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		<title>FOnline: Ashes of Phoenix Wiki - User contributions [en]</title>
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		<updated>2026-06-16T13:33:51Z</updated>
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	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-10T01:09:47Z</updated>
		
		<summary type="html">&lt;p&gt;Admiral zombie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
*[[Man of Steel]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Improved Hemostasis]]&lt;br /&gt;
*[[Critical Strength]]&lt;br /&gt;
*[[Critical Perception]]&lt;br /&gt;
*[[Critical Endurance]]&lt;br /&gt;
*[[Critical Agility]]&lt;br /&gt;
*[[Lifegiver]]&lt;br /&gt;
*[[Quick Recovery]]&lt;br /&gt;
*[[Quick Recovery II]]&lt;br /&gt;
*[[Armor Efficiency]]&lt;br /&gt;
*[[Nerves of Steel]]&lt;br /&gt;
*[[Adrenaline Rush]]&lt;br /&gt;
*[[Dodger]]&lt;br /&gt;
*[[Action Boy]]&lt;br /&gt;
*[[Bonus Rate of Fire Perk]]&lt;br /&gt;
*[[Fast Reload]]&lt;br /&gt;
*[[Psychopath]]&lt;br /&gt;
*[[Hawk Eyes]]&lt;br /&gt;
*[[Sharp Shooter]]&lt;br /&gt;
*[[Weapon Handling]]&lt;br /&gt;
*[[Educated]]&lt;br /&gt;
*[[Pack Rat]]&lt;br /&gt;
*[[Strong Back]]&lt;br /&gt;
*[[Fearless]]&lt;br /&gt;
*[[Faith Healer]]&lt;br /&gt;
*[[Living Anatomy]]&lt;br /&gt;
*[[Field Medic]]&lt;br /&gt;
*[[Dr. Strangelove]]&lt;br /&gt;
*[[Medicinae Doctor]]&lt;br /&gt;
*[[Autonomous Regeneration]]&lt;br /&gt;
*[[Silent Hill Death]]&lt;br /&gt;
*[[Do or Die]]&lt;br /&gt;
*[[Gain Strength]]&lt;br /&gt;
*[[Gain Perception]]&lt;br /&gt;
*[[Gain Endurance]]&lt;br /&gt;
*[[Gain Charisma]]&lt;br /&gt;
*[[Gain Intelligence]]&lt;br /&gt;
*[[Gain Agility]]&lt;br /&gt;
*[[Gain Luck]]&lt;br /&gt;
&lt;br /&gt;
== Quest Perks ==&lt;br /&gt;
&lt;br /&gt;
Currently the following perks are given as a reward for completing some quest:&lt;br /&gt;
&lt;br /&gt;
*[[Awareness]]&lt;br /&gt;
*[[Silent Running]]&lt;/div&gt;</summary>
		<author><name>Admiral zombie</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-10T01:09:23Z</updated>
		
		<summary type="html">&lt;p&gt;Admiral zombie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Requirements !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Man of Steel]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Toughness]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Improved Hemostasis]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Strength]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Perception]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Endurance]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Critical Agility]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Lifegiver]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick Recovery II]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Efficiency]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Nerves of Steel]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Adrenaline Rush]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Dodger]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Action Boy]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Rate of Fire Perk]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast Reload]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Psychopath]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Hawk Eyes]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Shooter]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapon Handling]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Pack Rat]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Strong Back]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Fearless]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Faith Healer]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Anatomy]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Field Medic]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Dr. Strangelove]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Medicinae Doctor]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Autonomous Regeneration]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Hill Death]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Do or Die]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Strength]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Perception]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Endurance]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Charisma]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Intelligence]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Agility]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Gain Luck]] || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
*[[Man of Steel]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Improved Hemostasis]]&lt;br /&gt;
*[[Critical Strength]]&lt;br /&gt;
*[[Critical Perception]]&lt;br /&gt;
*[[Critical Endurance]]&lt;br /&gt;
*[[Critical Agility]]&lt;br /&gt;
*[[Lifegiver]]&lt;br /&gt;
*[[Quick Recovery]]&lt;br /&gt;
*[[Quick Recovery II]]&lt;br /&gt;
*[[Armor Efficiency]]&lt;br /&gt;
*[[Nerves of Steel]]&lt;br /&gt;
*[[Adrenaline Rush]]&lt;br /&gt;
*[[Dodger]]&lt;br /&gt;
*[[Action Boy]]&lt;br /&gt;
*[[Bonus Rate of Fire Perk]]&lt;br /&gt;
*[[Fast Reload]]&lt;br /&gt;
*[[Psychopath]]&lt;br /&gt;
*[[Hawk Eyes]]&lt;br /&gt;
*[[Sharp Shooter]]&lt;br /&gt;
*[[Weapon Handling]]&lt;br /&gt;
*[[Educated]]&lt;br /&gt;
*[[Pack Rat]]&lt;br /&gt;
*[[Strong Back]]&lt;br /&gt;
*[[Fearless]]&lt;br /&gt;
*[[Faith Healer]]&lt;br /&gt;
*[[Living Anatomy]]&lt;br /&gt;
*[[Field Medic]]&lt;br /&gt;
*[[Dr. Strangelove]]&lt;br /&gt;
*[[Medicinae Doctor]]&lt;br /&gt;
*[[Autonomous Regeneration]]&lt;br /&gt;
*[[Silent Hill Death]]&lt;br /&gt;
*[[Do or Die]]&lt;br /&gt;
*[[Gain Strength]]&lt;br /&gt;
*[[Gain Perception]]&lt;br /&gt;
*[[Gain Endurance]]&lt;br /&gt;
*[[Gain Charisma]]&lt;br /&gt;
*[[Gain Intelligence]]&lt;br /&gt;
*[[Gain Agility]]&lt;br /&gt;
*[[Gain Luck]]&lt;br /&gt;
&lt;br /&gt;
== Quest Perks ==&lt;br /&gt;
&lt;br /&gt;
Currently the following perks are given as a reward for completing some quest:&lt;br /&gt;
&lt;br /&gt;
*[[Awareness]]&lt;br /&gt;
*[[Silent Running]]&lt;/div&gt;</summary>
		<author><name>Admiral zombie</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-10T00:02:44Z</updated>
		
		<summary type="html">&lt;p&gt;Admiral zombie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
*[[Man of Steel]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Improved Hemostasis]]&lt;br /&gt;
*[[Critical Strength]]&lt;br /&gt;
*[[Critical Perception]]&lt;br /&gt;
*[[Critical Endurance]]&lt;br /&gt;
*[[Critical Agility]]&lt;br /&gt;
*[[Lifegiver]]&lt;br /&gt;
*[[Quick Recovery]]&lt;br /&gt;
*[[Quick Recovery II]]&lt;br /&gt;
*[[Armor Efficiency]]&lt;br /&gt;
*[[Nerves of Steel]]&lt;br /&gt;
*[[Adrenaline Rush]]&lt;br /&gt;
*[[Dodger]]&lt;br /&gt;
*[[Action Boy]]&lt;br /&gt;
*[[Bonus Rate of Fire Perk]]&lt;br /&gt;
*[[Fast Reload]]&lt;br /&gt;
*[[Psychopath]]&lt;br /&gt;
*[[Hawk Eyes]]&lt;br /&gt;
*[[Sharp Shooter]]&lt;br /&gt;
*[[Weapon Handling]]&lt;br /&gt;
*[[Educated]]&lt;br /&gt;
*[[Pack Rat]]&lt;br /&gt;
*[[Strong Back]]&lt;br /&gt;
*[[Fearless]]&lt;br /&gt;
*[[Faith Healer]]&lt;br /&gt;
*[[Living Anatomy]]&lt;br /&gt;
*[[Field Medic]]&lt;br /&gt;
*[[Dr. Strangelove]]&lt;br /&gt;
*[[Medicinae Doctor]]&lt;br /&gt;
*[[Autonomous Regeneration]]&lt;br /&gt;
*[[Silent Hill Death]]&lt;br /&gt;
*[[Do or Die]]&lt;br /&gt;
*[[Gain Strength]]&lt;br /&gt;
*[[Gain Perception]]&lt;br /&gt;
*[[Gain Endurance]]&lt;br /&gt;
*[[Gain Charisma]]&lt;br /&gt;
*[[Gain Intelligence]]&lt;br /&gt;
*[[Gain Agility]]&lt;br /&gt;
*[[Gain Luck]]&lt;br /&gt;
&lt;br /&gt;
== Quest Perks ==&lt;br /&gt;
&lt;br /&gt;
Currently the following perks are given as a reward for completing some quest:&lt;br /&gt;
&lt;br /&gt;
*[[Awareness]]&lt;br /&gt;
*[[Silent Running]]&lt;/div&gt;</summary>
		<author><name>Admiral zombie</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-10T00:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;Admiral zombie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Perk Name&lt;br /&gt;
!Requirement&lt;br /&gt;
!Effect&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
*[[Man of Steel]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Improved Hemostasis]]&lt;br /&gt;
*[[Critical Strength]]&lt;br /&gt;
*[[Critical Perception]]&lt;br /&gt;
*[[Critical Endurance]]&lt;br /&gt;
*[[Critical Agility]]&lt;br /&gt;
*[[Lifegiver]]&lt;br /&gt;
*[[Quick Recovery]]&lt;br /&gt;
*[[Quick Recovery II]]&lt;br /&gt;
*[[Armor Efficiency]]&lt;br /&gt;
*[[Nerves of Steel]]&lt;br /&gt;
*[[Adrenaline Rush]]&lt;br /&gt;
*[[Dodger]]&lt;br /&gt;
*[[Action Boy]]&lt;br /&gt;
*[[Bonus Rate of Fire Perk]]&lt;br /&gt;
*[[Fast Reload]]&lt;br /&gt;
*[[Psychopath]]&lt;br /&gt;
*[[Hawk Eyes]]&lt;br /&gt;
*[[Sharp Shooter]]&lt;br /&gt;
*[[Weapon Handling]]&lt;br /&gt;
*[[Educated]]&lt;br /&gt;
*[[Pack Rat]]&lt;br /&gt;
*[[Strong Back]]&lt;br /&gt;
*[[Fearless]]&lt;br /&gt;
*[[Faith Healer]]&lt;br /&gt;
*[[Living Anatomy]]&lt;br /&gt;
*[[Field Medic]]&lt;br /&gt;
*[[Dr. Strangelove]]&lt;br /&gt;
*[[Medicinae Doctor]]&lt;br /&gt;
*[[Autonomous Regeneration]]&lt;br /&gt;
*[[Silent Hill Death]]&lt;br /&gt;
*[[Do or Die]]&lt;br /&gt;
*[[Gain Strength]]&lt;br /&gt;
*[[Gain Perception]]&lt;br /&gt;
*[[Gain Endurance]]&lt;br /&gt;
*[[Gain Charisma]]&lt;br /&gt;
*[[Gain Intelligence]]&lt;br /&gt;
*[[Gain Agility]]&lt;br /&gt;
*[[Gain Luck]]&lt;br /&gt;
&lt;br /&gt;
== Quest Perks ==&lt;br /&gt;
&lt;br /&gt;
Currently the following perks are given as a reward for completing some quest:&lt;br /&gt;
&lt;br /&gt;
*[[Awareness]]&lt;br /&gt;
*[[Silent Running]]&lt;/div&gt;</summary>
		<author><name>Admiral zombie</name></author>	</entry>

	</feed>