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		<updated>2026-06-16T09:11:42Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Category:SPECIAL</id>
		<title>Category:SPECIAL</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Category:SPECIAL"/>
				<updated>2014-10-01T06:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: /* Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:STRENGTH.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Raw physical strength. Modifies: Hit Points, Healing Rate, Melee Damage, Carry Weight, Throwing range, Bleed Resistance and resistance to knockouts and weapon drops.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Strength modifies:'''&lt;br /&gt;
:*[[Hit Points|Base HP]] (50%)&lt;br /&gt;
:*[[Healing Rate]] (25%)  Each 2 points of Strength will give you 1 point of H.rate&lt;br /&gt;
:*Str requirement for all weapons&lt;br /&gt;
:*[[Bleed Resistance|Bleed resistance]] Each point of Strength gives you 1 point of [[Bleed Resistance|Bleed resistance]]&lt;br /&gt;
:*Weapon drop resistance&lt;br /&gt;
:*Knockout resistance&lt;br /&gt;
:*Melee damage. Each point of Strength gives you +2 Melee Damage.&lt;br /&gt;
:*Carry weight. Each point of Strength gives you +10 Carry Weight.&lt;br /&gt;
:*Throwing range&lt;br /&gt;
:*Skill bonuses: SG (1/6), BG (3/6), EW (1/6), Close Combat (1/6), Throwing (2/6)&lt;br /&gt;
&lt;br /&gt;
== Perception ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:PERCEPTN.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;The ability to see, hear, taste and notice unusual things. Modifies: Sight Range, Aimed shots, Hit chance modifiers and resistance to disorient and blinded.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Perception modifies:'''&lt;br /&gt;
:*[[Sight Range]]&lt;br /&gt;
:*[[Hit Chance]] penalty if Perception &amp;lt; 5 (only when shooting above weapon effective range)&lt;br /&gt;
:*Hit chance modifier for [[Aimed Shot|aimed shots]]&lt;br /&gt;
:*Hit chance modifier for [[Hit Chance|Armor Class]] (for single shots vs moving targets only)&lt;br /&gt;
:*[[Blind|Eye cripple]] resistance&lt;br /&gt;
:*[[Disoriented and winded|Disorient]] resistance&lt;br /&gt;
:*Skill bonuses: SG (2/6), EW (1/6), Throwing (2/6), First Aid (2/6), Doctor (1/6), Sneak (2/6), Traps (3/6)&lt;br /&gt;
&lt;br /&gt;
== Endurance ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:ENDUR.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Stamina and physical toughness. Modifies: Hit Points, Healing Rate, Bleed resistance, Knockout duration and resistance to winded and arm and leg cripples.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Endurance modifies:'''&lt;br /&gt;
:*Base [[Hit Points]] (50%)&lt;br /&gt;
:*HP per level (100%)&lt;br /&gt;
:*[[Healing Rate]] (50%)&lt;br /&gt;
:*[[Knockout]] duration&lt;br /&gt;
:*Arm/leg cripple resistance&lt;br /&gt;
:*Winded resistance&lt;br /&gt;
:*[[Bleed|Bleed resistance]] (20%)&lt;br /&gt;
:*Skill bonuses: Unarmed (1/6), Melee (2/6)&lt;br /&gt;
&lt;br /&gt;
== Charisma ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:CHARISMA.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;A combination of appearance and discipline. Charisma affects your ability to lead others, but also the extent to which you benefit from being led.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Charisma modifies:'''&lt;br /&gt;
:*Leadership boosts.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:INTEL.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: skill points per level and Base critical chance.&amp;lt;br&amp;gt;Intelligence is a much more general stat than in other fallout games, as it affects your base [[Engineering]] and [[Science]] skills; which are important if you want to craft your own equipment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Intelligence modifies:'''&lt;br /&gt;
:*[[Skill Points]] per level&lt;br /&gt;
:*Crit chance bonus from [[Aimed shot|aimed shots]]&lt;br /&gt;
:*[[Critical Hit|Base Critical Chance]] (33%)&lt;br /&gt;
:*Skill bonuses: EW (1/6), First Aid (3/6), Doctor (3/6), Leadership (1/6)&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:AGILITY.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Coordination and the ability to move well. Modifies: AP regeneration, Armor Class, Bleed Resistance, Healing Rate and resistance to knockdowns and armor bypass.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Agility modifies:'''&lt;br /&gt;
:*[[Action Points|AP regeneration]]&lt;br /&gt;
:*[[Hit Chance|Armor Class]] (67%)&lt;br /&gt;
:*[[Healing Rate]] (25%)&lt;br /&gt;
:*[[Bleed|Bleed Resistance]] (10%)&lt;br /&gt;
:*Resistance against knockdowns&lt;br /&gt;
:*Resistance against [[Partial Armor Bypass|partial armor bypasses]].&lt;br /&gt;
:*Skill bonuses: SG (2/6), BG (2/6), EW (2/6), Unarmed (1/6), Melee (2/6), Throwing (1/6), Doctor (1/6), Sneak (3/6), Traps (2/6)&lt;br /&gt;
&lt;br /&gt;
== Luck ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:LUCK.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Fate. Karma. Modifies Base crit chance, aimed crit chance, bleed resistance, armor bypass severity, armor class, weapon misfires and critical resistance.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Luck modifies:'''&lt;br /&gt;
:*[[Critical Hit|Base Critical Chance]] (67%)&lt;br /&gt;
:*Crit chance bonus from [[Aimed shot|aimed shots]]&lt;br /&gt;
:*Crit strength&lt;br /&gt;
:*Critical resistance (chance to avoid a crit)&lt;br /&gt;
:*[[Partial Armor Bypass]] severity (defensive)&lt;br /&gt;
:*[[Bleed]] resistance (50%)&lt;br /&gt;
:*[[Hit Chance|Armor Class]] (33%)&lt;br /&gt;
:*Weapon misfires&lt;br /&gt;
:*Bonus to skills: All (1/6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Doctor</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Doctor"/>
				<updated>2014-09-28T07:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The healing of major wounds and crippled limbs.  Without this skill, it will take a much longer period of time to restore crippled limbs to use. This skill also allows a player to bandage themselves or others to stop major bleeding. ''&lt;br /&gt;
&lt;br /&gt;
Formula for AP cost while using doctor:&amp;lt;br&amp;gt;&lt;br /&gt;
'''apCost = 100*(DOCTOR_AP - MAX((sk-100),0))'''&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Doctor</id>
		<title>Doctor</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Doctor"/>
				<updated>2014-09-28T07:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''The healing of major wounds and crippled limbs.  Without this skill, it will take a much longer period of time to restore crippled limbs to use. This skill also allows a player to bandage themselves or others to stop major bleeding. ''&lt;br /&gt;
&lt;br /&gt;
Formula for AP cost while using doctor:&lt;br /&gt;
'''apCost = 100*(DOCTOR_AP - MAX((sk-100),0))'''&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-09-27T04:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: /* Faction Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;br /&gt;
&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of 25 maps. 12 of these are Zone Control maps:&lt;br /&gt;
&lt;br /&gt;
* [[Junk Canyon]]&lt;br /&gt;
* [[Gamma Gulp Distillery]]&lt;br /&gt;
* [[Gunrunners]]&lt;br /&gt;
* [[Phoenix Police Department]]&lt;br /&gt;
* [[Nuka Cola Factory]]&lt;br /&gt;
* [[RobCo Enterprises]]&lt;br /&gt;
* [[Library Park]]&lt;br /&gt;
* [[Global Electrics]]&lt;br /&gt;
* [[Whorehouse]]&lt;br /&gt;
* [[PV Bio Lab]]&lt;br /&gt;
* [[Verde Water Treatment Plant]]&lt;br /&gt;
* [[PV Polymer Lab]]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are currently all set to the same thing: at least 6 people, minimum level 5, no equipment needed. As with everything, this is subject to change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map.&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score.&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +2% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The caps and reputation skills are further modified by the player's [[Persuasion]] skill. Caps and reputation rewards are multiplied by Persuasion/500.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 4*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
During the looting phase, there are no reputation penalties or rewards for other players, regardless of their fame, score or level. This is so that you can punish freeloaders or others trying to steal loot.&lt;br /&gt;
&lt;br /&gt;
=== Faction Rewards ===&lt;br /&gt;
&lt;br /&gt;
'''Bonus Mechant Supply for owning all 3 zones a faction's gate.'''&lt;br /&gt;
'''Bonus Mechant Supply for owning more than 6 zones.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zone&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Merchant Stock&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Junk Paradise]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Common)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Distillery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Pipes) &amp;amp; Alcohol&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapons Factory]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Small Guns&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Police Fortress]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Small Guns&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nuka-Cola Factory]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Crafting Materials (Common)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Rob Co Enterprises]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (EW) &amp;amp; Big Guns &amp;amp; Energy Weapons&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Library Park]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Drugs) &amp;amp; Melee&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Power Plant]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (EW) &amp;amp; Energy Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Whorehouse]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Drugs &amp;amp; Small Guns&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Biological Lab]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Explosives) &amp;amp; Explosives&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Water Plant]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Pipes)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Polymer Lab]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Armor) &amp;amp; Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-09-27T04:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;br /&gt;
&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of 25 maps. 12 of these are Zone Control maps:&lt;br /&gt;
&lt;br /&gt;
* [[Junk Canyon]]&lt;br /&gt;
* [[Gamma Gulp Distillery]]&lt;br /&gt;
* [[Gunrunners]]&lt;br /&gt;
* [[Phoenix Police Department]]&lt;br /&gt;
* [[Nuka Cola Factory]]&lt;br /&gt;
* [[RobCo Enterprises]]&lt;br /&gt;
* [[Library Park]]&lt;br /&gt;
* [[Global Electrics]]&lt;br /&gt;
* [[Whorehouse]]&lt;br /&gt;
* [[PV Bio Lab]]&lt;br /&gt;
* [[Verde Water Treatment Plant]]&lt;br /&gt;
* [[PV Polymer Lab]]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are currently all set to the same thing: at least 6 people, minimum level 5, no equipment needed. As with everything, this is subject to change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map.&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score.&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +2% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The caps and reputation skills are further modified by the player's [[Persuasion]] skill. Caps and reputation rewards are multiplied by Persuasion/500.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 4*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
During the looting phase, there are no reputation penalties or rewards for other players, regardless of their fame, score or level. This is so that you can punish freeloaders or others trying to steal loot.&lt;br /&gt;
&lt;br /&gt;
=== Faction Rewards ===&lt;br /&gt;
&lt;br /&gt;
'''Bonus Mechant Supply for owning all 3 zones a faction's gate.&lt;br /&gt;
Bonus Mechant Supply for owning more than 6 zones.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zone&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Merchant Stock&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Junk Paradise]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Common)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Distillery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Pipes) &amp;amp; Alcohol&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapons Factory]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Small Guns&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Police Fortress]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Small Guns&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nuka-Cola Factory]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Crafting Materials (Common)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Rob Co Enterprises]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (EW) &amp;amp; Big Guns &amp;amp; Energy Weapons&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Library Park]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Drugs) &amp;amp; Melee&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Power Plant]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (EW) &amp;amp; Energy Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Whorehouse]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Drugs &amp;amp; Small Guns&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Biological Lab]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Explosives) &amp;amp; Explosives&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Water Plant]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Pipes)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Polymer Lab]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Armor) &amp;amp; Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-09-27T04:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;br /&gt;
&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of 25 maps. 12 of these are Zone Control maps:&lt;br /&gt;
&lt;br /&gt;
* [[Junk Canyon]]&lt;br /&gt;
* [[Gamma Gulp Distillery]]&lt;br /&gt;
* [[Gunrunners]]&lt;br /&gt;
* [[Phoenix Police Department]]&lt;br /&gt;
* [[Nuka Cola Factory]]&lt;br /&gt;
* [[RobCo Enterprises]]&lt;br /&gt;
* [[Library Park]]&lt;br /&gt;
* [[Global Electrics]]&lt;br /&gt;
* [[Whorehouse]]&lt;br /&gt;
* [[PV Bio Lab]]&lt;br /&gt;
* [[Verde Water Treatment Plant]]&lt;br /&gt;
* [[PV Polymer Lab]]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are currently all set to the same thing: at least 6 people, minimum level 5, no equipment needed. As with everything, this is subject to change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map.&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score.&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +2% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The caps and reputation skills are further modified by the player's [[Persuasion]] skill. Caps and reputation rewards are multiplied by Persuasion/500.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 4*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
During the looting phase, there are no reputation penalties or rewards for other players, regardless of their fame, score or level. This is so that you can punish freeloaders or others trying to steal loot.&lt;br /&gt;
&lt;br /&gt;
=== Faction Rewards ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zone&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Merchant Stock&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Junk Paradise]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Common)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Distillery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Pipes) &amp;amp; Alcohol&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapons Factory]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Small Guns&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Police Fortress]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Small Guns&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nuka-Cola Factory]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Crafting Materials (Common)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Rob Co Enterprises]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (EW) &amp;amp; Big Guns &amp;amp; Energy Weapons&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Library Park]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Drugs) &amp;amp; Melee&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Power Plant]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (EW) &amp;amp; Energy Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Whorehouse]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Drugs &amp;amp; Small Guns&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Biological Lab]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Explosives) &amp;amp; Explosives&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Water Plant]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Pipes)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Polymer Lab]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Armor) &amp;amp; Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-09-27T03:48:02Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;br /&gt;
&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of 25 maps. 12 of these are Zone Control maps:&lt;br /&gt;
&lt;br /&gt;
* [[Junk Canyon]]&lt;br /&gt;
* [[Gamma Gulp Distillery]]&lt;br /&gt;
* [[Gunrunners]]&lt;br /&gt;
* [[Phoenix Police Department]]&lt;br /&gt;
* [[Nuka Cola Factory]]&lt;br /&gt;
* [[RobCo Enterprises]]&lt;br /&gt;
* [[Library Park]]&lt;br /&gt;
* [[Global Electrics]]&lt;br /&gt;
* [[Whorehouse]]&lt;br /&gt;
* [[PV Bio Lab]]&lt;br /&gt;
* [[Verde Water Treatment Plant]]&lt;br /&gt;
* [[PV Polymer Lab]]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are currently all set to the same thing: at least 6 people, minimum level 5, no equipment needed. As with everything, this is subject to change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map.&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score.&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +2% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The caps and reputation skills are further modified by the player's [[Persuasion]] skill. Caps and reputation rewards are multiplied by Persuasion/500.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 4*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
During the looting phase, there are no reputation penalties or rewards for other players, regardless of their fame, score or level. This is so that you can punish freeloaders or others trying to steal loot.&lt;br /&gt;
&lt;br /&gt;
=== Faction Rewards ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Zone&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Merchant Stock&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Junk Paradise]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Common)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Distillery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Pipes) &amp;amp; Alcohol&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapons Factory]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Small Guns&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Police Fortress]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Small Guns&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nuka-Cola Factory]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Scopes)  &amp;amp; Crafting Materials (Common)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Rob Co Enterprises]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (EW) &amp;amp; Big Guns &amp;amp; Energy Weapons&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Library Park]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Drugs) &amp;amp; Melee&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Power Plant]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (EW) &amp;amp; Energy Weapons&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Whorehouse]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Drugs &amp;amp; Small Guns&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Biological Lab]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Explosives) &amp;amp; Explosives&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Water Plant]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Pipes)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Polymer Lab]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Crafting Materials (Armor) &amp;amp; Armor&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-09-27T03:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: /* Faction Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;br /&gt;
&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of 25 maps. 12 of these are Zone Control maps:&lt;br /&gt;
&lt;br /&gt;
* [[Junk Canyon]]&lt;br /&gt;
* [[Gamma Gulp Distillery]]&lt;br /&gt;
* [[Gunrunners]]&lt;br /&gt;
* [[Phoenix Police Department]]&lt;br /&gt;
* [[Nuka Cola Factory]]&lt;br /&gt;
* [[RobCo Enterprises]]&lt;br /&gt;
* [[Library Park]]&lt;br /&gt;
* [[Global Electrics]]&lt;br /&gt;
* [[Whorehouse]]&lt;br /&gt;
* [[PV Bio Lab]]&lt;br /&gt;
* [[Verde Water Treatment Plant]]&lt;br /&gt;
* [[PV Polymer Lab]]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are currently all set to the same thing: at least 6 people, minimum level 5, no equipment needed. As with everything, this is subject to change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map.&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score.&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +2% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The caps and reputation skills are further modified by the player's [[Persuasion]] skill. Caps and reputation rewards are multiplied by Persuasion/500.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 4*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
During the looting phase, there are no reputation penalties or rewards for other players, regardless of their fame, score or level. This is so that you can punish freeloaders or others trying to steal loot.&lt;br /&gt;
&lt;br /&gt;
=== Faction Rewards ===&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Zone_Control</id>
		<title>Zone Control</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Zone_Control"/>
				<updated>2014-09-27T03:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Phoenix Core]]&lt;br /&gt;
&lt;br /&gt;
Some maps in the core of Phoenix are so called Zone Control maps. The players of a faction can take control of such maps by starting a timer and defeating any enemies that comes to defend during that time. &lt;br /&gt;
&lt;br /&gt;
During the timer, various actions (shooting/killing/healing) is rewarded with a score, and the combined score of all players in each faction is displayed as a server message as the faction score. The faction that started the timer receives 50 score to begin with, and as soon as another eligible team enters, they receive 1 score. From the moment that two eligible teams are present, the &amp;quot;last team standing&amp;quot; will take control of the zone. If, when the timer runs out, two or more teams are still alive, the team with the most score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Starting Zone Control ==&lt;br /&gt;
&lt;br /&gt;
=== The Maps ===&lt;br /&gt;
&lt;br /&gt;
In it's current shape, the Phoenix core consists of 25 maps. 12 of these are Zone Control maps:&lt;br /&gt;
&lt;br /&gt;
* [[Junk Canyon]]&lt;br /&gt;
* [[Gamma Gulp Distillery]]&lt;br /&gt;
* [[Gunrunners]]&lt;br /&gt;
* [[Phoenix Police Department]]&lt;br /&gt;
* [[Nuka Cola Factory]]&lt;br /&gt;
* [[RobCo Enterprises]]&lt;br /&gt;
* [[Library Park]]&lt;br /&gt;
* [[Global Electrics]]&lt;br /&gt;
* [[Whorehouse]]&lt;br /&gt;
* [[PV Bio Lab]]&lt;br /&gt;
* [[Verde Water Treatment Plant]]&lt;br /&gt;
* [[PV Polymer Lab]]&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
On each Zone Control map, there is a flag which, when interacted with, allows a group of players to start the Zone Control process. Different maps may have different requirements for starting the Zone Control: Gear (equipped armor and equipped weapon), player level and number of players are the things checked for. The current requirements for the zone control maps are currently all set to the same thing: at least 6 people, minimum level 5, no equipment needed. As with everything, this is subject to change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During Zone Control, a player is considered '''Eligible''' if he meets the requirements of the Zone Control map.&lt;br /&gt;
&lt;br /&gt;
=== The Timer ===&lt;br /&gt;
&lt;br /&gt;
When Zone Control is started, a server message will appear and a timer of 20 minutes is started. The server message shows the amount of time left, and the '''score''' (see below) of each currently participating faction. The faction with the highest score when the timer stops will take control of the zone. The team that starts the Zone Control is awarded with 50 score to begin with, and as soon as an opposing team enters the map, they are given 1 score.&lt;br /&gt;
&lt;br /&gt;
== Zone Control Score, Fame and Reputation ==&lt;br /&gt;
&lt;br /&gt;
During Zone Control, every ''eligible player'' (a player that meets the requirements) of a ''participating faction'' (a faction that has enough eligible players currently in the Zone) will receive a personal '''Score''' whenever performing one of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Inflicting damage on eligible enemies. 0.1 score/dmg dealt. Bleed damage counts as 0.5 damage.&lt;br /&gt;
* Crippling eligible enemies. 10 score/cripple.&lt;br /&gt;
* Killing an eligible enemy. 50 score/kill.&lt;br /&gt;
* Giving first aid to an eligible team mate. 0.1 score/dmg healed.&lt;br /&gt;
* Healing the limb of an eligible team mate. 10 score/limb healed.&lt;br /&gt;
&lt;br /&gt;
The score awarded is furthermore modified by the player who is shot/healed: +2% per level above 1, +50% per tier 3 item equipped, +0.1% for each score of the target. &lt;br /&gt;
&lt;br /&gt;
The '''Team Score''' is the combined score of all players of a faction during a Zone Control action. It is displayed in the server message, and if both teams are still alive at the end of the timer, the team with the highest score will win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
The Score earned by a player during Zone Control is remembered after each action as '''Fame'''. You can view your personal fame in the character sheet, under the karma tab. After each action, you get 10% of your score from that action as Fame. Fame currently has no significance, other than certain bragging rights. &lt;br /&gt;
&lt;br /&gt;
Your private score is made visible if you have the awareness perk, and it shows for any player with 50 score or more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reputation ===&lt;br /&gt;
&lt;br /&gt;
During Zone Control, you will not receive the usual reputation penalties or rewards from shooting other players. ''So long as a player has less than 50 score'', he may be shot and killed without any reputation loss (or gain) whatsoever, regardless of faction. This allows a team to appropriately punish any suspected scouts, or people who try to loot without having done participated in the action.&lt;br /&gt;
&lt;br /&gt;
Shooting a friendly player with more than 50 score will bring the usual reputation penalties. &lt;br /&gt;
&lt;br /&gt;
Reputation (as well as XP and caps) will be rewarded when the Zone Control has ended, and the rewards are based on your personal performance (score). See below.&lt;br /&gt;
&lt;br /&gt;
== Ending Zone Control ==&lt;br /&gt;
&lt;br /&gt;
The last team standing will generally win the action and take control of the zone. The only exception to this is if the timer runs out first, in which case the team with the highest score will win. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
Every player that participated in the Zone Control (achieved a personal score of at least 1) will receive a reward of Caps, XP and reputation with the participating factions. The reward is based directly on the personal score of each player and so it is individual. Caps are spawned directly in one of the lockers in the player's private room in his faction.&lt;br /&gt;
&lt;br /&gt;
The caps and reputation skills are further modified by the player's [[Persuasion]] skill. Caps and reputation rewards are multiplied by Persuasion/500.&lt;br /&gt;
&lt;br /&gt;
The rewards (subject to change):&lt;br /&gt;
&lt;br /&gt;
''If your faction won:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 4*score&lt;br /&gt;
*Reputation with your own faction: +score&lt;br /&gt;
*Reputation with enemy faction: -score/4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If your faction lost:''&lt;br /&gt;
*XP: 10*score&lt;br /&gt;
*Caps: 2*score&lt;br /&gt;
*Reputation with your own faction: +score/2&lt;br /&gt;
*Reputation with enemy faction: -score/8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Looting phase ===&lt;br /&gt;
&lt;br /&gt;
After a Zone Control action is concluded, there will be a short &amp;quot;looting phase&amp;quot;, during which Zone Control can't be restarted on that map. Currently this only lasts for 30 seconds, but this is subject to change. &lt;br /&gt;
&lt;br /&gt;
During the looting phase, there are no reputation penalties or rewards for other players, regardless of their fame, score or level. This is so that you can punish freeloaders or others trying to steal loot.&lt;br /&gt;
&lt;br /&gt;
=== Faction Rewards ===&lt;br /&gt;
&lt;br /&gt;
Zone	                        Merchant Stock&lt;br /&gt;
Junk Paradise	        Crafting Materials (Common)&lt;br /&gt;
Distillery	                Crafting Materials (Pipes) &amp;amp; Alcohol&lt;br /&gt;
Weapons factory	        Crafting Materials (Scopes)  &amp;amp; Small Guns&lt;br /&gt;
Police Fortress	        Crafting Materials (Scopes)  &amp;amp; Small Guns&lt;br /&gt;
Nukacola factory.   	Crafting Materials (Scopes)  &amp;amp; Crafting Materials (Common)&lt;br /&gt;
Robco enterprises	Crafting Materials (EW) &amp;amp; Big Guns &amp;amp; Energy Weapons&lt;br /&gt;
Library Park	        Crafting Materials (Drugs) &amp;amp; Melee&lt;br /&gt;
Power plant	        Crafting Materials (EW) &amp;amp; Energy Weapons&lt;br /&gt;
Whorehouse	        Drugs &amp;amp; Small Guns&lt;br /&gt;
Biological Lab	        Crafting Materials (Explosives) &amp;amp; Explosives&lt;br /&gt;
Water Plant	        Crafting Materials (Pipes)&lt;br /&gt;
Polymer Lab	        Crafting Materials (Armor) &amp;amp; Armor&lt;br /&gt;
&lt;br /&gt;
Bonus Mechant Supply for owning all 3 zones a faction's gate.&lt;br /&gt;
Bonus Mechant Supply for owning more than 6 zones.&lt;br /&gt;
(This is temporary, will work on cosmetics later)&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Super_Cattle_Prod"/>
				<updated>2014-09-26T18:28:13Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Hand-to-hand weapons]].'''&lt;br /&gt;
&lt;br /&gt;
A better version of the [[Cattle Prod]]. Turn your enemies into ashes!&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Super Cattle Prod&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Fo2_Super_Cattle_Prod.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A farmers best friend model cattle prod from Wattz Electronics. This model has been upgraded to increase electrical discharge.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 155 - 185 (Thrust)&amp;lt;br&amp;gt;65 - 85 (Swing)&lt;br /&gt;
|-&lt;br /&gt;
! Swing&lt;br /&gt;
| AP: 30&amp;lt;br&amp;gt;Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! Thrust&lt;br /&gt;
| AP: 55&amp;lt;br&amp;gt;Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! Recharge (Reload)&lt;br /&gt;
| 50 AP&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| 2x [[AP Drain]]&amp;lt;br&amp;gt;[[Knockback]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Bonus Damage]]&amp;lt;br&amp;gt;[[Hit the Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Electrical &lt;br /&gt;
|-&lt;br /&gt;
! [[Ammo]]&lt;br /&gt;
| Small or Weak energy cells&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 1500 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| NA&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Fo2_Super_Cattle_Prod.png]]  &amp;lt;br&amp;gt; x '''1''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Requirements'''&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2 x [[Electronic Parts]]&amp;lt;br&amp;gt; 3 x [[Metal Parts]]&amp;lt;br&amp;gt; 1 x [[Cattle Prod]]&amp;lt;br&amp;gt; 1 x [[Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! '''XP'''&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Ripper</id>
		<title>Ripper</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Ripper"/>
				<updated>2014-09-26T16:16:10Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Hand-to-hand weapons]].'''&lt;br /&gt;
&lt;br /&gt;
Gut your enemies out with a ripper! What makes it unique is that you can make your opponents bleed out to death!&lt;br /&gt;
&lt;br /&gt;
Note:You cannot aim the Ripper&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Ripper&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Ripper.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A Ripper(TM) vibroblade, powered by a small energy cell, the chain blade rips and tears into it's target.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 45 - 65 (Swing)&amp;lt;br&amp;gt;Bleed Chance:65%&amp;lt;br&amp;gt;Bleed damage:65&lt;br /&gt;
|-&lt;br /&gt;
! Swing&lt;br /&gt;
| AP: 20&amp;lt;br&amp;gt;Range: 1&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[AP Drain]]&amp;lt;br&amp;gt;3x [[Limb Shredder]]&amp;lt;br&amp;gt;[[Decreased DR]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| [[Bonus Damage]]&amp;lt;br&amp;gt;[[More Criticals]]&amp;lt;br&amp;gt;[[More Bleed]] &amp;lt;br&amp;gt; [[Better Bleed]] &amp;lt;br&amp;gt; [[Hit the Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 1500 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Ripper.png]] &amp;lt;br&amp;gt; x '''1''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Requirements'''&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 4 x [[Alloys]] &amp;lt;br&amp;gt; 3 x [[Electronic Parts]] &amp;lt;br&amp;gt; 3 x [[Junk]] &amp;lt;br&amp;gt; 7 x [[Metal Parts]] &amp;lt;br&amp;gt; 2 x [[Ceramic Plate]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! '''XP'''&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Impact_Gloves</id>
		<title>Impact Gloves</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Impact_Gloves"/>
				<updated>2014-09-26T16:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hand-to-hand_weapons|Back to HtH weapons]]&lt;br /&gt;
&lt;br /&gt;
Note:You cannot aim the Impact gloves&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Impact Gloves&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:impactg.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  Gloves with pistons built in it.More than doubles the force behind a punch&lt;br /&gt;
|-&lt;br /&gt;
! Required&lt;br /&gt;
| 1 [[S.P.E.C.I.A.L.#Strength|Strength]] &lt;br /&gt;
|-&lt;br /&gt;
! Ammo&lt;br /&gt;
| Small Energy Cell&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[Auto Knockdown]]&lt;br /&gt;
|-&lt;br /&gt;
! Perks&lt;br /&gt;
| 2x [[Bonus Damage]] &amp;lt;br&amp;gt; [[Hit the Gaps]] &amp;lt;br&amp;gt; 2x [[More Criticals]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 3612 grams&lt;br /&gt;
|-&lt;br /&gt;
!| [[caps|Base price]]&lt;br /&gt;
| ? [[caps]]&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:impactg.png]] &amp;lt;br&amp;gt; x '''1''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Requirements'''&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2 x [[Alloys]]&amp;lt;br&amp;gt; 3 x [[Components]] &amp;lt;br&amp;gt; 2 x [[Junk]] &amp;lt;br&amp;gt; 5 x [[Metal Parts]] &amp;lt;br&amp;gt; 1 x [[Robotic Hand]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! '''XP'''&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Super_Sledge</id>
		<title>Super Sledge</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Super_Sledge"/>
				<updated>2014-09-26T16:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Hand-to-hand weapons]].'''&lt;br /&gt;
&lt;br /&gt;
A better version of the [[Sledgehammer]]. Very good weapon for knocking down your opponents. Instead of smashing your enemies skulls, crush their entire body with this almighty hammer!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Super Sledge&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Supersledge.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The super sledgehammer is a high-tech sledgehammer manufactured of high-strength, ultra-light, ultra-dense materials and also includes a kinetic energy storage device to increase knockback. &lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 105 - 120 (Thrust)&amp;lt;br&amp;gt;70 - 85 (Swing)&lt;br /&gt;
|-&lt;br /&gt;
! Swing&lt;br /&gt;
| AP: 30&amp;lt;br&amp;gt;Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! Thrust&lt;br /&gt;
| AP: 80&amp;lt;br&amp;gt;Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[AP Drain]]&amp;lt;br&amp;gt;[[Super Knockback]]&amp;lt;br&amp;gt;[[Super Knockout]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Bonus Damage]]&amp;lt;br&amp;gt;[[Hit the Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 5443 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| NA&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Supersledge.png]] &amp;lt;br&amp;gt; x '''1''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Requirements'''&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 5 x [[Alloys]] &amp;lt;br&amp;gt; 2 x [[Electronic Parts]] &amp;lt;br&amp;gt; 3 x [[Junk]] &amp;lt;br&amp;gt; 4 x [[Metal Parts]] &amp;lt;br&amp;gt; 1 x [[Sledgehammer]].&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! '''XP'''&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Two-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Cattle_Prod</id>
		<title>Cattle Prod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Cattle_Prod"/>
				<updated>2014-09-26T16:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Hand-to-hand weapons]].'''&lt;br /&gt;
&lt;br /&gt;
A classic Fallout Weapon. Turn your enemies into ash piles! Can be upgraded to the [[Super Cattle Prod]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Cattle Prod&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Fo1_Cattle_Prod.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A farmers best friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 105 - 160 (Thrust)&amp;lt;br&amp;gt;65 - 85 (Swing)&lt;br /&gt;
|-&lt;br /&gt;
! Swing&lt;br /&gt;
| AP: 30&amp;lt;br&amp;gt;Range: 1&lt;br /&gt;
|-&lt;br /&gt;
! Thrust&lt;br /&gt;
| AP: 55&amp;lt;br&amp;gt;Range: 1&lt;br /&gt;
|-&lt;br /&gt;
! Recharge (Reload)&lt;br /&gt;
| 50 AP&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[AP Drain]]&amp;lt;br&amp;gt;[[Knockback]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Bonus Damage]]&amp;lt;br&amp;gt;[[Hit the Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Electrical &lt;br /&gt;
|-&lt;br /&gt;
! [[Ammo]]&lt;br /&gt;
| Small or Weak energy cells&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 1500 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| NA&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Fo1_Cattle_Prod.png]] &amp;lt;br&amp;gt; x '''1''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Requirements'''&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2 x [[Alloys]] &amp;lt;br&amp;gt; 2 x [[Electronic Parts]] &amp;lt;br&amp;gt; 4 x [[Junk]] &amp;lt;br&amp;gt; 5 x [[Metal Parts]] &amp;lt;br&amp;gt; 1 x [[Energy Transformer]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! '''XP'''&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Super_Cattle_Prod"/>
				<updated>2014-09-26T16:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Hand-to-hand weapons]].'''&lt;br /&gt;
&lt;br /&gt;
A better version of the [[Cattle Prod]]. Turn your enemies into ashes!&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Super Cattle Prod&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Fo2_Super_Cattle_Prod.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A farmers best friend model cattle prod from Wattz Electronics. This model has been upgraded to increase electrical discharge.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 155 - 185 (Thrust)&amp;lt;br&amp;gt;65 - 85 (Swing)&lt;br /&gt;
|-&lt;br /&gt;
! Swing&lt;br /&gt;
| AP: 30&amp;lt;br&amp;gt;Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! Thrust&lt;br /&gt;
| AP: 55&amp;lt;br&amp;gt;Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! Recharge (Reload)&lt;br /&gt;
| 50 AP&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| 2x [[AP Drain]]&amp;lt;br&amp;gt;[[Knockback]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Bonus Damage]]&amp;lt;br&amp;gt;[[Hit the Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Electrical &lt;br /&gt;
|-&lt;br /&gt;
! [[Ammo]]&lt;br /&gt;
| Small or Weak energy cells&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 1500 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| NA&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Fo2_Super_Cattle_Prod.png]]  &amp;lt;br&amp;gt; x '''1''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Requirements'''&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2 x [[Electronic Parts]]&amp;lt;br&amp;gt; 3 x [[Metal Parts]]&amp;lt;br&amp;gt; 1 x [[Cattle prod]]&amp;lt;br&amp;gt; 1 x [[Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! '''XP'''&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Super_Cattle_Prod</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Super_Cattle_Prod"/>
				<updated>2014-09-26T16:05:36Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Hand-to-hand weapons]].'''&lt;br /&gt;
&lt;br /&gt;
A better version of the [[Cattle Prod]]. Turn your enemies into ashes!&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Super Cattle Prod&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Fo2_Super_Cattle_Prod.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A farmers best friend model cattle prod from Wattz Electronics. This model has been upgraded to increase electrical discharge.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 155 - 185 (Thrust)&amp;lt;br&amp;gt;65 - 85 (Swing)&lt;br /&gt;
|-&lt;br /&gt;
! Swing&lt;br /&gt;
| AP: 30&amp;lt;br&amp;gt;Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! Thrust&lt;br /&gt;
| AP: 55&amp;lt;br&amp;gt;Range: 2&lt;br /&gt;
|-&lt;br /&gt;
! Recharge (Reload)&lt;br /&gt;
| 50 AP&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| 2x [[AP Drain]]&amp;lt;br&amp;gt;[[Knockback]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| 4x [[Bonus Damage]]&amp;lt;br&amp;gt;[[Hit the Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Electrical &lt;br /&gt;
|-&lt;br /&gt;
! [[Ammo]]&lt;br /&gt;
| Small or Weak energy cells&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 1500 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| NA&lt;br /&gt;
|-&lt;br /&gt;
! Tier &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Fo2_Super_Cattle_Prod.png]]  &amp;lt;br&amp;gt; x '''1''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Requirements'''&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2 x [[Electronic Parts]]&amp;lt;br&amp;gt; 3 x [[Metal Parts]]&amp;lt;br&amp;gt; 1 x [[Cattle prod]]&amp;lt;br&amp;gt; 1 x [[Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! '''XP'''&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Punch_Gun</id>
		<title>Punch Gun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Punch_Gun"/>
				<updated>2014-09-26T15:59:33Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hand-to-hand_weapons|Back to HtH weapons]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Punch Gun&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:punchgun.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  A glove fitted whith a small gun barrel that holds a single shotgun shell. The gun is triggered upon impact with an enemy jaw line&lt;br /&gt;
|-&lt;br /&gt;
! Required&lt;br /&gt;
| 1 [[S.P.E.C.I.A.L.#Strength|Strength]] &lt;br /&gt;
|-&lt;br /&gt;
! Ammo&lt;br /&gt;
| Shotgun ammo &lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| [[Auto Knockdown]]&lt;br /&gt;
|-&lt;br /&gt;
! Perks&lt;br /&gt;
| [[Faster Reload]] &amp;lt;br&amp;gt; 3x [[Bonus Damage]] &amp;lt;br&amp;gt; [[Hit the Gaps]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 3028 grams&lt;br /&gt;
|-&lt;br /&gt;
!| [[caps|Base price]]&lt;br /&gt;
| ? [[caps]]&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:punchgun.png]] &amp;lt;br&amp;gt; x '''1''' &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! '''Requirements'''&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 3 x [[Junk ]] &amp;lt;br&amp;gt; 3 x [[Alloys]] &amp;lt;br&amp;gt; 5 x [[Metal Parts]] &amp;lt;br&amp;gt; 3 x [[Components]] &amp;lt;br&amp;gt; 1 x [[Shotgun]] &amp;lt;br&amp;gt; 1 x [[Robotic Hand]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! '''XP'''&lt;br /&gt;
| 250&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Discover_the_world</id>
		<title>Beginner guide: Discover the world</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Discover_the_world"/>
				<updated>2014-09-25T15:13:27Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn everything on how to [[#Explore the world| explore the world]] and [[#Interact with the world|interact with it]].&lt;br /&gt;
&lt;br /&gt;
= Explore the world =&lt;br /&gt;
&lt;br /&gt;
In Ashes of Phoenix you will explore the city of Phoenix and the desert around it. Time to discover how to move and configure your view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Move ==&lt;br /&gt;
&lt;br /&gt;
To move your character you first need to set your cursor in moving mode. To switch the cursor mode use the right click of the mouse. To move to a position left click on it when you are on the moving mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Cursor_move.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;Move cursor if you can reach the position&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Cursor_movenot.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;Move cursor if you can't reach the position (red cross inside it)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some other keys are usefull for moving:&lt;br /&gt;
*&amp;quot;''','''&amp;quot; allows you to stop and rotate your character.&lt;br /&gt;
*&amp;quot;'''Shift + click'''&amp;quot; allows you to walk instead of running. Good for minefield\sneaking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exit grid ==&lt;br /&gt;
&lt;br /&gt;
The only way to leave the location and enter the world map is to set your foot onto brown exit grid tiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exit_brown.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;With the brown exit grid you will exit to the world map&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exit_green.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;With the green exit grid you will enter an other map&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Camera ==&lt;br /&gt;
&lt;br /&gt;
'''Move camera''' : Use the arrow keys of the keyboard or move mouse to the edge of the screen to move the camera. &lt;br /&gt;
&lt;br /&gt;
'''Zoom''' : Press &amp;quot;z&amp;quot; key and scroll to zoom (or hold &amp;quot;z&amp;quot; and press &amp;quot;Pg up\dwn&amp;quot;). Your camera will never be able to see outside of a map's border so you will not be able to unzoom if your camera is stuck in a map border.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== View ==&lt;br /&gt;
&lt;br /&gt;
In AoP you have to manage your sight of view. It is important to know what you can or can't see when you are in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Line_green.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;'''Line of sight''' : Use the '''Q''' key to show/hide the line of sight. This green line, influenced by your perception and obstacles show you the area you see. If someone is outside this area you will not see him.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Line_white.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;'''weapon maximum efficiency line''' : When you have a weapon, use the '''W''' key to display the white line. This will show you the area where you have 95%\90% hit chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Line_red.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;'''weapon maximum range line''' : When you have a weapon, use the '''W''' key to display the red line. This will show you the maximum range of your weapon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Line_spread.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;&lt;br /&gt;
'''weapon spread cone''' : When you use shotgun or burst mode not all of your bullets will follow the same direction. Press '''Ctrl''' to display the spread cone ; any of your friends inside that zone will get hurt if you shoot ! ( You need to set &amp;quot;weapon max efficient range&amp;quot; on )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== World map ==&lt;br /&gt;
&lt;br /&gt;
The world map is used to navigate between different locations around Phoenix. The world map will be displayed once you leave any local map ( by using brown exit grid for example )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:World_map_abstract.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''1. Green spots:''' These spots are locations where you can enter a map. ( The map of your headquarters, the map of the phoenix entrance, ... )&lt;br /&gt;
&lt;br /&gt;
:'''2. Your position:''' This icon shows your current location&lt;br /&gt;
&lt;br /&gt;
:'''3. Phoenix:''' This is the city of Phoenix. You can cross it on the world map and have to enter the city using one the four gates.&lt;br /&gt;
&lt;br /&gt;
Just double click when you are over a position to enter it. You can enter the desert at any place you want ( Green dots are not mandatory ) to discover random map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Interact with the world =&lt;br /&gt;
&lt;br /&gt;
[[Category:BeginnerGuide]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Category:SPECIAL</id>
		<title>Category:SPECIAL</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Category:SPECIAL"/>
				<updated>2014-09-23T03:05:42Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character, that will, depending on their value, greatly change the character.&lt;br /&gt;
&lt;br /&gt;
The acronym &amp;quot;S.P.E.C.I.A.L.&amp;quot; stands for : Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. &lt;br /&gt;
&lt;br /&gt;
= Strength =&lt;br /&gt;
&lt;br /&gt;
[[File:STRENGTH.gif|link=|left|Strength]]&lt;br /&gt;
''Raw physical strength. Modifies: Hit Points, Healing Rate, Melee Damage, Carry Weight, Throwing range, Bleed Resistance and resistance to knockouts and weapon drops.''&lt;br /&gt;
&lt;br /&gt;
Strength modifies:&lt;br /&gt;
&lt;br /&gt;
*[[Hit Points|Base HP]] (50%)&lt;br /&gt;
*[[Healing Rate]] (25%)&lt;br /&gt;
*Str requirement for all weapons&lt;br /&gt;
*[[Bleed Resistance|Bleed resistance]] (20%)&lt;br /&gt;
*Weapon drop resistance&lt;br /&gt;
*Knockout resistance&lt;br /&gt;
*Melee damage&lt;br /&gt;
*Carry weight&lt;br /&gt;
*Throwing range&lt;br /&gt;
*Skill bonuses: SG (1/6), BG (3/6), EW (1/6), Close Combat (1/6), Throwing (2/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Perception =&lt;br /&gt;
&lt;br /&gt;
[[File:PERCEPTN.gif|link=|left|Perception]]&lt;br /&gt;
''The ability to see, hear, taste and notice unusual things. Modifies: Sight Range, Aimed shots, Hit chance modifiers and resistance to disorient and blinded.''&lt;br /&gt;
&lt;br /&gt;
Perception modifies:&lt;br /&gt;
&lt;br /&gt;
*[[Sight Range]]&lt;br /&gt;
*[[Hit Chance]] penalty if Perception &amp;lt; 5 (only when shooting above weapon effective range)&lt;br /&gt;
*Hit chance modifier for [[Aimed Shot|aimed shots]]&lt;br /&gt;
*Hit chance modifier for [[Hit Chance|Armor Class]] (for single shots vs moving targets only)&lt;br /&gt;
*[[Blind|Eye cripple]] resistance&lt;br /&gt;
*[[Disoriented and winded|Disorient]] resistance&lt;br /&gt;
*Skill bonuses: SG (2/6), EW (1/6), Throwing (2/6), First Aid (2/6), Doctor (1/6), Sneak (2/6), Traps (3/6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Endurance =&lt;br /&gt;
&lt;br /&gt;
[[File:ENDUR.gif|link=|left|Endurance]]&lt;br /&gt;
''Stamina and physical toughness. Modifies: Hit Points, Healing Rate, Bleed resistance, Knockout duration and resistance to winded and arm and leg cripples.''&lt;br /&gt;
&lt;br /&gt;
Endurance modifies:&lt;br /&gt;
&lt;br /&gt;
*Base [[Hit Points]] (50%)&lt;br /&gt;
*HP per level (100%)&lt;br /&gt;
*[[Healing Rate]] (50%)&lt;br /&gt;
*[[Knockout]] duration&lt;br /&gt;
*Arm/leg cripple resistance&lt;br /&gt;
*Winded resistance&lt;br /&gt;
*[[Bleed|Bleed resistance]] (20%)&lt;br /&gt;
*Skill bonuses: Unarmed (1/6), Melee (2/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Charisma =&lt;br /&gt;
&lt;br /&gt;
[[File:CHARISMA.gif|link=|left|Charisma]]&lt;br /&gt;
''A combination of appearance and discipline. Charisma affects your ability to lead others, but also the extent to which you benefit from being led. Modifies: leadership boosts.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Intelligence =&lt;br /&gt;
&lt;br /&gt;
[[File:INTEL.gif|link=|left|Intelligence]]&lt;br /&gt;
''Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: skill points per level and Base critical chance.''&lt;br /&gt;
&lt;br /&gt;
Intelligence is a much more general stat than in other fallout games, as it affects your base [[Engineering]] and [[Science]] skills; which are important if you want to craft your own equipment.&lt;br /&gt;
&lt;br /&gt;
Intelligence modifies:&lt;br /&gt;
&lt;br /&gt;
*[[Skill Points]] per level&lt;br /&gt;
*Crit chance bonus from [[Aimed shot|aimed shots]]&lt;br /&gt;
*[[Critical Hit|Base Critical Chance]] (33%)&lt;br /&gt;
*Skill bonuses: EW (1/6), First Aid (3/6), Doctor (3/6), Leadership (1/6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Agility =&lt;br /&gt;
&lt;br /&gt;
[[File:AGILITY.gif|link=|left|Agility]]&lt;br /&gt;
''Coordination and the ability to move well. Modifies: AP regeneration, Armor Class, Bleed Resistance, Healing Rate and resistance to knockdowns and armor bypass.''&lt;br /&gt;
&lt;br /&gt;
Agility modifies:&lt;br /&gt;
&lt;br /&gt;
*[[Action Points|AP regeneration]]&lt;br /&gt;
*[[Hit Chance|Armor Class]] (67%)&lt;br /&gt;
*[[Healing Rate]] (25%)&lt;br /&gt;
*[[Bleed|Bleed Resistance]] (10%)&lt;br /&gt;
*Resistance against knockdowns&lt;br /&gt;
*Resistance against [[Partial Armor Bypass|partial armor bypasses]].&lt;br /&gt;
*Skill bonuses: SG (2/6), BG (2/6), EW (2/6), Unarmed (1/6), Melee (2/6), Throwing (1/6), Doctor (1/6), Sneak (3/6), Traps (2/6)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Luck =&lt;br /&gt;
&lt;br /&gt;
[[File:LUCK.gif|link=|left|Luck]]&lt;br /&gt;
'Fate. Karma. Modifies Base crit chance, aimed crit chance, bleed resistance, armor bypass severity, armor class, weapon misfires and critical resistance.''&lt;br /&gt;
&lt;br /&gt;
Luck modifies:&lt;br /&gt;
&lt;br /&gt;
*[[Critical Hit|Base Critical Chance]] (67%)&lt;br /&gt;
*Crit chance bonus from [[Aimed shot|aimed shots]]&lt;br /&gt;
*Crit strength&lt;br /&gt;
*Critical resistance (chance to avoid a crit)&lt;br /&gt;
*[[Partial Armor Bypass]] severity (defensive)&lt;br /&gt;
*[[Bleed]] resistance (50%)&lt;br /&gt;
*[[Hit Chance|Armor Class]] (33%)&lt;br /&gt;
*Weapon misfires&lt;br /&gt;
*Bonus to skills: All (1/6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:STRENGTH.gif</id>
		<title>File:STRENGTH.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:STRENGTH.gif"/>
				<updated>2014-09-23T02:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:PERCEPTN.gif</id>
		<title>File:PERCEPTN.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:PERCEPTN.gif"/>
				<updated>2014-09-23T02:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:LUCK.gif</id>
		<title>File:LUCK.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:LUCK.gif"/>
				<updated>2014-09-23T02:59:04Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:INTEL.gif</id>
		<title>File:INTEL.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:INTEL.gif"/>
				<updated>2014-09-23T02:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:ENDUR.gif</id>
		<title>File:ENDUR.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:ENDUR.gif"/>
				<updated>2014-09-23T02:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:CHARISMA.gif</id>
		<title>File:CHARISMA.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:CHARISMA.gif"/>
				<updated>2014-09-23T02:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=File:AGILITY.gif</id>
		<title>File:AGILITY.gif</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=File:AGILITY.gif"/>
				<updated>2014-09-23T02:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Discover_Interface</id>
		<title>Beginner guide: Discover Interface</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Discover_Interface"/>
				<updated>2014-09-23T02:53:28Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BeginnerGuide]]&lt;br /&gt;
&lt;br /&gt;
Your character is created. It's now time to discover the world of Ashes of Phoenix so let's click on &amp;quot;Play&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You character spawns in a safe place so take the time to discover the interface and the shortcuts before facing the dangers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
'''At any time in the game, press F1 to show the HELP screen.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discover the Interface: =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface aop2.png]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''1. Log and [[chat]]:'''====&lt;br /&gt;
: In this area you will see the log ; information about what happens in the game &lt;br /&gt;
:* In green you will have general information (what you see, what your friends\foes do)&lt;br /&gt;
:* In yellow you will see combat event when you shoot&lt;br /&gt;
:* In orange you will see combat event when you take a shot&lt;br /&gt;
&lt;br /&gt;
: This area also contains the [[chat]] system allowing you to talk with other players. Press &amp;quot;Enter&amp;quot; key to enter chat mode.&lt;br /&gt;
&lt;br /&gt;
===='''2. Injuries:'''====&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Interface_injuries.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
This section shows you if you any have serious injuries. Serious injuries appear in red and give you big disadvantages ( you can't no more shoot if arms are injured, no more run for legs, .. ). You should use the [[Doctor]] skill to heal them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''3. Active bonus:'''====&lt;br /&gt;
:In some situations you can have bonus from external factors ; you are under cover, you recieve bonuses from your leader, ... If one of the bonus is active it will show up as an icon :&lt;br /&gt;
:*[[File:haloLeadership.png]]  ''[[Leadership]]'':&lt;br /&gt;
::If you receive a bonus from your squad leader ( Need to be in a squad and near the leader )&lt;br /&gt;
&lt;br /&gt;
:*[[File:haloDeploy.png]]  ''[[Weapon_deployment|Deploy]]'': &lt;br /&gt;
::If your weapon is deployed ( Need a deployable weapon )&lt;br /&gt;
&lt;br /&gt;
:*[[File:Interface_cover.png‎]] ''[[Cover_system|Cover]]'':&lt;br /&gt;
::If you have a good cover from your environment&lt;br /&gt;
&lt;br /&gt;
===='''4. [[Hit_Points|Hit point (HP)]]:'''====&lt;br /&gt;
: Defines the amount of damage your character can take before dying. When your hit points reach 0 or below, you fall on the ground, knocked down, which means you can only whisper (and use Faction Chat). While knocked down you are unable to do anything. When your HP goes to -100 you will die. Your HP will regenerate every 15 seconds, allowing your character to stand back up when it reaches 1 or above&lt;br /&gt;
&lt;br /&gt;
===='''5. [[Player_Status|Active malus]]:'''====&lt;br /&gt;
:In some situations you will suffer from malus ; you take a bad shoot, you feel weak or poisoned. If one malus is active it will show up as an icon :&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon_poison.png‎]] ''Poisoned'': &lt;br /&gt;
:If you suffer from poisoning and losing HP over time. You can use antidote to get rid of it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon_disoriented.png]] ''Disoriented'': &lt;br /&gt;
:Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon_winded.png]]  ''Winded'': &lt;br /&gt;
:Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon_suppressed.png]] ''Suppressed'': &lt;br /&gt;
:Suppression makes you keep your head down, making you unable to run.&lt;br /&gt;
&lt;br /&gt;
===='''6. [[Action_points|Action point (AP)]]:'''====&lt;br /&gt;
: Every character has a maximum of 100 AP that regenerates over time. Each action you make (reload, shoot, use a skill, ... ) requires some of your AP. If you do not have these AP you can't do that action. The top right light shows you when you AP regenerates.&lt;br /&gt;
&lt;br /&gt;
===='''7. Weapon:'''====&lt;br /&gt;
: All the information about the weapon you are currently using. You can switch from weapon 1 to weapon 2 using the &amp;quot;B&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface_weapon.png‎]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;&lt;br /&gt;
# A picture of your weapon&lt;br /&gt;
# The number of ammo in the mag&lt;br /&gt;
# The cost in AP to shoot&lt;br /&gt;
# The attack mode, use &amp;quot;N&amp;quot; to loop&lt;br /&gt;
# The aim mode, press this to aim&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''8. Bleed &amp;amp; Radiation:'''====&lt;br /&gt;
: This shows your level of bleed and radiation. When you are affected by one of this the corresponding icon will start blinking. Bleed means you are losing blood with time (which means you use HP) and you should take care of this by using bandages. Radiation means you have been radiated and you should use rad-away or speak with the doctor of your factions as radiation can affect your S.P.E.C.I.A.L.&lt;br /&gt;
&lt;br /&gt;
= The Cheapboy =&lt;br /&gt;
&lt;br /&gt;
Every adventurer receives his own cheapboy. This mobile electronic device allows you to access a lot of usefull information. Press &amp;quot;P&amp;quot; to view the cheapboy and use the button at the bottom to navigate ( you can also use keyboard shortcuts to navigate )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface_cheapboy.png]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_s.png‎ ]] '''[[Leadership|Squad]]''' : View the members of your squad, if there are online or not and their positions&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_f.png‎ ]] '''Fame''' : View the hall of fame to discover the best players of AoP and try to make your place there !&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_i.png‎ ]] '''Information''' : all information about traits and perks on item, weapons and armors.&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_q.png‎ ]] '''Quest''': Active and finished quests descriptions&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_l.png‎ ]] '''[[Leadership]]''' : Allow squad leader to select which leadership modules to use.&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_a.png‎ ]] '''Aim''': Targetting system with usefull info &lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_t.png‎ ]] '''Status''': A quick look to all the cooldowns applied to your character. You can also view the bonus receive from your squad leader if you have one.&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_m.png‎ ]] '''Map''' : View the map of Phoenix. At start this map is empty.. .. and will auto-complete during your adventures in Phoenix. Use &amp;quot;tab&amp;quot; to have a quick access to the map.&lt;br /&gt;
&lt;br /&gt;
= Other usefull interface screen =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:interface_charac_small.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
Press '''C''' to open your character sheet. You will see a panel similar to the one use to create your character with the same information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:interface_inv_small.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
Press '''I''' to open your inventory sheet and manage your gear. You can equip armor, weapons, utilities and view all items you scavenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface_fix_small.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
Press '''F''' to open your fixboy and see all the stuff you can craft. Lines in red mean that you are unable to craft that item currently ( you do not have the ingredient in your inventory, you need a workbench... etc ) and in green the ones you can make.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface_skill_small.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
Press '''S''' to open the skill panel and use one of your skills. A faster way to use a skill is the keyboard [[Shortcuts|shortcuts]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next page : [[Beginner_guide:_Discover_the_world|Discover the world]]&lt;br /&gt;
[[Category:BeginnerGuide]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=V-Tec_Combat_Armor_Mark_II</id>
		<title>V-Tec Combat Armor Mark II</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=V-Tec_Combat_Armor_Mark_II"/>
				<updated>2014-09-21T17:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Armor Tiers 2]]''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The V-Technologists version of the combat armor mark II. This one is painted Blue and obtainable by being part of the Vault People.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 60%; float:left; clear:left; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;V-Tech Combat Armor Mark II&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:BlueCombat.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A combat armor that was painted blue, representing a member of V-Technologists. This is an upgraded Mark II Variant.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Damage Type !!  Damage Threshold/Resistance &lt;br /&gt;
|-&lt;br /&gt;
| '''Normal''' ||     16/55%&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' ||     10/65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Fire''' ||      10/50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Plasma''' ||     10/45%&lt;br /&gt;
|-&lt;br /&gt;
| '''Electric''' ||     9/30%&lt;br /&gt;
|-&lt;br /&gt;
| '''Explode''' ||     15/50% &lt;br /&gt;
|-&lt;br /&gt;
| '''Traits''' || [[Plated Gloves]] [[Confident]]x2 [[Harder to Heal]] [[Bulky]] [[Bonus critical resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Weight''' || 11500 Grams&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier''' || 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Brahminboy_Combat_Armor_Mark_II</id>
		<title>Brahminboy Combat Armor Mark II</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Brahminboy_Combat_Armor_Mark_II"/>
				<updated>2014-09-21T17:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Armor Tiers 2]]''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Brahmin Boys Combat Armor. This is an upgraded  version of Mark I.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 60%; float:left; clear:left; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Brahmin Combat Armor Mark II&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:CMBDMR1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A combat armor that was painted orange representing a member of the Brahmin Boys. This is an upgraded Mark II Variant. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Damage Type !!  Damage Threshold/Resistance &lt;br /&gt;
|-&lt;br /&gt;
| '''Normal''' ||     16/55%&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' ||     10/65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Fire''' ||      10/50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Plasma''' ||     10/45%&lt;br /&gt;
|-&lt;br /&gt;
| '''Electric''' ||     9/30%&lt;br /&gt;
|-&lt;br /&gt;
| '''Explode''' ||     15/50% &lt;br /&gt;
|-&lt;br /&gt;
| '''Traits''' || [[Plated Gloves]] [[Confident]]x2 [[Harder to Heal]] [[Bulky]] [[Bonus critical resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Weight''' || 11500 Grams&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier''' || 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Family_Combat_Armor_Mark_II</id>
		<title>Family Combat Armor Mark II</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Family_Combat_Armor_Mark_II"/>
				<updated>2014-09-21T17:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Armor Tiers 2]]''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Family version of the combat armor mark II. This one is painted brown and obtainable by being part of The Family.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 60%; float:left; clear:left; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Family Combat Armor Mark II&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:BrownCombat.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A combat armor that was painted dark brown, representing a member of the Family. This is an upgraded Mark II variant.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Damage Type !!  Damage Threshold/Resistance &lt;br /&gt;
|-&lt;br /&gt;
| '''Normal''' ||     16/55%&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' ||     10/65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Fire''' ||      10/50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Plasma''' ||     10/45%&lt;br /&gt;
|-&lt;br /&gt;
| '''Electric''' ||     9/30%&lt;br /&gt;
|-&lt;br /&gt;
| '''Explode''' ||     15/50% &lt;br /&gt;
|-&lt;br /&gt;
| '''Traits''' || [[Plated Gloves]] [[Confident]]x2 [[Harder to Heal]] [[Bulky]] [[Bonus critical resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Weight''' || 11500 Grams&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier''' || 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Lawyer_Combat_Armor_Mark_II</id>
		<title>Lawyer Combat Armor Mark II</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Lawyer_Combat_Armor_Mark_II"/>
				<updated>2014-09-21T17:09:43Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Armor Tiers 2]]''' &lt;br /&gt;
&lt;br /&gt;
The Lawyer version of Combat Armor Mark II. The stats are the same as regular combat armor but the color of it gives the difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 60%; float:left; clear:left; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Lawyer Combat Armor Mark II&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Greyinv.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A combat armor that was painted with a light green, representing a member of the Lawyers. This is an upgraded Mark II variant.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Damage Type !!  Damage Threshold/Resistance &lt;br /&gt;
|-&lt;br /&gt;
| '''Normal''' ||     16/55%&lt;br /&gt;
|-&lt;br /&gt;
| '''Laser''' ||     10/65%&lt;br /&gt;
|-&lt;br /&gt;
| '''Fire''' ||      10/50%&lt;br /&gt;
|-&lt;br /&gt;
| '''Plasma''' ||     10/45%&lt;br /&gt;
|-&lt;br /&gt;
| '''Electric''' ||     9/30%&lt;br /&gt;
|-&lt;br /&gt;
| '''Explode''' ||     15/50% &lt;br /&gt;
|-&lt;br /&gt;
| '''Traits''' || [[Plated Gloves]] [[Confident]]x2 [[Harder to Heal]] [[Bulky]] [[Bonus critical resistance]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Weight''' || 11500 Grams&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier''' || 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Hit_Points</id>
		<title>Hit Points</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Hit_Points"/>
				<updated>2014-09-20T11:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: /* Maximum Hit Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
&lt;br /&gt;
'''Hit Points''' (or '''HP''') define the amount of damage your character can take before dying.&lt;br /&gt;
&lt;br /&gt;
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -100 you will die. Your HP will regenerate every 15 seconds, allowing your character to stand back up when it reaches 1 or above. &lt;br /&gt;
&lt;br /&gt;
== Hit Points regeneration ==&lt;br /&gt;
You can get back your hit points in the following ways:&lt;br /&gt;
* Hit points regenerate every 15 seconds by an amount determined by your [[Healing Rate]].&lt;br /&gt;
* Using a [[Stimpak]], [[Healing Powder]] or [[Super Stimpak]] will regenerate hit points - take care about the drugs inconveniences first, though.&lt;br /&gt;
* Using the [[First Aid]] skill will heal an amount of hit points determined by your skill and your [[Bandaged]] level. First Aid is typically more effective to use on your friends, than it is on yourself.&lt;br /&gt;
&lt;br /&gt;
== Maximum Hit Points ==&lt;br /&gt;
The formula for the base Maximum Hit Points is given by:&lt;br /&gt;
&lt;br /&gt;
136 + (21-[[Strength|S]])*S/2 + (21-[[Endurance|E]])*E/2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, you will be awarded more hit points when you go up a [[Levels|Level]]. The formula for hit points per level is given by:&lt;br /&gt;
&lt;br /&gt;
1 + [[Endurance|E]]/4&lt;br /&gt;
&lt;br /&gt;
This number is rounded down on level up, but any remaining fraction will be remembered for the next level up. So if your endurance is 1, you get 1 HP for the first 3 levels, and then 2 HP for the fourth level. &lt;br /&gt;
&lt;br /&gt;
After you reached level 24, you will no longer get any HP bonus.&lt;br /&gt;
&lt;br /&gt;
The [[Perks|Perk]] [[Lifegiver]] grants you a one time bonus of +20 Hit Points. It can only be taken once.&lt;br /&gt;
&lt;br /&gt;
Chart showing HP levels '''at level 24''', for a given Endurance and Strength. You do not gain additional hp after reaching soft-cap (24 lvl).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
!En\St&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
|-&lt;br /&gt;
| '''1'''&lt;br /&gt;
| 186&lt;br /&gt;
| 195&lt;br /&gt;
| 203&lt;br /&gt;
| 210&lt;br /&gt;
| 216&lt;br /&gt;
| 221&lt;br /&gt;
| 225&lt;br /&gt;
| 228&lt;br /&gt;
| 230&lt;br /&gt;
| 231&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''2'''&lt;br /&gt;
| 201&lt;br /&gt;
| 210&lt;br /&gt;
| 218&lt;br /&gt;
| 225&lt;br /&gt;
| 231&lt;br /&gt;
| 236&lt;br /&gt;
| 240&lt;br /&gt;
| 243&lt;br /&gt;
| 245&lt;br /&gt;
| 246&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''3'''&lt;br /&gt;
| 215&lt;br /&gt;
| 224&lt;br /&gt;
| 232&lt;br /&gt;
| 239&lt;br /&gt;
| 245&lt;br /&gt;
| 250&lt;br /&gt;
| 254&lt;br /&gt;
| 257&lt;br /&gt;
| 259&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''4'''&lt;br /&gt;
| 228&lt;br /&gt;
| 237&lt;br /&gt;
| 245&lt;br /&gt;
| 252&lt;br /&gt;
| 258&lt;br /&gt;
| 263&lt;br /&gt;
| 267&lt;br /&gt;
| 270&lt;br /&gt;
| 272&lt;br /&gt;
| 273&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''5'''&lt;br /&gt;
| 240&lt;br /&gt;
| 249&lt;br /&gt;
| 257&lt;br /&gt;
| 264&lt;br /&gt;
| 270&lt;br /&gt;
| 275&lt;br /&gt;
| 279&lt;br /&gt;
| 282&lt;br /&gt;
| 284&lt;br /&gt;
| 285&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''6'''&lt;br /&gt;
| 251&lt;br /&gt;
| 260&lt;br /&gt;
| 268&lt;br /&gt;
| 275&lt;br /&gt;
| 281&lt;br /&gt;
| 286&lt;br /&gt;
| 290&lt;br /&gt;
| 293&lt;br /&gt;
| 295&lt;br /&gt;
| 296&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''7'''&lt;br /&gt;
| 261&lt;br /&gt;
| 270&lt;br /&gt;
| 278&lt;br /&gt;
| 285&lt;br /&gt;
| 291&lt;br /&gt;
| 296&lt;br /&gt;
| 300&lt;br /&gt;
| 303&lt;br /&gt;
| 305&lt;br /&gt;
| 306&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''8'''&lt;br /&gt;
| 270&lt;br /&gt;
| 279&lt;br /&gt;
| 287&lt;br /&gt;
| 294&lt;br /&gt;
| 300&lt;br /&gt;
| 305&lt;br /&gt;
| 309&lt;br /&gt;
| 312&lt;br /&gt;
| 314&lt;br /&gt;
| 315&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''9'''&lt;br /&gt;
| 278&lt;br /&gt;
| 287&lt;br /&gt;
| 295&lt;br /&gt;
| 302&lt;br /&gt;
| 308&lt;br /&gt;
| 313&lt;br /&gt;
| 317&lt;br /&gt;
| 320&lt;br /&gt;
| 322&lt;br /&gt;
| 323&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''10'''&lt;br /&gt;
| 285&lt;br /&gt;
| 294&lt;br /&gt;
| 302&lt;br /&gt;
| 309&lt;br /&gt;
| 315&lt;br /&gt;
| 320&lt;br /&gt;
| 324&lt;br /&gt;
| 327&lt;br /&gt;
| 329&lt;br /&gt;
| 330&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Character_Creation</id>
		<title>Beginner guide: Character Creation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Character_Creation"/>
				<updated>2014-09-19T12:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
You should now be able to execute Fonline Ashes of Phoenix and see the main menu.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
We will now create your character ! Would you like to play as a sneaky scout ? A sharpshooter sniper ? A beefy big gunners ? A friendly doctor ? It's time to choose !&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General description ==&lt;br /&gt;
&lt;br /&gt;
Once you click on &amp;quot;Registration&amp;quot; you will see this screen :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bg_registration.png]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''1. Player's characteristics''' : Choose your name, age and set your SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck )&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''2. [[Derived stats]]''' : See all derived stats about your avatar : health point, resistance, regeneration,..&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''3. [[Skills|Skill]]''' : Allow the selection of your skill. You have to select three skills.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''4. Information section''' : Display additional information about perk, skill, etc.. once selected.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''5. [[Traits]]''' : Allows the selection of your Traits. You can take 0, one or two traits to start the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player's characteristics ==&lt;br /&gt;
&lt;br /&gt;
You have to set your name and password. Click on the empty field on the top of the player's characteristics to be able to define them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bg_playerName.png]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can set all your characteristics. You have 40 special points that you have to spare between :&lt;br /&gt;
&lt;br /&gt;
* '''[[Strength]]''' : Raw physical strength.&lt;br /&gt;
* '''[[Perception]]''' : The ability to see, hear and notice unusual things.&lt;br /&gt;
* '''[[Endurance]]''' : Stamina and physical toughness.&lt;br /&gt;
* '''[[Charisma]]''' : A combination of appearance and discipline.&lt;br /&gt;
* '''[[Intelligence]]''' : Knowledge, wisdom and the ability to think quickly.&lt;br /&gt;
* '''[[Agility]]''' : Coordination and ability to move well.&lt;br /&gt;
* '''[[Luck]]''' : Fate and Karma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
You can view the effect of adding / removing a characteristics in the derived stats section.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Skills|Skill]] ==&lt;br /&gt;
&lt;br /&gt;
Skill Points are the all important modifiers that are spent upon leveling up, and based on which Skills they are put into, dictate what your character excels at.&lt;br /&gt;
&lt;br /&gt;
You have to choose to tag three different skills. You will be able to increase all your skill during the game but the three tagged skills will evolve twice faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
You can view the effect of adding / removing a skill in the derived stats section.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Traits]]==&lt;br /&gt;
&lt;br /&gt;
Traits can only be chosen during character creation. You will not be able to modify them later so choose well.&lt;br /&gt;
&lt;br /&gt;
Traits describe physical aspect of your character and have consequences on your character's statistics.&lt;br /&gt;
&lt;br /&gt;
You can choose to take 0, 1 or 2 traits. This is not mandatory.&lt;br /&gt;
Click [[Traits|here]] to view a list of the traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
You can view the effect of adding / removing a traits in the derived stats section.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troubleshoot ==&lt;br /&gt;
&lt;br /&gt;
You have created your character but you can't validate it ? Let see what can be wrong :&lt;br /&gt;
&lt;br /&gt;
*'''Invalid character on password'''&lt;br /&gt;
:Try to remove any non-alphanumeric characters from your password&lt;br /&gt;
&lt;br /&gt;
*'''Choose 3 tag skills'''&lt;br /&gt;
:You have to tag three skills. Not 2, not 4, 3.&lt;br /&gt;
&lt;br /&gt;
*'''You can't tag Persuasion, Outdoorsman, Science or Engineering'''&lt;br /&gt;
: These skills don't evolve as others and you can't tag them or spend points on them. For example you need to do a lot of science to naturally increase your science level. ( See [[skills|skill]] page for more information )&lt;br /&gt;
&lt;br /&gt;
*'''Incorrect SPECIAL data''' :&lt;br /&gt;
:Special data is your Strength/Perception/Endurance/Charisma/Intelligence/Agility/Luck. All your stats should be between 1 and 10 and if you are gifted between 2 and 10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
If you are still not able to create your character please ask us on the [http://fonline-aop.net/forum/index.php forum].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next page : [[Beginner_guide:_Discover_Interface|Discover interface]]&lt;br /&gt;
[[Category:BeginnerGuide]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Character_Creation</id>
		<title>Beginner guide: Character Creation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Character_Creation"/>
				<updated>2014-09-19T12:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
You should now be able to execute Fonline Ashes of Phoenix and see the main menu.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
We will now create your character ! Would you like to play as a sneaky scout ? A sharpshooter sniper ? A beefy big gunners ? A friendly doctor ? It's time to choose !&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General description ==&lt;br /&gt;
&lt;br /&gt;
Once you click on &amp;quot;Registration&amp;quot; you will see this screen :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bg_registration.png]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''1. Player's characteristics''' : Choose your name, age and set your SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck )&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''2. [[Derived stats]]''' : See all derived stats about your avatar : health point, resistance, regeneration,..&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''3. [[Skills|Skill]]''' : Allow the selection of your skill. You have to select three skills.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''4. Information section''' : Display additional information about perk, skill, etc.. once selected.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
:'''5. [[Traits]]''' : Allows the selection of your Traits. You can take 0, one or two traits to start the game.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player's characteristics ==&lt;br /&gt;
&lt;br /&gt;
You have to set your name and password. Click on the empty field on the top of the player's characteristics to be able to define them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bg_playerName.png]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can set all your characteristics. You have 40 special points that you have to spare between :&lt;br /&gt;
&lt;br /&gt;
* '''[[Strength]]''' : Raw physical strength.&lt;br /&gt;
* '''[[Perception]]''' : The ability to see, hear and notice unusual things.&lt;br /&gt;
* '''[[Endurance]]''' : Stamina and physical toughness.&lt;br /&gt;
* '''[[Charisma]]''' : A combination of appearance and discipline.&lt;br /&gt;
* '''[[Intelligence]]''' : Knowledge, wisdom and the ability to think quickly.&lt;br /&gt;
* '''[[Agility]]''' : Coordination and ability to move well.&lt;br /&gt;
* '''[[Luck]]''' : Fate and Karma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
You can view the effect of adding / removing a characteristics in the derived stats section.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Skills|Skill]] ==&lt;br /&gt;
&lt;br /&gt;
Skill Points are the all important modifiers that are spent upon leveling up, and based on which Skills they are put into, dictate what your character excels at.&lt;br /&gt;
&lt;br /&gt;
You have to choose to tag three different skills. You will be able to increase all your skill during the game but the three tagged skills will evolve twice faster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
You can view the effect of adding / removing a skill in the derived stats section.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Traits]]==&lt;br /&gt;
&lt;br /&gt;
Traits can only be chosen during character creation. You will not be able to modify them later so choose well.&lt;br /&gt;
&lt;br /&gt;
Traits describe physical aspect of your character and have consequences on your character's statistics.&lt;br /&gt;
&lt;br /&gt;
You can choose to take 0, 1 or 2 traits. This is not mandatory.&lt;br /&gt;
Click [[Traits|here]] to view a list of the traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
You can view the effect of adding / removing a traits in the derived stats section.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troubleshoot ==&lt;br /&gt;
&lt;br /&gt;
You have created your character but you can't validate it ? Let see what can be wrong :&lt;br /&gt;
&lt;br /&gt;
*'''Invalid character on password'''&lt;br /&gt;
:Try to remove any non-alphanumeric characters from your password&lt;br /&gt;
&lt;br /&gt;
*'''Choose 3 tag skills'''&lt;br /&gt;
:You have to tag three skills. Not 2, not 4, 3.&lt;br /&gt;
&lt;br /&gt;
*'''You can't tag Persuasion, Outdoorsman, Science or Engineering'''&lt;br /&gt;
: These skills don't evolve as others and you can't tag them or spend point on them. For example you need to do a lot of science to naturally increase your science level. ( See [[skills|skill]] page for more information )&lt;br /&gt;
&lt;br /&gt;
*'''Incorrect SPECIAL data''' :&lt;br /&gt;
:Special data is your Strength/Perception/Endurance/Charisma/Intelligence/Agility/Luck. All your stats should be between 1 and 10 and if you are gifted between 2 and 10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
If you are still not able to create your character please ask us on the [http://fonline-aop.net/forum/index.php forum].&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next page : [[Beginner_guide:_Discover_Interface|Discover interface]]&lt;br /&gt;
[[Category:BeginnerGuide]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Installation</id>
		<title>Beginner guide: Installation</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Installation"/>
				<updated>2014-09-19T12:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page you will find instruction on how to install Fonline - Ashes of Phoenix&lt;br /&gt;
&lt;br /&gt;
== Requirement ==&lt;br /&gt;
&lt;br /&gt;
* '''An original copy of Fallout 2''' : Fonline-Aop use resource from Fallout 2. These resources are located in two files of Fallout 2 : Master.dat and Critter.dat&lt;br /&gt;
&lt;br /&gt;
* '''1 GB of HDD space'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to install ==&lt;br /&gt;
&lt;br /&gt;
*'''1:''' Download AoP-client.zip [http://fonline-aop.net/site/index.php?p=download from this page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''2:''' Unpack the downloaded file &amp;lt;small&amp;gt;''(For example : &amp;quot;C:/Game/Aop-Client&amp;quot;)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''3:''' Copy Master.dat and Critter.dat from fallout 2 in root folder of AoP &amp;lt;small&amp;gt;''(For example : &amp;quot;C:/Game/Aop-Client/Critter.dat&amp;quot; and &amp;quot;C:/Game/AoP-Client/Master.dat&amp;quot;)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''4:''' Execute the Updater &amp;lt;small&amp;gt;''(For example : &amp;quot;C:/Game/AoP-Client/Updater.exe&amp;quot;)'' and click on &amp;quot;Check&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;The game is now fully installed. It is now time to configure it. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
&lt;br /&gt;
*'''Execute FOConfig''' &amp;lt;small&amp;gt;''(For example : &amp;quot;C:/Game/AoP-Client/FOConfing.exe&amp;quot;)''&amp;lt;/small&amp;gt; : Choose your resolution in the video tab. Your resolution should be greater or equal to 1024*768 and smaller or equal to 1920*1080&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Execute HotKeysConfig''' &amp;lt;small&amp;gt;''(For example : &amp;quot;C:/Game/AoP-Client/HotKeysConfig.exe&amp;quot;)''&amp;lt;/small&amp;gt; : Use this utility tool to configure your keyboard shortcuts or to discover the existing ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;You are now ready to play ! Launch Fonline ! &amp;lt;small&amp;gt;''(For example : &amp;quot;C:/Game/AoP-Client/FOnline.exe&amp;quot;)''&amp;lt;/small&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Troubleshot ==&lt;br /&gt;
&lt;br /&gt;
* '''I have a black screen''' &lt;br /&gt;
:If you have a black screen try to delete the cache directory. This directory is located under the data directory &amp;lt;small&amp;gt;''(For example : &amp;quot;C:/Game/AoP-Client/data/cache&amp;quot;)''&amp;lt;/small&amp;gt;. Then restart the game when server is online.&lt;br /&gt;
&lt;br /&gt;
* '''I have an OpenGL error'''&lt;br /&gt;
:If you run the game on old hardware you could encounter OpenGL error when the game starts. If it is the case you can [http://fonline-aop.net/forum/index.php?topic=782.0 download here] a directX version of the client. &lt;br /&gt;
&lt;br /&gt;
* '''It does not work'''&lt;br /&gt;
:If you followed all the steps of this document and the game is not running properly, please go to [http://fonline-aop.net/forum/index.php?board=13.0 the technical center]. Maybe someone already faced the same issue ? If not feel free to create a new topic.&lt;br /&gt;
&lt;br /&gt;
Next Step : [[Beginner guide: Character Creation|Character creation]]&lt;br /&gt;
[[Category:BeginnerGuide]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Category:BeginnerGuide</id>
		<title>Category:BeginnerGuide</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Category:BeginnerGuide"/>
				<updated>2014-09-19T11:57:06Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are new in the Wasteland ?&lt;br /&gt;
&lt;br /&gt;
Take your time to read this beginner's guide which will help you survive in the harsh world of FOnline AoP. This is a guide for beginners that have never played Fonline games before so it will not cover advanced aspects of the game and will not be as helpfull for experienced players.&lt;br /&gt;
&lt;br /&gt;
If you want to enjoy this game as fast as possible, just read these few pages without clicking any other links than &amp;quot;Next page&amp;quot;. If you look for more detailed information there is a lot of links to other more precise wiki pages in the guide.&lt;br /&gt;
&lt;br /&gt;
= Beginner Guide =&lt;br /&gt;
&lt;br /&gt;
# [[Beginner guide: Installation|How to install the game ?]]&lt;br /&gt;
# [[Beginner guide: Character Creation|How to create a character ?]]&lt;br /&gt;
# [[Beginner guide: Discover Interface|Discover the interface]]&lt;br /&gt;
# [[Beginner guide: First step|First step in the wasteland]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-16T07:40:05Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
==Perk Table==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5 DE B3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#DE B8 87&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#DA A5 20&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#B8 86 0B&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#CD 85 3F&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Toughness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Improved Hemostasis]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Lifegiver]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You get a one time bonus of 20 Hit Points&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are quick at recovering from being knocked out or knocked down&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery II]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Armor Efficiency]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nerves of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Adrenaline Rush]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)&lt;br /&gt;
&lt;br /&gt;
Adrenaline rush gives bonus DR according to this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DR += 10 - 10*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dodger]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class&amp;lt;br&amp;gt;'''AC is not working currently.'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Action Boy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bonus Rate of Fire Perk]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fast Reload]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Years of practice have finally paid off. You can reload any weapon 10% faster than before.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Psychopath]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Hawk Eyes]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sharp Shooter]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range!&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapon Handling]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponary&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Educated]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fearless]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are 30% less likely to suffer from supressive fire.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Faith Healer]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You ignore half the bandaged penalty for first aid.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Living Anatomy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a better understanding of living creatures and their strengths and weaknesses. You get +x% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Field Medic]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are able to heal others with first aid and doctor skill 50% faster.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dr. Strangelove]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Medicinae Doctor]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Autonomous Regeneration]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Hill Death]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. &amp;lt;br&amp;gt;Click the Perk name to learn more.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Do or Die]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BonusAp/s = 2 - 2*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Strength&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Perception&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Endurance&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Charisma]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Charisma&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Intelligence]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Agility&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Luck]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Luck&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
==Quest Perks==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Awareness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; One of the best perks in the game. Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Running]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Allows you to run while sneaking. WIP click on the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-16T07:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
==Perk Table==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Toughness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Improved Hemostasis]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Lifegiver]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You get a one time bonus of 20 Hit Points&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are quick at recovering from being knocked out or knocked down&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery II]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Armor Efficiency]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nerves of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Adrenaline Rush]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)&lt;br /&gt;
&lt;br /&gt;
Adrenaline rush gives bonus DR according to this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DR += 10 - 10*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dodger]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class&amp;lt;br&amp;gt;'''AC is not working currently.'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Action Boy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bonus Rate of Fire Perk]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fast Reload]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Years of practice have finally paid off. You can reload any weapon 10% faster than before.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Psychopath]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Hawk Eyes]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sharp Shooter]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range!&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapon Handling]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponary&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Educated]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fearless]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are 30% less likely to suffer from supressive fire.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Faith Healer]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You ignore half the bandaged penalty for first aid.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Living Anatomy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a better understanding of living creatures and their strengths and weaknesses. You get +x% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Field Medic]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are able to heal others with first aid and doctor skill 50% faster.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dr. Strangelove]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Medicinae Doctor]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Autonomous Regeneration]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Hill Death]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. &amp;lt;br&amp;gt;Click the Perk name to learn more.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Do or Die]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BonusAp/s = 2 - 2*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Strength&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Perception&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Endurance&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Charisma]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Charisma&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Intelligence]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Agility&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Luck]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Luck&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
==Quest Perks==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Awareness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; One of the best perks in the game. Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Running]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Allows you to run while sneaking. WIP click on the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-16T07:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Toughness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Improved Hemostasis]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Lifegiver]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You get a one time bonus of 20 Hit Points&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are quick at recovering from being knocked out or knocked down&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery II]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Armor Efficiency]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nerves of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Adrenaline Rush]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)&lt;br /&gt;
&lt;br /&gt;
Adrenaline rush gives bonus DR according to this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DR += 10 - 10*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dodger]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class&amp;lt;br&amp;gt;'''AC is not working currently.'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Action Boy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bonus Rate of Fire Perk]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fast Reload]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Years of practice have finally paid off. You can reload any weapon 10% faster than before.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Psychopath]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Hawk Eyes]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sharp Shooter]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range!&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapon Handling]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponary&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Educated]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fearless]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are 30% less likely to suffer from supressive fire.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Faith Healer]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You ignore half the bandaged penalty for first aid.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Living Anatomy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a better understanding of living creatures and their strengths and weaknesses. You get +x% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Field Medic]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are able to heal others with first aid and doctor skill 50% faster.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dr. Strangelove]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Medicinae Doctor]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Autonomous Regeneration]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Hill Death]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. &amp;lt;br&amp;gt;Click the Perk name to learn more.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Do or Die]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BonusAp/s = 2 - 2*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Strength&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Perception&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Endurance&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Charisma]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Charisma&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Intelligence]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Agility&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Luck]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Luck&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
==Quest Perks==&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Awareness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; One of the best perks in the game. Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Running]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Allows you to run while sneaking. WIP click on the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-16T07:23:29Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Toughness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Improved Hemostasis]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Lifegiver]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You get a one time bonus of 20 Hit Points&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are quick at recovering from being knocked out or knocked down&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery II]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Armor Efficiency]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nerves of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Adrenaline Rush]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)&lt;br /&gt;
&lt;br /&gt;
Adrenaline rush gives bonus DR according to this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DR += 10 - 10*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dodger]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class&amp;lt;br&amp;gt;'''AC is not working currently.'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Action Boy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bonus Rate of Fire Perk]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fast Reload]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Years of practice have finally paid off. You can reload any weapon 10% faster than before.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Psychopath]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Hawk Eyes]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sharp Shooter]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range!&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapon Handling]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponary&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Educated]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fearless]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are 30% less likely to suffer from supressive fire.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Faith Healer]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You ignore half the bandaged penalty for first aid.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Living Anatomy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a better understanding of living creatures and their strengths and weaknesses. You get +x% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Field Medic]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are able to heal others with first aid and doctor skill 50% faster.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dr. Strangelove]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Medicinae Doctor]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Autonomous Regeneration]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Hill Death]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. &amp;lt;br&amp;gt;Click the Perk name to learn more.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Do or Die]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BonusAp/s = 2 - 2*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Strength&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Perception&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Endurance&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Charisma]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Charisma&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Intelligence]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Agility&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Luck]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Luck&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
*[[Man of Steel]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Improved Hemostasis]]&lt;br /&gt;
*[[Critical Strength]]&lt;br /&gt;
*[[Critical Perception]]&lt;br /&gt;
*[[Critical Endurance]]&lt;br /&gt;
*[[Critical Agility]]&lt;br /&gt;
*[[Lifegiver]]&lt;br /&gt;
*[[Quick Recovery]]&lt;br /&gt;
*[[Quick Recovery II]]&lt;br /&gt;
*[[Armor Efficiency]]&lt;br /&gt;
*[[Nerves of Steel]]&lt;br /&gt;
*[[Adrenaline Rush]]&lt;br /&gt;
*[[Dodger]]&lt;br /&gt;
*[[Action Boy]]&lt;br /&gt;
*[[Bonus Rate of Fire Perk]]&lt;br /&gt;
*[[Fast Reload]]&lt;br /&gt;
*[[Psychopath]]&lt;br /&gt;
*[[Hawk Eyes]]&lt;br /&gt;
*[[Sharp Shooter]]&lt;br /&gt;
*[[Weapon Handling]]&lt;br /&gt;
*[[Educated]]&lt;br /&gt;
*[[Pack Rat]]&lt;br /&gt;
*[[Strong Back]]&lt;br /&gt;
*[[Fearless]]&lt;br /&gt;
*[[Faith Healer]]&lt;br /&gt;
*[[Living Anatomy]]&lt;br /&gt;
*[[Field Medic]]&lt;br /&gt;
*[[Dr. Strangelove]]&lt;br /&gt;
*[[Medicinae Doctor]]&lt;br /&gt;
*[[Autonomous Regeneration]]&lt;br /&gt;
*[[Silent Hill Death]]&lt;br /&gt;
*[[Do or Die]]&lt;br /&gt;
*[[Gain Strength]]&lt;br /&gt;
*[[Gain Perception]]&lt;br /&gt;
*[[Gain Endurance]]&lt;br /&gt;
*[[Gain Charisma]]&lt;br /&gt;
*[[Gain Intelligence]]&lt;br /&gt;
*[[Gain Agility]]&lt;br /&gt;
*[[Gain Luck]]&lt;br /&gt;
&lt;br /&gt;
== Quest Perks ==&lt;br /&gt;
&lt;br /&gt;
Currently the following perks are given as a reward for completing some quest:&lt;br /&gt;
&lt;br /&gt;
*[[Awareness]]&lt;br /&gt;
*[[Silent Running]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-16T07:06:25Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Toughness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Improved Hemostasis]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Lifegiver]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You get a one time bonus of 20 Hit Points&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are quick at recovering from being knocked out or knocked down&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery II]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Armor Efficiency]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nerves of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Adrenaline Rush]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)&lt;br /&gt;
&lt;br /&gt;
Adrenaline rush gives bonus DR according to this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DR += 10 - 10*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dodger]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 93&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class&amp;lt;br&amp;gt;'''AC is not working currently.'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Action Boy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bonus Rate of Fire Perk]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fast Reload]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Years of practice has finally paid off. You can reload any weapon 10% faster than before.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Psychopath]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Hawk Eyes]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sharp Shooter]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range!&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapon Handling]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponary&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Educated]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fearless]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are 30% less likely to suffer from supressive fire.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Faith Healer]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You ignore half the bandaged penalty for first aid.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Living Anatomy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a better understanding of living creatures and their strengths and weaknesses. You get +x% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Field Medic]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are able to heal others with first aid and doctor skill 50% faster.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dr. Strangelove]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Medicinae Doctor]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Autonomous Regeneration]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Hill Death]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. &amp;lt;br&amp;gt;Click the Perk name to learn more.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Do or Die]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BonusAp/s = 2 - 2*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Strength&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Perception&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Endurance&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Charisma]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Charisma&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Intelligence]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Agility&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Luck]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Luck&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
*[[Man of Steel]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Improved Hemostasis]]&lt;br /&gt;
*[[Critical Strength]]&lt;br /&gt;
*[[Critical Perception]]&lt;br /&gt;
*[[Critical Endurance]]&lt;br /&gt;
*[[Critical Agility]]&lt;br /&gt;
*[[Lifegiver]]&lt;br /&gt;
*[[Quick Recovery]]&lt;br /&gt;
*[[Quick Recovery II]]&lt;br /&gt;
*[[Armor Efficiency]]&lt;br /&gt;
*[[Nerves of Steel]]&lt;br /&gt;
*[[Adrenaline Rush]]&lt;br /&gt;
*[[Dodger]]&lt;br /&gt;
*[[Action Boy]]&lt;br /&gt;
*[[Bonus Rate of Fire Perk]]&lt;br /&gt;
*[[Fast Reload]]&lt;br /&gt;
*[[Psychopath]]&lt;br /&gt;
*[[Hawk Eyes]]&lt;br /&gt;
*[[Sharp Shooter]]&lt;br /&gt;
*[[Weapon Handling]]&lt;br /&gt;
*[[Educated]]&lt;br /&gt;
*[[Pack Rat]]&lt;br /&gt;
*[[Strong Back]]&lt;br /&gt;
*[[Fearless]]&lt;br /&gt;
*[[Faith Healer]]&lt;br /&gt;
*[[Living Anatomy]]&lt;br /&gt;
*[[Field Medic]]&lt;br /&gt;
*[[Dr. Strangelove]]&lt;br /&gt;
*[[Medicinae Doctor]]&lt;br /&gt;
*[[Autonomous Regeneration]]&lt;br /&gt;
*[[Silent Hill Death]]&lt;br /&gt;
*[[Do or Die]]&lt;br /&gt;
*[[Gain Strength]]&lt;br /&gt;
*[[Gain Perception]]&lt;br /&gt;
*[[Gain Endurance]]&lt;br /&gt;
*[[Gain Charisma]]&lt;br /&gt;
*[[Gain Intelligence]]&lt;br /&gt;
*[[Gain Agility]]&lt;br /&gt;
*[[Gain Luck]]&lt;br /&gt;
&lt;br /&gt;
== Quest Perks ==&lt;br /&gt;
&lt;br /&gt;
Currently the following perks are given as a reward for completing some quest:&lt;br /&gt;
&lt;br /&gt;
*[[Awareness]]&lt;br /&gt;
*[[Silent Running]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-09-16T06:30:22Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man Of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Man of Steel]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
*[[Improved Hemostasis]]&lt;br /&gt;
*[[Critical Strength]]&lt;br /&gt;
*[[Critical Perception]]&lt;br /&gt;
*[[Critical Endurance]]&lt;br /&gt;
*[[Critical Agility]]&lt;br /&gt;
*[[Lifegiver]]&lt;br /&gt;
*[[Quick Recovery]]&lt;br /&gt;
*[[Quick Recovery II]]&lt;br /&gt;
*[[Armor Efficiency]]&lt;br /&gt;
*[[Nerves of Steel]]&lt;br /&gt;
*[[Adrenaline Rush]]&lt;br /&gt;
*[[Dodger]]&lt;br /&gt;
*[[Action Boy]]&lt;br /&gt;
*[[Bonus Rate of Fire Perk]]&lt;br /&gt;
*[[Fast Reload]]&lt;br /&gt;
*[[Psychopath]]&lt;br /&gt;
*[[Hawk Eyes]]&lt;br /&gt;
*[[Sharp Shooter]]&lt;br /&gt;
*[[Weapon Handling]]&lt;br /&gt;
*[[Educated]]&lt;br /&gt;
*[[Pack Rat]]&lt;br /&gt;
*[[Strong Back]]&lt;br /&gt;
*[[Fearless]]&lt;br /&gt;
*[[Faith Healer]]&lt;br /&gt;
*[[Living Anatomy]]&lt;br /&gt;
*[[Field Medic]]&lt;br /&gt;
*[[Dr. Strangelove]]&lt;br /&gt;
*[[Medicinae Doctor]]&lt;br /&gt;
*[[Autonomous Regeneration]]&lt;br /&gt;
*[[Silent Hill Death]]&lt;br /&gt;
*[[Do or Die]]&lt;br /&gt;
*[[Gain Strength]]&lt;br /&gt;
*[[Gain Perception]]&lt;br /&gt;
*[[Gain Endurance]]&lt;br /&gt;
*[[Gain Charisma]]&lt;br /&gt;
*[[Gain Intelligence]]&lt;br /&gt;
*[[Gain Agility]]&lt;br /&gt;
*[[Gain Luck]]&lt;br /&gt;
&lt;br /&gt;
== Quest Perks ==&lt;br /&gt;
&lt;br /&gt;
Currently the following perks are given as a reward for completing some quest:&lt;br /&gt;
&lt;br /&gt;
*[[Awareness]]&lt;br /&gt;
*[[Silent Running]]&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Traits"/>
				<updated>2014-09-15T16:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Back to Main page]]&lt;br /&gt;
&lt;br /&gt;
When creating a new character you can choose 2 Traits from the Trait list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Fast Metabolism:'''&lt;br /&gt;
Your metabolic rate is higher than normal, but you are less resistant to bleed.&lt;br /&gt;
You get +10 healing rate, and -10 bleed resistance.&lt;br /&gt;
&lt;br /&gt;
*'''Bruiser:'''&lt;br /&gt;
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.&lt;br /&gt;
&lt;br /&gt;
*'''Small Frame:''' &lt;br /&gt;
You may not have been as big as the other kids, but that never slowed you down.  You are more likely to be knocked down ( rolls -2), but you have 1 more Agility.&lt;br /&gt;
&lt;br /&gt;
*'''Finesse:'''&lt;br /&gt;
Your aimed attacks show a lot of finesse.&lt;br /&gt;
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Handed:'''&lt;br /&gt;
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility&lt;br /&gt;
&lt;br /&gt;
*'''Fast Shot:'''&lt;br /&gt;
You shoot faster than most, but that doesn't mean you always hit the target.&lt;br /&gt;
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%&lt;br /&gt;
&lt;br /&gt;
*'''Dead Man Walking:'''&lt;br /&gt;
Like Rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.&lt;br /&gt;
&lt;br /&gt;
*'''Lizard Limbs:'''&lt;br /&gt;
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.&lt;br /&gt;
&lt;br /&gt;
*'''Skilled:'''&lt;br /&gt;
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.&lt;br /&gt;
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.  * FOR EXPERIENCED PLAYERS, BEWARE*&lt;br /&gt;
&lt;br /&gt;
*'''Drug Dealer:'''&lt;br /&gt;
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.&lt;br /&gt;
&lt;br /&gt;
*'''Four Eyes:'''&lt;br /&gt;
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.&lt;br /&gt;
&lt;br /&gt;
*'''Blind luck:'''&lt;br /&gt;
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Gifted'''&lt;br /&gt;
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. &amp;lt;br&amp;gt;&lt;br /&gt;
'''NOTE: You do not get +7 to S.T.A.T.S. you get +1 to each, which means that you can't get (for an example) your CH less than 2.'''&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Traits"/>
				<updated>2014-09-15T16:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Back to Main page]]&lt;br /&gt;
&lt;br /&gt;
When creating a new character you can choose 2 Traits from the Trait list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Fast Metabolism:'''&lt;br /&gt;
Your metabolic rate is higher than normal, but you are less resistant to bleed.&lt;br /&gt;
You get +10 healing rate, and -10 bleed resistance.&lt;br /&gt;
&lt;br /&gt;
*'''Bruiser:'''&lt;br /&gt;
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.&lt;br /&gt;
&lt;br /&gt;
*'''Small Frame:''' &lt;br /&gt;
You may not have been as big as the other kids, but that never slowed you down.  You are more likely to be knocked down ( rolls -2), but you have 1 more Agility.&lt;br /&gt;
&lt;br /&gt;
*'''Finesse:'''&lt;br /&gt;
Your aimed attacks show a lot of finesse.&lt;br /&gt;
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Handed:'''&lt;br /&gt;
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility&lt;br /&gt;
&lt;br /&gt;
*'''Fast Shot:'''&lt;br /&gt;
You shoot faster than most, but that doesn't mean you always hit the target.&lt;br /&gt;
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%&lt;br /&gt;
&lt;br /&gt;
*'''Dead Man Walking:'''&lt;br /&gt;
Like Rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.&lt;br /&gt;
&lt;br /&gt;
*'''Lizard Limbs:'''&lt;br /&gt;
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.&lt;br /&gt;
&lt;br /&gt;
*'''Skilled:'''&lt;br /&gt;
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.&lt;br /&gt;
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.  * FOR EXPERIENCED PLAYERS, BEWARE*&lt;br /&gt;
&lt;br /&gt;
*'''Drug Dealer:'''&lt;br /&gt;
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.&lt;br /&gt;
&lt;br /&gt;
*'''Four Eyes:'''&lt;br /&gt;
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.&lt;br /&gt;
&lt;br /&gt;
*'''Blind luck:'''&lt;br /&gt;
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Gifted'''&lt;br /&gt;
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills.&lt;br /&gt;
NOTE: You do not get +7 to S.T.A.T.S. you get +1 to each, which means that you can't get (for an example) your CH less than 2.&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Skills</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Skills"/>
				<updated>2014-09-14T07:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''Primary skills''', '''Secondary skills''' and '''PvE skills'''. At character creation, a player must [[Tag skills|tag]] exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To improve your skills, you use skill points, which are earned on level up. How many skill points you get each level depend on your [[Intelligence]] stat. The [[Skilled]] Trait gives an additional 5 skill points per level (at the cost of getting a [[Perks|perk]] only every 4 levels instead of every 3). &lt;br /&gt;
&lt;br /&gt;
* Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair or craft something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;br /&gt;
&lt;br /&gt;
* Some of your skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150%. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[Item perks|weapon perk]], so you'll have to raise the according skill for that. '''All primary skills share their level, and Doctor and First Aid are impacting each other the same way.''' Bleedover is graphically represented on the character screen interface by the colored cables making a link between your skills. The general goal behind this mechanic is to allow you to decently use as many available weapons as possible with one single character, though you'll still be more specialized and efficient with gun types from the skill(s) you raised.&lt;br /&gt;
&lt;br /&gt;
* Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that.&lt;br /&gt;
&lt;br /&gt;
For each 25% of the skill SP cost will grow.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2SP:100%''' &amp;lt;br /&amp;gt;&lt;br /&gt;
'''3SP:125%''' &amp;lt;br /&amp;gt;&lt;br /&gt;
'''4SP:150%''' &amp;lt;br /&amp;gt;&lt;br /&gt;
'''5SP:175%''' &amp;lt;br /&amp;gt;&lt;br /&gt;
'''6SP:200~250%''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Primary Skills ==&lt;br /&gt;
&lt;br /&gt;
The primary skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Small Guns]]&lt;br /&gt;
*[[Big Guns]]&lt;br /&gt;
*[[Energy Weapons]]&lt;br /&gt;
*[[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
Primary skills are capped at 250%. For ranged weapons, the skill (among other things) determine your [[Hit Chance]] - how likely you are to hit a target in combat. The better your skill, the farther you can shoot and still be accurate. In general, a skill of 150% is enough to use a weapon properly. Above that, the accuracy climbs only very slowly. The difference between 250% skill and 150% translates to roughly 40% additional range.&lt;br /&gt;
&lt;br /&gt;
Aside from better hit chance, a high skill will unlock different [[Perks#Weapon and Item perks|weapon perks]] for different weapons. These unlock at skill levels 150, 175, 200, 225 and 250. So with a maxed out Small Guns skill, wielding any small gun will give you 5 extra perks that are specific to that weapon.&lt;br /&gt;
&lt;br /&gt;
== Secondary Skills ==&lt;br /&gt;
&lt;br /&gt;
The secondary skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Throwing]] &lt;br /&gt;
*[[Traps]]&lt;br /&gt;
*[[First Aid]]&lt;br /&gt;
*[[Doctor]]&lt;br /&gt;
*[[Sneak]]&lt;br /&gt;
*[[Leadership]]&lt;br /&gt;
&lt;br /&gt;
Secondary skills cap at 200%. Similarly to the primary skills, certain skill related items unlock [[Perks#Weapon and Item perks|perks]] as your skill increases. There are also other advantages with increasing the secondary skills, but these are specific to each skill. A higher traps skill for example means that any traps you rig will be more devastating and harder to detect, while a higher leadership skill will make the leadership boosts stronger for the whole team if you are the squad or fire team leader. &lt;br /&gt;
&lt;br /&gt;
== PvE Skills ==&lt;br /&gt;
&lt;br /&gt;
The PvE skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Persuasion]]&lt;br /&gt;
*[[Outdoorsman]]&lt;br /&gt;
*[[Science]]&lt;br /&gt;
*[[Engineering]]&lt;br /&gt;
&lt;br /&gt;
PvE skills are, like the secondary skills, capped at 200%. They can't be increased using skill points from levelling up: instead you improve your skills by actively using them in the game.&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Skills</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Skills"/>
				<updated>2014-09-14T07:32:25Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''Primary skills''', '''Secondary skills''' and '''PvE skills'''. At character creation, a player must [[Tag skills|tag]] exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To improve your skills, you use skill points, which are earned on level up. How many skill points you get each level depend on your [[Intelligence]] stat. The [[Skilled]] Trait gives an additional 5 skill points per level (at the cost of getting a [[Perks|perk]] only every 4 levels instead of every 3). &lt;br /&gt;
&lt;br /&gt;
* Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair or craft something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;br /&gt;
&lt;br /&gt;
* Some of your skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150%. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[Item perks|weapon perk]], so you'll have to raise the according skill for that. '''All primary skills share their level, and Doctor and First Aid are impacting each other the same way.''' Bleedover is graphically represented on the character screen interface by the colored cables making a link between your skills. The general goal behind this mechanic is to allow you to decently use as many available weapons as possible with one single character, though you'll still be more specialized and efficient with gun types from the skill(s) you raised.&lt;br /&gt;
&lt;br /&gt;
* Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that.&lt;br /&gt;
&lt;br /&gt;
For each 25% of the skill SP cost will grow.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''2SP:100% &amp;lt;br /&amp;gt;&lt;br /&gt;
3SP:125% &amp;lt;br /&amp;gt;&lt;br /&gt;
4SP:150% &amp;lt;br /&amp;gt;&lt;br /&gt;
5SP:175% &amp;lt;br /&amp;gt;&lt;br /&gt;
6SP:200~250%''' &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Primary Skills ==&lt;br /&gt;
&lt;br /&gt;
The primary skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Small Guns]]&lt;br /&gt;
*[[Big Guns]]&lt;br /&gt;
*[[Energy Weapons]]&lt;br /&gt;
*[[Hand-to-Hand Combat]]&lt;br /&gt;
&lt;br /&gt;
Primary skills are capped at 250%. For ranged weapons, the skill (among other things) determine your [[Hit Chance]] - how likely you are to hit a target in combat. The better your skill, the farther you can shoot and still be accurate. In general, a skill of 150% is enough to use a weapon properly. Above that, the accuracy climbs only very slowly. The difference between 250% skill and 150% translates to roughly 40% additional range.&lt;br /&gt;
&lt;br /&gt;
Aside from better hit chance, a high skill will unlock different [[Perks#Weapon and Item perks|weapon perks]] for different weapons. These unlock at skill levels 150, 175, 200, 225 and 250. So with a maxed out Small Guns skill, wielding any small gun will give you 5 extra perks that are specific to that weapon.&lt;br /&gt;
&lt;br /&gt;
== Secondary Skills ==&lt;br /&gt;
&lt;br /&gt;
The secondary skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Throwing]] &lt;br /&gt;
*[[Traps]]&lt;br /&gt;
*[[First Aid]]&lt;br /&gt;
*[[Doctor]]&lt;br /&gt;
*[[Sneak]]&lt;br /&gt;
*[[Leadership]]&lt;br /&gt;
&lt;br /&gt;
Secondary skills cap at 200%. Similarly to the primary skills, certain skill related items unlock [[Perks#Weapon and Item perks|perks]] as your skill increases. There are also other advantages with increasing the secondary skills, but these are specific to each skill. A higher traps skill for example means that any traps you rig will be more devastating and harder to detect, while a higher leadership skill will make the leadership boosts stronger for the whole team if you are the squad or fire team leader. &lt;br /&gt;
&lt;br /&gt;
== PvE Skills ==&lt;br /&gt;
&lt;br /&gt;
The PvE skills are:&lt;br /&gt;
&lt;br /&gt;
*[[Persuasion]]&lt;br /&gt;
*[[Outdoorsman]]&lt;br /&gt;
*[[Science]]&lt;br /&gt;
*[[Engineering]]&lt;br /&gt;
&lt;br /&gt;
PvE skills are, like the secondary skills, capped at 200%. They can't be increased using skill points from levelling up: instead you improve your skills by actively using them in the game.&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Skills</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Skills"/>
				<updated>2014-09-14T07:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
There are '''14 skills''' in Ashes of Phoenix, divided into 3 categories: '''Primary skills''', '''Secondary skills''' and '''PvE skills'''. At character creation, a player must [[Tag skills|tag]] exactly one primary skill and two secondary skills. Primary skills are weapon skills, secondary skills have other uses that are important for PvP. The PvE skills, as the name suggests, are mostly important for PvE activities, such as crafting and doing quests. &lt;br /&gt;
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* To improve your skills, you use skill points, which are earned on level up. How many skill points you get each level depend on your [[Intelligence]] stat. The [[Skilled]] Trait gives an additional 5 skill points per level (at the cost of getting a [[Perks|perk]] only every 4 levels instead of every 3). &lt;br /&gt;
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* Only Primary and Secondary skills can be improved with skill points. The PvE skills have a chance to improve each time you use them: when you trade something, you might improve your [[Persuasion]] skill, and when you repair or craft something, your [[Engineering]] or [[Science]] skills might improve. Thus, how effective you are as in PvE is separated from your PvP abilities in general.&lt;br /&gt;
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* Some of your skills are affected by a mechanic called ''Bleedover''. This mechanic shares your level in a skill with another skill, up to 150%. For example, if you have 150% in Small Guns, you'll be able to use a big gun just as if you had 150% in Big Guns. However, this only affects your precision and doesn't unlock any [[Item perks|weapon perk]], so you'll have to raise the according skill for that. '''All primary skills share their level, and Doctor and First Aid are impacting each other the same way.''' Bleedover is graphically represented on the character screen interface by the colored cables making a link between your skills. The general goal behind this mechanic is to allow you to decently use as many available weapons as possible with one single character, though you'll still be more specialized and efficient with gun types from the skill(s) you raised.&lt;br /&gt;
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* Your tagged skills can only be improved while your level is 24 or less. After that, you will keep earning skill points as normal, but they can only be used to improve non-tagged skills, and the non-tagged skills can only be improved up to the level of the lowest of the tagged skill in that category. So for example, if at level 25 your tagged primary skill is at 225%, the other primary skills can only be increased up to 225%, but not beyond it. If your secondary tagged skills are at 175% and 150%, all the other secondary skills can only be increased up to 150%, but not beyond that.&lt;br /&gt;
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For each 25% of the skill SP cost will grow.&lt;br /&gt;
'''2SP:100%&lt;br /&gt;
3SP:125%&lt;br /&gt;
4SP:150%&lt;br /&gt;
5SP:175%&lt;br /&gt;
6SP:200~250%'''&lt;br /&gt;
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== Primary Skills ==&lt;br /&gt;
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The primary skills are:&lt;br /&gt;
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*[[Small Guns]]&lt;br /&gt;
*[[Big Guns]]&lt;br /&gt;
*[[Energy Weapons]]&lt;br /&gt;
*[[Hand-to-Hand Combat]]&lt;br /&gt;
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Primary skills are capped at 250%. For ranged weapons, the skill (among other things) determine your [[Hit Chance]] - how likely you are to hit a target in combat. The better your skill, the farther you can shoot and still be accurate. In general, a skill of 150% is enough to use a weapon properly. Above that, the accuracy climbs only very slowly. The difference between 250% skill and 150% translates to roughly 40% additional range.&lt;br /&gt;
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Aside from better hit chance, a high skill will unlock different [[Perks#Weapon and Item perks|weapon perks]] for different weapons. These unlock at skill levels 150, 175, 200, 225 and 250. So with a maxed out Small Guns skill, wielding any small gun will give you 5 extra perks that are specific to that weapon.&lt;br /&gt;
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== Secondary Skills ==&lt;br /&gt;
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The secondary skills are:&lt;br /&gt;
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*[[Throwing]] &lt;br /&gt;
*[[Traps]]&lt;br /&gt;
*[[First Aid]]&lt;br /&gt;
*[[Doctor]]&lt;br /&gt;
*[[Sneak]]&lt;br /&gt;
*[[Leadership]]&lt;br /&gt;
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Secondary skills cap at 200%. Similarly to the primary skills, certain skill related items unlock [[Perks#Weapon and Item perks|perks]] as your skill increases. There are also other advantages with increasing the secondary skills, but these are specific to each skill. A higher traps skill for example means that any traps you rig will be more devastating and harder to detect, while a higher leadership skill will make the leadership boosts stronger for the whole team if you are the squad or fire team leader. &lt;br /&gt;
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== PvE Skills ==&lt;br /&gt;
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The PvE skills are:&lt;br /&gt;
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*[[Persuasion]]&lt;br /&gt;
*[[Outdoorsman]]&lt;br /&gt;
*[[Science]]&lt;br /&gt;
*[[Engineering]]&lt;br /&gt;
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PvE skills are, like the secondary skills, capped at 200%. They can't be increased using skill points from levelling up: instead you improve your skills by actively using them in the game.&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Limb_Shredder</id>
		<title>Limb Shredder</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Limb_Shredder"/>
				<updated>2014-09-14T06:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: Created page with &amp;quot;A weapon trait. Every attack has a 10% chance to break a random limb (or an eye).&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A weapon trait.&lt;br /&gt;
Every attack has a 10% chance to break a random limb (or an eye).&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Gain_Endurance</id>
		<title>Gain Endurance</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Gain_Endurance"/>
				<updated>2014-09-14T04:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Perks|Back to Perk list]]&lt;br /&gt;
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Whit this Perk you gain +1 to your Endurance&lt;br /&gt;
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This perk works retroactively. (i.e. you will gain all hp you would lost otherwise, might want to refresh character screen after choosing it).&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Critical_Agility</id>
		<title>Critical Agility</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Critical_Agility"/>
				<updated>2014-09-14T02:37:22Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Perks|Back to Perk list]]&lt;br /&gt;
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When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility&lt;br /&gt;
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Can exceed 100% (You can still fail a critical roll, rarely)&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Critical_Perception</id>
		<title>Critical Perception</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Critical_Perception"/>
				<updated>2014-09-14T02:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;Myakot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Perks|Back to Perk list]]&lt;br /&gt;
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When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception&lt;br /&gt;
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Can exceed 100% (You can still fail a critical roll, rarely)&lt;/div&gt;</summary>
		<author><name>Myakot</name></author>	</entry>

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