
    }

recipe Create Glass from Sand
    {
    HCWoodenbucketsand,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    HCIngotmold=2,
    keep HCTongs,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter,
    CanBeDoneFromFloor:true,
    Result:HCGlassingot=2,
    NeedToBeLearn:true,
    Time:100,
    Category:Glassworking,
    }

recipe Create Glass Flask
    {
    HCGlassingot,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    keep HCTongs,
    keep HCIronblowpipe,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter,
    CanBeDoneFromFloor:true,
    Result:HCGlassflask,
    NeedToBeLearn:true,
    Time:100,
    Category:Glassworking,
    }

recipe Create Glass Jar
    {
    HCGlassingot,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    keep HCTongs,
    keep HCIronblowpipe,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter,
    CanBeDoneFromFloor:true,
    Result:EmptyJar,
    NeedToBeLearn:true,
    Time:100,
    Category:Glassworking,
    }

recipe Create Glass Whiskey Bottle
    {
    HCGlassingot,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    keep HCTongs,
    keep HCIronblowpipe,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter,
    CanBeDoneFromFloor:true,
    Result:WhiskeyEmpty,
    NeedToBeLearn:true,
    Time:100,
    Category:Glassworking,
    }

recipe Create Glass Wine Bottle
    {
    HCGlassingot,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    keep HCTongs,
    keep HCIronblowpipe,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter,
    CanBeDoneFromFloor:true,
    Result:WineEmpty,
    NeedToBeLearn:true,
    Time:100,
    Category:Glassworking,
    }

recipe Create Glass Graduated Cylinder
    {
    HCGlassingot,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    keep HCTongs,
    keep HCIronblowpipe,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter,
    CanBeDoneFromFloor:true,
    Result:HCGlassgraduatedcylinder,
    NeedToBeLearn:true,
    Time:100,
    Category:Glassworking,
    }

recipe Create Glass Test Tube
    {
    HCGlassingot,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    keep HCTongs,
    keep HCIronblowpipe,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter,
    CanBeDoneFromFloor:true,
    Result:HCGlasstesttube,
    NeedToBeLearn:true,
    Time:100,
    Category:Glassworking,
    }

recipe Create Wine Glass
    {
    HCGlassingot,
    Charcoal,
    Lighter/Matches/PercedWood/HCMagnesiumstriker,
    keep HCTongs,
    keep HCIronblowpipe,
    keep HCWorkgloves/HCOvenmitts,
    keep HCSmelter,
    CanBeDoneFromFloor:true,
    Result:HCWineglass,
    NeedToBeLearn:true,
    Time:100,
    Category:Glassworking,
    }

}