/**        ORMtnMan's Real Gun Mod       **/

module ORGM
{   
	item BenelliM3
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	Benelli M3 Super 90 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM3,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliM3,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item BenelliXM1014
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.8,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.8,
		DisplayName	=	Benelli XM1014,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM3,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliXM1014,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item BenelliM3PA
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	Benelli M3 Super 90 (Pump Action),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM3,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliM3,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item BenelliM3SO
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	6,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawnblack,
		SoundVolume	=	200,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	2.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.0,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.0,
		DisplayName	=	Benelli M3 Super 90 Sawn-off (semi-auto),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliM3SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item BenelliM3PASO
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	6,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawnblack,
		SoundVolume	=	200,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	2.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.0,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.0,
		DisplayName	=	Benelli M3 Super 90 Sawn-off (Pump Action),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliM3SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item Ithaca37
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.6,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.6,
		DisplayName	=	Ithaca Model 37,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Ithaca37,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Ithaca37SO
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawn,
		SoundVolume	=	200,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Ithaca Model 37 Sawn-off,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Ithaca37SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Moss590
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.6,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.6,
		DisplayName	=	Mossberg 590,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Moss590,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 6,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Moss590SO
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawnblack,
		SoundVolume	=	200,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Mossberg 590 Sawn-off,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Moss590SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Rem870
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	Remington 870,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Rem870,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Rem870SO
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawn,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.8,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.8,
		DisplayName	=	Remington 870 Sawn-off,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Rem870SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}	

	item Silverhawk
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3,
		DisplayName	=	Beretta Model 471 Silverhawk,
		MinRange	=	0.6,
		SwingTime	=	0.25,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSilverhawk,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Silverhawk,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 2,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = BreakOpen,
        ShellFallSound = gaugeshell,
	}

	item SilverHawkSO
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawn,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.5,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.8,
		DisplayName	=	Beretta Model 471 Silverhawk Sawn-off,
		MinRange	=	0.6,
		SwingTime	=	0.25,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSilverhawk,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SilverhawkSO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 2,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = BreakOpen,
        ShellFallSound = gaugeshell,
	}	
	
	item Spas12
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	spas12,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.4,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.4,
		DisplayName	=	Spas-12 (Semi-Auto),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSPAS,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Spas12,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 8,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item Spas12PA
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	spas12,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.4,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.4,
		DisplayName	=	Spas-12 (Pump Action),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSPAS,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Spas12,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 8,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item Stevens320
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Stevens 320 Pump,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Stevens320,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 8,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item VEPR12
	{
		AmmoType	=	VEPR12Mag,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	kalash,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.2,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.2,
		DisplayName	=	VEPR-12 MOLOT,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMVEPR,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	VEPR12,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 15,
        	SoundGain = 2,
        	ClipSize = 8,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item VEPR12Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	VEPR-12 magazine (12 gauge),
		Icon		=	VEPR12Mag,
	}

	item M1216
	{
		AmmoType	=	M1216Mag,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	SRM Arms Model 1216,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM1216,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M1216,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 15,
        	SoundGain = 2,
        	ClipSize = 16,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item M1216Mag
	{
		CanStack	=	FALSE,
		Weight		=	0.4,
		Type		=	Normal,
		DisplayName	=	SRM Arms Model 1216 magazine (12 gauge),
		Icon		=	M1216Mag,
	}

	item Hawk982
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.17,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.17,
		DisplayName	=	Hawk Model 982 Defense,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Hawk982,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item Striker
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.2,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.2,
		DisplayName	=	Armsel Striker,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMStriker,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Striker,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 12,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item Win1887
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.6,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.6,
		DisplayName	=	Winchester Model 1887,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMWinM1887,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Win1887,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Win1887SO
	{
		AmmoType	=	12gRounds,
		ImpactSound	=	null,
		MaxRange	=	7,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawn,
		SoundVolume	=	200,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	10,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	4,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	25,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Winchester Model 1887 Sawn-off,
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	1.5,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Win1887SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 100,
        	AimingPerkHitChanceModifier = 0,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}
	
	item BenelliM3Sl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	Benelli M3 (Semi-Auto) (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM3,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliM3,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item BenelliXM1014Sl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.8,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.8,
		DisplayName	=	Benelli XM1014 (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM3,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliXM1014,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item BenelliM3PASl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	Benelli M3 (Pump Action) (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM3,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliM3,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item BenelliM3SOSl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	10,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawnblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.0,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.0,
		DisplayName	=	Benelli M3 Sawn-off (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliM3SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item BenelliM3PASOSl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	10,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawnblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.0,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.0,
		DisplayName	=	Benelli M3 Sawn-off (Pump Action) (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BenelliM3SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 7,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item Ithaca37Sl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.6,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.6,
		DisplayName	=	Ithaca Model 37 (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Ithaca37,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Ithaca37SOSl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	10,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawn,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Ithaca Model 37 Sawn-off (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Ithaca37SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Moss590Sl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.6,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.6,
		DisplayName	=	Mossberg 590 (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Moss590,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 6,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Moss590SOSl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	10,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawnblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Mossberg 590 Sawn-off (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Moss590SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Rem870Sl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	Remington 870 (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Rem870,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Rem870SOSl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	10,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawn,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.8,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.8,
		DisplayName	=	Remington 870 Sawn-off (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Rem870SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}	

	item SilverhawkSl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3,
		DisplayName	=	Beretta Model 471 Silverhawk (slug),
		MinRange	=	0.6,
		SwingTime	=	0.25,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSilverhawk,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Silverhawk,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 2,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = BreakOpen,
        ShellFallSound = gaugeshell,
	}

	item SilverHawkSOSl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	10,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawn,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.5,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	2.8,
		DisplayName	=	Beretta Model 471 Silverhawk Sawn-off (slug),
		MinRange	=	0.6,
		SwingTime	=	0.25,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	SilverhawkSO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 2,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = BreakOpen,
        ShellFallSound = gaugeshell,
	}	
	
	item Spas12Sl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	spas12,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.4,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.4,
		DisplayName	=	Spas-12 (Semi-Auto) (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSPAS,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Spas12,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 8,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item Spas12PASl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	spas12,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.4,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.4,
		DisplayName	=	Spas-12 (Pump Action) (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMSPAS,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Spas12,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 8,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item Stevens320Sl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Stevens 320 Pump (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Stevens320,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 8,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item VEPR12Sl
	{
		AmmoType	=	VEPR12SlMag,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	kalash,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.2,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.2,
		DisplayName	=	VEPR-12 MOLOT (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMVEPR,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	VEPR12,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 15,
        	SoundGain = 2,
        	ClipSize = 8,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item VEPR12SlMag
	{
		CanStack	=	FALSE,
		Weight		=	0.2,
		Type		=	Normal,
		DisplayName	=	VEPR-12 magazine (12 gauge slugs),
		Icon		=	VEPR12Mag,
	}

	item M1216Sl
	{
		AmmoType	=	M1216SlMag,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.3,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.3,
		DisplayName	=	SRM Arms Model 1216 (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMM1216,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M1216,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 15,
        	SoundGain = 2,
        	ClipSize = 16,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item M1216SlMag
	{
		CanStack	=	FALSE,
		Weight		=	0.4,
		Type		=	Normal,
		DisplayName	=	SRM Arms Model 1216 magazine (12 gauge slugs),
		Icon		=	M1216Mag,
	}

	item Hawk982Sl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.17,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.17,
		DisplayName	=	Hawk Model 982 Defense (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Hawk982,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}

	item StrikerSl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunblack,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.2,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	4.2,
		DisplayName	=	Armsel Striker (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMStriker,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Striker,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 35,
        	SoundGain = 2,
        	ClipSize = 12,
        	ReloadTime = 15,
        	AimingTime = 40,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        ShellFallSound = gaugeshell,
	}
	
	item Win1887Sl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	15,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgun,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.6,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.6,
		DisplayName	=	Winchester Model 1887 (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMWin1887,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Win1887,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}

	item Win1887SOSl
	{
		AmmoType	=	12gSlugRounds,
		ImpactSound	=	null,
		MaxRange	=	10,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	shotgunsawn,
		SoundVolume	=	200,
		MinAngle	=	0.95,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	1.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	1,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	3.1,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.8,
		SubCategory	=	Firearm,
		ConditionMax	=	10,
		ShareDamage	=	FALSE,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		WeaponWeight	=	3.1,
		DisplayName	=	Winchester Model 1887 Sawn-off (slug),
		MinRange	=	0.6,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		SwingSound	=	ORGMR870SO,
		SoundRadius	=	200,
		MinDamage	=	2,
		KnockdownMod	=	4,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Win1887SO,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 10,
        	AimingPerkCritModifier = 0,
        	HitChance = 60,
        	AimingPerkHitChanceModifier = 12,
        	RecoilDelay = 40,
        	SoundGain = 2,
        	ClipSize = 5,
        	ReloadTime = 15,
        	AimingTime = 55,
        	RequiresEquippedBothHands = TRUE,
        BreakSound  =   PZ_MetalSnap,
        BulletOutSound = pumpAction,
        ShellFallSound = gaugeshell,
	}
}