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		<id>http://www.fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Frankenstone</id>
		<title>FOnline: Ashes of Phoenix Wiki - User contributions [en]</title>
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		<updated>2026-06-16T13:49:40Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Gravitron_(Weapon_Trait)</id>
		<title>Gravitron (Weapon Trait)</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Gravitron_(Weapon_Trait)"/>
				<updated>2015-05-23T02:56:00Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;Knockback direction caused by this weapon will be reversed&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knockback direction caused by this weapon will be reversed&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2015-05-23T02:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes that require the bench will appear in your Fixboy. The same goes for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. They are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their general supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are determined by what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Melee: [[Ripper]](1), [[Cattle Prod]](1), [[Power Fist]](1), [[Super Sledge]](1), [[Impact Gloves]](2), [[Punch Gun]](2), [[Super Cattle Prod]](3), [[Mega Power Fist]](3), [[Wakizashi Blade]](3)&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Pistols: [[M29 Revolver]](1), [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Speedload]](2), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
*SMGs: [[Grease Gun]](1), [[MP5SD]](2), [[Walther MPL]](2), [[Sterling]](2), [[Sterling L34A1]](2), [[Tommy Gun]](2), [[UZI]](3), [[Silenced UZI]](3), [[Scorpio]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Remington M870]](2)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1),  [[AK-112]](1), [[FN FAL]](1), [[M14]](1), [[M16A3]](1), [[H&amp;amp;K G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[H&amp;amp;K G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Machine Guns: [[Bren]](1), [[M60]](1), [[UKM-2000P]](1), [[PKS]](2), [[L86 LSW]](2),[[BAR]](2), [[M249 SAW]](2)&lt;br /&gt;
*Heavy Weapons: [[Improved Flamer]](2), [[Milkor MGL]](2), [[Minigun]](3), [[Avenger Minigun]](3), [[Incinerator]](3), [[Milkor MGLS]](3), [[DSR-50]](3), [[AS50]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Plasma Pistol Ext. Cap.]](2), [[Laser Rifle Ext. Cap.]](2), [[Solar Scorcher]](2), [[YK32 Pulse Pistol]](3), [[Rad SMG]](2), [[Electro SMG]](3),[[Electro Rifle]](3), [[Rad Rifle]](3),&lt;br /&gt;
*Drugs: [[Poison]](1), [[Healing Powder]](1), [[Stimpak]](2), [[Super Stimpak]](2), [[Buffout]](3), [[Mentats]](3), [[Psycho]](3), [[Voodoo]](3), [[Blood Moon]](3)&lt;br /&gt;
*Explosives/Traps: [[Molotov Cocktail]](1), [[Frag Grenade]](2), [[Plasma Grenade]](2), [[Concussion Grenade]](2), [[Stun Grenade]](2), [[Mine]](2), [[Explosive Rocket]](5), [[Rocket AP]](5)&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2015-05-23T02:50:31Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes that require the bench will appear in your Fixboy. The same goes for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. They are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their general supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are determined by what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Melee: [[Ripper]](1), [[Cattle Prod]](1), [[Power Fist]](1), [[Super Sledge]](1), [[Impact Gloves]](2), [[Punch Gun]](2), [[Super Cattle Prod]](3), [[Mega Power Fist]](3), [[Wakizashi Blade]](3)&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Pistols: [[M29 Revolver]](1), [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Speedload]](2), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
*SMGs: [[Grease Gun]](1), [[MP5SD]](2), [[Walther MPL]](2), [[Sterling]](2), [[Sterling L34A1]](2), [[Tommy Gun]](2), [[UZI]](3), [[Silenced UZI]](3), [[Scorpio]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Remington M870]](2)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1),  [[AK-112]](1), [[FN FAL]](1), [[M14]](1), [[M16A3]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Machine Guns: [[Bren]](1), [[M60]](1), [[UKM-2000P]](1), [[PKS]](2), [[L86 LSW]](2),[[BAR]](2), [[M249 SAW]](2)&lt;br /&gt;
*Heavy Weapons: [[Improved Flamer]](2), [[Milkor MGL]](2), [[Minigun]](3), [[Avenger Minigun]](3), [[Incinerator]](3), [[Milkor MGLS]](3), [[DSR-50]](3), [[AS50]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Plasma Pistol Ext. Cap.]](2), [[Laser Rifle Ext. Cap.]](2), [[Solar Scorcher]](2), [[YK32 Pulse Pistol]](3), [[Rad SMG]](2), [[Electro SMG]](3),[[Electro Rifle]](3), [[Rad Rifle]](3),&lt;br /&gt;
*Drugs: [[Poison]](1), [[Healing Powder]](1), [[Stimpak]](2), [[Super Stimpak]](2), [[Buffout]](3), [[Mentats]](3), [[Psycho]](3), [[Voodoo]](3), [[Blood Moon]](3)&lt;br /&gt;
*Explosives/Traps: [[Molotov Cocktail]](1), [[Frag Grenade]](2), [[Plasma Grenade]](2), [[Concussion Grenade]](2), [[Stun Grenade]](2), [[Mine]](2), [[Explosive Rocket]](5), [[Rocket AP]](5)&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2015-05-23T02:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes that require the bench will appear in your Fixboy. The same goes for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. They are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their general supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are determined by what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Melee: [[Ripper]](1), [[Cattle Prod]](1), [[Power Fist]](1), [[Super Sledge]](1), [[Impact Gloves]](2), [[Punch Gun]](2), [[Super Cattle Prod]](3), [[Mega Power Fist]](3), [[Wakizashi Blade]](3)&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Pistols: [[M29 Revolver]](1), [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Speedload]](2), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
*SMGs: [[Grease Gun]](1), [[MP5SD]](2), [[Walther MPL]](2), [[Sterling]](2), [[Sterling L34A1]](2), [[Tommy Gun]](2), [[UZI]](3), [[Silenced UZI]](3), [[Scorpio]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Remington M870]](2)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1),  [[AK-112]](1), [[FN FAL]](1), [[M14]](1), [[M16A3]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Machine Guns: [[Bren]](1), [[M60]](1), [[UKM-2000P]](1), [[PKS]](2), [[L86 LSW]](2),[[BAR]](2), [[M249 SAW]](2)&lt;br /&gt;
*Heavy Weapons: [[Improved Flamer]](2), [[Milkor MGL]](2), [[Minigun]](3), [[Avenger Minigun]](3), [[Incinerator]](3), [[Milkor MGLS]](3), [[DSR-50]](3), [[AS50]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Plasma Pistol Ext. Cap]](2), [[Laser Rifle Ext. Cap]](2), [[Solar Scorcher]](2), [[YK32 Pulse Pistol]](3), [[Rad SMG]](2), [[Electro SMG]](3),[[Electro Rifle]](3), [[Rad Rifle]](3),&lt;br /&gt;
*Drugs: [[Poison]](1), [[Healing Powder]](1), [[Stimpak]](2), [[Super Stimpak]](2), [[Buffout]](3), [[Mentats]](3), [[Psycho]](3), [[Voodoo]](3), [[Blood Moon]](3)&lt;br /&gt;
*Explosives/Traps: [[Molotov Cocktail]](1), [[Frag Grenade]](2), [[Plasma Grenade]](2), [[Concussion Grenade]](2), [[Stun Grenade]](2), [[Mine]](2), [[Explosive Rocket]](5), [[Rocket AP]](5)&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Paragon</id>
		<title>User:Paragon</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Paragon"/>
				<updated>2015-05-23T02:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;Cirn0s Wife.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cirn0s Wife.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Frankenstone</id>
		<title>User:Frankenstone</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Frankenstone"/>
				<updated>2015-05-23T00:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a.k.a. the friendly guy Courier.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=AKs-74</id>
		<title>AKs-74</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=AKs-74"/>
				<updated>2015-05-23T00:21:21Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Assault rifles]]'''&lt;br /&gt;
&lt;br /&gt;
The AKs-74. A better version of the AK47. Smaller cartridge size so uses 5.45x39mm instead of the other caliber. However, this gun doesn't have any weapon perks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;AKs-74&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:AK47S.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Updated version of the AK-47, firing a small 5.45mm cartridge.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 33 - 44 (single) &amp;lt;br&amp;gt; 20 - 25 (full auto)&lt;br /&gt;
|-&lt;br /&gt;
! Single&lt;br /&gt;
| AP: 25&amp;lt;br&amp;gt;Range: 40&lt;br /&gt;
|-&lt;br /&gt;
! Full Auto&lt;br /&gt;
| AP: 20&amp;lt;br&amp;gt;Range: 30&amp;lt;br&amp;gt;Spread: 7&amp;lt;br&amp;gt;OneHex: 80&lt;br /&gt;
|-&lt;br /&gt;
! Reload&lt;br /&gt;
| AP: 40&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[Double Tap]]&amp;lt;br&amp;gt;[[Reliable]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 2x [[Hit the Gaps]]&amp;lt;br&amp;gt;[[Bonus Rate of Fire]]&amp;lt;br&amp;gt;[[Piercing Strike]]&amp;lt;br&amp;gt;[[Better Criticals]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! [[Ammo]]&lt;br /&gt;
| 5.45x39mm &lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 3200 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:300px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;1x [[File:AK47S.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
| Assault Rifles Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 2x [[Components]]&amp;lt;br&amp;gt;1x [[AK-47]]&amp;lt;br&amp;gt;1x [[Metal Parts]]&amp;lt;br&amp;gt;2x [[Wood]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Two-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Energy_Weapons</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Energy_Weapons"/>
				<updated>2015-05-23T00:14:07Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Main_Page#Weapons|Back to weapons]]&lt;br /&gt;
&lt;br /&gt;
''The care and feeding of energy-based weapons.  How to arm and operate weapons that use laser or plasma technology.''&lt;br /&gt;
&lt;br /&gt;
Energy Weapons include a variety of Energy pistols &amp;amp; SMG's and Energy rifles. They typically deal laser, plasma or electric damage, rather than normal damage that most small and big guns use.&lt;br /&gt;
&lt;br /&gt;
=List of Energy Pistols &amp;amp; SMG's=&lt;br /&gt;
&lt;br /&gt;
* [[Alien Blaster]]&lt;br /&gt;
* [[Electro SMG]]&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Phazer]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Plasma Pistol Ext. Cap.]]&lt;br /&gt;
* [[Rad SMG]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
&lt;br /&gt;
=List of Energy Rifles and Others=&lt;br /&gt;
&lt;br /&gt;
* [[Electro Rifle]]&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Laser Rifle Ext. Cap.]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Rad Rifle]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK42B Pulse Rifle]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
* [[Sonic Cannon]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Pistols &amp;amp; SMGs&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name	!! Str !! Rng !! Dmg !! AP !! Rld&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Electro SMG]] || 4 || 30 || 30 - 60 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]] || 3 || 45 || 20 - 45 || 25 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto Laser Pistol]] || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]] || 3 || 30 || 25 - 45 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]] || 4 || 30 || 40 - 60 || 15 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol Ext. Cap.]] || 4 || 30 || 35 - 55 || 20 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Rad SMG]] || 4 || 40 || 35 - 50 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]] || 3 || 60 || 65 - 85 || 50  || 1&lt;br /&gt;
|- &lt;br /&gt;
| [[YK32 Pulse Pistol]] || 3 || 22 || 40 - 85 || 20 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitron]] || 3 || 25 || 10 - 10 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;#837463&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Rifles &amp;amp; Others&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name	!! Str !! Rng !! Dmg !! AP !! Rld&lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Rifle]] || 6 || 40 || 20 - 120 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]] || 6 || 55 || 5 - 25 || 20 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]] || 6 || 50 || 40 - 65 || 35 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle Ext. Cap.]] || 6 || 65 || 40 - 85 || 35 || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Rifle]] || 6 || 35 || 45 - 80 || 30 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Rad Rifle]] || 6 || 30 || 80 - 100 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]] || 6 || 40 || 70 - 80 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[YK42B Pulse Rifle]] || 6 || 45 || 80 - 90 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Cannon]] || 7 || 60 || 150 - 200 || 80 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonic Cannon]] || 7 || 45 || 60 - 70 || 80 || 60&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Sonic_Cannon</id>
		<title>Sonic Cannon</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Sonic_Cannon"/>
				<updated>2015-05-23T00:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;'''Back to see a list of Energy Weapons'''  Tier 2 weapon, non- craftable. Can be obtained from Heart Merchant   &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt; {| class=&amp;quot;wikitab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Energy Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
Tier 2 weapon, non- craftable. Can be obtained from Heart Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Sonic Cannon&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Soniccannon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The high impact concussive sonic energy was stabilized by a containment sphere within the cannon until impact against a target, at which point it broke up to create an omnidirectional blast.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 60 - 70 (Single)&lt;br /&gt;
|-&lt;br /&gt;
! (Single)&lt;br /&gt;
| AP: 80&amp;lt;br&amp;gt;Range: 45&lt;br /&gt;
|-&lt;br /&gt;
! Reload&lt;br /&gt;
| AP: 60&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[Super Knockback]]&amp;lt;br&amp;gt;[[Decreased DR]]&amp;lt;br&amp;gt;[[Unreliable]]&amp;lt;br&amp;gt;[[Fragile]]&amp;lt;br&amp;gt;[[Unstable Graviton]]&amp;lt;br&amp;gt;[[Inaccuracy 30]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 3x [[Suppression]]&amp;lt;br&amp;gt;2x [[More Area Effect]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Explosive&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] Required&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 15025 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Soniccannon.png</id>
		<title>File:Soniccannon.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Soniccannon.png"/>
				<updated>2015-05-23T00:02:22Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Energy_Weapons</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Energy_Weapons"/>
				<updated>2015-05-22T21:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Main_Page#Weapons|Back to weapons]]&lt;br /&gt;
&lt;br /&gt;
''The care and feeding of energy-based weapons.  How to arm and operate weapons that use laser or plasma technology.''&lt;br /&gt;
&lt;br /&gt;
Energy Weapons include a variety of Energy pistols &amp;amp; SMG's and Energy rifles. They typically deal laser, plasma or electric damage, rather than normal damage that most small and big guns use.&lt;br /&gt;
&lt;br /&gt;
=List of Energy Pistols &amp;amp; SMG's=&lt;br /&gt;
&lt;br /&gt;
* [[Alien Blaster]]&lt;br /&gt;
* [[Electro SMG]]&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Phazer]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Plasma Pistol Ext. Cap.]]&lt;br /&gt;
* [[Rad SMG]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
&lt;br /&gt;
=List of Energy Rifles and Others=&lt;br /&gt;
&lt;br /&gt;
* [[Electro Rifle]]&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Laser Rifle Ext. Cap.]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Rad Rifle]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK42B Pulse Rifle]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
* [[Sonic Cannon]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Pistols &amp;amp; SMGs&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name	!! Str !! Rng !! Dmg !! AP !! Rld&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Electro SMG]] || 4 || 30 || 30 - 60 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]] || 3 || 45 || 20 - 45 || 25 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto Laser Pistol]] || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]] || 3 || 30 || 25 - 45 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]] || 4 || 30 || 40 - 60 || 15 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol Ext. Cap.]] || 4 || 30 || 35 - 55 || 20 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Rad SMG]] || 4 || 40 || 35 - 50 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]] || 3 || 60 || 65 - 85 || 50  || 1&lt;br /&gt;
|- &lt;br /&gt;
| [[YK32 Pulse Pistol]] || 3 || 22 || 40 - 85 || 20 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Gravitron]] || 3 || 25 || 10 - 10 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;#837463&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Rifles &amp;amp; Others&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name	!! Str !! Rng !! Dmg !! AP !! Rld&lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Rifle]] || 6 || 40 || 20 - 120 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]] || 6 || 55 || 5 - 25 || 20 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]] || 6 || 50 || 40 - 65 || 35 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle Ext. Cap.]] || 6 || 65 || 40 - 85 || 35 || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Rifle]] || 6 || 35 || 45 - 80 || 30 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Rad Rifle]] || 6 || 30 || 80 - 100 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]] || 6 || 40 || 70 - 80 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[YK42B Pulse Rifle]] || 6 || 45 || 80 - 90 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Cannon]] || 7 || 60 || 150 - 200 || 80 || 50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Energy_Weapons</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Energy_Weapons"/>
				<updated>2015-05-22T21:30:20Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Main_Page#Weapons|Back to weapons]]&lt;br /&gt;
&lt;br /&gt;
''The care and feeding of energy-based weapons.  How to arm and operate weapons that use laser or plasma technology.''&lt;br /&gt;
&lt;br /&gt;
Energy Weapons include a variety of Energy pistols &amp;amp; SMG's and Energy rifles. They typically deal laser, plasma or electric damage, rather than normal damage that most small and big guns use.&lt;br /&gt;
&lt;br /&gt;
=List of Energy Pistols &amp;amp; SMG's=&lt;br /&gt;
&lt;br /&gt;
* [[Alien Blaster]]&lt;br /&gt;
* [[Electro SMG]]&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Phazer]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Plasma Pistol Ext. Cap.]]&lt;br /&gt;
* [[Rad SMG]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
&lt;br /&gt;
=List of Energy Rifles and Others=&lt;br /&gt;
&lt;br /&gt;
* [[Electro Rifle]]&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Laser Rifle Ext. Cap.]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Rad Rifle]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK42B Pulse Rifle]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
* [[Sonic Cannon]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Pistols &amp;amp; SMGs&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name	!! Str !! Rng !! Dmg !! AP !! Rld&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Electro SMG]] || 4 || 30 || 30 - 60 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]] || 3 || 45 || 20 - 45 || 25 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto Laser Pistol]] || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]] || 3 || 30 || 25 - 45 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]] || 4 || 30 || 40 - 60 || 15 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol Ext. Cap.]] || 4 || 30 || 35 - 55 || 20 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Rad SMG]] || 4 || 40 || 35 - 50 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]] || 3 || 60 || 65 - 85 || 50  || 1&lt;br /&gt;
|- &lt;br /&gt;
| [[YK32 Pulse Pistol]] || 3 || 22 || 40 - 85 || 20 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Gavitron]] || 3 || 25 || 10 - 10 || 30 || 50&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;#837463&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Rifles &amp;amp; Others&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name	!! Str !! Rng !! Dmg !! AP !! Rld&lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Rifle]] || 6 || 40 || 20 - 120 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]] || 6 || 55 || 5 - 25 || 20 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]] || 6 || 50 || 40 - 65 || 35 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle Ext. Cap.]] || 6 || 65 || 40 - 85 || 35 || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Rifle]] || 6 || 35 || 45 - 80 || 30 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Rad Rifle]] || 6 || 30 || 80 - 100 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]] || 6 || 40 || 70 - 80 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[YK42B Pulse Rifle]] || 6 || 45 || 80 - 90 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Cannon]] || 7 || 60 || 150 - 200 || 80 || 50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Gravitron</id>
		<title>Gravitron</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Gravitron"/>
				<updated>2015-05-22T19:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Energy Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
Tier 2 weapon, non- craftable. Can be obtained from Heart Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Gravitron&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Gravitron.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Energy weapon that throws out a burst of negatively charged ions, repelling whomever is hit. Reliably pushes your opponent with offset force.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
|  10 - 10 (Pull/Push)&lt;br /&gt;
|-&lt;br /&gt;
! (Pull/Push)&lt;br /&gt;
| AP: 30&amp;lt;br&amp;gt;Range: 25&lt;br /&gt;
|-&lt;br /&gt;
! Reload&lt;br /&gt;
| AP: 50&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[Knockback]]&amp;lt;br&amp;gt;[[AP Drain]]&amp;lt;br&amp;gt;[[Unreliable]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Knockback]]&amp;lt;br&amp;gt;[[Reliable]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Explosive&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] Required&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 3704 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Gravitron</id>
		<title>Gravitron</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Gravitron"/>
				<updated>2015-05-22T19:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Energy Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
Tier 2 weapon, non- craftable. Can be obtained from Heart Merchant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Gravitron&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Gravitron.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Energy weapon that throws out a burst of negatively charged ions, repelling whomever is hit. Reliably pushes your opponent with offset force.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
|  10 - 10 (Pull/Push)&lt;br /&gt;
|-&lt;br /&gt;
! (Pull/Push)&lt;br /&gt;
| AP: 30&amp;lt;br&amp;gt;Range: 25&lt;br /&gt;
|-&lt;br /&gt;
! Reload&lt;br /&gt;
| AP: 50&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[Knockback]]&amp;lt;br&amp;gt;[[AP Drain]]&amp;lt;br&amp;gt;[[Unreliable]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Knockback]]&amp;lt;br&amp;gt;[[Reliable]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Electrical&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] Required&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 3704 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Gravitron</id>
		<title>Gravitron</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Gravitron"/>
				<updated>2015-05-22T19:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Energy Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
Tier 2 weapon, non- craftable. Can be obtained from Heart Merchant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Gravitron&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Gravitron.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Energy weapon that throws out a burst of negatively charged ions, repelling whomever is hit. Reliably pushes your opponent with offset force.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
|  10 - 10 (Pull/Push)&lt;br /&gt;
|-&lt;br /&gt;
! (Pull/Push)&lt;br /&gt;
| AP: 30&amp;lt;br&amp;gt;Range: 25&lt;br /&gt;
|-&lt;br /&gt;
! Reload&lt;br /&gt;
| AP: 50&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[Knockback]]&amp;lt;br&amp;gt;[[AP Drain]]&amp;lt;br&amp;gt;[[Unreliable]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Knockback]]&amp;lt;br&amp;gt;[[Reliable]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Electrical&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] Required&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 3704 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Gravitron.png</id>
		<title>File:Gravitron.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Gravitron.png"/>
				<updated>2015-05-22T19:10:27Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Weapon_Perks_%26_Traits</id>
		<title>Weapon Perks &amp; Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Weapon_Perks_%26_Traits"/>
				<updated>2015-05-22T00:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
List of [[#Weapon Traits|Weapon Traits]] or list of [[#Weapon Perks| Weapon Perks]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Traits ==&lt;br /&gt;
&lt;br /&gt;
Weapon traits are effects, positive or negative, that are Inherited by the weapon. Almost all weapons have weapon traits except tier 1 weapons. They cannot be changed or removed.&lt;br /&gt;
&lt;br /&gt;
Here are a list of Weapon Traits -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Knockback]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20% chance to knockdown  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Suppression]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;&lt;br /&gt;
Each bullet has 3% chance to suppress all targets within burst range (even if it doesn't hit)&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Scoped]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1 Perception for sight bonus calculations. (+2 with Four Eyes trait) &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[AP Drain]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20% chance that target will lose 15 action points  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Djibouti Shooty]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Torso shots with this weapon uses critical chance &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Chain]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon will recursively attack additional targets within 2 radius range&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Gravitron (Weapon Trait)]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Knockback direction caused by this weapon will be reversed&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Unstable Gravitron]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Knockback direction caused by this weapon will be random&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Nature's Peace]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prevents victims from being able to be resurrected&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Super Knockback]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100% chance to cause knockback. This knockback is also much longer than normal.&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Super Knockout]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100% chance to knockout target.  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Limb Shredder]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10% chance to roll vs targets endurance to cripple random limb   &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Auto Knockdown]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100% chance to knockdown &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Silent Attack]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Attacking with this weapon doesn't desneak you&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Spray and Pray]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;The number of projectiles that may hit a single target decreases with the square of the distance to the target. This allows you to hit many targets with few bullets at longer ranges, while concentrating the damage to a single target at close ranges. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Partial Reload]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Reloading AP cost depends on how much ammo needs to be loaded. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Double Tap]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is well suited to the double-tap shooting technique, which allows you to fire multiple times in a quick succession. In game terms, your extra AP regen doesn't pause during the weapon animation   &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Increased DR]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;The damage resistance of the target is increased by 60%  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
 |&amp;lt;center&amp;gt;[[Decreased DR]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;The damage resistance of the target is decreased by 60%  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
 |&amp;lt;center&amp;gt;[[Reliable]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is reliable.Weapon jams and misfires are 25% less likely &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
 |&amp;lt;center&amp;gt;[[Unreliable]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is unreliable. It is 25% more likely to jam or misfiring.&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Durable]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is durable. It deteriorates 25% slower &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Fragile]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is fragile. It deteriorates 25% faster. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Djibouti Shooty]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Torso shots with this weapon use aimed Critical chances. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
&lt;br /&gt;
All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250. Throwing weapons, Sneak weapons and items such as First aid kits and Doctor bags unlock perks at skill levels 100, 125, 150, 175 and 200. To see a list of perks for Kits or bags, go to [[Item Perks &amp;amp; Traits]].&lt;br /&gt;
&lt;br /&gt;
Different weapons and items unlock different perks. Here's the list of perks that can be unlocked:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perk !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Faster Reload]]&amp;lt;/b&amp;gt; || With each rank you reload weapons 10% faster than normal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Bonus Damage]]&amp;lt;/b&amp;gt; || 5% more damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[KnockBack]]&amp;lt;/b&amp;gt; || 20% chance to knock back.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Suppression]]&amp;lt;/b&amp;gt; || Each bullet has a +3% chance to suppress all targets within burst range even if it doesn't hit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Accurate]]&amp;lt;/b&amp;gt; || +30% hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Bonus Ranged Damage]]&amp;lt;/b&amp;gt; || +2 damage per bullet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Hit the Gaps]]&amp;lt;/b&amp;gt; || -10 to DR% and DT.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Ignore Armor Class]]&amp;lt;/b&amp;gt; || Ignores 10 armor class.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[More Criticals]]&amp;lt;/b&amp;gt; || +2% base critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better Criticals]]&amp;lt;/b&amp;gt; || +1 to critical power.  Doesn't affect the chance to cause criticals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[More Bleed]]&amp;lt;/b&amp;gt; || +30% chance to cause bleed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better Bleed]]&amp;lt;/b&amp;gt; || +20% bleed strength.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Reliable]]&amp;lt;/b&amp;gt; || Weapon jams and misfires are 25% less likely.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Knockout Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cause knockouts.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better Knockouts]]&amp;lt;/b&amp;gt; || +0.6s knockout duration.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Slower Deterioration]]&amp;lt;/b&amp;gt; || Condition reduces 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Blinding Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cause eye damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Crippling Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cripple arms or legs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Piercing Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cause armor bypass.  Also, bypass is stronger by 15% if one is caused.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Finisher]]&amp;lt;/b&amp;gt; || If target is suffering from temporary effects (suppression, disoriented, winded, KO) this perk increases the critical damage multiplier if the target fails a roll against intelligence and luck.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[More Spread]]&amp;lt;/b&amp;gt; || Increases weapon spread by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Less Spread]]&amp;lt;/b&amp;gt; || Reduces weapon spread by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better One-Hex]]&amp;lt;/b&amp;gt; || Increases one-hex damage by 5.  This makes bursting at close range more devastating to individual targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Rate of Fire]] || -5% to action point cost to use weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Death]] || Attacking from behind while sneaking with this weapon causes double damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[More Area of Effect]] || Increase area effect by 1 radius&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Wounds]] || +35% Bleed coefficient on Critical hit&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemorrhage]] || +20% Bleed Coefficient&lt;br /&gt;
|-&lt;br /&gt;
| [[More Dakka]] || 20% more bullets in a burst&lt;br /&gt;
|-&lt;br /&gt;
|[[Slaughter Shot]] || 20% more Critical Damage. &lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Scope]] || 33% less AP required for Aimed Shots. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Gravitron_(Weapon_Perk)</id>
		<title>Gravitron (Weapon Perk)</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Gravitron_(Weapon_Perk)"/>
				<updated>2015-05-22T00:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;Knockback direction caused by this weapon will be reversed&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knockback direction caused by this weapon will be reversed&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Weapon_Perks_%26_Traits</id>
		<title>Weapon Perks &amp; Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Weapon_Perks_%26_Traits"/>
				<updated>2015-05-22T00:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
List of [[#Weapon Traits|Weapon Traits]] or list of [[#Weapon Perks| Weapon Perks]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Traits ==&lt;br /&gt;
&lt;br /&gt;
Weapon traits are effects, positive or negative, that are Inherited by the weapon. Almost all weapons have weapon traits except tier 1 weapons. They cannot be changed or removed.&lt;br /&gt;
&lt;br /&gt;
Here are a list of Weapon Traits -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Knockback]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20% chance to knockdown  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Suppression]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;&lt;br /&gt;
Each bullet has 3% chance to suppress all targets within burst range (even if it doesn't hit)&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Scoped]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1 Perception for sight bonus calculations. (+2 with Four Eyes trait) &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[AP Drain]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20% chance that target will lose 15 action points  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Djibouti Shooty]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Torso shots with this weapon uses critical chance &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Chain]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon will recursively attack additional targets within 2 radius range&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Gravitron (Weapon Perk)]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Knockback direction caused by this weapon will be reversed&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Unstable Gravitron]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Knockback direction caused by this weapon will be random&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Nature's Peace]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prevents victims from being able to be resurrected&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Super Knockback]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100% chance to cause knockback. This knockback is also much longer than normal.&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Super Knockout]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100% chance to knockout target.  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Limb Shredder]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10% chance to roll vs targets endurance to cripple random limb   &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Auto Knockdown]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100% chance to knockdown &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Silent Attack]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Attacking with this weapon doesn't desneak you&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Spray and Pray]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;The number of projectiles that may hit a single target decreases with the square of the distance to the target. This allows you to hit many targets with few bullets at longer ranges, while concentrating the damage to a single target at close ranges. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Partial Reload]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Reloading AP cost depends on how much ammo needs to be loaded. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Double Tap]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is well suited to the double-tap shooting technique, which allows you to fire multiple times in a quick succession. In game terms, your extra AP regen doesn't pause during the weapon animation   &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Increased DR]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;The damage resistance of the target is increased by 60%  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
 |&amp;lt;center&amp;gt;[[Decreased DR]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;The damage resistance of the target is decreased by 60%  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
 |&amp;lt;center&amp;gt;[[Reliable]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is reliable.Weapon jams and misfires are 25% less likely &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
 |&amp;lt;center&amp;gt;[[Unreliable]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is unreliable. It is 25% more likely to jam or misfiring.&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Durable]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is durable. It deteriorates 25% slower &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Fragile]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is fragile. It deteriorates 25% faster. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Djibouti Shooty]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Torso shots with this weapon use aimed Critical chances. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
&lt;br /&gt;
All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250. Throwing weapons, Sneak weapons and items such as First aid kits and Doctor bags unlock perks at skill levels 100, 125, 150, 175 and 200. To see a list of perks for Kits or bags, go to [[Item Perks &amp;amp; Traits]].&lt;br /&gt;
&lt;br /&gt;
Different weapons and items unlock different perks. Here's the list of perks that can be unlocked:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perk !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Faster Reload]]&amp;lt;/b&amp;gt; || With each rank you reload weapons 10% faster than normal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Bonus Damage]]&amp;lt;/b&amp;gt; || 5% more damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[KnockBack]]&amp;lt;/b&amp;gt; || 20% chance to knock back.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Suppression]]&amp;lt;/b&amp;gt; || Each bullet has a +3% chance to suppress all targets within burst range even if it doesn't hit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Accurate]]&amp;lt;/b&amp;gt; || +30% hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Bonus Ranged Damage]]&amp;lt;/b&amp;gt; || +2 damage per bullet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Hit the Gaps]]&amp;lt;/b&amp;gt; || -10 to DR% and DT.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Ignore Armor Class]]&amp;lt;/b&amp;gt; || Ignores 10 armor class.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[More Criticals]]&amp;lt;/b&amp;gt; || +2% base critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better Criticals]]&amp;lt;/b&amp;gt; || +1 to critical power.  Doesn't affect the chance to cause criticals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[More Bleed]]&amp;lt;/b&amp;gt; || +30% chance to cause bleed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better Bleed]]&amp;lt;/b&amp;gt; || +20% bleed strength.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Reliable]]&amp;lt;/b&amp;gt; || Weapon jams and misfires are 25% less likely.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Knockout Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cause knockouts.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better Knockouts]]&amp;lt;/b&amp;gt; || +0.6s knockout duration.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Slower Deterioration]]&amp;lt;/b&amp;gt; || Condition reduces 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Blinding Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cause eye damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Crippling Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cripple arms or legs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Piercing Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cause armor bypass.  Also, bypass is stronger by 15% if one is caused.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Finisher]]&amp;lt;/b&amp;gt; || If target is suffering from temporary effects (suppression, disoriented, winded, KO) this perk increases the critical damage multiplier if the target fails a roll against intelligence and luck.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[More Spread]]&amp;lt;/b&amp;gt; || Increases weapon spread by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Less Spread]]&amp;lt;/b&amp;gt; || Reduces weapon spread by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better One-Hex]]&amp;lt;/b&amp;gt; || Increases one-hex damage by 5.  This makes bursting at close range more devastating to individual targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Rate of Fire]] || -5% to action point cost to use weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Death]] || Attacking from behind while sneaking with this weapon causes double damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[More Area of Effect]] || Increase area effect by 1 radius&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Wounds]] || +35% Bleed coefficient on Critical hit&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemorrhage]] || +20% Bleed Coefficient&lt;br /&gt;
|-&lt;br /&gt;
| [[More Dakka]] || 20% more bullets in a burst&lt;br /&gt;
|-&lt;br /&gt;
|[[Slaughter Shot]] || 20% more Critical Damage. &lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Scope]] || 33% less AP required for Aimed Shots. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Energy_Weapons</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Energy_Weapons"/>
				<updated>2015-05-22T00:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Main_Page#Weapons|Back to weapons]]&lt;br /&gt;
&lt;br /&gt;
''The care and feeding of energy-based weapons.  How to arm and operate weapons that use laser or plasma technology.''&lt;br /&gt;
&lt;br /&gt;
Energy Weapons include a variety of Energy pistols &amp;amp; SMG's and Energy rifles. They typically deal laser, plasma or electric damage, rather than normal damage that most small and big guns use.&lt;br /&gt;
&lt;br /&gt;
=List of Energy Pistols &amp;amp; SMG's=&lt;br /&gt;
&lt;br /&gt;
* [[Alien Blaster]]&lt;br /&gt;
* [[Electro SMG]]&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Magneto Laser Pistol]]&lt;br /&gt;
* [[Phazer]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Plasma Pistol Ext. Cap.]]&lt;br /&gt;
* [[Rad SMG]]&lt;br /&gt;
* [[Solar Scorcher]]&lt;br /&gt;
* [[YK32 Pulse Pistol]]&lt;br /&gt;
* [[Gravitron]]&lt;br /&gt;
&lt;br /&gt;
=List of Energy Rifles and Others=&lt;br /&gt;
&lt;br /&gt;
* [[Electro Rifle]]&lt;br /&gt;
* [[Gatling Laser]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Laser Rifle Ext. Cap.]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Rad Rifle]]&lt;br /&gt;
* [[Turbo Plasma Rifle]]&lt;br /&gt;
* [[YK42B Pulse Rifle]]&lt;br /&gt;
* [[Plasma Cannon]]&lt;br /&gt;
* [[Sonic Cannon]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Pistols &amp;amp; SMGs&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name	!! Str !! Rng !! Dmg !! AP !! Rld&lt;br /&gt;
|-&lt;br /&gt;
| [[Alien Blaster]] || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Electro SMG]] || 4 || 30 || 30 - 60 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Pistol]] || 3 || 45 || 20 - 45 || 25 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Magneto Laser Pistol]] || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Phazer]] || 3 || 30 || 25 - 45 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol]] || 4 || 30 || 40 - 60 || 15 || 40&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Pistol Ext. Cap.]] || 4 || 30 || 35 - 55 || 20 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Rad SMG]] || 4 || 40 || 35 - 50 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Solar Scorcher]] || 3 || 60 || 65 - 85 || 50  || 1&lt;br /&gt;
|- &lt;br /&gt;
| [[YK32 Pulse Pistol]] || 3 || 22 || 40 - 85 || 20 || 55&lt;br /&gt;
|-&lt;br /&gt;
| [[Gavitron]] || - || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; bgcolor=&amp;quot;#837463&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | &amp;lt;center&amp;gt;Energy Rifles &amp;amp; Others&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Name	!! Str !! Rng !! Dmg !! AP !! Rld&lt;br /&gt;
|-&lt;br /&gt;
| [[Electro Rifle]] || 6 || 40 || 20 - 120 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Gatling Laser]] || 6 || 55 || 5 - 25 || 20 || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle]] || 6 || 50 || 40 - 65 || 35 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Rifle Ext. Cap.]] || 6 || 65 || 40 - 85 || 35 || 35&lt;br /&gt;
|- &lt;br /&gt;
| [[Plasma Rifle]] || 6 || 35 || 45 - 80 || 30 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Rad Rifle]] || 6 || 30 || 80 - 100 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Turbo Plasma Rifle]] || 6 || 40 || 70 - 80 || 25 || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[YK42B Pulse Rifle]] || 6 || 45 || 80 - 90 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasma Cannon]] || 7 || 60 || 150 - 200 || 80 || 50&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=YK42B_Pulse_Rifle</id>
		<title>YK42B Pulse Rifle</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=YK42B_Pulse_Rifle"/>
				<updated>2015-05-22T00:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;'''Back to see a list of Energy Weapons'''  Tier 3 weapon, non- craftable. Can be obtained from Rob-Co Level 2 Armory   &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt; &amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt; {| class=&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Energy Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
Tier 3 weapon, non- craftable. Can be obtained from Rob-Co Level 2 Armory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;YK42B Pulse Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Pulserifle.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 80 - 90 (Single)&lt;br /&gt;
|-&lt;br /&gt;
! (Single)&lt;br /&gt;
| AP: 45&amp;lt;br&amp;gt;Range: 45&lt;br /&gt;
|-&lt;br /&gt;
! Reload&lt;br /&gt;
| AP: 50&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| 5x [[AP Drain]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 5x [[Bonus Rate of Fire]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Electrical&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] Required&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 4407 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Pulserifle.png</id>
		<title>File:Pulserifle.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Pulserifle.png"/>
				<updated>2015-05-22T00:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=User:Frankenstone</id>
		<title>User:Frankenstone</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=User:Frankenstone"/>
				<updated>2015-05-22T00:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;a.k.a. the friendly guy Courier .&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a.k.a. the friendly guy Courier .&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Light_machine_guns</id>
		<title>Light machine guns</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Light_machine_guns"/>
				<updated>2015-05-21T17:24:44Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Main_Page#Weapons|Back to weapons]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The only thing 'light' about my gun is the pieces it leaves behind.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Light machine guns are '''very similar to assault rifles and belong to the [[Small Guns]] category'''. What sets them apart from assault rifles and medium machine guns is the fact that they have the selective fire capabilities of assault rifles, meaning they have a single shot fire mode, while also having a burst fire mode to deliver sustained suppressive fire.&lt;br /&gt;
&lt;br /&gt;
In practice, this means that LMG's have a single shot mode that is a bit slower than that of an assault rifle, but offers more range and sometimes more damage. Their spread and 1hex parameters sit between that of the Assault Rifles and the Medium Machine Guns, making it much more viable to hit single targets with single shots rather than bursts. They have a low, but noticeable chance of applying suppression as well, though it requires a skilled shooter.&lt;br /&gt;
&lt;br /&gt;
=List of Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
* [[NEGEV NG7]]&lt;br /&gt;
* [[BAR]]&lt;br /&gt;
* [[BREN]]&lt;br /&gt;
* [[L86 LSW]]&lt;br /&gt;
* [[M249 SAW]]&lt;br /&gt;
* [[RPK]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=NEGEV_NG7</id>
		<title>NEGEV NG7</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=NEGEV_NG7"/>
				<updated>2015-05-21T17:22:56Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Light machine guns]]'''&lt;br /&gt;
&lt;br /&gt;
Tier 3 weapon, non- craftable. Can be obtained from Rob-Co Level 2 Armory&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:380px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;NEGEV NG7&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Negev ng7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | An Israel-made light machine gun, it is somewhat unique in the sense that is a belt-fed machine gun firing the high power 7.62x51mm cartridge, yet retains a light enough recoil and a general low weight to be used as a squad automatic weapon. Much like the M249, all while also sporting single shot capability.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 25 - 35 (Full Auto) &amp;lt;br&amp;gt;  45 - 60 (Single)&lt;br /&gt;
|-&lt;br /&gt;
| '''Full Auto'''&lt;br /&gt;
| AP: 33 &amp;lt;br&amp;gt;Range: 50&amp;lt;br&amp;gt;Spread: 7&amp;lt;br&amp;gt; One Hex: 45&lt;br /&gt;
|-&lt;br /&gt;
| '''Single'''&lt;br /&gt;
| AP: 20&amp;lt;br&amp;gt;Range: 55&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP: 150&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| [[Suppression]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon Perks'''&lt;br /&gt;
| 2x [[Suppression]]&amp;lt;br&amp;gt;[[Bonus Ranged Damage]]&amp;lt;br&amp;gt;[[Accurate]]&amp;lt;br&amp;gt; [[More Spread]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ammo]]'''&lt;br /&gt;
| 7.62x51mm NATO&lt;br /&gt;
|-&lt;br /&gt;
| '''[[S.P.E.C.I.A.L.#Strength|Strength]] required'''&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 7600 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| N/A &lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=NEGEV_NG7</id>
		<title>NEGEV NG7</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=NEGEV_NG7"/>
				<updated>2015-05-21T17:21:40Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[List of Light Machine Guns]]'''&lt;br /&gt;
&lt;br /&gt;
Tier 3 weapon, non- craftable. Can be obtained from Rob-Co Level 2 Armory&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:380px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;NEGEV NG7&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Negev ng7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | An Israel-made light machine gun, it is somewhat unique in the sense that is a belt-fed machine gun firing the high power 7.62x51mm cartridge, yet retains a light enough recoil and a general low weight to be used as a squad automatic weapon. Much like the M249, all while also sporting single shot capability.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 25 - 35 (Full Auto) &amp;lt;br&amp;gt;  45 - 60 (Single)&lt;br /&gt;
|-&lt;br /&gt;
| '''Full Auto'''&lt;br /&gt;
| AP: 33 &amp;lt;br&amp;gt;Range: 50&amp;lt;br&amp;gt;Spread: 7&amp;lt;br&amp;gt; One Hex: 45&lt;br /&gt;
|-&lt;br /&gt;
| '''Single'''&lt;br /&gt;
| AP: 20&amp;lt;br&amp;gt;Range: 55&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP: 150&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| [[Suppression]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon Perks'''&lt;br /&gt;
| 2x [[Suppression]]&amp;lt;br&amp;gt;[[Bonus Ranged Damage]]&amp;lt;br&amp;gt;[[Accurate]]&amp;lt;br&amp;gt; [[More Spread]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ammo]]'''&lt;br /&gt;
| 7.62x51mm NATO&lt;br /&gt;
|-&lt;br /&gt;
| '''[[S.P.E.C.I.A.L.#Strength|Strength]] required'''&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 7600 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| N/A &lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Weapon_Perks_%26_Traits</id>
		<title>Weapon Perks &amp; Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Weapon_Perks_%26_Traits"/>
				<updated>2015-02-23T10:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
List of [[#Weapon Traits|Weapon Traits]] or list of [[#Weapon Perks| Weapon Perks]]&lt;br /&gt;
&lt;br /&gt;
== Weapon Traits ==&lt;br /&gt;
&lt;br /&gt;
Weapon traits are effects, positive or negative, that are Inherited by the weapon. Almost all weapons have weapon traits except tier 1 weapons. They cannot be changed or removed.&lt;br /&gt;
&lt;br /&gt;
Here are a list of Weapon Traits -&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Weapon Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Knockback]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20% chance to knockdown  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Suppression]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;&lt;br /&gt;
Each bullet has 3% chance to suppress all targets within burst range (even if it doesn't hit)&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Scoped]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;+1 Perception for sight bonus calculations. (+2 with Four Eyes trait) &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[AP Drain]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20% chance that target will lose 15 action points  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Djibouti Shooty]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Torso shots with this weapon uses critical chance &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Chain]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon will recursively attack additional targets within 2 radius range&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Gravitron]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Knockback direction caused by this weapon will be reversed&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Unstable Gravitron]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Knockback direction caused by this weapon will be random&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Nature's Peace]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prevents victims from being able to be resurrected&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Super Knockback]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100% chance to cause knockback. This knockback is also much longer than normal.&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Super Knockout]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100% chance to knockout target.  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Limb Shredder]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10% chance to roll vs targets endurance to cripple random limb   &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Auto Knockdown]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100% chance to knockdown &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Silent Attack]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Attacking with this weapon doesn't desneak you&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Spray and Pray]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;The number of projectiles that may hit a single target decreases with the square of the distance to the target. This allows you to hit many targets with few bullets at longer ranges, while concentrating the damage to a single target at close ranges. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Partial Reload]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Reloading AP cost depends on how much ammo needs to be loaded. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Double Tap]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is well suited to the double-tap shooting technique, which allows you to fire multiple times in a quick succession. In game terms, your extra AP regen doesn't pause during the weapon animation   &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Increased DR]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;The damage resistance of the target is increased by 60%  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
 |&amp;lt;center&amp;gt;[[Decreased DR]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;The damage resistance of the target is decreased by 60%  &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
 |&amp;lt;center&amp;gt;[[Reliable]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is reliable.Weapon jams and misfires are 25% less likely &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
 |&amp;lt;center&amp;gt;[[Unreliable]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is unreliable. It is 25% more likely to jam or misfiring.&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Durable]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is durable. It deteriorates 25% slower &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Fragile]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;This weapon is fragile. It deteriorates 25% faster. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Djibouti Shooty]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Torso shots with this weapon use aimed Critical chances. &amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Perks ==&lt;br /&gt;
&lt;br /&gt;
All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250. Throwing weapons, Sneak weapons and items such as First aid kits and Doctor bags unlock perks at skill levels 100, 125, 150, 175 and 200. To see a list of perks for Kits or bags, go to [[Item Perks &amp;amp; Traits]].&lt;br /&gt;
&lt;br /&gt;
Different weapons and items unlock different perks. Here's the list of perks that can be unlocked:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perk !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Faster Reload]]&amp;lt;/b&amp;gt; || With each rank you reload weapons 10% faster than normal.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Bonus Damage]]&amp;lt;/b&amp;gt; || 5% more damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[KnockBack]]&amp;lt;/b&amp;gt; || 20% chance to knock back.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Suppression]]&amp;lt;/b&amp;gt; || Each bullet has a +3% chance to suppress all targets within burst range even if it doesn't hit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Accurate]]&amp;lt;/b&amp;gt; || +30% hit chance.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Bonus Ranged Damage]]&amp;lt;/b&amp;gt; || +2 damage per bullet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Hit the Gaps]]&amp;lt;/b&amp;gt; || -10 to DR% and DT.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Ignore Armor Class]]&amp;lt;/b&amp;gt; || Ignores 10 armor class.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[More Criticals]]&amp;lt;/b&amp;gt; || +2% base critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better Criticals]]&amp;lt;/b&amp;gt; || +1 to critical power.  Doesn't affect the chance to cause criticals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[More Bleed]]&amp;lt;/b&amp;gt; || +30% chance to cause bleed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better Bleed]]&amp;lt;/b&amp;gt; || +20% bleed strength.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Reliable]]&amp;lt;/b&amp;gt; || Weapon jams and misfires are 25% less likely.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Knockout Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cause knockouts.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better Knockouts]]&amp;lt;/b&amp;gt; || +0.6s knockout duration.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Slower Deterioration]]&amp;lt;/b&amp;gt; || Condition reduces 25% slower.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Blinding Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cause eye damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Crippling Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cripple arms or legs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Piercing Strike]]&amp;lt;/b&amp;gt; || 10% more likely to cause armor bypass.  Also, bypass is stronger by 15% if one is caused.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Finisher]]&amp;lt;/b&amp;gt; || If target is suffering from temporary effects (suppression, disoriented, winded, KO) this perk increases the critical damage multiplier if the target fails a roll against intelligence and luck.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[More Spread]]&amp;lt;/b&amp;gt; || Increases weapon spread by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Less Spread]]&amp;lt;/b&amp;gt; || Reduces weapon spread by 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;[[Better One-Hex]]&amp;lt;/b&amp;gt; || Increases one-hex damage by 5.  This makes bursting at close range more devastating to individual targets.&lt;br /&gt;
|-&lt;br /&gt;
| [[Bonus Rate of Fire]] || -5% to action point cost to use weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[Silent Death]] || Attacking from behind while sneaking with this weapon causes double damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[More Area of Effect]] || Increase area effect by 1 radius&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Wounds]] || +35% Bleed coefficient on Critical hit&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemorrhage]] || +20% Bleed Coefficient&lt;br /&gt;
|-&lt;br /&gt;
| [[More Dakka]] || 20% more bullets in a burst&lt;br /&gt;
|-&lt;br /&gt;
|[[Slaughter Shot]] || 20% more Critical Damage. &lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Scope]] || 33% less AP required for Aimed Shots. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=More_Area_of_Effect</id>
		<title>More Area of Effect</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=More_Area_of_Effect"/>
				<updated>2015-02-23T10:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Increase area effect by 1 radius&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Concussion_Grenade</id>
		<title>Concussion Grenade</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Concussion_Grenade"/>
				<updated>2015-02-22T22:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Throwing weapons]]'''.&lt;br /&gt;
&lt;br /&gt;
This grenade knocks your enemy back and might cripple a random limb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Concussion Grenade&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Grenade concussion.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | While this grenade has more explosive power than a frag grenade, it has a smaller effective kill radius when it comes to anti-personnel use. It does however create a bigger shokwave, able to knock people over.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 140 - 190 (Throw)&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| 5x [[Limb Shredder]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Knockback]]&amp;lt;br&amp;gt;[[More Area Effect]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Throw&lt;br /&gt;
| AP: 25&amp;lt;br&amp;gt;Range: 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Explosive&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 500 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Grenade concussion.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
| Explosives Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 3x [[Alloys]]&amp;lt;br&amp;gt;2x [[TNT]]&amp;lt;br&amp;gt;1x [[Fuse]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| [[Scientific Tools]] or [[Scientific Instruments]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Concussion_Grenade</id>
		<title>Concussion Grenade</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Concussion_Grenade"/>
				<updated>2015-02-22T22:18:16Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Throwing weapons]]'''.&lt;br /&gt;
&lt;br /&gt;
This grenade knocks your enemy back and might cripple a random limb .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Concussion Grenade&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Grenade concussion.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | While this grenade has more explosive power than a frag grenade, it has a smaller effective kill radius when it comes to anti-personnel use. It does however create a bigger shokwave, able to knock people over.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 140 - 190 (Throw)&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| 5x [[Limb Shredder]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Knockback]]&amp;lt;br&amp;gt;[[More Area Effect]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Throw&lt;br /&gt;
| AP: 25&amp;lt;br&amp;gt;Range: 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Explosive&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 500 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Grenade concussion.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
| Explosives Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 3x [[Alloys]]&amp;lt;br&amp;gt;2x [[TNT]]&amp;lt;br&amp;gt;1x [[Fuse]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| [[Scientific Tools]] or [[Scientific Instruments]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Molotov_Cocktail</id>
		<title>Molotov Cocktail</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Molotov_Cocktail"/>
				<updated>2015-02-22T22:16:11Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Throwing weapons]]'''.&lt;br /&gt;
&lt;br /&gt;
This Molotov set everyone on fire in the area of effect for a specific time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Molotov Cocktail&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Molotov Cocktail.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A homemade flammable grenade.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 40 - 50 (Throw)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Throw&lt;br /&gt;
| AP: 47&amp;lt;br&amp;gt;Range: 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Fire&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 400 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Molotov Cocktail.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 3x [[Fibers]]&amp;lt;br&amp;gt;1x [[Oil Can]]&amp;lt;br&amp;gt;1x [[Empty Bottle]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 1]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Light_Step</id>
		<title>Light Step</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Light_Step"/>
				<updated>2015-02-22T11:43:26Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Lazer_Rifling</id>
		<title>Lazer Rifling</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Lazer_Rifling"/>
				<updated>2015-02-22T11:42:30Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;5% increase in your hit-chance cap.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;5% increase in your hit-chance cap.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Hail_Mary</id>
		<title>Hail Mary</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Hail_Mary"/>
				<updated>2015-02-22T11:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;You've adopted the gambit lifestyle of living fast and dying young. Bursts with spray-and-pray weapons are more likely to land more bullets.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You've adopted the gambit lifestyle of living fast and dying young. Bursts with spray-and-pray weapons are more likely to land more bullets.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Commando</id>
		<title>Commando</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Commando"/>
				<updated>2015-02-22T11:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;With proper training and understanding you've adopted the art of the dynamic carbine. When performing targeted bursts with assault rifles, only the target will be hit with the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With proper training and understanding you've adopted the art of the dynamic carbine. When performing targeted bursts with assault rifles, only the target will be hit with the bullets.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Bloodthirst</id>
		<title>Bloodthirst</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Bloodthirst"/>
				<updated>2015-02-22T11:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;When sneaking, if you kill another player, you get 30% run speed for 10 seconds&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When sneaking, if you kill another player, you get 30% run speed for 10 seconds&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Ballistics</id>
		<title>Ballistics</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Ballistics"/>
				<updated>2015-02-22T11:41:02Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;You are adept at timing your shots and leading a target. Your weapon projectile speed is increased.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are adept at timing your shots and leading a target. Your weapon projectile speed is increased.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=PMS_Defence</id>
		<title>PMS Defence</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=PMS_Defence"/>
				<updated>2015-02-22T11:40:26Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;10 percent of combat damage taken is converted into bleed.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;10 percent of combat damage taken is converted into bleed.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Rambo</id>
		<title>Rambo</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Rambo"/>
				<updated>2015-02-22T11:39:59Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;You can walk while deployed at a cost of 10AP/Hex&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can walk while deployed at a cost of 10AP/Hex&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Shotgun_Surgeon</id>
		<title>Shotgun Surgeon</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Shotgun_Surgeon"/>
				<updated>2015-02-22T11:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;You are able to cripple targets without prejudice while using a shotgun. Instead of Knocking back the target, your shotgun will now inflict crippling blows. (If loaded with sl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are able to cripple targets without prejudice while using a shotgun. Instead of Knocking back the target, your shotgun will now inflict crippling blows. (If loaded with slugs, the shotgun will resume it's default behavior.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Pancor_Jackhammer</id>
		<title>Pancor Jackhammer</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Pancor_Jackhammer"/>
				<updated>2015-02-22T11:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Shotguns]]'''&lt;br /&gt;
&lt;br /&gt;
The classic shotgun in the Fallout series. Packs a deadly punch for close range enemies. Has the ability to knockdown your enemies. The Pancor has smaller range than the other shotguns but does more damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Pancor Jackhammer&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:PJ.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The Jackhammer, despite its name, is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced and easy to control&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 90-110(single)&amp;lt;br&amp;gt; 90-110(Burst)&lt;br /&gt;
|-&lt;br /&gt;
! Single&lt;br /&gt;
| AP: 25&amp;lt;br&amp;gt;Range: 25&amp;lt;br&amp;gt;Spread: 19&amp;lt;br&amp;gt;OneHex: 100&lt;br /&gt;
|-&lt;br /&gt;
! Burst&lt;br /&gt;
| AP: 65&amp;lt;br&amp;gt;Range: 15&amp;lt;br&amp;gt;Spread: 25&amp;lt;br&amp;gt;OneHex: 75&lt;br /&gt;
|-&lt;br /&gt;
! Reload&lt;br /&gt;
| AP: 50&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| 2x [[Knockback]]&amp;lt;br&amp;gt;[[Partial Reload]]&amp;lt;br&amp;gt;[[Double Tap]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| [[Faster Reload]]&amp;lt;br&amp;gt;2x [[Bonus Damage]]&amp;lt;br&amp;gt;2x [[Bonus Rate of fire]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! Ammo&lt;br /&gt;
| [[12 Gauge Flechette Shells]] &amp;lt;br&amp;gt;[[12 Gauge Shotgun Shells]] &amp;lt;br&amp;gt;[[12 Gauge Slugs Shells]]&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 5443 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| NA &lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting_Materials</id>
		<title>Crafting Materials</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting_Materials"/>
				<updated>2015-02-22T11:37:41Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]  &lt;br /&gt;
&lt;br /&gt;
'''WIP'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many crafting materials needed in order to craft items. You can craft items from the dull [[Knife]] to the powerful [[Plasma Rifle]]. If you're looking to protect yourself, you can also craft a simple [[Leather Jacket]] to the almighty [[Support Combat Armor Mark III]]. '''For more info on crafting, go look at the [[Crafting|Crafting system]] page.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of these crafting materials can be looted from the core. Some you have to buy from merchants such as Kevlar, Oil Cans, Chemical Components, or a fuse.&lt;br /&gt;
&lt;br /&gt;
Here's a list of current crafting materials :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|  [[Components]] ||  [[Metal Parts]] || [[Junk]] || [[Wood]] || [[Fibers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Alloys]] ||   [[Flint]] ||  [[Electronic Parts]] || [[Heavy Pipes]] || [[Long Pipes]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[Metal Pipe]] || [[Short Pipes]] || [[Oil Can]] || [[Fuse]] || [[Chitin Scraps]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empty Bottle]] ||  [[Capacitor]] || [[Bottle with Water]] || [[Scorpion Tail]] || [[Polymers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scope 4x]] || [[Scope 6x]] || [[Scope 8x]] || [[Spring]] || [[Plasma Claw]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Robotic Hand]] || [[Kevlar]] || [[Chemical Components]] || [[Gecko Pelt]] || [[Golden Gecko Pelt]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Gecko Pelt]] || [[Brahmin Skin]] || [[Deathclaw Hide]] || [[Drum Magazine]] || [[Energy Transformer]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Ceramic Plate]] || [[Hexogen]] || [[Xander Root]] || [[Broc Flower]] || [[Diatomite]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Red Mutfruit]] || [[Scorpion Egg]] || [[Antidote]] || [[TNT]] || [[Poison (Bottle)]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Green Mutfruit]] || [[Empty Hypodermic]] || [[Nuka-Cola]] || [[Motor]] || [[Rot Gut]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Long Pipes]]&lt;br /&gt;
* [[Heavy Pipes]]&lt;br /&gt;
* [[Metal Pipe]]&lt;br /&gt;
* [[Short Pipes]]&lt;br /&gt;
* [[Oil Can]]&lt;br /&gt;
* [[Fuse]]&lt;br /&gt;
* [[Chitin Scraps]]&lt;br /&gt;
* [[Empty Bottle]]&lt;br /&gt;
* [[Drum Magazine]]&lt;br /&gt;
* [[Capacitor]]&lt;br /&gt;
* [[Bottle with Water]]&lt;br /&gt;
* [[Scorpion Tail]]&lt;br /&gt;
* [[Polymers]]&lt;br /&gt;
* [[Scope 4x]]&lt;br /&gt;
* [[Scope 6x]]&lt;br /&gt;
* [[Scope 8x]] &lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Plasma Claw]]&lt;br /&gt;
* [[Robotic Hand]]&lt;br /&gt;
* [[Kevlar]]&lt;br /&gt;
* [[Chemical Components]]&lt;br /&gt;
* [[Gecko Pelt]]&lt;br /&gt;
* [[Golden Gecko Pelt]]&lt;br /&gt;
* [[Fire Gecko Pelt]]&lt;br /&gt;
* [[Brahmin Skin]]&lt;br /&gt;
* [[Deathclaw Hide]]&lt;br /&gt;
* [[Ceramic Plate]]&lt;br /&gt;
* [[Hexogen]] &lt;br /&gt;
* [[Xander Root]]&lt;br /&gt;
* [[Broc Flower]]&lt;br /&gt;
* [[Red Mutfruit]]&lt;br /&gt;
* [[Scorpion Egg]]&lt;br /&gt;
* [[Antidote]]&lt;br /&gt;
* [[TNT]]&lt;br /&gt;
* [[Poison (Bottle)]] &lt;br /&gt;
* [[Green Mutfruit]]&lt;br /&gt;
* [[Empty Hypodermic]] &lt;br /&gt;
* [[Nuka-Cola]]&lt;br /&gt;
* [[Motor]]&lt;br /&gt;
* [[Rot Gut]]&lt;br /&gt;
* [[Power Armor Fragment]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Power_Armor_Fragment</id>
		<title>Power Armor Fragment</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Power_Armor_Fragment"/>
				<updated>2015-02-22T11:35:23Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;  '''Back to see a list of Crafting Materials.'''   {| class=&amp;quot;wikitable&amp;quot; style=width:380px; ! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Power Armor Fragment&amp;lt;/center&amp;gt; |- | colspan=&amp;quot;2&amp;quot; | &amp;lt;cente...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
'''Back to see a list of [[Crafting Materials]].'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:380px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Power Armor Fragment&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Pafragment.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A piece of a power armor, severely damaged. Even if u had hundreds of them, it would never be enough to build a working armor, but it could help with reconstructing one.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]''' ||  3000   Grams &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting Material]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:Pafragment.png</id>
		<title>File:Pafragment.png</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:Pafragment.png"/>
				<updated>2015-02-22T11:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Watchtower</id>
		<title>Watchtower</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Watchtower"/>
				<updated>2015-02-22T11:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;If there's an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were stadning in front of you.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If there's an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were stadning in front of you.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Simian_Warfare</id>
		<title>Simian Warfare</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Simian_Warfare"/>
				<updated>2015-02-22T11:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;You are able to take aimed shots without delay while using a sniper rifle at full action points.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are able to take aimed shots without delay while using a sniper rifle at full action points.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Street_Samurai</id>
		<title>Street Samurai</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Street_Samurai"/>
				<updated>2015-02-22T11:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;You are able to switch between one-handed weapons while moving and without interruption.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are able to switch between one-handed weapons while moving and without interruption.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Evil_Scientist</id>
		<title>Evil Scientist</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Evil_Scientist"/>
				<updated>2015-02-22T11:25:22Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: Created page with &amp;quot;If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. If somebody other than you tries to disarm the trap, there's a 20-100% cha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. If somebody other than you tries to disarm the trap, there's a 20-100% chance (scaled linearly based on traps skill) that he will take 10-50 electric damage, regardless of whether the disarm attempt is successful or not. You also get +5% electric resistance.&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=DSR50</id>
		<title>DSR50</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=DSR50"/>
				<updated>2015-02-22T02:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Other big guns]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A very good big gun sniper for doing critical hits to your enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:380px; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;DSR-50&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Dsr50.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  A German family of highly accurate and modern sniper rifles. This is the biggest of them, chambered in the mighty .50 BMG.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 80 - 105 (Single)&lt;br /&gt;
|-&lt;br /&gt;
| '''Single'''&lt;br /&gt;
| AP:190 (85 Deployed)&amp;lt;br&amp;gt;Range:95&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP:35&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Aim Time'''&lt;br /&gt;
| AP:80&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| 4x [[Scoped]]&amp;lt;br&amp;gt;[[Auto Knockdown]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon Perks'''&lt;br /&gt;
| [[Accurate]]&amp;lt;br&amp;gt;[[Ignore AC]]&amp;lt;br&amp;gt;[[Bonus Damage]]&amp;lt;br&amp;gt;[[Hit the Gaps]]&amp;lt;br&amp;gt;[[Accurate]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ammo]]'''&lt;br /&gt;
| .50 BMG&lt;br /&gt;
|-&lt;br /&gt;
| '''[[S.P.E.C.I.A.L.#Strength|Strength]] required'''&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 10300 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=width:350px; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Dsr50.png]] 1x&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
| Big guns Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 5x [[Components]]&amp;lt;br&amp;gt;7x [[Junk]]&amp;lt;br&amp;gt;10x [[Alloys]]&amp;lt;br&amp;gt;17x [[Metal Parts]]&amp;lt;br&amp;gt;1x [[Scope]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Molotov_Cocktail</id>
		<title>Molotov Cocktail</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Molotov_Cocktail"/>
				<updated>2015-02-22T02:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Throwing weapons]]'''.&lt;br /&gt;
&lt;br /&gt;
This Molotov set everyone on fire in the area of effect for a specific time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Molotov Cocktail&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Molotov Cocktail.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A homemade flammable grenade.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 40 - 50 (Throw)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Throw&lt;br /&gt;
| AP: 47&amp;lt;br&amp;gt;Range: 29&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Fire&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 400 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Molotov Cocktail.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 3x [[Fibers]]&amp;lt;br&amp;gt;1x [[Oil Can]]&amp;lt;br&amp;gt;1x [[Empty Bottle]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Molotov_Cocktail</id>
		<title>Molotov Cocktail</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Molotov_Cocktail"/>
				<updated>2015-02-22T02:04:12Z</updated>
		
		<summary type="html">&lt;p&gt;Frankenstone: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Throwing weapons]]'''.&lt;br /&gt;
&lt;br /&gt;
This Molotov set everyone on fire in the area of effect for a specific time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Molotov Cocktail&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Molotov Cocktail.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A homemade flammable spare grenade.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 40 - 50 (Throw)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
! Throw&lt;br /&gt;
| AP: 47&amp;lt;br&amp;gt;Range: 29&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Fire&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 400 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Molotov Cocktail.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 3x [[Fibers]]&amp;lt;br&amp;gt;1x [[Oil Can]]&amp;lt;br&amp;gt;1x [[Empty Bottle]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:One-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Frankenstone</name></author>	</entry>

	</feed>