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		<id>http://www.fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antohha</id>
		<title>FOnline: Ashes of Phoenix Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antohha"/>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Special:Contributions/Antohha"/>
		<updated>2026-06-16T11:16:55Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-14T22:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Name&amp;lt;/center&amp;gt;	!! &amp;lt;center&amp;gt;Str.&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Damage&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;AP cost&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Range&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Reload&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Alien Blaster]]&amp;lt;/center&amp;gt; || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Electro SMG]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:DAMPistol.png]]&amp;lt;/center&amp;gt; || 3 || 45-100(single) &amp;lt;br&amp;gt;15-25(burst) || 45(single) &amp;lt;br&amp;gt;20(burst) || 35(single) &amp;lt;br&amp;gt;25(burst) || 27&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Laser Pistol]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Laserhandgun.png]]&amp;lt;/center&amp;gt; || 3 || 20-45(single) || 25(single) || 45(single) || 22&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Magneto Laser Pistol]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Mlasaerhandgun.png]]&amp;lt;/center&amp;gt; || 3 || 45-60(single) || 25(single) || 40(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Phazer]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Phazer.gif]]&amp;lt;/center&amp;gt; || 3 || 25-45(single) || 20(single) || 30(single) || 30&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Plasma Pistol]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:PP.gif]]&amp;lt;/center&amp;gt; || 4 || 35-55(single) || 15(single) || 30(single) || 40&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Plasma Pistol Ext. Cap.]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:PPext.gif]]&amp;lt;/center&amp;gt; || 4 || 40-60(single) || 20(single) || 30(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Rad SMG]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:RADPistol.png]]&amp;lt;/center&amp;gt; || 4 || 35-50(single) &amp;lt;br&amp;gt;25-30(burst) || 20(single) &amp;lt;br&amp;gt;45(burst) || 40(single) &amp;lt;br&amp;gt;40(burst) || 35&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Solar Scorcher]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Solars.png]]&amp;lt;/center&amp;gt; || 3 || 35-55(single) || 50(single) || 60(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[YK32 Pulse Pistol]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Yk32.png]]&amp;lt;/center&amp;gt; || 3 || 40-85(single) || 18(single) || 22(single) || 36&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt; [[Gravitron]]&amp;lt;/center&amp;gt; || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Electro Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:DAMRifle.png]]&amp;lt;/center&amp;gt; || 6 || 1-180(single) || 40(single) || 40(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Gatling Laser]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Gatling.gif]]&amp;lt;/center&amp;gt; || 7 || 20-25(burst) || 10(burst) || 55(burst) || 200&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Laser Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Laserrifle.png]]&amp;lt;/center&amp;gt; || 6 || 80-100(single) || 50(single) || 75(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Laser Rifle Ext. Cap.]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:LaserrifleEC.png]]&amp;lt;/center&amp;gt; || 6 || 60-80(single) || 23(single) || 55(single) || 70&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Plasma Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Plasma.gif]]&amp;lt;/center&amp;gt; || 6 || 62-82(single) || 24(single) || 35(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Rad Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:RADRifle.png]]&amp;lt;/center&amp;gt; || 6 || 80-100(single) || 49(single) || 33(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Turbo Plasma Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Turbo.gif]]&amp;lt;/center&amp;gt; || 6 || 70-80(single) || 25(single) || 40(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[YK42B Pulse Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Pulserifle.png]]&amp;lt;/center&amp;gt; || 6 || 80-90(single) || 45(single) || 45(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Plasma Cannon]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:PlasmaCannon.png]]&amp;lt;/center&amp;gt; || 7 || 160-220(single) || 80(single) || 66(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Sonic Cannon]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Soniccannon.png]]&amp;lt;/center&amp;gt; || 7 || 60-70(single) || 80(single) || 55(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-14T22:43:21Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Name&amp;lt;/center&amp;gt;	!! &amp;lt;center&amp;gt;Str.&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Damage&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;AP cost&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Range&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Reload&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Electro SMG]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:DAMPistol.png]]&amp;lt;/center&amp;gt; || 3 || 45-100(single) &amp;lt;br&amp;gt;15-25(burst) || 45(single) &amp;lt;br&amp;gt;20(burst) || 35(single) &amp;lt;br&amp;gt;25(burst) || 27&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Laser Pistol]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Laserhandgun.png]]&amp;lt;/center&amp;gt; || 3 || 20-45(single) || 25(single) || 45(single) || 22&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Magneto Laser Pistol]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Mlasaerhandgun.png]]&amp;lt;/center&amp;gt; || 3 || 45-60(single) || 25(single) || 40(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Phazer]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Phazer.gif]]&amp;lt;/center&amp;gt; || 3 || 25-45(single) || 20(single) || 30(single) || 30&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Plasma Pistol]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:PP.gif]]&amp;lt;/center&amp;gt; || 4 || 35-55(single) || 15(single) || 30(single) || 40&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Plasma Pistol Ext. Cap.]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:PPext.gif]]&amp;lt;/center&amp;gt; || 4 || 40-60(single) || 20(single) || 30(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Rad SMG]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:RADPistol.png]]&amp;lt;/center&amp;gt; || 4 || 35-50(single) &amp;lt;br&amp;gt;25-30(burst) || 20(single) &amp;lt;br&amp;gt;45(burst) || 40(single) &amp;lt;br&amp;gt;40(burst) || 35&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Solar Scorcher]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Solars.png]]&amp;lt;/center&amp;gt; || 3 || 35-55(single) || 50(single) || 60(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[YK32 Pulse Pistol]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Yk32.png]]&amp;lt;/center&amp;gt; || 3 || 40-85(single) || 18(single) || 22(single) || 36&lt;br /&gt;
|- &lt;br /&gt;
| [[Gravitron]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Electro Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:DAMRifle.png]]&amp;lt;/center&amp;gt; || 6 || 1-180(single) || 40(single) || 40(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Gatling Laser]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Gatling.gif]]&amp;lt;/center&amp;gt; || 7 || 20-25(burst) || 10(burst) || 55(burst) || 200&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Laser Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Laserrifle.png]]&amp;lt;/center&amp;gt; || 6 || 80-100(single) || 50(single) || 75(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Laser Rifle Ext. Cap.]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:LaserrifleEC.png]]&amp;lt;/center&amp;gt; || 6 || 60-80(single) || 23(single) || 55(single) || 70&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Plasma Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Plasma.gif]]&amp;lt;/center&amp;gt; || 6 || 62-82(single) || 24(single) || 35(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Rad Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:RADRifle.png]]&amp;lt;/center&amp;gt; || 6 || 80-100(single) || 49(single) || 33(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Turbo Plasma Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Turbo.gif]]&amp;lt;/center&amp;gt; || 6 || 70-80(single) || 25(single) || 40(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[YK42B Pulse Rifle]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Pulserifle.png]]&amp;lt;/center&amp;gt; || 6 || 80-90(single) || 45(single) || 45(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Plasma Cannon]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:PlasmaCannon.png]]&amp;lt;/center&amp;gt; || 7 || 160-220(single) || 80(single) || 66(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
|  &amp;lt;center&amp;gt;[[Sonic Cannon]]&amp;lt;/center&amp;gt; &amp;lt;br&amp;gt; &amp;lt;center&amp;gt;[[File:Soniccannon.png]]&amp;lt;/center&amp;gt; || 7 || 60-70(single) || 80(single) || 55(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-14T22:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Name&amp;lt;/center&amp;gt;	!! &amp;lt;center&amp;gt;Str.&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Damage&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;AP cost&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Range&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Reload&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
| [[Electro SMG]]  [[DAMPistol.png]] || 3 || 45-100(single) &amp;lt;br&amp;gt;15-25(burst) || 45(single) &amp;lt;br&amp;gt;20(burst) || 35(single) &amp;lt;br&amp;gt;25(burst) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Pistol]]  [[Laserhandgun.png]] || 3 || 20-45(single) || 25(single) || 45(single) || 22&lt;br /&gt;
|- &lt;br /&gt;
| [[Magneto Laser Pistol]]  [[Mlasaerhandgun.png]] || 3 || 45-60(single) || 25(single) || 40(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[Phazer]]  [[Phazer.gif]] || 3 || 25-45(single) || 20(single) || 30(single) || 30&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Pistol]]  [[PP.gif]] || 4 || 35-55(single) || 15(single) || 30(single) || 40&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Pistol Ext. Cap.]]  [[PPext.gif]] || 4 || 40-60(single) || 20(single) || 30(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Rad SMG]]  [[RADPistol.png]] || 4 || 35-50(single) &amp;lt;br&amp;gt;25-30(burst) || 20(single) &amp;lt;br&amp;gt;45(burst) || 40(single) &amp;lt;br&amp;gt;40(burst) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Solar Scorcher]]  [[Solars.png]] || 3 || 35-55(single) || 50(single) || 60(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[YK32 Pulse Pistol]]  [[Yk32.png]] || 3 || 40-85(single) || 18(single) || 22(single) || 36&lt;br /&gt;
|- &lt;br /&gt;
| [[Gravitron]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
| [[Electro Rifle]]  [[DAMRifle.png]] || 6 || 1-180(single) || 40(single) || 40(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Gatling Laser]]  [[Gatling.gif]] || 7 || 20-25(burst) || 10(burst) || 55(burst) || 200&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Rifle]]  [[Laserrifle.png]] || 6 || 80-100(single) || 50(single) || 75(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Rifle Ext. Cap.]]  [[LaserrifleEC.png]] || 6 || 60-80(single) || 23(single) || 55(single) || 70&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Rifle]]  [[Plasma.gif]] || 6 || 62-82(single) || 24(single) || 35(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Rad Rifle]]  [[RADRifle.png]] || 6 || 80-100(single) || 49(single) || 33(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Turbo Plasma Rifle]]  [[Turbo.gif]] || 6 || 70-80(single) || 25(single) || 40(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[YK42B Pulse Rifle]]  [[Pulserifle.png]] || 6 || 80-90(single) || 45(single) || 45(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Cannon]]  [[PlasmaCannon.png]] || 7 || 160-220(single) || 80(single) || 66(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[Sonic Cannon]]  [[Soniccannon.png]] || 7 || 60-70(single) || 80(single) || 55(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-14T22:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Name&amp;lt;/center&amp;gt;	!! &amp;lt;center&amp;gt;Str.&amp;lt;/center&amp;gt;!! &amp;lt;center&amp;gt;Damage&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;AP cost&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Range&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Reload&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
| [[Electro SMG]] [[File:DAMPistol.png]]|| 3 || 45-100(single) &amp;lt;br&amp;gt;15-25(burst) || 45(single) &amp;lt;br&amp;gt;20(burst) || 35(single) &amp;lt;br&amp;gt;25(burst) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Pistol]] || 3 || 20-45(single) || 25(single) || 45(single) || 22&lt;br /&gt;
|- &lt;br /&gt;
| [[Magneto Laser Pistol]] || 3 || 45-60(single) || 25(single) || 40(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[Phazer]] || 3 || 25-45(single) || 20(single) || 30(single) || 30&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Pistol]] || 4 || 35-55(single) || 15(single) || 30(single) || 40&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Pistol Ext. Cap.]] || 4 || 40-60(single) || 20(single) || 30(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Rad SMG]] || 4 || 35-50(single) &amp;lt;br&amp;gt;25-30(burst) || 20(single) &amp;lt;br&amp;gt;45(burst) || 40(single) &amp;lt;br&amp;gt;40(burst) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Solar Scorcher]] || 3 || 35-55(single) || 50(single) || 60(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[YK32 Pulse Pistol]] || 3 || 40-85(single) || 18(single) || 22(single) || 36&lt;br /&gt;
|- &lt;br /&gt;
| [[Gravitron]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
| [[Electro Rifle]] || 6 || 1-180(single) || 40(single) || 40(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Gatling Laser]] || 7 || 20-25(burst) || 10(burst) || 55(burst) || 200&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Rifle]] || 6 || 80-100(single) || 50(single) || 75(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Rifle Ext. Cap.]] || 6 || 60-80(single) || 23(single) || 55(single) || 70&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Rifle]] || 6 || 62-82(single) || 24(single) || 35(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Rad Rifle]] || 6 || 80-100(single) || 49(single) || 33(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Turbo Plasma Rifle]] || 6 || 70-80(single) || 25(single) || 40(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[YK42B Pulse Rifle]] || 6 || 80-90(single) || 45(single) || 45(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Cannon]] || 7 || 160-220(single) || 80(single) || 66(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[Sonic Cannon]] || 7 || 60-70(single) || 80(single) || 55(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-14T21:56:17Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Name&amp;lt;/center&amp;gt;	!! &amp;lt;center&amp;gt;Str.&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Damage&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;AP cost&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Range&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Reload&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
| [[Electro SMG]] || 3 || 45-100(single) &amp;lt;br&amp;gt;15-25(burst) || 45(single) &amp;lt;br&amp;gt;20(burst) || 35(single) &amp;lt;br&amp;gt;25(burst) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Pistol]] || 3 || 20-45(single) || 25(single) || 45(single) || 22&lt;br /&gt;
|- &lt;br /&gt;
| [[Magneto Laser Pistol]] || 3 || 45-60(single) || 25(single) || 40(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[Phazer]] || 3 || 25-45(single) || 20(single) || 30(single) || 30&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Pistol]] || 4 || 35-55(single) || 15(single) || 30(single) || 40&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Pistol Ext. Cap.]] || 4 || 40-60(single) || 20(single) || 30(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Rad SMG]] || 4 || 35-50(single) &amp;lt;br&amp;gt;25-30(burst) || 20(single) &amp;lt;br&amp;gt;45(burst) || 40(single) &amp;lt;br&amp;gt;40(burst) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Solar Scorcher]] || 3 || 35-55(single) || 50(single) || 60(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[YK32 Pulse Pistol]] || 3 || 40-85(single) || 18(single) || 22(single) || 36&lt;br /&gt;
|- &lt;br /&gt;
| [[Gravitron]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
| [[Electro Rifle]] || 6 || 1-180(single) || 40(single) || 40(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Gatling Laser]] || 7 || 20-25(burst) || 10(burst) || 55(burst) || 200&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Rifle]] || 6 || 80-100(single) || 50(single) || 75(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Rifle Ext. Cap.]] || 6 || 60-80(single) || 23(single) || 55(single) || 70&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Rifle]] || 6 || 62-82(single) || 24(single) || 35(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Rad Rifle]] || 6 || 80-100(single) || 49(single) || 33(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Turbo Plasma Rifle]] || 6 || 70-80(single) || 25(single) || 40(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[YK42B Pulse Rifle]] || 6 || 80-90(single) || 45(single) || 45(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Cannon]] || 7 || 160-220(single) || 80(single) || 66(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[Sonic Cannon]] || 7 || 60-70(single) || 80(single) || 55(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-14T21:55:56Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that using this values raw damage is calculated. &amp;lt;br /&amp;gt;&lt;br /&gt;
If it is higher than zero, bleed value is counted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;center&amp;gt;Name&amp;lt;/center&amp;gt;	!! &amp;lt;center&amp;gt;Str.&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Damage&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;AP cost&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Range&amp;lt;/center&amp;gt; !! &amp;lt;center&amp;gt;Reload&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
| [[Electro SMG]] || 3 || 45-100(single) &amp;lt;br&amp;gt;15-25(burst) || 45(single) &amp;lt;br&amp;gt;20(burst) || 35(single) &amp;lt;br&amp;gt;25(burst) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Pistol]] || 3 || 20-45(single) || 25(single) || 45(single) || 22&lt;br /&gt;
|- &lt;br /&gt;
| [[Magneto Laser Pistol]] || 3 || 45-60(single) || 25(single) || 40(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[Phazer]] || 3 || 25-45(single) || 20(single) || 30(single) || 30&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Pistol]] || 4 || 35-55(single) || 15(single) || 30(single) || 40&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Pistol Ext. Cap.]] || 4 || 40-60(single) || 20(single) || 30(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Rad SMG]] || 4 || 35-50(single) &amp;lt;br&amp;gt;25-30(burst) || 20(single) &amp;lt;br&amp;gt;45(burst) || 40(single) &amp;lt;br&amp;gt;40(burst) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Solar Scorcher]] || 3 || 35-55(single) || 50(single) || 60(single) || 27&lt;br /&gt;
|- &lt;br /&gt;
| [[YK32 Pulse Pistol]] || 3 || 40-85(single) || 18(single) || 22(single) || 36&lt;br /&gt;
|- &lt;br /&gt;
| [[Gravitron]] || - || - || - || - || - &lt;br /&gt;
|- &lt;br /&gt;
| [[Electro Rifle]] || 6 || 1-180(single) || 40(single) || 40(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Gatling Laser]] || 7 || 20-25(burst) || 10(burst) || 55(burst) || 200&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Rifle]] || 6 || 80-100(single) || 50(single) || 75(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Laser Rifle Ext. Cap.]] || 6 || 60-80(single) || 23(single) || 55(single) || 70&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Rifle]] || 6 || 62-82(single) || 24(single) || 35(single) || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Rad Rifle]] || 6 || 80-100(single) || 49(single) || 33(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
| [[Turbo Plasma Rifle]] || 6 || 70-80(single) || 25(single) || 40(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[YK42B Pulse Rifle]] || 6 || 80-90(single) || 45(single) || 45(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Cannon]] || 7 || 160-220(single) || 80(single) || 66(single) || 50&lt;br /&gt;
|- &lt;br /&gt;
| [[Sonic Cannon]] || 7 || 60-70(single) || 80(single) || 55(single) || 60&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation</id>
		<title>Damage Calculation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation"/>
				<updated>2016-04-07T17:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that using this values raw damage is calculated. &amp;lt;br /&amp;gt;&lt;br /&gt;
If it is higher than zero, [[Bleed]] value is counted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - target.Luck) * target.Luck) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff( WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin = weapon.minDMG&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMax = weapon.maxDMG&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(attacker,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation</id>
		<title>Damage Calculation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation"/>
				<updated>2016-04-07T17:01:22Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Damage calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that using this values raw damage is calculated. &amp;lt;br /&amp;gt;&lt;br /&gt;
If it is higher than zero, bleed value is counted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - target.Luck) * target.Luck) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff( WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin = weapon.minDMG&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMax = weapon.maxDMG&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(attacker,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation</id>
		<title>Damage Calculation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation"/>
				<updated>2016-04-07T16:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Bleed calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that using this values raw damage is calculated. &amp;lt;br /&amp;gt;&lt;br /&gt;
If it is higher than zero, bleed value is counted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - target.Luck) * target.Luck) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff( WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(attacker,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation</id>
		<title>Damage Calculation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation"/>
				<updated>2016-04-07T16:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Bleed calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that using this values raw damage is calculated. &amp;lt;br /&amp;gt;&lt;br /&gt;
If it is higher than zero, bleed value is counted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - target.Luck) * target.Luck) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff( WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(attacker,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation</id>
		<title>Damage Calculation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation"/>
				<updated>2016-04-07T16:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Bleed calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that using this values raw damage is calculated. &amp;lt;br /&amp;gt;&lt;br /&gt;
If it is higher than zero, bleed value is counted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - target.Luck) * target.Luck) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff( WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(attacker,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation</id>
		<title>Damage Calculation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation"/>
				<updated>2016-04-07T16:31:21Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Bypass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that using this values raw damage is calculated. &amp;lt;br /&amp;gt;&lt;br /&gt;
If it is higher than zero, bleed value is counted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - target.Luck) * target.Luck) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff( WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation</id>
		<title>Damage Calculation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation"/>
				<updated>2016-04-07T11:51:51Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that using this values raw damage is calculated. &amp;lt;br /&amp;gt;&lt;br /&gt;
If it is higher than zero, bleed value is counted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T11:46:30Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&amp;lt;br /&amp;gt;&lt;br /&gt;
After that using this values raw damage is calculated. &amp;lt;br /&amp;gt;&lt;br /&gt;
If it is higher than zero, bleed value is counted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T11:46:00Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
After that using this values raw damage is calculated. &lt;br /&gt;
If it is higher than zero, bleed value is counted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T11:42:30Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Bleed calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T11:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10*HitTheGap) + 30*attacker.Param[TRAIT_FINESSE]))/100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks,attack.Skill, WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T11:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Bleed calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10 * HitTheGap) + 30*attacker.Param[TRAIT_FINESSE])) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks,attack.Skill, WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T11:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Bleed calculation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10 * HitTheGap) + 30*attacker.Param[TRAIT_FINESSE])) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks,attack.Skill, WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
if (valid(attacker))BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T11:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10 * HitTheGap) + 30*attacker.Param[TRAIT_FINESSE])) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks,attack.Skill, WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&lt;br /&gt;
if (valid(attacker))BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T11:14:53Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10 * HitTheGap) + 30*attacker.Param[TRAIT_FINESSE])) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks,attack.Skill, WP_BETTER_BLEED);&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&lt;br /&gt;
if (valid(attacker))BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg -= mitbd ;&amp;lt;br /&amp;gt;&lt;br /&gt;
BleedDmg += mitbd;&amp;lt;br /&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T11:09:42Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10 * HitTheGap) + 30*attacker.Param[TRAIT_FINESSE])) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if rawDmg was higher than zero, [[Bleed]] is calculated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks,attack.Skill, WP_BETTER_BLEED);&lt;br /&gt;
BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);&lt;br /&gt;
&lt;br /&gt;
if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
{&lt;br /&gt;
BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&lt;br /&gt;
if (valid(attacker))BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&lt;br /&gt;
&lt;br /&gt;
BleedDmg = rawDmg *  BleedCoEff / 100;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&lt;br /&gt;
&lt;br /&gt;
int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&lt;br /&gt;
&lt;br /&gt;
if (mitbd &amp;gt; rawDmg )mitbd = rawDmg ;&lt;br /&gt;
&lt;br /&gt;
rawDmg -= mitbd ;&lt;br /&gt;
BleedDmg += mitbd;&lt;br /&gt;
	&lt;br /&gt;
if (bd &amp;gt; 0)AffectBleed(target, BleedDmg );&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-04-07T10:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10 * HitTheGap) + 30*attacker.Param[TRAIT_FINESSE])) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bypass=&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage threshold=&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Damage calculation=&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Bleed calculation=&lt;br /&gt;
if (  rawDmg &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_BETTER_BLEED);&lt;br /&gt;
	BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);&lt;br /&gt;
&lt;br /&gt;
	if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
	{&lt;br /&gt;
		BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&lt;br /&gt;
		if (valid(attacker))&lt;br /&gt;
			BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&lt;br /&gt;
&lt;br /&gt;
		BleedDmg = rawDmg *  BleedCoEff / 100;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&lt;br /&gt;
	int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&lt;br /&gt;
	if (mitbd &amp;gt; rawDmg )&lt;br /&gt;
		mitbd = rawDmg ;&lt;br /&gt;
&lt;br /&gt;
	rawDmg -= mitbd ;&lt;br /&gt;
	BleedDmg += mitbd;&lt;br /&gt;
	&lt;br /&gt;
	if (bd &amp;gt; 0)&lt;br /&gt;
	{&lt;br /&gt;
		AffectBleed(target, BleedDmg );&lt;br /&gt;
	}	&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation</id>
		<title>Damage Calculation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation"/>
				<updated>2016-04-07T10:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At first target's resistances and thresholds are calculated.&lt;br /&gt;
&lt;br /&gt;
=Damage resistance=&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10 * HitTheGap) + 30*attacker.Param[TRAIT_FINESSE])) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (  rawDmg &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_BETTER_BLEED);&lt;br /&gt;
	BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);&lt;br /&gt;
&lt;br /&gt;
	if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
	{&lt;br /&gt;
		BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&lt;br /&gt;
		if (valid(attacker))&lt;br /&gt;
			BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&lt;br /&gt;
&lt;br /&gt;
		BleedDmg = rawDmg *  BleedCoEff / 100;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&lt;br /&gt;
	int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&lt;br /&gt;
	if (mitbd &amp;gt; rawDmg )&lt;br /&gt;
		mitbd = rawDmg ;&lt;br /&gt;
&lt;br /&gt;
	rawDmg -= mitbd ;&lt;br /&gt;
	BleedDmg += mitbd;&lt;br /&gt;
	&lt;br /&gt;
	if (bd &amp;gt; 0)&lt;br /&gt;
	{&lt;br /&gt;
		AffectBleed(target, BleedDmg );&lt;br /&gt;
	}	&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation</id>
		<title>Damage Calculation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Damage_Calculation"/>
				<updated>2016-04-07T10:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage is calculated as:&lt;br /&gt;
&lt;br /&gt;
TargetDR = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = (TargetDR* (100 - (10 * HitTheGap) + 30*attacker.Param[TRAIT_FINESSE])) / 100&lt;br /&gt;
&lt;br /&gt;
TargetDT = Armor + Perks&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = (TargetDT * (100 - (10 * HitTheGap) + changeDT)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PartialBypass % = 60 * Decreaed DR WeaponTrait&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 30 + (30 * (55 - ((21 - L) * L) / 2)) / 45&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= target.Perk[PE_ARMOR_EFFICIENCY] * 15&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * (weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_PIERCING_STRIKE))&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += 15 * weaponLegendaryEff(realWeapon,WP_PIERCING_STRIKE)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass += GetLeadershipBoost(attacker,FTLB_MORE_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass -= GetLeadershipBoost(target,FTLB_LESS_ARMOR_BYPASS)&amp;lt;br /&amp;gt;&lt;br /&gt;
PartialBypass = CLAMP(partialBypass, 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (PartialBypass &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	TargetDR = (TargetDR * (100 - PartialBypass )) / 100;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
TargetDR += Ammo.DRMod&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDR = CLAMP(TargetDR , 0, 100)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TargetDT = (TargetDT * (100 + Ammo.DTMod)) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
TargetDT = CLAMP(TargetDT , 0, 9999)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DmgMul = DmgMul * Ammo.DmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
DmgMul = (DmgMul * bonusDamage) / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawMin += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin -= rawMin * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMin *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax += BRD - targetDT&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax -= rawMax * targetDR / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= dmgMul / 100&amp;lt;br /&amp;gt;&lt;br /&gt;
rawMax *= rounds&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
rawDmg = Random(rawMin, rawMax)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if (  rawDmg &amp;gt; 0 )&lt;br /&gt;
{&lt;br /&gt;
	BleedCoEff +=  attack.BleedStr + 20 * weaponPerkEff(attack.WeaponPerks, attack.Skill, WP_BETTER_BLEED);&lt;br /&gt;
	BleedCoEff += 20*weaponLegendaryEff(realWeapon,WP_BETTER_BLEED);&lt;br /&gt;
&lt;br /&gt;
	if (BleedCoEff &amp;gt; 0)&lt;br /&gt;
	{&lt;br /&gt;
		BleedCoEff -= GetLeadershipBoost(target,FTLB_LESS_BLEED);&lt;br /&gt;
		if (valid(attacker))&lt;br /&gt;
			BleedCoEff += GetLeadershipBoost(target,FTLB_MORE_BLEED);&lt;br /&gt;
&lt;br /&gt;
		BleedDmg = rawDmg *  BleedCoEff / 100;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	int toBleed = target.Param[ST_DAMAGE_TO_BLEED_DR] + 10 * target.Perk[PE_PMS];&lt;br /&gt;
	int mitbd = rawDmg * toBleed / 100 + target.Param[ST_DAMAGE_TO_BLEED_DT];&lt;br /&gt;
	if (mitbd &amp;gt; rawDmg )&lt;br /&gt;
		mitbd = rawDmg ;&lt;br /&gt;
&lt;br /&gt;
	rawDmg -= mitbd ;&lt;br /&gt;
	BleedDmg += mitbd;&lt;br /&gt;
	&lt;br /&gt;
	if (bd &amp;gt; 0)&lt;br /&gt;
	{&lt;br /&gt;
		AffectBleed(target, BleedDmg );&lt;br /&gt;
	}	&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Salvaged_Power_Armor</id>
		<title>Salvaged Power Armor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Salvaged_Power_Armor"/>
				<updated>2016-03-31T10:09:34Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Armor Tiers 3]]''' &lt;br /&gt;
&lt;br /&gt;
The Salvaged Power Armor Construction set can be obtained from the Final boss in the Paradise Valley dungeon. Or you can get the Power Armor via Epic Loot vendor in your faction base for 5 power armor fragments and 4000 caps&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 60%; float:left; clear:left; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Salvaged Power Armor&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Powerinv.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Power Armor salvaged from the wasteland. Techs strip out the joint servos so you don't need special training to wear it. It feels like you're carrying a brahmin on your back, but it can take a heck of a lot of punishment.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Damage Type !!  Damage Threshold/Resistance &lt;br /&gt;
|-&lt;br /&gt;
| '''Normal''' ||     30/65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' ||     16/70%&lt;br /&gt;
|-&lt;br /&gt;
| '''Fire''' ||      31/50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Plasma''' ||     29/60%&lt;br /&gt;
|-&lt;br /&gt;
| '''Electric''' ||    20/65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Explode''' ||    20/65% &lt;br /&gt;
|-&lt;br /&gt;
| '''Traits''' || 2x [[Malus Rate of Fire]]&amp;lt;br&amp;gt; [[Courageous]]&amp;lt;br&amp;gt; 2x [[Harder to Heal]] &amp;lt;br&amp;gt; [[Tin Can]]&amp;lt;br&amp;gt;[[Power Armor (trait)]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Weight''' || 130000 Grams&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier''' || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:400px; float:right;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Powerinv.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
| Salvaged Power Armor Construction Set&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 80x [[Components]]&amp;lt;br&amp;gt;80x [[Alloys]]&amp;lt;br&amp;gt;80x [[Metal Parts]]&amp;lt;br&amp;gt;6x [[Polymers]]&amp;lt;br&amp;gt;6x [[Ceramic Plates]]&amp;lt;br&amp;gt;15x [[Power Armor Fragment]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Player_Status</id>
		<title>Player Status</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Player_Status"/>
				<updated>2016-03-30T22:02:05Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Crippled &amp;amp; Blind File:Injury head.png File:Injury larm.png File:Injury lleg.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Gameplay|Back to Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Player status are things that affect your character. All of them are usually bad for you because you can either be bleeding out, poisoned, suppressed, or winded which gives the enemies an advantage on you. Also being crippled is almost the worst thing that can happen to you. There are also others such as defibrillated, or bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Bleed is a new [[Derived stats|derived stat]] impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0).&lt;br /&gt;
&lt;br /&gt;
The damage formula of bleed is : (TotalBleedDamage)/60 with 60 max damage per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleed resistance increase the time between two bleeding tick. Two items, bandages and tourniquets, stop and remove bleeding. [[Doctor|Doctor skill]] can also help.&lt;br /&gt;
&lt;br /&gt;
Time between bleeding tick is : 1 + log10( 1 + ([BLEED_RESISTANCE] / 10 )) seconds&lt;br /&gt;
&lt;br /&gt;
=== Disoriented and Winded [[File:Icon disoriented.png]] [[File:Icon winded.png]] ===&lt;br /&gt;
Those are [[Critical Hit|critical hit]] effects.&lt;br /&gt;
&lt;br /&gt;
* Their default duration is 5 seconds though some special items can extend it.&lt;br /&gt;
* If active, those effects are represented on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
'''Disoriented''' - Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
'''Winded''' - Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Suppression[[File:Icon suppressed.png]] ===&lt;br /&gt;
Suppression is an effect mainly inflicted by [[Other big guns|miniguns]] and [[Heavy machine guns|heavy machine guns]]. Suppression makes you keep your head down, making you '''unable to run'''.&lt;br /&gt;
&lt;br /&gt;
* Default suppression duration is 5 seconds, though some special items can make it last longer.&lt;br /&gt;
* Suppression symbol is displayed on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
=== Poison [[File:Icon poison.png]]===&lt;br /&gt;
When you're poisoned, you have -20 bleed resistance, -20 critical resistance, and -27 Healing Rate and disable healing rate bonuses from food and leadership module. You heal one point of poison each healing tick (every 15 seconds). There are many things that can poison in the core, such as dogs, mantis, radscorpions, and sometimes pig rats . In order to cure your poison, you can either wait (depending on how severe it is, it will take time) or take an [[Antidote]] or two.&lt;br /&gt;
&lt;br /&gt;
=== Bandaged ===&lt;br /&gt;
When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Defibrillated ===&lt;br /&gt;
When the defibrillator timer is active, you are unable to be revived by a defibrillator. This only takes effect after being revived by a defibrillator.&lt;br /&gt;
&lt;br /&gt;
=== Crippled &amp;amp; Blind [[File:Injury head.png]] [[File:Injury larm.png]] [[File:Injury lleg.png]]===&lt;br /&gt;
Being crippled or blind is another [[Critical Hit|critical hit]] effects. Possible body parts being crippled are Both legs, both arms and blind. You can heal being crippled by using the [[Doctor]] skill on yourself.&lt;br /&gt;
&lt;br /&gt;
Crippling now goes in 3 levels.&lt;br /&gt;
*Level 1 Crippling is minor effect.&lt;br /&gt;
*Level 2 Crippling apply heavy limitation.&lt;br /&gt;
*Level 3 Crippling is even stronger effect than the basic crippling.&lt;br /&gt;
*Each level will apply effect that will stack with the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Cripple Effects&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Body part !! effect per level !! 1st Level !! 2nd Level !! 3rd Level&lt;br /&gt;
|-&lt;br /&gt;
|| Eye || -25% accuracy|| - || PE set to 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Leg || -1.38 AP+ regen &amp;lt;br&amp;gt; +10% knockdown &amp;lt;br&amp;gt; +20% bleed coefficient for leg cripples|| -25% move speed || forced walking || -&lt;br /&gt;
|-&lt;br /&gt;
|| Arm || -2 str. weapon check &amp;lt;br&amp;gt; +10% weapon drop || - || unable to use 2h weapons||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Player_Status</id>
		<title>Player Status</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Player_Status"/>
				<updated>2016-03-30T22:01:46Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Crippled &amp;amp; Blind File:Injury head.png File:Injury larm.png File:Injury lleg.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Gameplay|Back to Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Player status are things that affect your character. All of them are usually bad for you because you can either be bleeding out, poisoned, suppressed, or winded which gives the enemies an advantage on you. Also being crippled is almost the worst thing that can happen to you. There are also others such as defibrillated, or bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Bleed is a new [[Derived stats|derived stat]] impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0).&lt;br /&gt;
&lt;br /&gt;
The damage formula of bleed is : (TotalBleedDamage)/60 with 60 max damage per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleed resistance increase the time between two bleeding tick. Two items, bandages and tourniquets, stop and remove bleeding. [[Doctor|Doctor skill]] can also help.&lt;br /&gt;
&lt;br /&gt;
Time between bleeding tick is : 1 + log10( 1 + ([BLEED_RESISTANCE] / 10 )) seconds&lt;br /&gt;
&lt;br /&gt;
=== Disoriented and Winded [[File:Icon disoriented.png]] [[File:Icon winded.png]] ===&lt;br /&gt;
Those are [[Critical Hit|critical hit]] effects.&lt;br /&gt;
&lt;br /&gt;
* Their default duration is 5 seconds though some special items can extend it.&lt;br /&gt;
* If active, those effects are represented on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
'''Disoriented''' - Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
'''Winded''' - Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Suppression[[File:Icon suppressed.png]] ===&lt;br /&gt;
Suppression is an effect mainly inflicted by [[Other big guns|miniguns]] and [[Heavy machine guns|heavy machine guns]]. Suppression makes you keep your head down, making you '''unable to run'''.&lt;br /&gt;
&lt;br /&gt;
* Default suppression duration is 5 seconds, though some special items can make it last longer.&lt;br /&gt;
* Suppression symbol is displayed on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
=== Poison [[File:Icon poison.png]]===&lt;br /&gt;
When you're poisoned, you have -20 bleed resistance, -20 critical resistance, and -27 Healing Rate and disable healing rate bonuses from food and leadership module. You heal one point of poison each healing tick (every 15 seconds). There are many things that can poison in the core, such as dogs, mantis, radscorpions, and sometimes pig rats . In order to cure your poison, you can either wait (depending on how severe it is, it will take time) or take an [[Antidote]] or two.&lt;br /&gt;
&lt;br /&gt;
=== Bandaged ===&lt;br /&gt;
When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Defibrillated ===&lt;br /&gt;
When the defibrillator timer is active, you are unable to be revived by a defibrillator. This only takes effect after being revived by a defibrillator.&lt;br /&gt;
&lt;br /&gt;
=== Crippled &amp;amp; Blind [[File:Injury head.png]] [[File:Injury larm.png]] [[File:Injury lleg.png]]===&lt;br /&gt;
Being crippled or blind is another [[Critical Hit|critical hit]] effects. Possible body parts being crippled are Both legs, both arms and blind. You can heal being crippled by using the [[Doctor]] skill on yourself.&lt;br /&gt;
&lt;br /&gt;
Crippling now goes in 3 levels.&lt;br /&gt;
*Level 1 Crippling is minor effect.&lt;br /&gt;
*Level 2 Crippling apply heavy limitation.&lt;br /&gt;
*Level 3 Crippling is even stronger effect than the basic crippling.&lt;br /&gt;
*Each level will apply effect that will stack with the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Cripple Effects&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Body part !! effect per level !! 1nd Level !! 2nd Level !! 3rd Level&lt;br /&gt;
|-&lt;br /&gt;
|| Eye || -25% accuracy|| - || PE set to 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Leg || -1.38 AP+ regen &amp;lt;br&amp;gt; +10% knockdown &amp;lt;br&amp;gt; +20% bleed coefficient for leg cripples|| -25% move speed || forced walking || -&lt;br /&gt;
|-&lt;br /&gt;
|| Arm || -2 str. weapon check &amp;lt;br&amp;gt; +10% weapon drop || - || unable to use 2h weapons||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Player_Status</id>
		<title>Player Status</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Player_Status"/>
				<updated>2016-03-30T22:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Crippled &amp;amp; Blind File:Injury head.png File:Injury larm.png File:Injury lleg.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Gameplay|Back to Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Player status are things that affect your character. All of them are usually bad for you because you can either be bleeding out, poisoned, suppressed, or winded which gives the enemies an advantage on you. Also being crippled is almost the worst thing that can happen to you. There are also others such as defibrillated, or bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Bleed is a new [[Derived stats|derived stat]] impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0).&lt;br /&gt;
&lt;br /&gt;
The damage formula of bleed is : (TotalBleedDamage)/60 with 60 max damage per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleed resistance increase the time between two bleeding tick. Two items, bandages and tourniquets, stop and remove bleeding. [[Doctor|Doctor skill]] can also help.&lt;br /&gt;
&lt;br /&gt;
Time between bleeding tick is : 1 + log10( 1 + ([BLEED_RESISTANCE] / 10 )) seconds&lt;br /&gt;
&lt;br /&gt;
=== Disoriented and Winded [[File:Icon disoriented.png]] [[File:Icon winded.png]] ===&lt;br /&gt;
Those are [[Critical Hit|critical hit]] effects.&lt;br /&gt;
&lt;br /&gt;
* Their default duration is 5 seconds though some special items can extend it.&lt;br /&gt;
* If active, those effects are represented on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
'''Disoriented''' - Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
'''Winded''' - Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Suppression[[File:Icon suppressed.png]] ===&lt;br /&gt;
Suppression is an effect mainly inflicted by [[Other big guns|miniguns]] and [[Heavy machine guns|heavy machine guns]]. Suppression makes you keep your head down, making you '''unable to run'''.&lt;br /&gt;
&lt;br /&gt;
* Default suppression duration is 5 seconds, though some special items can make it last longer.&lt;br /&gt;
* Suppression symbol is displayed on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
=== Poison [[File:Icon poison.png]]===&lt;br /&gt;
When you're poisoned, you have -20 bleed resistance, -20 critical resistance, and -27 Healing Rate and disable healing rate bonuses from food and leadership module. You heal one point of poison each healing tick (every 15 seconds). There are many things that can poison in the core, such as dogs, mantis, radscorpions, and sometimes pig rats . In order to cure your poison, you can either wait (depending on how severe it is, it will take time) or take an [[Antidote]] or two.&lt;br /&gt;
&lt;br /&gt;
=== Bandaged ===&lt;br /&gt;
When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Defibrillated ===&lt;br /&gt;
When the defibrillator timer is active, you are unable to be revived by a defibrillator. This only takes effect after being revived by a defibrillator.&lt;br /&gt;
&lt;br /&gt;
=== Crippled &amp;amp; Blind [[File:Injury head.png]] [[File:Injury larm.png]] [[File:Injury lleg.png]]===&lt;br /&gt;
Being crippled or blind is another [[Critical Hit|critical hit]] effects. Possible body parts being crippled are Both legs, both arms and blind. You can heal being crippled by using the [[Doctor]] skill on yourself.&lt;br /&gt;
&lt;br /&gt;
Crippling now goes in 3 levels.&lt;br /&gt;
*Level 1 Crippling is minor effect.&lt;br /&gt;
*Level 2 Crippling apply heavy limitation.&lt;br /&gt;
*Level 3 Crippling is even stronger effect than the basic crippling.&lt;br /&gt;
*Each level will apply effect that will stack with the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Cripple Effects&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Body part !! effect per level !! 2nd Level !! 2nd Level !! 3rd Level&lt;br /&gt;
|-&lt;br /&gt;
|| Eye || -25% accuracy|| - || PE set to 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Leg || -1.38 AP+ regen &amp;lt;br&amp;gt; +10% knockdown &amp;lt;br&amp;gt; +20% bleed coefficient for leg cripples|| -25% move speed || forced walking || -&lt;br /&gt;
|-&lt;br /&gt;
|| Arm || -2 str. weapon check &amp;lt;br&amp;gt; +10% weapon drop || - || unable to use 2h weapons||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Player_Status</id>
		<title>Player Status</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Player_Status"/>
				<updated>2016-03-30T22:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Crippled &amp;amp; Blind File:Injury head.png File:Injury larm.png File:Injury lleg.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Gameplay|Back to Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Player status are things that affect your character. All of them are usually bad for you because you can either be bleeding out, poisoned, suppressed, or winded which gives the enemies an advantage on you. Also being crippled is almost the worst thing that can happen to you. There are also others such as defibrillated, or bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Bleed is a new [[Derived stats|derived stat]] impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0).&lt;br /&gt;
&lt;br /&gt;
The damage formula of bleed is : (TotalBleedDamage)/60 with 60 max damage per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleed resistance increase the time between two bleeding tick. Two items, bandages and tourniquets, stop and remove bleeding. [[Doctor|Doctor skill]] can also help.&lt;br /&gt;
&lt;br /&gt;
Time between bleeding tick is : 1 + log10( 1 + ([BLEED_RESISTANCE] / 10 )) seconds&lt;br /&gt;
&lt;br /&gt;
=== Disoriented and Winded [[File:Icon disoriented.png]] [[File:Icon winded.png]] ===&lt;br /&gt;
Those are [[Critical Hit|critical hit]] effects.&lt;br /&gt;
&lt;br /&gt;
* Their default duration is 5 seconds though some special items can extend it.&lt;br /&gt;
* If active, those effects are represented on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
'''Disoriented''' - Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
'''Winded''' - Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Suppression[[File:Icon suppressed.png]] ===&lt;br /&gt;
Suppression is an effect mainly inflicted by [[Other big guns|miniguns]] and [[Heavy machine guns|heavy machine guns]]. Suppression makes you keep your head down, making you '''unable to run'''.&lt;br /&gt;
&lt;br /&gt;
* Default suppression duration is 5 seconds, though some special items can make it last longer.&lt;br /&gt;
* Suppression symbol is displayed on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
=== Poison [[File:Icon poison.png]]===&lt;br /&gt;
When you're poisoned, you have -20 bleed resistance, -20 critical resistance, and -27 Healing Rate and disable healing rate bonuses from food and leadership module. You heal one point of poison each healing tick (every 15 seconds). There are many things that can poison in the core, such as dogs, mantis, radscorpions, and sometimes pig rats . In order to cure your poison, you can either wait (depending on how severe it is, it will take time) or take an [[Antidote]] or two.&lt;br /&gt;
&lt;br /&gt;
=== Bandaged ===&lt;br /&gt;
When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Defibrillated ===&lt;br /&gt;
When the defibrillator timer is active, you are unable to be revived by a defibrillator. This only takes effect after being revived by a defibrillator.&lt;br /&gt;
&lt;br /&gt;
=== Crippled &amp;amp; Blind [[File:Injury head.png]] [[File:Injury larm.png]] [[File:Injury lleg.png]]===&lt;br /&gt;
Being crippled or blind is another [[Critical Hit|critical hit]] effects. Possible body parts being crippled are Both legs, both arms and blind. You can heal being crippled by using the [[Doctor]] skill on yourself.&lt;br /&gt;
&lt;br /&gt;
Crippling now goes in 3 levels.&lt;br /&gt;
*Level 1 Crippling is minor effect.&lt;br /&gt;
*Level 2 Crippling apply heavy limitation.&lt;br /&gt;
*Level 3 Crippling is even stronger effect than the basic crippling.&lt;br /&gt;
*Each level will apply effect that will stack with the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Cripple Effects&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Body part !! effect per level !! 2nd Level !! 2nd Level !! 3rd Level&lt;br /&gt;
|-&lt;br /&gt;
|| Eye || -25% accuracy|| - || PE set to 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Leg || -1.38 AP+ regen &amp;lt;br&amp;gt; +10% knockdown &amp;lt;br&amp;gt; +20% bleed coefficient for leg cripple|| -25% move speed || forced walking || -&lt;br /&gt;
|-&lt;br /&gt;
|| Arm || -2 str. weapon check &amp;lt;br&amp;gt; +10% weapon drop || - || unable to use 2h weapons||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Player_Status</id>
		<title>Player Status</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Player_Status"/>
				<updated>2016-03-30T21:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Crippled &amp;amp; Blind File:Injury head.png File:Injury larm.png File:Injury lleg.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Gameplay|Back to Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Player status are things that affect your character. All of them are usually bad for you because you can either be bleeding out, poisoned, suppressed, or winded which gives the enemies an advantage on you. Also being crippled is almost the worst thing that can happen to you. There are also others such as defibrillated, or bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Bleed is a new [[Derived stats|derived stat]] impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0).&lt;br /&gt;
&lt;br /&gt;
The damage formula of bleed is : (TotalBleedDamage)/60 with 60 max damage per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleed resistance increase the time between two bleeding tick. Two items, bandages and tourniquets, stop and remove bleeding. [[Doctor|Doctor skill]] can also help.&lt;br /&gt;
&lt;br /&gt;
Time between bleeding tick is : 1 + log10( 1 + ([BLEED_RESISTANCE] / 10 )) seconds&lt;br /&gt;
&lt;br /&gt;
=== Disoriented and Winded [[File:Icon disoriented.png]] [[File:Icon winded.png]] ===&lt;br /&gt;
Those are [[Critical Hit|critical hit]] effects.&lt;br /&gt;
&lt;br /&gt;
* Their default duration is 5 seconds though some special items can extend it.&lt;br /&gt;
* If active, those effects are represented on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
'''Disoriented''' - Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
'''Winded''' - Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Suppression[[File:Icon suppressed.png]] ===&lt;br /&gt;
Suppression is an effect mainly inflicted by [[Other big guns|miniguns]] and [[Heavy machine guns|heavy machine guns]]. Suppression makes you keep your head down, making you '''unable to run'''.&lt;br /&gt;
&lt;br /&gt;
* Default suppression duration is 5 seconds, though some special items can make it last longer.&lt;br /&gt;
* Suppression symbol is displayed on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
=== Poison [[File:Icon poison.png]]===&lt;br /&gt;
When you're poisoned, you have -20 bleed resistance, -20 critical resistance, and -27 Healing Rate and disable healing rate bonuses from food and leadership module. You heal one point of poison each healing tick (every 15 seconds). There are many things that can poison in the core, such as dogs, mantis, radscorpions, and sometimes pig rats . In order to cure your poison, you can either wait (depending on how severe it is, it will take time) or take an [[Antidote]] or two.&lt;br /&gt;
&lt;br /&gt;
=== Bandaged ===&lt;br /&gt;
When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Defibrillated ===&lt;br /&gt;
When the defibrillator timer is active, you are unable to be revived by a defibrillator. This only takes effect after being revived by a defibrillator.&lt;br /&gt;
&lt;br /&gt;
=== Crippled &amp;amp; Blind [[File:Injury head.png]] [[File:Injury larm.png]] [[File:Injury lleg.png]]===&lt;br /&gt;
Being crippled or blind is another [[Critical Hit|critical hit]] effects. Possible body parts being crippled are Both legs, both arms and blind. You can heal being crippled by using the [[Doctor]] skill on yourself.&lt;br /&gt;
&lt;br /&gt;
Crippling now goes in 3 levels.&lt;br /&gt;
*Level 1 Crippling is minor effect.&lt;br /&gt;
*Level 2 Crippling apply heavy limitation.&lt;br /&gt;
*Level 3 Crippling is even stronger effect than the basic crippling.&lt;br /&gt;
*Each level will apply effect that will stack with the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Cripple Effects&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Body part !! effect per level !! 2nd Level !! 2nd Level !! 3rd Level&lt;br /&gt;
|-&lt;br /&gt;
|| Eye || -25% accuracy|| - || PE set to 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Leg || -1.38 AP+ regen &amp;lt;br&amp;gt; +10% knockdown &amp;lt;br&amp;gt; +20% bleed coefficient for leg cripple|| -25% move speed || forced walking ||+60% bleed from leg dmg&lt;br /&gt;
|-&lt;br /&gt;
|| Arm || -2 str. weapon check &amp;lt;br&amp;gt; +10% weapon drop || - || unable to use 2h weapons||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Player_Status</id>
		<title>Player Status</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Player_Status"/>
				<updated>2016-03-30T21:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Crippled &amp;amp; Blind File:Injury head.png File:Injury larm.png File:Injury lleg.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Gameplay|Back to Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Player status are things that affect your character. All of them are usually bad for you because you can either be bleeding out, poisoned, suppressed, or winded which gives the enemies an advantage on you. Also being crippled is almost the worst thing that can happen to you. There are also others such as defibrillated, or bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Bleed is a new [[Derived stats|derived stat]] impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0).&lt;br /&gt;
&lt;br /&gt;
The damage formula of bleed is : (TotalBleedDamage)/60 with 60 max damage per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleed resistance increase the time between two bleeding tick. Two items, bandages and tourniquets, stop and remove bleeding. [[Doctor|Doctor skill]] can also help.&lt;br /&gt;
&lt;br /&gt;
Time between bleeding tick is : 1 + log10( 1 + ([BLEED_RESISTANCE] / 10 )) seconds&lt;br /&gt;
&lt;br /&gt;
=== Disoriented and Winded [[File:Icon disoriented.png]] [[File:Icon winded.png]] ===&lt;br /&gt;
Those are [[Critical Hit|critical hit]] effects.&lt;br /&gt;
&lt;br /&gt;
* Their default duration is 5 seconds though some special items can extend it.&lt;br /&gt;
* If active, those effects are represented on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
'''Disoriented''' - Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
'''Winded''' - Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Suppression[[File:Icon suppressed.png]] ===&lt;br /&gt;
Suppression is an effect mainly inflicted by [[Other big guns|miniguns]] and [[Heavy machine guns|heavy machine guns]]. Suppression makes you keep your head down, making you '''unable to run'''.&lt;br /&gt;
&lt;br /&gt;
* Default suppression duration is 5 seconds, though some special items can make it last longer.&lt;br /&gt;
* Suppression symbol is displayed on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
=== Poison [[File:Icon poison.png]]===&lt;br /&gt;
When you're poisoned, you have -20 bleed resistance, -20 critical resistance, and -27 Healing Rate and disable healing rate bonuses from food and leadership module. You heal one point of poison each healing tick (every 15 seconds). There are many things that can poison in the core, such as dogs, mantis, radscorpions, and sometimes pig rats . In order to cure your poison, you can either wait (depending on how severe it is, it will take time) or take an [[Antidote]] or two.&lt;br /&gt;
&lt;br /&gt;
=== Bandaged ===&lt;br /&gt;
When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Defibrillated ===&lt;br /&gt;
When the defibrillator timer is active, you are unable to be revived by a defibrillator. This only takes effect after being revived by a defibrillator.&lt;br /&gt;
&lt;br /&gt;
=== Crippled &amp;amp; Blind [[File:Injury head.png]] [[File:Injury larm.png]] [[File:Injury lleg.png]]===&lt;br /&gt;
Being crippled or blind is another [[Critical Hit|critical hit]] effects. Possible body parts being crippled are Both legs, both arms and blind. You can heal being crippled by using the [[Doctor]] skill on yourself.&lt;br /&gt;
&lt;br /&gt;
Crippling now goes in 3 levels.&lt;br /&gt;
*Level 1 Crippling is minor effect.&lt;br /&gt;
*Level 2 Crippling apply heavy limitation.&lt;br /&gt;
*Level 3 Crippling is even stronger effect than the basic crippling.&lt;br /&gt;
*Each level will apply effect that will stack with the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Cripple Effects&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Body part !! effect per level !! 2nd Level !! 2nd Level !! 3rd Level&lt;br /&gt;
|-&lt;br /&gt;
|| Eye || -25% accuracy|| - || PE set to 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Leg || -1.38 AP+ regen &amp;lt;br&amp;gt; +10% weapon drop || -25% move speed || forced walking ||+60% bleed from leg dmg&lt;br /&gt;
|-&lt;br /&gt;
|| Arm || -2 str. weapon check &amp;lt;br&amp;gt; +10% knockdown || - || unable to use 2h weapons||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Player_Status</id>
		<title>Player Status</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Player_Status"/>
				<updated>2016-03-30T21:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: /* Crippled &amp;amp; Blind File:Injury head.png File:Injury larm.png File:Injury lleg.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Gameplay|Back to Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Player status are things that affect your character. All of them are usually bad for you because you can either be bleeding out, poisoned, suppressed, or winded which gives the enemies an advantage on you. Also being crippled is almost the worst thing that can happen to you. There are also others such as defibrillated, or bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Bleed is a new [[Derived stats|derived stat]] impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0).&lt;br /&gt;
&lt;br /&gt;
The damage formula of bleed is : (TotalBleedDamage)/60 with 60 max damage per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bleed resistance increase the time between two bleeding tick. Two items, bandages and tourniquets, stop and remove bleeding. [[Doctor|Doctor skill]] can also help.&lt;br /&gt;
&lt;br /&gt;
Time between bleeding tick is : 1 + log10( 1 + ([BLEED_RESISTANCE] / 10 )) seconds&lt;br /&gt;
&lt;br /&gt;
=== Disoriented and Winded [[File:Icon disoriented.png]] [[File:Icon winded.png]] ===&lt;br /&gt;
Those are [[Critical Hit|critical hit]] effects.&lt;br /&gt;
&lt;br /&gt;
* Their default duration is 5 seconds though some special items can extend it.&lt;br /&gt;
* If active, those effects are represented on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
'''Disoriented''' - Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
'''Winded''' - Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Suppression[[File:Icon suppressed.png]] ===&lt;br /&gt;
Suppression is an effect mainly inflicted by [[Other big guns|miniguns]] and [[Heavy machine guns|heavy machine guns]]. Suppression makes you keep your head down, making you '''unable to run'''.&lt;br /&gt;
&lt;br /&gt;
* Default suppression duration is 5 seconds, though some special items can make it last longer.&lt;br /&gt;
* Suppression symbol is displayed on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
=== Poison [[File:Icon poison.png]]===&lt;br /&gt;
When you're poisoned, you have -20 bleed resistance, -20 critical resistance, and -27 Healing Rate and disable healing rate bonuses from food and leadership module. You heal one point of poison each healing tick (every 15 seconds). There are many things that can poison in the core, such as dogs, mantis, radscorpions, and sometimes pig rats . In order to cure your poison, you can either wait (depending on how severe it is, it will take time) or take an [[Antidote]] or two.&lt;br /&gt;
&lt;br /&gt;
=== Bandaged ===&lt;br /&gt;
When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Defibrillated ===&lt;br /&gt;
When the defibrillator timer is active, you are unable to be revived by a defibrillator. This only takes effect after being revived by a defibrillator.&lt;br /&gt;
&lt;br /&gt;
=== Crippled &amp;amp; Blind [[File:Injury head.png]] [[File:Injury larm.png]] [[File:Injury lleg.png]]===&lt;br /&gt;
Being crippled or blind is another [[Critical Hit|critical hit]] effects. Possible body parts being crippled are Both legs, both arms and blind. You can heal being crippled by using the [[Doctor]] skill on yourself.&lt;br /&gt;
&lt;br /&gt;
Crippling now goes in 3 levels.&lt;br /&gt;
*Level 1 Crippling are minor effects&lt;br /&gt;
*Level 2 Crippling apply heavy limitation.&lt;br /&gt;
*Level 3 Crippling will even stronger effect than the basic crippling.&lt;br /&gt;
*Each level will apply minor effect that will stack with the other effects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Cripple Effects&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Body part !! effect per level !! 2nd Level !! 2nd Level !! 3rd Level&lt;br /&gt;
|-&lt;br /&gt;
|| Eye || -25% accuracy|| - || PE set to 1 || -&lt;br /&gt;
|-&lt;br /&gt;
|| Leg || -1.38 AP+ regen &amp;lt;br&amp;gt; +10% weapon drop || -25% move speed || forced walking ||+60% bleed from leg dmg&lt;br /&gt;
|-&lt;br /&gt;
|| Arm || -2 str. weapon check &amp;lt;br&amp;gt; +10% knockdown || - || unable to use 2h weapons||-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Dungeons</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Dungeons"/>
				<updated>2016-03-30T10:52:03Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inside Phoenix quarters, there are passages leading to dungeons. Dungeons are challenging locations where players can find great loot and fights.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
To be allowed to enter the dungeon, any group must fill the necessary requirements:&lt;br /&gt;
&lt;br /&gt;
* Minimum 4, maximum 6 players must be tagged together.&lt;br /&gt;
* Every member of the group has to carry minimum a Tiers 2 weapon and armor.&lt;br /&gt;
* There is no level requirement for dungeons but a well thought preparation is advised in order to stand a chance against challenges awaiting inside.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
Dungeons currently available are based on different main specifications:&lt;br /&gt;
&lt;br /&gt;
* There is only one entrance to a dungeon. Once a group has entered it, the door closes for 5 minutes until another group can enter again. &lt;br /&gt;
* '''Once you entered, there is no turning back'''. There are a few exits located at key points of the dungeons. &lt;br /&gt;
* The dungeon is an unique location. All players will fight in the same place and can encounter each other.&lt;br /&gt;
* Any dungeon is constituted of various rooms including different enemies and traps, requiring to set up strategies and pick up the right weapons for a maximum efficiency.&lt;br /&gt;
* Mob packs and loots are regenerated regularly, with time or as you advance through checkpoints.&lt;br /&gt;
* Sneak characters can go through (some parts of) the dungeon without affecting mobs respawns, allowing to check for other player groups.&lt;br /&gt;
* Several boss encounters are dispatched around dungeons, some are optional and some are not. A final boss encounter is proposed at the end of the dungeon, but it is optional.&lt;br /&gt;
&lt;br /&gt;
==List of Dungeons==&lt;br /&gt;
There are two dungeons currently available. More will come with time, as well as new dungeon settings, potentially for fully PvE experiences.&lt;br /&gt;
&lt;br /&gt;
* '''Phoenix Archives''': located under Maryland Avenue, this creepy place is well known by Arizonian Wastelanders. It is said that distorted shapes are visible during the night around the old city administrative building.&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Archives.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Hell Hole''': the strange and heavy atmosphere dominating Paradise Valley does indicate something wrong around there. Who knows what's hiding under this former scientific residential area. This dungeon is a high level challenge for the most tough characters only.&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Hellhole.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mini-Dungeons ==&lt;br /&gt;
*Mini-dungeons are small locations similar to normal dungeons found inside the core.&lt;br /&gt;
*Mini-dungeons usually consist of several rooms and can be cleared in 5-15 minutes by a small group.&lt;br /&gt;
*There are no strict requerments to enter them. It is possible to enter alone, without group, aswell as leave it at any time.&lt;br /&gt;
&lt;br /&gt;
==List of Mini-Dungeons ==&lt;br /&gt;
*'''Adams School 2nd floor''': Small dungeon that can be completed solo or by a small group(2-5+) of wastelanders. Inhibited by wild dogs.&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:School.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Warmart 2nd floor''': 2nd floor of famous Phoenix market is taken by a ruthless gang. Well equiped group(3-6+) is need to clear this place.&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Warmart.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''PV Polymer Lab 2nd floor''': 2nd floor of administrative building near PB polymer lab is now home of small group of bandits. This dungeon can be cleared solo or by a small group(2-5+).&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Polymer.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Phoenix General Hospital 2nd floor''': Phoenix hospital is full of mutants. This dungeon can be completed by a group(3-7+) of well equiped wastelanders.&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Hospital.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Nuka Cola Factory 2nd floor''': This place is empty, but is still functional! One can exchange special nuka cola caps for a special nuka colas!&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Nukacola.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''RobCo Enterprises 2nd. floor''':This is one of the hardest dungeons inside the core. It is guarded by powerful robots. Well orgonized and good equiped group(6-10+) is needed to complete this place. &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Robco.jpg]]&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Warmart.jpg</id>
		<title>File:Warmart.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Warmart.jpg"/>
				<updated>2016-03-30T10:47:50Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:School.jpg</id>
		<title>File:School.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:School.jpg"/>
				<updated>2016-03-30T10:47:32Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Robco.jpg</id>
		<title>File:Robco.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Robco.jpg"/>
				<updated>2016-03-30T10:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Polymer.jpg</id>
		<title>File:Polymer.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Polymer.jpg"/>
				<updated>2016-03-30T10:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Nukacola.jpg</id>
		<title>File:Nukacola.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Nukacola.jpg"/>
				<updated>2016-03-30T10:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Hospital.jpg</id>
		<title>File:Hospital.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Hospital.jpg"/>
				<updated>2016-03-30T10:46:18Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Hellhole.jpg</id>
		<title>File:Hellhole.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Hellhole.jpg"/>
				<updated>2016-03-30T10:45:59Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Archives.jpg</id>
		<title>File:Archives.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Archives.jpg"/>
				<updated>2016-03-30T10:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Faction_Currency_%26_Economy</id>
		<title>Faction Currency &amp; Economy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Faction_Currency_%26_Economy"/>
				<updated>2016-03-28T21:30:41Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Factions|Back to Factions]]&lt;br /&gt;
&lt;br /&gt;
Several merchants are available into factions' [[Factions headquarters|headquarters]]. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:&lt;br /&gt;
&lt;br /&gt;
'''[[#The Family Merchants|List of the Family Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The Lawyer Merchants|List of the Lawyers Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The Brahmin Boys Merchants|List of the Brahmin Boys Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The V-Technologists Merchants|List of the V-Technologists Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
* Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.&lt;br /&gt;
* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill. &lt;br /&gt;
* Merchants never buy Tiers 1 equipment. There is one exception (see below).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Merchants accept all condition items up to normal quality at this price formula: &amp;lt;br&amp;gt;&lt;br /&gt;
Value = Item Cost * Deterioration * Quality &amp;lt;br&amp;gt;&lt;br /&gt;
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5). &amp;lt;br&amp;gt;&lt;br /&gt;
Quality Coefficients&amp;lt;br&amp;gt; &lt;br /&gt;
Perfect : 2x&amp;lt;br&amp;gt; &lt;br /&gt;
Outstanding : 1.5x&amp;lt;br&amp;gt;&lt;br /&gt;
Cool : 1x &amp;lt;br&amp;gt;&lt;br /&gt;
Better: .5x&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: .25x&amp;lt;br&amp;gt;&lt;br /&gt;
Will not accept items worse than Normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The merchants will have a better supply if :&lt;br /&gt;
* Your faction owns all 3 zones a faction's gate.&lt;br /&gt;
* Your faction owns more than 6 zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In all headquarters you'll find:'''&lt;br /&gt;
* One merchant selling '''lower quality equipment and crafting materials''', and buying almost everything. He is usually located near the entrance.&lt;br /&gt;
* One merchant selling '''weapons of all types and of Tiers 2 quality'''.&lt;br /&gt;
* One merchant selling '''armors'''.&lt;br /&gt;
* One merchant selling '''weapons and armors of high quality'''. ''He requires a high reputation with your faction to accept trading''.&lt;br /&gt;
* One merchant selling '''ammo, only for caps'''. ''Ammo's are sold in boxes of determined sizes, depending on the ammo type''.&lt;br /&gt;
* One merchant selling '''drugs, healing items and bandages of lower quality'''.&lt;br /&gt;
* One merchant selling '''drugs, healing items and bandages of high quality'''. ''He requires a high reputation with your faction to accept trading''.&lt;br /&gt;
* One merchant selling '''food'''.&lt;br /&gt;
* One merchant selling '''drinks'''.&lt;br /&gt;
* You'll also find a trader accepting '''all your [[Collectible items|collectible items]]''' and paying them in caps.&lt;br /&gt;
* Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faction currency:'''&lt;br /&gt;
*Each faction uses its own type of currency in addition to normal caps.&lt;br /&gt;
*Your faction payout is paid in faction specific currency.&lt;br /&gt;
*The ZC merchant only accepts faction currency from its own faction.&lt;br /&gt;
*ZC Participation Rewards are retrieved from Becky.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] || [[File:Lawyerc.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Here are a list of merchants in each faction headquarters.'''&lt;br /&gt;
&lt;br /&gt;
=== The Family Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Mayhem]] - Armor Seller &lt;br /&gt;
*[[Pepito]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Innocente Bertuzzi]] - Weapon Seller&lt;br /&gt;
*[[Father Pablo]] - Low level Medical Supplier &lt;br /&gt;
*[[Debora and Ms. Giovanni]] - Food and Drink &lt;br /&gt;
*[[Don Diego]] - Sells crafting mats&lt;br /&gt;
*[[Allegra]] - Trades blueprints for artifacts&lt;br /&gt;
*[[Donovan]] - HQ Supplier &lt;br /&gt;
*[[Miss Alissa]] - HQ Medical supplies and Drugs&lt;br /&gt;
*[[Container Seller]] - Sells containers &lt;br /&gt;
*[[Alvaro]] - low tier ammo seller&lt;br /&gt;
*[[Georgio]] - low tier weapon seller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Lawyer Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Bess]] - Weapon Seller&lt;br /&gt;
*[[Robert]] -  Armor Seller&lt;br /&gt;
*[[Todd]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Phil]] - Gives crafting recipes for artifacts&lt;br /&gt;
*[[Crafting Assistant]] - Sells crafting equipment&lt;br /&gt;
*[[Jade]] - HQ Supplier &lt;br /&gt;
*[[Dr. Lewis]] - HQ Medical supplies and drugs&lt;br /&gt;
*[[Container seller]] - Sells containers&lt;br /&gt;
*[[Mary Goodman]] - low tier medical supplier&lt;br /&gt;
*[[Stan]] - low tier weapon seller&lt;br /&gt;
*[[Old McDusty]] - low tier ammo seller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Brahmin Boys Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Pat]] -  Weapon Seller&lt;br /&gt;
*[[Fly]] - Low Tier Ammo Seller&lt;br /&gt;
*[[Dan]] - Armor Seller&lt;br /&gt;
*[[Ralph]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Son of Bob]] - Ghoul that sells food&lt;br /&gt;
*[[Ed Nelson]] - Drink seller&lt;br /&gt;
*[[Willy]] - Midget, crap for caps&lt;br /&gt;
*[[Erika]] - Low tier medical supplier&lt;br /&gt;
*[[Doug]] - Artifacts for blueprints&lt;br /&gt;
*[[Lloyd]] - Founder of Pink Floyd (Buys HQ Weapons/Armors)&lt;br /&gt;
*[[Crafting Foreman]] - Sells crafting materials &lt;br /&gt;
*[[Otto]] - HQ Supplier&lt;br /&gt;
&lt;br /&gt;
=== The V-Technologists Merchants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Larry]] -  Low Tier Weapon Seller&lt;br /&gt;
*[[Jared]] - Low Tier Ammo Seller&lt;br /&gt;
*[[Blob and Deckard]] - Armor and Weapon seller.&lt;br /&gt;
*[[Jodie]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Jeffrey]] - Weapon Seller&lt;br /&gt;
*[[Mastaka Taketsuru and Eleanor]] - Drink and Food seller&lt;br /&gt;
*[[Barbara]] - Buys HQ Weapons/Armors&lt;br /&gt;
*[[Sarah]] - Low tier medical supplier&lt;br /&gt;
*[[Master Engineer]] - Artifacts for blueprints&lt;br /&gt;
*[[Archibald]] - Sells crafting materials &lt;br /&gt;
*[[Malcolm]] - HQ supplier &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Faction_Currency_%26_Economy</id>
		<title>Faction Currency &amp; Economy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Faction_Currency_%26_Economy"/>
				<updated>2016-03-28T21:29:49Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Factions|Back to Factions]]&lt;br /&gt;
&lt;br /&gt;
Several merchants are available into factions' [[Factions headquarters|headquarters]]. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:&lt;br /&gt;
&lt;br /&gt;
'''[[#The Family Merchants|List of the Family Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The Lawyer Merchants|List of the Lawyers Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The Brahmin Boys Merchants|List of the Brahmin Boys Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The V-Technologists Merchants|List of the V-Technologists Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
* Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.&lt;br /&gt;
* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill. &lt;br /&gt;
* Merchants never buy Tiers 1 equipment. There is one exception (see below).&lt;br /&gt;
&lt;br /&gt;
Merchants accept all condition items up to normal quality at this price formula: &amp;lt;br&amp;gt;&lt;br /&gt;
Value = Item Cost * Deterioration * Quality &amp;lt;br&amp;gt;&lt;br /&gt;
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5). &amp;lt;br&amp;gt;&lt;br /&gt;
Quality Coefficients&amp;lt;br&amp;gt; &lt;br /&gt;
Perfect : 2x&amp;lt;br&amp;gt; &lt;br /&gt;
Outstanding : 1.5x&amp;lt;br&amp;gt;&lt;br /&gt;
Cool : 1x &amp;lt;br&amp;gt;&lt;br /&gt;
Better: .5x&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: .25x&amp;lt;br&amp;gt;&lt;br /&gt;
Will not accept items worse than Normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The merchants will have a better supply if :&lt;br /&gt;
* Your faction owns all 3 zones a faction's gate.&lt;br /&gt;
* Your faction owns more than 6 zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In all headquarters you'll find:'''&lt;br /&gt;
* One merchant selling '''lower quality equipment and crafting materials''', and buying almost everything. He is usually located near the entrance.&lt;br /&gt;
* One merchant selling '''weapons of all types and of Tiers 2 quality'''.&lt;br /&gt;
* One merchant selling '''armors'''.&lt;br /&gt;
* One merchant selling '''weapons and armors of high quality'''. ''He requires a high reputation with your faction to accept trading''.&lt;br /&gt;
* One merchant selling '''ammo, only for caps'''. ''Ammo's are sold in boxes of determined sizes, depending on the ammo type''.&lt;br /&gt;
* One merchant selling '''drugs, healing items and bandages of lower quality'''.&lt;br /&gt;
* One merchant selling '''drugs, healing items and bandages of high quality'''. ''He requires a high reputation with your faction to accept trading''.&lt;br /&gt;
* One merchant selling '''food'''.&lt;br /&gt;
* One merchant selling '''drinks'''.&lt;br /&gt;
* You'll also find a trader accepting '''all your [[Collectible items|collectible items]]''' and paying them in caps.&lt;br /&gt;
* Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faction currency:'''&lt;br /&gt;
*Each faction uses its own type of currency in addition to normal caps.&lt;br /&gt;
*Your faction payout is paid in faction specific currency.&lt;br /&gt;
*The ZC merchant only accepts faction currency from its own faction.&lt;br /&gt;
*ZC Participation Rewards are retrieved from Becky.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] || [[File:Lawyerc.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Here are a list of merchants in each faction headquarters.'''&lt;br /&gt;
&lt;br /&gt;
=== The Family Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Mayhem]] - Armor Seller &lt;br /&gt;
*[[Pepito]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Innocente Bertuzzi]] - Weapon Seller&lt;br /&gt;
*[[Father Pablo]] - Low level Medical Supplier &lt;br /&gt;
*[[Debora and Ms. Giovanni]] - Food and Drink &lt;br /&gt;
*[[Don Diego]] - Sells crafting mats&lt;br /&gt;
*[[Allegra]] - Trades blueprints for artifacts&lt;br /&gt;
*[[Donovan]] - HQ Supplier &lt;br /&gt;
*[[Miss Alissa]] - HQ Medical supplies and Drugs&lt;br /&gt;
*[[Container Seller]] - Sells containers &lt;br /&gt;
*[[Alvaro]] - low tier ammo seller&lt;br /&gt;
*[[Georgio]] - low tier weapon seller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Lawyer Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Bess]] - Weapon Seller&lt;br /&gt;
*[[Robert]] -  Armor Seller&lt;br /&gt;
*[[Todd]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Phil]] - Gives crafting recipes for artifacts&lt;br /&gt;
*[[Crafting Assistant]] - Sells crafting equipment&lt;br /&gt;
*[[Jade]] - HQ Supplier &lt;br /&gt;
*[[Dr. Lewis]] - HQ Medical supplies and drugs&lt;br /&gt;
*[[Container seller]] - Sells containers&lt;br /&gt;
*[[Mary Goodman]] - low tier medical supplier&lt;br /&gt;
*[[Stan]] - low tier weapon seller&lt;br /&gt;
*[[Old McDusty]] - low tier ammo seller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Brahmin Boys Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Pat]] -  Weapon Seller&lt;br /&gt;
*[[Fly]] - Low Tier Ammo Seller&lt;br /&gt;
*[[Dan]] - Armor Seller&lt;br /&gt;
*[[Ralph]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Son of Bob]] - Ghoul that sells food&lt;br /&gt;
*[[Ed Nelson]] - Drink seller&lt;br /&gt;
*[[Willy]] - Midget, crap for caps&lt;br /&gt;
*[[Erika]] - Low tier medical supplier&lt;br /&gt;
*[[Doug]] - Artifacts for blueprints&lt;br /&gt;
*[[Lloyd]] - Founder of Pink Floyd (Buys HQ Weapons/Armors)&lt;br /&gt;
*[[Crafting Foreman]] - Sells crafting materials &lt;br /&gt;
*[[Otto]] - HQ Supplier&lt;br /&gt;
&lt;br /&gt;
=== The V-Technologists Merchants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Larry]] -  Low Tier Weapon Seller&lt;br /&gt;
*[[Jared]] - Low Tier Ammo Seller&lt;br /&gt;
*[[Blob and Deckard]] - Armor and Weapon seller.&lt;br /&gt;
*[[Jodie]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Jeffrey]] - Weapon Seller&lt;br /&gt;
*[[Mastaka Taketsuru and Eleanor]] - Drink and Food seller&lt;br /&gt;
*[[Barbara]] - Buys HQ Weapons/Armors&lt;br /&gt;
*[[Sarah]] - Low tier medical supplier&lt;br /&gt;
*[[Master Engineer]] - Artifacts for blueprints&lt;br /&gt;
*[[Archibald]] - Sells crafting materials &lt;br /&gt;
*[[Malcolm]] - HQ supplier &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Faction_Currency_%26_Economy</id>
		<title>Faction Currency &amp; Economy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Faction_Currency_%26_Economy"/>
				<updated>2016-03-28T21:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Factions|Back to Factions]]&lt;br /&gt;
&lt;br /&gt;
Several merchants are available into factions' [[Factions headquarters|headquarters]]. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:&lt;br /&gt;
&lt;br /&gt;
'''[[#The Family Merchants|List of the Family Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The Lawyer Merchants|List of the Lawyers Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The Brahmin Boys Merchants|List of the Brahmin Boys Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The V-Technologists Merchants|List of the V-Technologists Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
* Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.&lt;br /&gt;
* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill. &lt;br /&gt;
* Merchants never buy Tiers 1 equipment. There is one exception (see below).&lt;br /&gt;
&lt;br /&gt;
Merchants accept all condition items up to normal quality at this price formula: &amp;lt;br&amp;gt;&lt;br /&gt;
Value = Item Cost * Deterioration * Quality &amp;lt;br&amp;gt;&lt;br /&gt;
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5). &amp;lt;br&amp;gt;&lt;br /&gt;
Quality Coefficients&amp;lt;br&amp;gt; &lt;br /&gt;
Perfect : 2x&amp;lt;br&amp;gt; &lt;br /&gt;
Outstanding : 1.5x&amp;lt;br&amp;gt;&lt;br /&gt;
Cool : 1x &amp;lt;br&amp;gt;&lt;br /&gt;
Better: .5x&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: .25x&amp;lt;br&amp;gt;&lt;br /&gt;
Will not accept items worse than Normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The merchants will have a better supply if :&lt;br /&gt;
* Your faction owns all 3 zones a faction's gate.&lt;br /&gt;
* Your faction owns more than 6 zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In all headquarters you'll find:'''&lt;br /&gt;
* One merchant selling '''lower quality equipment and crafting materials''', and buying almost everything. He is usually located near the entrance.&lt;br /&gt;
* One merchant selling '''weapons of all types and of Tiers 2 quality'''.&lt;br /&gt;
* One merchant selling '''armors'''.&lt;br /&gt;
* One merchant selling '''weapons and armors of high quality'''. ''He requires a high reputation with your faction to accept trading''.&lt;br /&gt;
* One merchant selling '''ammo, only for caps'''. ''Ammo's are sold in boxes of determined sizes, depending on the ammo type''.&lt;br /&gt;
* One merchant selling '''drugs, healing items and bandages of lower quality'''.&lt;br /&gt;
* One merchant selling '''drugs, healing items and bandages of high quality'''. ''He requires a high reputation with your faction to accept trading''.&lt;br /&gt;
* One merchant selling '''food'''.&lt;br /&gt;
* One merchant selling '''drinks'''.&lt;br /&gt;
* You'll also find a trader accepting '''all your [[Collectible items|collectible items]]''' and paying them in caps.&lt;br /&gt;
* Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faction currency:'''&lt;br /&gt;
*Each faction uses its own type of currency in addition to normal caps.&lt;br /&gt;
*Your faction payout is paid in faction specific currency.&lt;br /&gt;
*The ZC merchant only accepts faction currency from its own faction.&lt;br /&gt;
*ZC Participation Rewards are retrieved from Becky.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Here are a list of merchants in each faction headquarters.'''&lt;br /&gt;
&lt;br /&gt;
=== The Family Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Mayhem]] - Armor Seller &lt;br /&gt;
*[[Pepito]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Innocente Bertuzzi]] - Weapon Seller&lt;br /&gt;
*[[Father Pablo]] - Low level Medical Supplier &lt;br /&gt;
*[[Debora and Ms. Giovanni]] - Food and Drink &lt;br /&gt;
*[[Don Diego]] - Sells crafting mats&lt;br /&gt;
*[[Allegra]] - Trades blueprints for artifacts&lt;br /&gt;
*[[Donovan]] - HQ Supplier &lt;br /&gt;
*[[Miss Alissa]] - HQ Medical supplies and Drugs&lt;br /&gt;
*[[Container Seller]] - Sells containers &lt;br /&gt;
*[[Alvaro]] - low tier ammo seller&lt;br /&gt;
*[[Georgio]] - low tier weapon seller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Lawyer Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Bess]] - Weapon Seller&lt;br /&gt;
*[[Robert]] -  Armor Seller&lt;br /&gt;
*[[Todd]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Phil]] - Gives crafting recipes for artifacts&lt;br /&gt;
*[[Crafting Assistant]] - Sells crafting equipment&lt;br /&gt;
*[[Jade]] - HQ Supplier &lt;br /&gt;
*[[Dr. Lewis]] - HQ Medical supplies and drugs&lt;br /&gt;
*[[Container seller]] - Sells containers&lt;br /&gt;
*[[Mary Goodman]] - low tier medical supplier&lt;br /&gt;
*[[Stan]] - low tier weapon seller&lt;br /&gt;
*[[Old McDusty]] - low tier ammo seller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Brahmin Boys Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Pat]] -  Weapon Seller&lt;br /&gt;
*[[Fly]] - Low Tier Ammo Seller&lt;br /&gt;
*[[Dan]] - Armor Seller&lt;br /&gt;
*[[Ralph]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Son of Bob]] - Ghoul that sells food&lt;br /&gt;
*[[Ed Nelson]] - Drink seller&lt;br /&gt;
*[[Willy]] - Midget, crap for caps&lt;br /&gt;
*[[Erika]] - Low tier medical supplier&lt;br /&gt;
*[[Doug]] - Artifacts for blueprints&lt;br /&gt;
*[[Lloyd]] - Founder of Pink Floyd (Buys HQ Weapons/Armors)&lt;br /&gt;
*[[Crafting Foreman]] - Sells crafting materials &lt;br /&gt;
*[[Otto]] - HQ Supplier&lt;br /&gt;
&lt;br /&gt;
=== The V-Technologists Merchants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Larry]] -  Low Tier Weapon Seller&lt;br /&gt;
*[[Jared]] - Low Tier Ammo Seller&lt;br /&gt;
*[[Blob and Deckard]] - Armor and Weapon seller.&lt;br /&gt;
*[[Jodie]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Jeffrey]] - Weapon Seller&lt;br /&gt;
*[[Mastaka Taketsuru and Eleanor]] - Drink and Food seller&lt;br /&gt;
*[[Barbara]] - Buys HQ Weapons/Armors&lt;br /&gt;
*[[Sarah]] - Low tier medical supplier&lt;br /&gt;
*[[Master Engineer]] - Artifacts for blueprints&lt;br /&gt;
*[[Archibald]] - Sells crafting materials &lt;br /&gt;
*[[Malcolm]] - HQ supplier &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-03-28T21:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-03-28T21:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!! Brahmin Boys !! Family !! Vault Tec !! Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Antohha</id>
		<title>User:Antohha</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Antohha"/>
				<updated>2016-03-28T21:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Weapons&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Damage !! range !! ap cost !! speed !! accuracy !! dmgtype !! skill !! burstcount !! 1hex !! spread&lt;br /&gt;
|-&lt;br /&gt;
| Name || Damage || range || ap cost || speed || accuracy || dmgtype || skill || burstcount || 1hex || spread&lt;br /&gt;
|}&lt;br /&gt;
[[Faction Currency]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Faction Currency&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!!Brahmin Boys !!Family !!Vault Tec !!Lawyers&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Faction_Currency_%26_Economy</id>
		<title>Faction Currency &amp; Economy</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Faction_Currency_%26_Economy"/>
				<updated>2016-03-28T21:26:18Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Factions|Back to Factions]]&lt;br /&gt;
&lt;br /&gt;
Several merchants are available into factions' [[Factions headquarters|headquarters]]. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:&lt;br /&gt;
&lt;br /&gt;
'''[[#The Family Merchants|List of the Family Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The Lawyer Merchants|List of the Lawyers Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The Brahmin Boys Merchants|List of the Brahmin Boys Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
'''[[#The V-Technologists Merchants|List of the V-Technologists Merchants]]'''&lt;br /&gt;
&lt;br /&gt;
* Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.&lt;br /&gt;
* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill. &lt;br /&gt;
* Merchants never buy Tiers 1 equipment. There is one exception (see below).&lt;br /&gt;
&lt;br /&gt;
Merchants accept all condition items up to normal quality at this price formula: &amp;lt;br&amp;gt;&lt;br /&gt;
Value = Item Cost * Deterioration * Quality &amp;lt;br&amp;gt;&lt;br /&gt;
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5). &amp;lt;br&amp;gt;&lt;br /&gt;
Quality Coefficients&amp;lt;br&amp;gt; &lt;br /&gt;
Perfect : 2x&amp;lt;br&amp;gt; &lt;br /&gt;
Outstanding : 1.5x&amp;lt;br&amp;gt;&lt;br /&gt;
Cool : 1x &amp;lt;br&amp;gt;&lt;br /&gt;
Better: .5x&amp;lt;br&amp;gt;&lt;br /&gt;
Normal: .25x&amp;lt;br&amp;gt;&lt;br /&gt;
Will not accept items worse than Normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The merchants will have a better supply if :&lt;br /&gt;
* Your faction owns all 3 zones a faction's gate.&lt;br /&gt;
* Your faction owns more than 6 zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''In all headquarters you'll find:'''&lt;br /&gt;
* One merchant selling '''lower quality equipment and crafting materials''', and buying almost everything. He is usually located near the entrance.&lt;br /&gt;
* One merchant selling '''weapons of all types and of Tiers 2 quality'''.&lt;br /&gt;
* One merchant selling '''armors'''.&lt;br /&gt;
* One merchant selling '''weapons and armors of high quality'''. ''He requires a high reputation with your faction to accept trading''.&lt;br /&gt;
* One merchant selling '''ammo, only for caps'''. ''Ammo's are sold in boxes of determined sizes, depending on the ammo type''.&lt;br /&gt;
* One merchant selling '''drugs, healing items and bandages of lower quality'''.&lt;br /&gt;
* One merchant selling '''drugs, healing items and bandages of high quality'''. ''He requires a high reputation with your faction to accept trading''.&lt;br /&gt;
* One merchant selling '''food'''.&lt;br /&gt;
* One merchant selling '''drinks'''.&lt;br /&gt;
* You'll also find a trader accepting '''all your [[Collectible items|collectible items]]''' and paying them in caps.&lt;br /&gt;
* Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Faction currency:'''&lt;br /&gt;
*Each faction uses its own type of currency in addition to normal caps.&lt;br /&gt;
*Your faction payout is paid in faction specific currency.&lt;br /&gt;
*The ZC merchant only accepts faction currency from its own faction.&lt;br /&gt;
*ZC Participation Rewards are retrieved from Becky.&lt;br /&gt;
'''Next images show currency for each faction:''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Brahminc.png]] - Brahmin Boys &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Familyc.png]] - Family &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Vaultc.png]] - Vault Tec &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lawyerc.png]] - Lawyers &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Here are a list of merchants in each faction headquarters.'''&lt;br /&gt;
&lt;br /&gt;
=== The Family Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Mayhem]] - Armor Seller &lt;br /&gt;
*[[Pepito]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Innocente Bertuzzi]] - Weapon Seller&lt;br /&gt;
*[[Father Pablo]] - Low level Medical Supplier &lt;br /&gt;
*[[Debora and Ms. Giovanni]] - Food and Drink &lt;br /&gt;
*[[Don Diego]] - Sells crafting mats&lt;br /&gt;
*[[Allegra]] - Trades blueprints for artifacts&lt;br /&gt;
*[[Donovan]] - HQ Supplier &lt;br /&gt;
*[[Miss Alissa]] - HQ Medical supplies and Drugs&lt;br /&gt;
*[[Container Seller]] - Sells containers &lt;br /&gt;
*[[Alvaro]] - low tier ammo seller&lt;br /&gt;
*[[Georgio]] - low tier weapon seller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Lawyer Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Bess]] - Weapon Seller&lt;br /&gt;
*[[Robert]] -  Armor Seller&lt;br /&gt;
*[[Todd]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Phil]] - Gives crafting recipes for artifacts&lt;br /&gt;
*[[Crafting Assistant]] - Sells crafting equipment&lt;br /&gt;
*[[Jade]] - HQ Supplier &lt;br /&gt;
*[[Dr. Lewis]] - HQ Medical supplies and drugs&lt;br /&gt;
*[[Container seller]] - Sells containers&lt;br /&gt;
*[[Mary Goodman]] - low tier medical supplier&lt;br /&gt;
*[[Stan]] - low tier weapon seller&lt;br /&gt;
*[[Old McDusty]] - low tier ammo seller&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Brahmin Boys Merchants ===&lt;br /&gt;
&lt;br /&gt;
*[[Pat]] -  Weapon Seller&lt;br /&gt;
*[[Fly]] - Low Tier Ammo Seller&lt;br /&gt;
*[[Dan]] - Armor Seller&lt;br /&gt;
*[[Ralph]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Son of Bob]] - Ghoul that sells food&lt;br /&gt;
*[[Ed Nelson]] - Drink seller&lt;br /&gt;
*[[Willy]] - Midget, crap for caps&lt;br /&gt;
*[[Erika]] - Low tier medical supplier&lt;br /&gt;
*[[Doug]] - Artifacts for blueprints&lt;br /&gt;
*[[Lloyd]] - Founder of Pink Floyd (Buys HQ Weapons/Armors)&lt;br /&gt;
*[[Crafting Foreman]] - Sells crafting materials &lt;br /&gt;
*[[Otto]] - HQ Supplier&lt;br /&gt;
&lt;br /&gt;
=== The V-Technologists Merchants ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Larry]] -  Low Tier Weapon Seller&lt;br /&gt;
*[[Jared]] - Low Tier Ammo Seller&lt;br /&gt;
*[[Blob and Deckard]] - Armor and Weapon seller.&lt;br /&gt;
*[[Jodie]] - Ammo Seller [Boxes]&lt;br /&gt;
*[[Jeffrey]] - Weapon Seller&lt;br /&gt;
*[[Mastaka Taketsuru and Eleanor]] - Drink and Food seller&lt;br /&gt;
*[[Barbara]] - Buys HQ Weapons/Armors&lt;br /&gt;
*[[Sarah]] - Low tier medical supplier&lt;br /&gt;
*[[Master Engineer]] - Artifacts for blueprints&lt;br /&gt;
*[[Archibald]] - Sells crafting materials &lt;br /&gt;
*[[Malcolm]] - HQ supplier &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Lawyerc.png</id>
		<title>File:Lawyerc.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Lawyerc.png"/>
				<updated>2016-03-28T21:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Vaultc.png</id>
		<title>File:Vaultc.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Vaultc.png"/>
				<updated>2016-03-28T21:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Antohha: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Antohha</name></author>	</entry>

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