/**        ORMtnMan's Real Gun Mod       **/

module ORGM
{   
	item HKMP5
	{
		AmmoType	=	HKMP5Mag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	mp5,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.34,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.7,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.9,
		DisplayName	=	H&K MP5 (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.34,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMHKMP5,
		SoundRadius	=	150,
		MinDamage	=	1.1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKMP5,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item HKMP5SA
	{
		AmmoType	=	HKMP5Mag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	mp5,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.7,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.9,
		DisplayName	=	H&K MP5 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMHKMP5,
		SoundRadius	=	150,
		MinDamage	=	1.1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKMP5,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item HKMP5Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	H&K MP5 Magazine,
		Icon		=	HKMP5Mag,
	}

	item HKUMP
	{
		AmmoType	=	HKUMPMag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	ump,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.9,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	1.3,
		DisplayName	=	H&K UMP-45 (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.45,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMUMP45,
		SoundRadius	=	150,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKUMP,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 25,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item HKUMPSA
	{
		AmmoType	=	HKUMPMag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	ump,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.9,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	1.3,
		DisplayName	=	H&K UMP-45 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMUMP45,
		SoundRadius	=	150,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	HKUMP,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 25,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item HKUMPMag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	H&K UMP Magazine,
		Icon		=	HKUMPMag,
	}
	
	item FNP90
	{
		AmmoType	=	FNP90Mag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	p90,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.6,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.7,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.6,
		DisplayName	=	FN P90 (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.3,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMFNP90,
		SoundRadius	=	150,
		MinDamage	=	1.1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	FNP90,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 50,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item FNP90SA
	{
		AmmoType	=	FNP90Mag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	p90,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.6,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.7,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.6,
		DisplayName	=	FN P90 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMFNP90,
		SoundRadius	=	150,
		MinDamage	=	1.1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	FNP90,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 50,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item FNP90Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.4,
		Type		=	Normal,
		DisplayName	=	FN P90 Magazine,
		Icon		=	FNP90Mag,
	}

	item M1A1
	{
		AmmoType	=	M1A1Mag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	ump,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.9,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.9,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.9,
		DisplayName	=	M1A1 Thompson,
		MinRange	=	0.6,
		SwingTime	=	0.39,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM1A1,
		SoundRadius	=	150,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M1A1,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item M1A1Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	M1A1 Thomson Magazine,
		Icon		=	M1A1Mag,
	}

	item AM180
	{
		AmmoType	=	AM180Mag,
		ImpactSound	=	null,
		MaxRange	=	20,
		WeaponSprite	=	shotgunsawn,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	5.7,
		SplatNumber	=	2,
		PushBackMod	=	0.2,
		MaxDamage	=	.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	1,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.3,
		DisplayName	=	American-180,
		MinRange	=	0.6,
		SwingTime	=	0.22,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMAM180,
		SoundRadius	=	130,
		MinDamage	=	0.4,
		SplatSize	=	2,
		KnockdownMod	=	1,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	AM180,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 177,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item AM180Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.4,
		Type		=	Normal,
		DisplayName	=	American-180 magazine (.22LR),
		Icon		=	AM180Mag,
	}

	item Kriss
	{
		AmmoType	=	Glock21Mag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	krissciv,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.2,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.9,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.2,
		DisplayName	=	Kriss Vector CRB,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMKriss,
		SoundRadius	=	150,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Kriss,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 13,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item KrissSA
	{
		AmmoType	=	Glock21Mag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	kriss,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.0,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.9,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.0,
		DisplayName	=	Kriss Vector (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMKriss,
		SoundRadius	=	150,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	KrissA,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 13,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item KrissA
	{
		AmmoType	=	Glock21Mag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	kriss,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.0,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.9,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.0,
		DisplayName	=	Kriss Vector (Full-Auto),
		MinRange	=	0.6,
		SwingTime	=	0.22,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMKriss,
		SoundRadius	=	150,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	KrissA,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 13,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item KTPLR
	{
		AmmoType	=	STANAG223Mag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	mp5,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.55,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	1.55,
		DisplayName	=	Kel-Tec PLR-16,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMKTPLR,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	KTPLR,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}
	
	item KTPLR556
	{
		AmmoType	=	STANAGMag,
		ImpactSound	=	null,
		MaxRange	=	15,
		WeaponSprite	=	mp5,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	35,
		Weight	=	1.55,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	4,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	1.55,
		DisplayName	=	Kel-Tec PLR-16,
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMKTPLR,
		SoundRadius	=	170,
		MinDamage	=	1.4,
		SplatSize	=	3,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	KTPLR,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
		CriticalChance	=	20,
       		AimingPerkCritModifier = 10,
       		HitChance = 25,
       		AimingPerkHitChanceModifier = 15,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 12,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
       		RequiresEquippedBothHands = TRUE,
	}

	item Mac11
	{
		AmmoType	=	Mac11Mag,
		ImpactSound	=	null,
		MaxRange	=	12,
		WeaponSprite	=	uzi,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.6,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.5,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	1.6,
		DisplayName	=	Mac-11,
		MinRange	=	0.6,
		SwingTime	=	0.22,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMMac11,
		SoundRadius	=	150,
		MinDamage	=	1.0,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Mac11,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 32,
       		ReloadTime = 10,
       		AimingTime = 20,
        BreakSound  =   PZ_MetalSnap,
	}

	item Mac11Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Mac-11 Magazine (.380ACP),
		Icon		=	Mac11Mag,
	}

	item Uzi
	{
		AmmoType	=	UziMag,
		ImpactSound	=	null,
		MaxRange	=	12,
		WeaponSprite	=	uzi,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.5,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	3.5,
		DisplayName	=	Uzi,
		MinRange	=	0.6,
		SwingTime	=	0.45,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMUzi,
		SoundRadius	=	150,
		MinDamage	=	1.0,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Uzi,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 32,
       		ReloadTime = 10,
       		AimingTime = 20,
        BreakSound  =   PZ_MetalSnap,
	}

	item UziMag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Uzi Magazine (9mm),
		Icon		=	UziMag,
	}

	item Mac10
	{
		AmmoType	=	Mac10Mag,
		ImpactSound	=	null,
		MaxRange	=	12,
		WeaponSprite	=	uzi,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.8,
		SplatNumber	=	3,
		PushBackMod	=	0.4,
		MaxDamage	=	1.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	2.8,
		DisplayName	=	Mac-10,
		MinRange	=	0.6,
		SwingTime	=	0.27,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMMac10,
		SoundRadius	=	150,
		MinDamage	=	1.3,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Mac10,
		RunAnim	=	Run_Weapon2,
       		AimingPerkCritModifier = 15,
       		HitChance = 27,
       		AimingPerkHitChanceModifier = 17,
       		AimingPerkMinAngleModifier = 0.01,
       		AimingPerkRangeModifier = 2,
       		RecoilDelay = 1,
       		PiercingBullets = FALSE,
       		SoundGain = 2,
       		ClipSize = 30,
       		ReloadTime = 10,
       		AimingTime = 20,
        BreakSound  =   PZ_MetalSnap,
	}

	item Mac10Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Mac-10 Magazine (.45ACP),
		Icon		=	Mac10Mag,
	}
	
	item Glock18
	{
		AmmoType	=	Glock17Mag,
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	glock23,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	0.7,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		MaxDamage	=	1.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	0.7,
		DisplayName	=	Glock 18C,
		MinRange	=	0.6,
		SwingTime	=	0.22,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMGlock17,
		SoundRadius	=	150,
		MinDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Glock18,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 20,
        	AimingPerkCritModifier = 10,
        	AimingPerkRangeModifier = 1.5,
        	HitChance = 45,
        	AimingPerkHitChanceModifier = 15,
        	AimingPerkMinAngleModifier = 0.05,
        	RecoilDelay = 1,
        	SoundGain = 1.5,
        	ClipSize = 17,
        	ReloadTime = 10,
        	AimingTime = 40,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item Glock18SA
	{
		AmmoType	=	Glock17Mag,
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	glock23,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	0.7,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		MaxDamage	=	1.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	0.7,
		DisplayName	=	Glock 18C (semi-auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMGlock17,
		SoundRadius	=	150,
		MinDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Glock18,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 20,
        	AimingPerkCritModifier = 10,
        	AimingPerkRangeModifier = 1.5,
        	HitChance = 45,
        	AimingPerkHitChanceModifier = 15,
        	AimingPerkMinAngleModifier = 0.05,
        	RecoilDelay = 12,
        	SoundGain = 1.5,
        	ClipSize = 17,
        	ReloadTime = 10,
        	AimingTime = 40,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item Ber93R
	{
		AmmoType	=	Ber93RMag,
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	glock22,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.17,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		MaxDamage	=	1.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	1.17,
		DisplayName	=	Beretta 93R,
		MinRange	=	0.6,
		SwingTime	=	0.25,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMBeretta,
		SoundRadius	=	150,
		MinDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Ber93R,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 20,
        	AimingPerkCritModifier = 10,
        	AimingPerkRangeModifier = 1.5,
        	HitChance = 45,
        	AimingPerkHitChanceModifier = 15,
        	AimingPerkMinAngleModifier = 0.05,
        	RecoilDelay = 1,
        	SoundGain = 1.5,
        	ClipSize = 32,
        	ReloadTime = 10,
        	AimingTime = 40,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item Ber93RSA
	{
		AmmoType	=	Ber93RMag,
		ImpactSound	=	null,
		MaxRange	=	10,
		WeaponSprite	=	glock22,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	1.17,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		MaxDamage	=	1.6,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	1.17,
		DisplayName	=	Beretta 93R (semi-auto),
		MinRange	=	0.6,
		SwingTime	=	0.7,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMBeretta,
		SoundRadius	=	150,
		MinDamage	=	1,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Ber93R,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 20,
        	AimingPerkCritModifier = 10,
        	AimingPerkRangeModifier = 1.5,
        	HitChance = 45,
        	AimingPerkHitChanceModifier = 15,
        	AimingPerkMinAngleModifier = 0.05,
        	RecoilDelay = 12,
        	SoundGain = 1.5,
        	ClipSize = 32,
        	ReloadTime = 10,
        	AimingTime = 40,
		BreakSound  =   PZ_MetalSnap,
	}
	
	item Ber93RMag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	Beretta 93R Magazine (9x19mm),
		Icon		=	Ber93RMag,
	}
	
	item Skorpion
	{
		AmmoType	=	SkorpionMag,
		ImpactSound	=	null,
		MaxRange	=	9,
		WeaponSprite	=	glock22,
		SoundVolume	=	75,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	0.2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	70,
		Weight	=	1.3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		MaxDamage	=	1.3,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	5,
		UseEndurance	=	FALSE,
		SwingAnim	=	Handgun,
		WeaponWeight	=	1.3,
		DisplayName	=	Skorpion vz. 61,
		MinRange	=	0.6,
		SwingTime	=	0.3,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSkorpion,
		SoundRadius	=	150,
		MinDamage	=	0.9,
		SplatSize	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Skorpion,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 20,
        	AimingPerkCritModifier = 10,
        	AimingPerkRangeModifier = 1.5,
        	HitChance = 45,
        	AimingPerkHitChanceModifier = 15,
        	AimingPerkMinAngleModifier = 0.05,
        	RecoilDelay = 1,
        	SoundGain = 1.5,
        	ClipSize = 20,
        	ReloadTime = 10,
        	AimingTime = 40,
		BreakSound  =   PZ_MetalSnap,
	}

	item SkorpionMag
	{
		CanStack	=	FALSE,
		Weight		=	0.1,
		Type		=	Normal,
		DisplayName	=	Skorpion vz. 61 Magazine (.32ACP),
		Icon		=	SkorpionMag,
	}

}