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		<updated>2026-06-16T11:16:29Z</updated>
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	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Leadership_Modules</id>
		<title>Leadership Modules</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Leadership_Modules"/>
				<updated>2015-03-22T11:14:40Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership modules could be activated by the squad leader or fireteam leader from the cheapboy. If the squad is valid, they provide boosts to every member including commander. Only 3 modules could be activated at once.&lt;br /&gt;
&lt;br /&gt;
Those bonuses could be:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Apply on !! Base Boost Value&lt;br /&gt;
|-&lt;br /&gt;
| Sun Tzu || Hit Points|| Base Boost Value is 3.2 HP&lt;br /&gt;
|-&lt;br /&gt;
| Jiang Ziya || Healing Rate, Limb Regeneration|| Base Boost Value is 3% Limb Regen, 1 Healing Rate&lt;br /&gt;
|-&lt;br /&gt;
| Sima Rangju || Armor Class || +2 Armor Class&lt;br /&gt;
|-&lt;br /&gt;
| Wu Qi  || Carry Weight|| +2 kg Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| Wei Liao || Damage Resistance|| +1 Damage Converted to Bleed&lt;br /&gt;
|-&lt;br /&gt;
| Zhang Liang || Critical Resistance|| +1 Critical Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Li Jing || Critical Strength|| +1 Critical Strength&lt;br /&gt;
|-&lt;br /&gt;
| Alexander the Great ||Critical Perception|| +1 Critical Perception&lt;br /&gt;
|-&lt;br /&gt;
| Chandragupte Maurya || Critical Endurance|| +1 Critical Endurance&lt;br /&gt;
|-&lt;br /&gt;
| Hannibal || Critical Agility|| +1 Critical Agility&lt;br /&gt;
|-&lt;br /&gt;
| Qin Shi Huang || Less Chance to be Suppressed|| -2% to chance to be Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| Julius Caesar || Bleed Resistance|| 2% Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Zhuge Liang || Less Severe Armor Bypasses|| 1% Less Severe Armor Bypasses&lt;br /&gt;
|-&lt;br /&gt;
| Khalid ibn al-Walid || Shorter Knockouts|| 60ms Shorter Knockouts&lt;br /&gt;
|-&lt;br /&gt;
| Cyrus the Great || Sight Range|| +1.6 to Sight Range&lt;br /&gt;
|-&lt;br /&gt;
| Alfred Thayer Mahan || Chance to AP Drain|| +2% to chance to cause Action Point Drain&lt;br /&gt;
|-&lt;br /&gt;
| Genghis Khan || Critical Chance|| +1% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| Napoleon Bonaparte || Better Bleed|| +2% Better Bleed&lt;br /&gt;
|-&lt;br /&gt;
| Clausewitz || More Bleed|| +2% More Bleed&lt;br /&gt;
|-&lt;br /&gt;
| Jomini || Damage With Fire|| 2% Damage with Fire&lt;br /&gt;
|-&lt;br /&gt;
| Robert E.Lee || More Suppression|| +2% More Suppression&lt;br /&gt;
|-&lt;br /&gt;
| Ulysses S.Grant || Faster Reloads|| -1% Reload Action Points&lt;br /&gt;
|-&lt;br /&gt;
| William Tecumseh Sherman ||  AP for killing|| +20 Action Points for killing&lt;br /&gt;
|-&lt;br /&gt;
| Helmut von Moltke || Run Speed|| -2 Run time&lt;br /&gt;
|-&lt;br /&gt;
| Alfred von Schlieffen || AP restore|| +10s Action Points per 100s&lt;br /&gt;
|-&lt;br /&gt;
| Hans Delbrück || Weapon AP Cost|| -1% Weapon AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| Winston Churchill || Knockout Duration|| 60ms&lt;br /&gt;
|-&lt;br /&gt;
| Guilio Douhet || Better Armor Bypasses|| 1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each point of any of the critical defence values (e.g. Critical Perception) equals 5% showed by GUI.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Leadership_Modules</id>
		<title>Leadership Modules</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Leadership_Modules"/>
				<updated>2015-03-22T11:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership modules could be activated by the squad leader or fireteam leader from the cheapboy. If the squad is valid, they provide boosts to every member including commander. Only 3 modules could be activated at once.&lt;br /&gt;
&lt;br /&gt;
Those bonuses could be:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Apply on !! Base Boost Value&lt;br /&gt;
|-&lt;br /&gt;
| Sun Tzu || Hit Points|| Base Boost Value is 3.2 HP&lt;br /&gt;
|-&lt;br /&gt;
| Jiang Ziya || Healing Rate, Limb Regeneration|| Base Boost Value is 3% Limb Regen, 1 Healing Rate&lt;br /&gt;
|-&lt;br /&gt;
| Sima Rangju || Armor Class || +2.0 Armor Class&lt;br /&gt;
|-&lt;br /&gt;
| Wu Qi  || Carry Weight|| +2.0 kg Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| Wei Liao || Damage Resistance|| +1.0 Damage Converted to Bleed&lt;br /&gt;
|-&lt;br /&gt;
| Zhang Liang || Critical Resistance|| +1.0 Critical Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Li Jing || Critical Strength|| +1.0 Critical Strength&lt;br /&gt;
|-&lt;br /&gt;
| Alexander the Great ||Critical Perception|| +1.0 Critical Perception&lt;br /&gt;
|-&lt;br /&gt;
| Chandragupte Maurya || Critical Endurance|| +1.0 Critical Endurance&lt;br /&gt;
|-&lt;br /&gt;
| Hannibal || Critical Agility|| +1.0 Critical Agility&lt;br /&gt;
|-&lt;br /&gt;
| Qin Shi Huang || Less Chance to be Suppressed|| -3.0% to chance to be Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| Julius Caesar || Bleed Resistance|| 1% Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Zhuge Liang || Less Severe Armor Bypasses|| 2% Less Severe Armor Bypasses&lt;br /&gt;
|-&lt;br /&gt;
| Khalid ibn al-Walid || Shorter Knockouts|| 60.0ms Shorter Knockouts&lt;br /&gt;
|-&lt;br /&gt;
| Cyrus the Great || Sight Range|| +1.6 to Sight Range&lt;br /&gt;
|-&lt;br /&gt;
| Alfred Thayer Mahan || Chance to AP Drain|| +2% to chance to cause Action Point Drain&lt;br /&gt;
|-&lt;br /&gt;
| Genghis Khan || Critical Chance|| +1% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| Napoleon Bonaparte || Better Bleed|| +2% Better Bleed&lt;br /&gt;
|-&lt;br /&gt;
| Clausewitz || More Bleed|| +2% More Bleed&lt;br /&gt;
|-&lt;br /&gt;
| Jomini || Damage With Fire|| 2.0% Damage with Fire&lt;br /&gt;
|-&lt;br /&gt;
| Robert E.Lee || More Suppression|| +3% More Suppression&lt;br /&gt;
|-&lt;br /&gt;
| Ulysses S.Grant || Faster Reloads|| -1.0% Reload Action Points&lt;br /&gt;
|-&lt;br /&gt;
| William Tecumseh Sherman ||  AP for killing|| +20.0 Action Points for killing&lt;br /&gt;
|-&lt;br /&gt;
| Helmut von Moltke || Run Speed|| -2 Run time&lt;br /&gt;
|-&lt;br /&gt;
| Alfred von Schlieffen || AP restore|| +10.0s Aaction Points per 100s&lt;br /&gt;
|-&lt;br /&gt;
| Hans Delbrück || Weapon AP Cost|| -1.0% Weapon AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| Winston Churchill || Knockout Duration|| 60.0ms Knockouts Duration&lt;br /&gt;
|-&lt;br /&gt;
| Guilio Douhet || Better Armor Bypasses|| 1% Better Armor Bypasses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.0 of any of the critical defence values (e.g. Critical Perception) equals 5% showed by GUI.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Leadership</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Leadership"/>
				<updated>2014-11-18T12:42:15Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: /* The Leadership Boosts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
''The skill of leading other people in combat situations. A skilled leader will be more aware of the battle field, and can inspire others to perform better than they normally would.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The leadership skill allows a group of players to form a squad, which, depending on a number of factors, will provide different bonuses. A squad can be further divided into smaller fireteams within the squad. For each fireteam there must be a fireteam leader (FTL), and for the whole squad there must be one main Squad Leader (SL). SL is designated FTL  with ability to manage (invite, move, kick) squad members.&lt;br /&gt;
&lt;br /&gt;
== The Squad Structure ==&lt;br /&gt;
&lt;br /&gt;
Squads follow a tree-like structure. At the root is the Squad Leader, and each fireteam in the squad is a separate branch, starting with the Fireteam Leader, and all the soldiers within that fireteam being leafs on the FTL branch, so to speak. &lt;br /&gt;
&lt;br /&gt;
=== Forming a squad ===&lt;br /&gt;
&lt;br /&gt;
To be a FTL, you need at least 100 leadership skill and at least 1 soldier in your team.&lt;br /&gt;
&lt;br /&gt;
To be an SL, you need at least 175 leadership. To apply leadership boosts to members and yourself, you need at least 1 soldier in your team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Benefits of forming a squad ==&lt;br /&gt;
&lt;br /&gt;
There are multiple benefits of forming squads. The most important one is the leadership boosts that are given by the FTL to the soldiers. Each FTL can provide a different combination of boosts. &lt;br /&gt;
&lt;br /&gt;
Apart from the leadership boosts, everyone in the squad can see each over even if the squad has no legit SL and FTL.&lt;br /&gt;
&lt;br /&gt;
=== The Leadership Boosts ===&lt;br /&gt;
&lt;br /&gt;
Each Fireteam Leader can activate up to three different memory modules at a time, so a leader will need at least one player in his squad on the same map to activate it. The modules are activated using the cheapboy, but they have to be unlocked before they can be activated. Currently, memory modules can be found as random loot in the core. Some rare modules can be found in dungeons. Using a module will unlock it so that it can be activated later. Once you have unlocked a module, you will never lose it.&lt;br /&gt;
&lt;br /&gt;
Each active memory module will provide a boost of some kind to the FTL and all his soldiers. The strength of the boost depend on four things:&lt;br /&gt;
&lt;br /&gt;
1. The &amp;quot;base boost&amp;quot; (BB) given by the module itself. This number can be viewed when examining the module in the cheapboy.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The charisma of the FTL. &amp;lt;br&amp;gt;&lt;br /&gt;
3. The leadership skill of the FTL. &amp;lt;br&amp;gt;&lt;br /&gt;
4. The charisma of the player receiving the boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Potential Boost&amp;quot; (PB) is a number between 1 and 20, determining the relative potential strength of a boost. The higher the better. The PB depends on the charisma and leadership skill of the FTL. The &amp;quot;Actual Boost&amp;quot; (AB) is the final boost that is applied to a character. It depends on the Base Boost (BB), the Potential Boost (PB), and the charisma of the character that will receive the boost. &lt;br /&gt;
&lt;br /&gt;
The BB is a number inherent to the leadership module itself. You can view it by examining the module in the leadership module screen in the cheapboy. The PB and AB are given by the following formulas:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PB = Charisma + (Leadership - 100)/10&amp;lt;br&amp;gt;&lt;br /&gt;
preLog = PB * Charisma_reciever / 20;&amp;lt;br&amp;gt;&lt;br /&gt;
preAB = log10( MAX(1 ,preLog) );&amp;lt;br&amp;gt;&lt;br /&gt;
AB = preAB * 150;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Squads.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Squad Leader - greenthumbFTL (At least 175 Leadership).&lt;br /&gt;
Fire Team Leader - Willy Lost (At least 100 Leadership).&lt;br /&gt;
&lt;br /&gt;
If SL or FTL have no alive soldiers in squad present in their area, they don't get bonuses for themselves.&lt;br /&gt;
If FTL has not formed team, he's considered as member of SL team.&lt;br /&gt;
No other requirements and conditions to get bonuses are currently present.&lt;br /&gt;
&lt;br /&gt;
The only difference between them: SL has ability to manage the squad, see all members of the squads and see what all sneakers in squad see.&lt;br /&gt;
&lt;br /&gt;
All current effects described, there is no any different effect present.&lt;br /&gt;
greenthumbFTL has own activated bonuses on himself.&lt;br /&gt;
Spine and Circle would get bonuses from greenthumbFTL.&lt;br /&gt;
Scarlet has no bonuses as she's at the different zone.&lt;br /&gt;
&lt;br /&gt;
Willy Lost has own activated bonuses on himself.&lt;br /&gt;
Ergo Proxy and PorkchopExpress has bonuses from Willy Lost as they are at the same zone with FTL.&lt;br /&gt;
&lt;br /&gt;
No more boosts applied. Means nobody from FT gets bonuses from SL and FTL doesn't get bonuses from SL.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Rad_SMG</id>
		<title>Rad SMG</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Rad_SMG"/>
				<updated>2014-10-09T09:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Energy Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
One of the weirdest SMGs out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Rad SMG&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt; [[File:RADPistol.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | The little brother of the Rad Rifle, this smg was even less of a commercial success. It is based on the principles of a plasma weapon, but doesn't quite reach the  temperatures needed to &amp;quot;melt&amp;quot; the projectiles into plasma. However, during early experimentation the engineers noticed that they could exploit the fact and turned it into a hybrid weapon, shooting conventional rounds in burst fire mode but shooting plasma bolts in single fire.&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage]]&lt;br /&gt;
| 35-50(single)&amp;lt;br&amp;gt; 25-30(burst)&lt;br /&gt;
|-&lt;br /&gt;
! Single&lt;br /&gt;
| AP: 20 &amp;lt;br&amp;gt;Range: 40&lt;br /&gt;
|-&lt;br /&gt;
! Burst&lt;br /&gt;
| AP: 45&amp;lt;br&amp;gt;Range: 40&amp;lt;br&amp;gt;Spreed: 3&amp;lt;br&amp;gt;OneHex: 100&lt;br /&gt;
|-&lt;br /&gt;
! Reload&lt;br /&gt;
| AP: 35&lt;br /&gt;
|-&lt;br /&gt;
! Traits&lt;br /&gt;
| 2x [[Limb Shredder]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapon Perks&lt;br /&gt;
| [[Faster Reload]]&amp;lt;br&amp;gt;[[Accurate]]&amp;lt;br&amp;gt;[[Hit The Gaps]] &amp;lt;br&amp;gt;[[Better Criticals ]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Damage type]]&lt;br /&gt;
| Plasma (Single)&amp;lt;br&amp;gt;Normal (Burst)&lt;br /&gt;
|-&lt;br /&gt;
! [[S.P.E.C.I.A.L.#Strength|Strength]] required&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
! Ammo&lt;br /&gt;
| Electron charge pack&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| One-Handed&lt;br /&gt;
|-&lt;br /&gt;
! [[Weight]]&lt;br /&gt;
| 3628 grams&lt;br /&gt;
|-&lt;br /&gt;
! [[caps|Base price]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Tier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=width:330px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:RADPistol.png]] 1x&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
| Energy Weapon Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 3x [[Components]]&amp;lt;br&amp;gt;3x [[Alloys]]&amp;lt;br&amp;gt;5x [[Junk]]&amp;lt;br&amp;gt;2x [[Metal Parts]]&amp;lt;br&amp;gt;5x [[Electronic Parts]]&amp;lt;br&amp;gt;1x [[Energy Transformer]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Craftable Items]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Weapons]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:One-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Sneak_weapons</id>
		<title>Sneak weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Sneak_weapons"/>
				<updated>2014-10-08T12:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Main_Page#Weapons|Back to weapons]]&lt;br /&gt;
&lt;br /&gt;
Some weapons have the weapon trait [[Silent Attack]]. Attacking somebody with a weapon that has the trait [[Silent Attack]] will not desneak you. Instead, it will only &amp;quot;reveal&amp;quot; you for a short amount of time. How long depends on the weapon itself and can be seen in the weapon description. While revealed, you count as if you weren't sneaking for the purposes of detection. Assuming you don't get desneaked in some other way, after the reveal time has passed, you will return to being properly sneaked. Such weapons depend on sneak skill to open weapon perks and include:&lt;br /&gt;
&lt;br /&gt;
*[[H&amp;amp;K MP5SD]]&lt;br /&gt;
*[[Sterling L34A1]]&lt;br /&gt;
*[[UZI (Silenced)]]&lt;br /&gt;
*[[Wakizashi Blade]]&lt;br /&gt;
*[[Machete]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Sneak_weapons</id>
		<title>Sneak weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Sneak_weapons"/>
				<updated>2014-10-06T14:38:04Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some weapons have the weapon trait [[Silent Attack]]. Attacking somebody with a weapon that has the trait [[Silent Attack]] will not desneak you. Instead, it will only &amp;quot;reveal&amp;quot; you for a short amount of time. How long depends on the weapon itself and can be seen in the weapon description. While revealed, you count as if you weren't sneaking for the purposes of detection. Assuming you don't get desneaked in some other way, after the reveal time has passed, you will return to being properly sneaked. Such weapons depend on sneak skill to open weapon perks and inculde:&lt;br /&gt;
&lt;br /&gt;
*[[H&amp;amp;K_MP5SD]]&lt;br /&gt;
*[[Sterling L34A1]]&lt;br /&gt;
*[[UZI_(Silenced)]]&lt;br /&gt;
*[[Wakizashi_Blade]]&lt;br /&gt;
*[[Machete]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Sneak"/>
				<updated>2014-10-06T14:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: /* Desneaking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.''&lt;br /&gt;
&lt;br /&gt;
Certain weapons are more suitable to use while sneaking. The skill provides bonuses with such weapons, and if you combine it with certain perks, you might be able to perform devastating criticals!&lt;br /&gt;
&lt;br /&gt;
You can only sneak while having a charged stealthboy in your inventory. When activating the stealth boy, you enter sneak mode, and the stealthboy consumes small energy cells over time. It can be recharged by using the engineering skill on it, or by putting it in your active slot and selecting the &amp;quot;recharge&amp;quot; option. You can see the remaining charges when the stealthboy is in your active slot, or by using the science skill on the stealthboy.&lt;br /&gt;
&lt;br /&gt;
You can't enter sneak mode while being watched by somebody from another faction.&lt;br /&gt;
&lt;br /&gt;
While sneaking, your perception is lowered by 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Detection Formula ==&lt;br /&gt;
&lt;br /&gt;
Detection Range = (Sight Range)*(1 - 0.2*{(Sneak - 50)/50 + Angle})&lt;br /&gt;
&lt;br /&gt;
Where Angle is given by:&amp;lt;br&amp;gt;&lt;br /&gt;
front: 0&amp;lt;br&amp;gt;&lt;br /&gt;
front sides: 1&amp;lt;br&amp;gt;&lt;br /&gt;
back sides: 2&amp;lt;br&amp;gt;&lt;br /&gt;
back: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sight Range]] is given by Perception*4 + 31, and is further modified by certain perks and traits. For example the &amp;quot;scoped&amp;quot; weapon trait gives +8 sight range per rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wearing certain armours will modify your sneak skill for the above calculation: leather jacket, combat leather jacket and leather coat gives +25 skill, and everything else that isn't leather armor, leather armor mk 2 or fire leather armor (including bluesuit) gives -25 skill. &lt;br /&gt;
&lt;br /&gt;
With the item perks Ghost and Ghost II (unlocked with skill 150 and 175), you will get a +20 skill bonus if you are within 1 and 5 hexes from a wall, respectively. Furthermore, if the path between the sneaker and the observer is obscured by a scenery that blocks movement but not sight, the sneaker gets +10 to his skill. &lt;br /&gt;
&lt;br /&gt;
The minimum detection range (the range at which you will always detect somebody, regardless of his skill) is given by:&lt;br /&gt;
&lt;br /&gt;
Minimum detection range = 0.16 * (100 - angle * 20)&lt;br /&gt;
&lt;br /&gt;
Where angle is again defined as above.&lt;br /&gt;
&lt;br /&gt;
== Desneaking ==&lt;br /&gt;
&lt;br /&gt;
Certain actions will desneak you: Running out of charges for the stealthboy, pressing the hotkey &amp;quot;1&amp;quot; to exit sneak mode, being shot, and attacking somebody with a weapon that doesn't have the weapon trait [[Silent Attack]]. &lt;br /&gt;
&lt;br /&gt;
After you have been desneaked, you will be particularly vulnerable for 5 seconds. Any damage you take during that time will bypass parts of your armor, causing tremendous damage.&lt;br /&gt;
&lt;br /&gt;
Attacking somebody with a weapon that has the trait &amp;quot;silent attack&amp;quot; will not desneak you. Instead, it will only &amp;quot;reveal&amp;quot; you for a short amount of time. How long depends on the weapon itself and can be seen in the weapon description. While revealed, you count as if you weren't sneaking for the purposes of detection. Assuming you don't get desneaked in some other way, after the reveal time has passed, you will return to being properly sneaked.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Sneak"/>
				<updated>2014-10-06T14:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: /* Desneaking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.''&lt;br /&gt;
&lt;br /&gt;
Certain weapons are more suitable to use while sneaking. The skill provides bonuses with such weapons, and if you combine it with certain perks, you might be able to perform devastating criticals!&lt;br /&gt;
&lt;br /&gt;
You can only sneak while having a charged stealthboy in your inventory. When activating the stealth boy, you enter sneak mode, and the stealthboy consumes small energy cells over time. It can be recharged by using the engineering skill on it, or by putting it in your active slot and selecting the &amp;quot;recharge&amp;quot; option. You can see the remaining charges when the stealthboy is in your active slot, or by using the science skill on the stealthboy.&lt;br /&gt;
&lt;br /&gt;
You can't enter sneak mode while being watched by somebody from another faction.&lt;br /&gt;
&lt;br /&gt;
While sneaking, your perception is lowered by 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Detection Formula ==&lt;br /&gt;
&lt;br /&gt;
Detection Range = (Sight Range)*(1 - 0.2*{(Sneak - 50)/50 + Angle})&lt;br /&gt;
&lt;br /&gt;
Where Angle is given by:&amp;lt;br&amp;gt;&lt;br /&gt;
front: 0&amp;lt;br&amp;gt;&lt;br /&gt;
front sides: 1&amp;lt;br&amp;gt;&lt;br /&gt;
back sides: 2&amp;lt;br&amp;gt;&lt;br /&gt;
back: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sight Range]] is given by Perception*4 + 31, and is further modified by certain perks and traits. For example the &amp;quot;scoped&amp;quot; weapon trait gives +8 sight range per rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wearing certain armours will modify your sneak skill for the above calculation: leather jacket, combat leather jacket and leather coat gives +25 skill, and everything else that isn't leather armor, leather armor mk 2 or fire leather armor (including bluesuit) gives -25 skill. &lt;br /&gt;
&lt;br /&gt;
With the item perks Ghost and Ghost II (unlocked with skill 150 and 175), you will get a +20 skill bonus if you are within 1 and 5 hexes from a wall, respectively. Furthermore, if the path between the sneaker and the observer is obscured by a scenery that blocks movement but not sight, the sneaker gets +10 to his skill. &lt;br /&gt;
&lt;br /&gt;
The minimum detection range (the range at which you will always detect somebody, regardless of his skill) is given by:&lt;br /&gt;
&lt;br /&gt;
Minimum detection range = 0.16 * (100 - angle * 20)&lt;br /&gt;
&lt;br /&gt;
Where angle is again defined as above.&lt;br /&gt;
&lt;br /&gt;
== Desneaking ==&lt;br /&gt;
&lt;br /&gt;
Certain actions will desneak you: Running out of charges for the stealthboy, pressing the hotkey &amp;quot;1&amp;quot; to exit sneak mode, being shot, and attacking somebody with a weapon that doesn't have the weapon trait [[Silent attack]]. &lt;br /&gt;
&lt;br /&gt;
After you have been desneaked, you will be particularly vulnerable for 5 seconds. Any damage you take during that time will bypass parts of your armor, causing tremendous damage.&lt;br /&gt;
&lt;br /&gt;
Attacking somebody with a weapon that has the trait &amp;quot;silent attack&amp;quot; will not desneak you. Instead, it will only &amp;quot;reveal&amp;quot; you for a short amount of time. How long depends on the weapon itself and can be seen in the weapon description. While revealed, you count as if you weren't sneaking for the purposes of detection. Assuming you don't get desneaked in some other way, after the reveal time has passed, you will return to being properly sneaked.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Sneak_weapons</id>
		<title>Sneak weapons</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Sneak_weapons"/>
				<updated>2014-10-06T14:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Created page with &amp;quot;Some weapons do not de-sneak after attack with it, but only reveal for certain amount of time. Such weapons have respective in-game description and depends on sneak skill to o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some weapons do not de-sneak after attack with it, but only reveal for certain amount of time. Such weapons have respective in-game description and depends on sneak skill to open item perks.&lt;br /&gt;
&lt;br /&gt;
Sneak weapons include:&lt;br /&gt;
*[[Sterling L34A1]]&lt;br /&gt;
*[[UZI_(Silenced)]]&lt;br /&gt;
*[[Wakizashi_Blade]]&lt;br /&gt;
*[[Machete]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-10-06T14:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?topic=753.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=Beginner guide=&lt;br /&gt;
*[[Beginner_guide:_Installation|Install game]]&lt;br /&gt;
*[[Beginner_guide:_Character_Creation|Create character]]&lt;br /&gt;
*[[Beginner_guide:_Discover_Interface|Discover interface]]&lt;br /&gt;
*[[Beginner_guide:_Discover_the_world|Discover world]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Skill Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
* [[Game statistic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Chat]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Misfires and Jams]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Player Status]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Faction system]]&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Faction Guides]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Leadership Modules]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Weapon Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Item Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Armor Traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons|Miniguns, Launchers, Flamers, and Anti-Material Rifles]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Sneak weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Faction_system</id>
		<title>Faction system</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Faction_system"/>
				<updated>2014-10-06T14:24:10Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 main factions competing to control Phoenix :&lt;br /&gt;
&lt;br /&gt;
*[[Jim &amp;amp; Jack &amp;amp; Joe Lawyer Agency]]&lt;br /&gt;
&lt;br /&gt;
*[[The Family]]&lt;br /&gt;
&lt;br /&gt;
*[[Brahminboys]]&lt;br /&gt;
&lt;br /&gt;
*[[V-Technologists]]&lt;br /&gt;
&lt;br /&gt;
In order to survive and be able to participate into the conquest of the city, you'll have to join one of those factions. After the [[Tutorial|tutorial]], you'll have the occasion to discuss with all of them and make your choice. &lt;br /&gt;
&lt;br /&gt;
Factions are living entities of the Wasteland. They're composed by a vast number of NPC's, including their leaders, important figures, merchants, assistants and guards, but most importantly by players, who will be proposed to play a major role in their evolution and impact their story and future.&lt;br /&gt;
&lt;br /&gt;
All factions currently provide the same features and opportunities, though with time, they'll become more and more different. They also have a different background and personality, as well as different enemies and priorities. &lt;br /&gt;
&lt;br /&gt;
*Every faction has a intimate enemy: Jim &amp;amp; Jack &amp;amp; Joe Lawyer Agency is the enemy of the Family, and Brahminboys are the enemy of V-Technologists. The hatred towards each other prevents intimate enemies to collaborate at all, and acting against your enemy will be extra rewarded by your faction. However, nothing prevents neutral factions to collaborate, if they wish/need to.&lt;br /&gt;
&lt;br /&gt;
Joining a faction mainly unlocks access to their [[Factions headquarters|headquarters]], a dedicated safe location providing multiple opportunities. It will also affect your [[reputation]] and of course, people with who you'll play. &lt;br /&gt;
&lt;br /&gt;
If you're decided to leave the faction, you need to talk to your HQ base manager. You could try your faction guides to get the detailed info of his location. There's a dialog line where you state your wish, he will explain some of the details of the process. Be advised, that you will lose your reputation, the room and all items inside, even the platoon base if you're the only one who has access in there. After you've left the faction you will appear at the world map, not seeing your faction base. You will see the faction base of the opposite faction though and others depends on your reputation. To join new faction now, you need to talk to dedicated recruiter which is located at the faction base courtyards. You can even join the faction you can't see if somebody leads you to the respective courtyard. Playing as a loner is a possibility that may or may not be developed at a later stage of development, currently it isn't advised.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-10-06T14:23:58Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?topic=753.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=Beginner guide=&lt;br /&gt;
*[[Beginner_guide:_Installation|Install game]]&lt;br /&gt;
*[[Beginner_guide:_Character_Creation|Create character]]&lt;br /&gt;
*[[Beginner_guide:_Discover_Interface|Discover interface]]&lt;br /&gt;
*[[Beginner_guide:_Discover_the_world|Discover world]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Skill Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
* [[Game statistic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Chat]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Misfires and Jams]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Player Status]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Faction system]]&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Faction Guides]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Leadership Modules]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Weapon Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Item Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Armor Traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons|Miniguns, Launchers, Flamers, and Anti-Material Rifles]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Category:Factions</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Category:Factions"/>
				<updated>2014-10-06T14:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: moving to dedicated page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 main factions competing to control Phoenix :&lt;br /&gt;
&lt;br /&gt;
*[[Jim &amp;amp; Jack &amp;amp; Joe Lawyer Agency]]&lt;br /&gt;
&lt;br /&gt;
*[[The Family]]&lt;br /&gt;
&lt;br /&gt;
*[[Brahminboys]]&lt;br /&gt;
&lt;br /&gt;
*[[V-Technologists]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Derived_stats</id>
		<title>Derived stats</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Derived_stats"/>
				<updated>2014-10-06T08:55:26Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Derived_stats.jpg]]&amp;lt;br/&amp;gt;&lt;br /&gt;
The derived stat screen displays a lot of useful information on your character, such as [[Armor Class]], [[Critical Hit|Critical Chance]] or [[Resistances]]. Those stats depend on your SPECIAL. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Hit Points''' : How much damage your character can take before dying.&lt;br /&gt;
&lt;br /&gt;
* '''Healing Rate''' : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute.&lt;br /&gt;
&lt;br /&gt;
* '''Limb Regen''' : The chance that a broken limb will be restored every 15 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''KO Duration''' : When you are knocked out, you are helpless for this long.&lt;br /&gt;
&lt;br /&gt;
* '''KD Cost''' : The Action Point cost of recovering from a knockdown.&lt;br /&gt;
&lt;br /&gt;
* '''Armor Class''' : Modifies chance to avoid aimed shot making it unaimed.&lt;br /&gt;
&lt;br /&gt;
* '''Poison Res.''' : Reduces the amount of poison damage you take.&lt;br /&gt;
&lt;br /&gt;
* '''Radiation Res.''' : The amount of radiation you are exposed to is reduced by this percentage.  Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.&lt;br /&gt;
&lt;br /&gt;
* '''Bleed Res.''' : Modifies the amount of Bleed Damage your character can take.&lt;br /&gt;
&lt;br /&gt;
* '''Bypass Res.''' : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.&lt;br /&gt;
&lt;br /&gt;
* '''Supp. Res.''' : Your chance of resisting suppressive fire.&lt;br /&gt;
&lt;br /&gt;
* '''Critical Res.''' : Opponents will have their critical chance against you reduced by this percentage.&lt;br /&gt;
&lt;br /&gt;
* '''Critical St''' : The base chance that you will successfully avoid knockouts, knock backs, AP drain, and weapon drops.&lt;br /&gt;
&lt;br /&gt;
* '''Critical Pe''' : The base chance that you will successfully avoid being blinded, and disoriented.&lt;br /&gt;
&lt;br /&gt;
* '''Critical En''' : The base chance that you will successfully avoid being winded or having your arms or legs crippled.&lt;br /&gt;
&lt;br /&gt;
* '''Critical Ag''' : The base chance that you will successfully avoid knockdowns and armor bypasses.&lt;br /&gt;
&lt;br /&gt;
* '''Action Points''' : The number of actions that the character can take during one 'combat turn'.&lt;br /&gt;
&lt;br /&gt;
* '''AP Regen''' : The number of Action Points that are regenerated each second, whenever your character is not busy with other actions.&lt;br /&gt;
&lt;br /&gt;
* '''AP Regen+''' : Action Points regenerated each second, regardless of what your character does.  Works even while running.&lt;br /&gt;
&lt;br /&gt;
* '''[[Sight Range]]''' : The maximum distance at which you can spot others.&lt;br /&gt;
&lt;br /&gt;
* '''Run Speed''' : How fast you can run, as measured in meters (hexes) / seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Melee Damage''' : The amount of bonus damage your character does in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
* '''Crit Chance''' : Your base chance to score a critical hit with unaimed single shots, before being modified by the target's critical resistance.&lt;br /&gt;
&lt;br /&gt;
* '''Aim Crit Chance''' : Your base chance to score a critical hit with aimed single shots, before being modified by the target's critical resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Traits"/>
				<updated>2014-10-06T08:55:08Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Back to Main page]]&lt;br /&gt;
&lt;br /&gt;
When creating a new character you can choose 2 Traits from the Trait list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Fast Metabolism:'''&lt;br /&gt;
Your metabolic rate is higher than normal, but you are less resistant to bleed.&lt;br /&gt;
You get +10 healing rate, and -10 bleed resistance.&lt;br /&gt;
&lt;br /&gt;
*'''Bruiser:'''&lt;br /&gt;
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.&lt;br /&gt;
&lt;br /&gt;
*'''Small Frame:''' &lt;br /&gt;
You may not have been as big as the other kids, but that never slowed you down.  You are more likely to be knocked down ( rolls -2), but you have 1 more Agility.&lt;br /&gt;
&lt;br /&gt;
*'''Finesse:'''&lt;br /&gt;
Your aimed attacks show a lot of finesse.&lt;br /&gt;
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Handed:'''&lt;br /&gt;
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility&lt;br /&gt;
&lt;br /&gt;
*'''Fast Shot:'''&lt;br /&gt;
You shoot faster than most, but that doesn't mean you always hit the target.&lt;br /&gt;
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%&lt;br /&gt;
&lt;br /&gt;
*'''Dead Man Walking:'''&lt;br /&gt;
Like Rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.&lt;br /&gt;
&lt;br /&gt;
*'''Lizard Limbs:'''&lt;br /&gt;
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.&lt;br /&gt;
&lt;br /&gt;
*'''Skilled:'''&lt;br /&gt;
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.&lt;br /&gt;
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.  * FOR EXPERIENCED PLAYERS, BEWARE*&lt;br /&gt;
&lt;br /&gt;
*'''Drug Dealer:'''&lt;br /&gt;
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.&lt;br /&gt;
&lt;br /&gt;
*'''Four Eyes:'''&lt;br /&gt;
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. (+8 [[Sight Range]] per each weapon's Scoped trait instead of +4)&lt;br /&gt;
&lt;br /&gt;
*'''Blind luck:'''&lt;br /&gt;
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Gifted'''&lt;br /&gt;
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. &amp;lt;br&amp;gt;&lt;br /&gt;
'''NOTE: You do not get +7 to S.T.A.T.S. you get +1 to each, which means that you can't get (for an example) your CH less than 2.'''&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Sight_Range</id>
		<title>Sight Range</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Sight_Range"/>
				<updated>2014-10-06T08:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Created page with &amp;quot;Sight Range (also Sight, Range of Sight (RoS), Field of View (FoW)) is the value which determines the distance in hexes your character can see. It could be visualized in game,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sight Range (also Sight, Range of Sight (RoS), Field of View (FoW)) is the value which determines the distance in hexes your character can see. It could be visualized in game, using 'Q' key and being showed by green line.&lt;br /&gt;
&lt;br /&gt;
Base formula for sight is: &lt;br /&gt;
&lt;br /&gt;
31 + 4 * [[S.P.E.C.I.A.L.#Strength|Perception]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can extend sight range by bonuses applied from:&lt;br /&gt;
&lt;br /&gt;
4 * Charisma * LDR_skill (apply if you have activated sight boost) &lt;br /&gt;
&lt;br /&gt;
LDR_skill depends on leader's [[S.P.E.C.I.A.L.#Strength|Charisma]] and [[Leadership]] and could be in range (0, 1), so max for this bonus is 40.&lt;br /&gt;
&lt;br /&gt;
If you have [[Hawk Eyes]], you extend your Sight by 8.&lt;br /&gt;
&lt;br /&gt;
If you have Scoped Weapon equipped in your active hand, you extend your sight by value:&lt;br /&gt;
&lt;br /&gt;
amount_of_scoped_traits * 4 * mod where&lt;br /&gt;
&lt;br /&gt;
mod = 2 if you have taken [[Traits|Four Eyes]] trait, else mod = 1&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Avenger_Minigun</id>
		<title>Avenger Minigun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Avenger_Minigun"/>
				<updated>2014-10-04T11:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Updated from in-game info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Other big guns]]'''&lt;br /&gt;
&lt;br /&gt;
The upgraded version of the [[Minigun]]. The miniguns are used for suppressing your enemies while dealing some damage at the same time to them. '''Unable to run while equipped.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Avenger Minigun&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Avenger.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality while sacrificing a small portion of its tremendous rate of fire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 7 - 10 (Burst)&lt;br /&gt;
|-&lt;br /&gt;
| '''Burst'''&lt;br /&gt;
| AP:13&amp;lt;br&amp;gt;Range:50&amp;lt;br&amp;gt;Spread:25&amp;lt;br&amp;gt;One Hex:20&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP:250&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| [[Suppression]]&amp;lt;br&amp;gt;[[Partial Reload]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon Perks'''&lt;br /&gt;
| 1-2. [[Suppression]]&amp;lt;br&amp;gt; 3. [[Accurate]] &amp;lt;br&amp;gt; 4. [[Bonus Rate of Fire]] &amp;lt;br&amp;gt; 5. [[Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ammo]]'''&lt;br /&gt;
| 5.3mm&lt;br /&gt;
|-&lt;br /&gt;
| '''[[S.P.E.C.I.A.L.#Strength|Strength]] required'''&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 12700 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| N/A &lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;center&amp;gt; '''Crafting table'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Avenger.gif]] x 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Requirements&lt;br /&gt;
| Machine Gun Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2x [[Components]] &amp;lt;br&amp;gt;8x [[Alloys]] &amp;lt;br&amp;gt;6x [[Junk]]&amp;lt;br&amp;gt; 9x [[Metal Parts]] &amp;lt;br&amp;gt;1x [[Long Pipes]]&amp;lt;br&amp;gt;1x [[Motor]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Avenger_Minigun</id>
		<title>Avenger Minigun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Avenger_Minigun"/>
				<updated>2014-10-04T11:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Other big guns]]'''&lt;br /&gt;
&lt;br /&gt;
The upgraded version of the [[Minigun]]. The miniguns are used for suppressing your enemies while dealing some damage at the same time to them. '''Unable to run while equipped.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Avenger Minigun&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Avenger.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality while sacrificing a small portion of its tremendous rate of fire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 7 - 10 (Burst)&lt;br /&gt;
|-&lt;br /&gt;
| '''Burst'''&lt;br /&gt;
| AP:13&amp;lt;br&amp;gt;Range:50&amp;lt;br&amp;gt;Spread:25&amp;lt;br&amp;gt;One Hex:20&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP:225&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| [[Suppression]]&amp;lt;br&amp;gt;[[Partial Reload]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon Perks'''&lt;br /&gt;
| 1-2. [[Suppression]]&amp;lt;br&amp;gt; 3. [[Accurate]] &amp;lt;br&amp;gt; 4. [[Bonus Rate of Fire]] &amp;lt;br&amp;gt; 5. [[Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ammo]]'''&lt;br /&gt;
| 5.3mm&lt;br /&gt;
|-&lt;br /&gt;
| '''[[S.P.E.C.I.A.L.#Strength|Strength]] required'''&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 12700 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| N/A &lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;center&amp;gt; '''Crafting table'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Avenger.gif]] x 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Requirements&lt;br /&gt;
| Machine Gun Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2x [[Components]] &amp;lt;br&amp;gt;8x [[Alloys]] &amp;lt;br&amp;gt;6x [[Junk]]&amp;lt;br&amp;gt; 9x [[Metal Parts]] &amp;lt;br&amp;gt;1x [[Long Pipes]]&amp;lt;br&amp;gt;1x [[Motor]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Avenger_Minigun</id>
		<title>Avenger Minigun</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Avenger_Minigun"/>
				<updated>2014-10-04T11:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Other big guns]]'''&lt;br /&gt;
&lt;br /&gt;
The upgraded version of the [[Minigun]]. The miniguns are used for suppressing your enemies while dealing some damage at the same time to them. '''Unable to run while equipped.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Avenger Minigun&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Avenger.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality while sacrificing a small portion of its tremendous rate of fire.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 7 - 10 (Burst)&lt;br /&gt;
|-&lt;br /&gt;
| '''Burst'''&lt;br /&gt;
| AP:20&amp;lt;br&amp;gt;Range:50&amp;lt;br&amp;gt;Spread:25&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP:225&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| [[Suppression]]&amp;lt;br&amp;gt;[[Partial Reload]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon Perks'''&lt;br /&gt;
| 1-2. [[Suppression]]&amp;lt;br&amp;gt; 3. [[Accurate]] &amp;lt;br&amp;gt; 4. [[Bonus Rate of Fire]] &amp;lt;br&amp;gt; 5. [[Bonus Ranged Damage]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ammo]]'''&lt;br /&gt;
| 5.3mm&lt;br /&gt;
|-&lt;br /&gt;
| '''[[S.P.E.C.I.A.L.#Strength|Strength]] required'''&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 12700 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| N/A &lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:350px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |&amp;lt;center&amp;gt; '''Crafting table'''&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Avenger.gif]] x 1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Requirements&lt;br /&gt;
| Machine Gun Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2x [[Components]] &amp;lt;br&amp;gt;8x [[Alloys]] &amp;lt;br&amp;gt;6x [[Junk]]&amp;lt;br&amp;gt; 9x [[Metal Parts]] &amp;lt;br&amp;gt;1x [[Long Pipes]]&amp;lt;br&amp;gt;1x [[Motor]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Player_Status</id>
		<title>Player Status</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Player_Status"/>
				<updated>2014-10-04T10:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: /* Bandaged */ added values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Gameplay|Back to Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Player status are things that affect your character. All of them are usually bad for you because you can either be bleeding out, poisoned, suppressed, or winded which gives the enemies an advantage on you. Also being crippled is almost the worst thing that can happen to you. There are also others such as defibrillated, or bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
Bleed is a new [[Derived stats|derived stat]] impacting your HP. Many different weapons inflict bleed and the effect is a damage received on time depending on the amount of bleed you suffer from. As you receive damage, bleed diminishes towards normal (0). &lt;br /&gt;
&lt;br /&gt;
Bleed resistance diminishes the strength of bleeding. Two items, bandages and tourniquets, stop and remove bleeding. [[Doctor|Doctor skill]] can also help.&lt;br /&gt;
&lt;br /&gt;
=== Disoriented and Winded [[File:Icon disoriented.png]] [[File:Icon winded.png]] ===&lt;br /&gt;
Those are [[Critical Hit|critical hit]] effects.&lt;br /&gt;
&lt;br /&gt;
* Their default duration is 5 seconds though some special items can extend it.&lt;br /&gt;
* If active, those effects are represented on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
'''Disoriented''' - Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
'''Winded''' - Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Suppression[[File:Icon suppressed.png]] ===&lt;br /&gt;
Suppression is an effect mainly inflicted by [[Other big guns|miniguns]] and [[Heavy machine guns|heavy machine guns]]. Suppression makes you keep your head down, making you '''unable to run'''.&lt;br /&gt;
&lt;br /&gt;
* Default suppression duration is 5 seconds, though some special items can make it last longer.&lt;br /&gt;
* Suppression symbol is displayed on your [[Interface|interface]].&lt;br /&gt;
&lt;br /&gt;
=== Poison [[File:Icon poison.png]]===&lt;br /&gt;
When you're poisoned, you have -20 bleed resistance, -20 critical resistance, and -30 Healing Rate. You heal one point of poison each healing tick (every 15 seconds). There are many things that can poison in the core, such as dogs, mantis, radscorpions, and sometimes pig rats . In order to cure your poison, you can either wait (depending on how severe it is, it will take time) or take an [[Antidote]] or two.&lt;br /&gt;
&lt;br /&gt;
=== Bandaged ===&lt;br /&gt;
When you are bandaged, first aid is less effective. The percentage shown is how much less healing you get. You become bandaged after using first aid skill on yourself, 1% bandaged for each 3 HP or for 6 HP if you have Faith Healer. It is displayed at the top right corner of screen your current % of bandaged.&lt;br /&gt;
&lt;br /&gt;
=== Defibrillated ===&lt;br /&gt;
When the defibrillator timer is active, you are unable to be revived by a defibrillator. This only takes effect after being revived by a defibrillator.&lt;br /&gt;
&lt;br /&gt;
=== Crippled &amp;amp; Blind [[File:Injury head.png]] [[File:Injury larm.png]] [[File:Injury lleg.png]]===&lt;br /&gt;
Being crippled or blind is another [[Critical Hit|critical hit]] effects. Possible body parts being crippled are Both legs and both arms. When you are blind, your perception is dropped to 1 and don't expect to hit as often. You can heal being crippled by using the [[Doctor]] skill on yourself.&lt;br /&gt;
&lt;br /&gt;
Being crippled in a leg means your character can only walk. Being crippled in one arm means your character can only use One-Handed weapons. If you're crippled in both arms, you can't use any weapon, even if its one-handed.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Drugs</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Drugs"/>
				<updated>2014-10-04T10:07:43Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
Drugs are consumable items that alter a characters statistics for a set period of time. In contrast to Fallout, there are three different types of status-altering consumables: Short lasting drugs, long lasting drugs and food.&lt;br /&gt;
&lt;br /&gt;
The major differences are that there is no permament addiction, meaning there are no negative effects once the drug's cycle has been completed once. All drugs also come with strong negative side effects, generally outweighing the positive effects.&lt;br /&gt;
&lt;br /&gt;
*Strength and Endurance gained from drugs will NOT increase the character's Hitpoints&lt;br /&gt;
* Only one drug of each class can be active at a time, e.g. one buffout and one voodoo. It is not possible to stack two drugs of the same class or even the same drug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class A (long lasting)'''&lt;br /&gt;
&lt;br /&gt;
These drugs last for 60 minutes and their purpose is to enable a character to better fulfill a role that it was not optimized for. As an example, a typical Big Guns build, made for close combat with low PE, IN and LK but high ST and EN can use Mentats, sacrificing its strength in order to increase its long range fighting capabilities, gaining a noticeable boost to sight range and critical hits while losing defensive stats.&lt;br /&gt;
&lt;br /&gt;
In general, these drugs come with great disadvantages and a true sniper will always perform better in a sniping role than a drugged brawler.&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Blood Moon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class B (short lasting)'''&lt;br /&gt;
&lt;br /&gt;
Instead of having 2 different phases of a high and a withdrawal, Class B drugs combine incredibly strong positive and negative effects into a 2minute long rush. This makes them highly situational and risky to use. Apart from [[Voodoo]], which causes the player to be winded for 2 minutes after use, there is no cool down on the drugs.&lt;br /&gt;
*[[Afterburner]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
&lt;br /&gt;
'''Food'''&lt;br /&gt;
&lt;br /&gt;
All types of food currently apply a small boost to carry weight and Healing Rate. It is possible to eat up to 4 food items to stack the buff and it work for 10 minutes. After 24 level perk extends it to 5 food items.&lt;br /&gt;
&lt;br /&gt;
== Effects and crafting ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! Craft Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Buffout]] &amp;lt;br&amp;gt; [[File:Buffout.gif]] || +3 Strength &amp;lt;br&amp;gt; +2 Endurance &amp;lt;br&amp;gt; -1 Agility &amp;lt;br&amp;gt; -3 Luck || 5x Meat &amp;lt;br&amp;gt; 2x Broc Flower &amp;lt;br&amp;gt; 2x Chem Components  &amp;lt;br&amp;gt; 2x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Mentats]] &amp;lt;br&amp;gt; [[File:Mentats.png]] || -1 Strength &amp;lt;br&amp;gt; +3 Perception &amp;lt;br&amp;gt; +1 Intelligence &amp;lt;br&amp;gt; -8 Damage Threshold (Normal) &amp;lt;br&amp;gt; -5% Damage Resistance(Normal) || 5x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 5x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Moon]] &amp;lt;br&amp;gt; [[File:Blood_moon.png]] || +2 Perception &amp;lt;br&amp;gt; +20 Critical Chance &amp;lt;br&amp;gt; -20 Critical Resistance &amp;lt;br&amp;gt; -20 Bleed Resistance|| 3x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 2x Scorpion Egg &amp;lt;br&amp;gt; 2x Red Mutfruit&lt;br /&gt;
|-&lt;br /&gt;
| [[Afterburner]] &amp;lt;br&amp;gt; [[File:AfterBurnerGum.png]] || +5 Action Point+ Regeneration &amp;lt;br&amp;gt; -30% Damage Resistance (To Normal)|| -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycho]] &amp;lt;br&amp;gt; [[File:Psycho.png]] || +10 Damage Threshold &amp;lt;br&amp;gt; +2 Strength  &amp;lt;br&amp;gt; -5 Perception  &amp;lt;br&amp;gt; -0.2 AP Regeneration+|| 1x Rot Gut &amp;lt;br&amp;gt; 1x Super &amp;lt;br&amp;gt; Stimpack &amp;lt;br&amp;gt; 3x Chem Components&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo]] &amp;lt;br&amp;gt; [[File:Voodoo.png]] || +20% Running Speed (1hex per second) &amp;lt;br&amp;gt; +15% Damage Resistance (Normal)  &amp;lt;br&amp;gt; -3 Luck  &amp;lt;br&amp;gt; -10 to all critical rolls &amp;lt;br&amp;gt; Winded effect after wear off || 1x Rot Gut &amp;lt;br&amp;gt; 1x Nuka-Cola &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 1x Scorpion Tail &amp;lt;br&amp;gt; 1x Roentgun Rum&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Drugs</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Drugs"/>
				<updated>2014-10-04T10:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
Drugs are consumable items that alter a characters statistics for a set period of time. In contrast to Fallout, there are three different types of status-altering consumables: Short lasting drugs, long lasting drugs and food.&lt;br /&gt;
&lt;br /&gt;
The major differences are that there is no permament addiction, meaning there are no negative effects once the drug's cycle has been completed once. All drugs also come with strong negative side effects, generally outweighing the positive effects.&lt;br /&gt;
&lt;br /&gt;
*Strength and Endurance gained from drugs will NOT increase the character's Hitpoints&lt;br /&gt;
* Only one drug of each class can be active at a time, e.g. one buffout and one voodoo. It is not possible to stack two drugs of the same class or even the same drug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class A (long lasting)'''&lt;br /&gt;
&lt;br /&gt;
These drugs last for 60 minutes and their purpose is to enable a character to better fulfill a role that it was not optimized for. As an example, a typical Big Guns build, made for close combat with low PE, IN and LK but high ST and EN can use Mentats, sacrificing its strength in order to increase its long range fighting capabilities, gaining a noticeable boost to sight range and critical hits while losing defensive stats.&lt;br /&gt;
&lt;br /&gt;
In general, these drugs come with great disadvantages and a true sniper will always perform better in a sniping role than a drugged brawler.&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Blood Moon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class B (short lasting)'''&lt;br /&gt;
&lt;br /&gt;
Instead of having 2 different phases of a high and a withdrawal, Class B drugs combine incredibly strong positive and negative effects into a 2minute long rush. This makes them highly situational and risky to use. Apart from [[Voodoo]], which causes the player to be winded for 2 minutes after use, there is no cool down on the drugs.&lt;br /&gt;
*[[Afterburner]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
&lt;br /&gt;
'''Food'''&lt;br /&gt;
&lt;br /&gt;
All types of food currently apply a small boost to carry weight and Healing Rate. It is possible to eat up to 4 food items to stack the buff and it work for 10 minutes. After 24 level perk extends it to 5 food items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! Craft Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Buffout]] &amp;lt;br&amp;gt; [[File:Buffout.gif]] || +3 Strength &amp;lt;br&amp;gt; +2 Endurance &amp;lt;br&amp;gt; -1 Agility &amp;lt;br&amp;gt; -3 Luck || 5x Meat &amp;lt;br&amp;gt; 2x Broc Flower &amp;lt;br&amp;gt; 2x Chem Components  &amp;lt;br&amp;gt; 2x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Mentats]] &amp;lt;br&amp;gt; [[File:Mentats.png]] || -1 Strength &amp;lt;br&amp;gt; +3 Perception &amp;lt;br&amp;gt; +1 Intelligence &amp;lt;br&amp;gt; -8 Damage Threshold (Normal) &amp;lt;br&amp;gt; -5% Damage Resistance(Normal) || 5x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 5x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Moon]] &amp;lt;br&amp;gt; [[File:Blood_moon.png]] || +2 Perception &amp;lt;br&amp;gt; +20 Critical Chance &amp;lt;br&amp;gt; -20 Critical Resistance &amp;lt;br&amp;gt; -20 Bleed Resistance|| 3x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 2x Scorpion Egg &amp;lt;br&amp;gt; 2x Red Mutfruit&lt;br /&gt;
|-&lt;br /&gt;
| [[Afterburner]] &amp;lt;br&amp;gt; [[File:AfterBurnerGum.png]] || +5 Action Point+ Regeneration &amp;lt;br&amp;gt; -30% Damage Resistance (To Normal)|| -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycho]] &amp;lt;br&amp;gt; [[File:Psycho.png]] || +10 Damage Threshold &amp;lt;br&amp;gt; +2 Strength  &amp;lt;br&amp;gt; -5 Perception  &amp;lt;br&amp;gt; -0.2 AP Regeneration+|| 1x Rot Gut &amp;lt;br&amp;gt; 1x Super &amp;lt;br&amp;gt; Stimpack &amp;lt;br&amp;gt; 3x Chem Components&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo]] &amp;lt;br&amp;gt; [[File:Voodoo.png]] || +20% Running Speed (1hex per second) &amp;lt;br&amp;gt; +15% Damage Resistance (Normal)  &amp;lt;br&amp;gt; -3 Luck  &amp;lt;br&amp;gt; -10 to all critical rolls &amp;lt;br&amp;gt; Winded effect after wear off || 1x Rot Gut &amp;lt;br&amp;gt; 1x Nuka-Cola &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 1x Scorpion Tail &amp;lt;br&amp;gt; 1x Roentgun Rum&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Drugs</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Drugs"/>
				<updated>2014-10-04T10:05:48Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
Drugs are consumable items that alter a characters statistics for a set period of time. In contrast to Fallout, there are three different types of status-altering consumables: Short lasting drugs, long lasting drugs and food.&lt;br /&gt;
&lt;br /&gt;
The major differences are that there is no permament addiction, meaning there are no negative effects once the drug's cycle has been completed once. All drugs also come with strong negative side effects, generally outweighing the positive effects.&lt;br /&gt;
&lt;br /&gt;
*Strength and Endurance gained from drugs will NOT increase the character's Hitpoints&lt;br /&gt;
* Only one drug of each class can be active at a time, e.g. one buffout and one voodoo. It is not possible to stack two drugs of the same class or even the same drug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class A (long lasting)'''&lt;br /&gt;
&lt;br /&gt;
These drugs last for 60 minutes and their purpose is to enable a character to better fulfill a role that it was not optimized for. As an example, a typical Big Guns build, made for close combat with low PE, IN and LK but high ST and EN can use Mentats, sacrificing its strength in order to increase its long range fighting capabilities, gaining a noticeable boost to sight range and critical hits while losing defensive stats.&lt;br /&gt;
&lt;br /&gt;
In general, these drugs come with great disadvantages and a true sniper will always perform better in a sniping role than a drugged brawler.&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Blood Moon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class B (short lasting)'''&lt;br /&gt;
&lt;br /&gt;
Instead of having 2 different phases of a high and a withdrawal, Class B drugs combine incredibly strong positive and negative effects into a 2minute long rush. This makes them highly situational and risky to use. Apart from [[Voodoo]], which causes the player to be winded for 2 minutes after use, there is no cool down on the drugs.&lt;br /&gt;
*[[Afterburner]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
&lt;br /&gt;
'''Food'''&lt;br /&gt;
&lt;br /&gt;
All types of food currently apply a small boost to carry weight and Healing Rate. It is possible to eat up to 4 food items to stack the buff and it work for 10 minutes. After 24 level perk extends it to 5 food items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! Craft Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Buffout]] &amp;lt;br&amp;gt; [[File:Buffout.gif]] || +3 Strength &amp;lt;br&amp;gt; +2 Endurance &amp;lt;br&amp;gt; -1 Agility &amp;lt;br&amp;gt; -3 Luck || 5x Meat &amp;lt;br&amp;gt; 2x Broc Flower &amp;lt;br&amp;gt; 2x Chem Components  &amp;lt;br&amp;gt; 2x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Mentats]] &amp;lt;br&amp;gt; [[File:Mentats.png]] || -1 Strength &amp;lt;br&amp;gt; +3 Perception &amp;lt;br&amp;gt; +1 Intelligence &amp;lt;br&amp;gt; -8 Damage Threshold (Normal) &amp;lt;br&amp;gt; -5% Damage Resistance(Normal) || 5x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 5x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Moon]] &amp;lt;br&amp;gt; [[File:Blood_moon.png]] || +2 Perception &amp;lt;br&amp;gt; +20 Critical Chance &amp;lt;br&amp;gt; -20 Critical Resistance &amp;lt;br&amp;gt; -20 Bleed Resistance|| 3x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chemical Components &amp;lt;br&amp;gt; 2x Scorpion Egg &amp;lt;br&amp;gt; 2x Red Mutfruit&lt;br /&gt;
|-&lt;br /&gt;
| [[Afterburner]] &amp;lt;br&amp;gt; [[File:AfterBurnerGum.png]] || +5 Action Point+ Regeneration &amp;lt;br&amp;gt; -30% Damage Resistance (To Normal)|| -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycho]] &amp;lt;br&amp;gt; [[File:Psycho.png]] || +10 Damage Threshold &amp;lt;br&amp;gt; +2 Strength  &amp;lt;br&amp;gt; -5 Perception  &amp;lt;br&amp;gt; -0.2 AP Regeneration+|| 1x Rot Gut &amp;lt;br&amp;gt; 1x Super &amp;lt;br&amp;gt; Stimpack &amp;lt;br&amp;gt; 3x Chem Components&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo]] &amp;lt;br&amp;gt; [[File:Voodoo.png]] || +20% Running Speed (1hex per second) &amp;lt;br&amp;gt; +15% Damage Resistance (Normal)  &amp;lt;br&amp;gt; -3 Luck  &amp;lt;br&amp;gt; -10 to all critical rolls &amp;lt;br&amp;gt; Winded effect after wear off || 1x Rot Gut &amp;lt;br&amp;gt; 1x Nuka-Cola &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 1x Scorpion Tail &amp;lt;br&amp;gt; 1x Roentgun Rum&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Drugs</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Drugs"/>
				<updated>2014-10-04T10:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
Drugs are consumable items that alter a characters statistics for a set period of time. In contrast to Fallout, there are three different types of status-altering consumables: Short lasting drugs, long lasting drugs and food.&lt;br /&gt;
&lt;br /&gt;
The major differences are that there is no permament addiction, meaning there are no negative effects once the drug's cycle has been completed once. All drugs also come with strong negative side effects, generally outweighing the positive effects.&lt;br /&gt;
&lt;br /&gt;
*Strength and Endurance gained from drugs will NOT increase the character's Hitpoints&lt;br /&gt;
* Only one drug of each class can be active at a time, e.g. one buffout and one voodoo. It is not possible to stack two drugs of the same class or even the same drug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class A (long lasting)'''&lt;br /&gt;
&lt;br /&gt;
These drugs last for 60 minutes and their purpose is to enable a character to better fulfill a role that it was not optimized for. As an example, a typical Big Guns build, made for close combat with low PE, IN and LK but high ST and EN can use Mentats, sacrificing its strength in order to increase its long range fighting capabilities, gaining a noticeable boost to sight range and critical hits while losing defensive stats.&lt;br /&gt;
&lt;br /&gt;
In general, these drugs come with great disadvantages and a true sniper will always perform better in a sniping role than a drugged brawler.&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Blood Moon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class B (short lasting)'''&lt;br /&gt;
&lt;br /&gt;
Instead of having 2 different phases of a high and a withdrawal, Class B drugs combine incredibly strong positive and negative effects into a 2minute long rush. This makes them highly situational and risky to use. Apart from [[Voodoo]], which causes the player to be winded for 2 minutes after use, there is no cool down on the drugs.&lt;br /&gt;
*[[Afterburner]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
&lt;br /&gt;
'''Food'''&lt;br /&gt;
&lt;br /&gt;
All types of food currently apply a small boost to carry weight and Healing Rate. It is possible to eat up to 4 food items to stack the buff and it work for 10 minutes. After 24 level perk extends it to 5 food items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! Craft Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Buffout]] &amp;lt;br&amp;gt; [[File:Buffout.gif]] || +3 Strength &amp;lt;br&amp;gt; +2 Endurance &amp;lt;br&amp;gt; -1 Agility &amp;lt;br&amp;gt; -3 Luck || 5x Meat &amp;lt;br&amp;gt; 2x Broc Flower &amp;lt;br&amp;gt; 2x Chem Components  &amp;lt;br&amp;gt; 2x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Mentats]] &amp;lt;br&amp;gt; [[File:Mentats.png]] || -1 Strength &amp;lt;br&amp;gt; +3 Perception &amp;lt;br&amp;gt; +1 Intelligence &amp;lt;br&amp;gt; -8 Damage Threshold (Normal) &amp;lt;br&amp;gt; -5% Damage Resistance(Normal) || 5x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 5x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Moon]] &amp;lt;br&amp;gt; [[File:Blood_moon.png]] || +2 Perception &amp;lt;br&amp;gt; +20 Critical Chance &amp;lt;br&amp;gt; -20 Critical Resistance &amp;lt;br&amp;gt; -20 Bleed Resistance|| 3x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chemical Components &amp;lt;br&amp;gt; 2x Scorpion Egg &amp;lt;br&amp;gt; 2x Red Mutfruit&lt;br /&gt;
|-&lt;br /&gt;
| [[Afterburner]] &amp;lt;br&amp;gt; [[File:AfterBurnerGum.png]] || +5 Action Point+  &amp;lt;br&amp;gt; Regeneration &amp;lt;br&amp;gt; -30% Damage Resistance (To Normal)|| -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycho]] &amp;lt;br&amp;gt; [[File:Psycho.png]] || +10 Damage Threshold &amp;lt;br&amp;gt; +2 Strength  &amp;lt;br&amp;gt; -5 Perception  &amp;lt;br&amp;gt; -0.2 AP Regeneration+|| 1x Rot Gut &amp;lt;br&amp;gt; 1x Super &amp;lt;br&amp;gt; Stimpack &amp;lt;br&amp;gt; 3x Chem Components&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo]] &amp;lt;br&amp;gt; [[File:Voodoo.png]] || +20% Running Speed (1hex per second) &amp;lt;br&amp;gt; +15% Damage Resistance (Normal)  &amp;lt;br&amp;gt; -3 Luck  &amp;lt;br&amp;gt; -10 to all critical rolls &amp;lt;br&amp;gt; Winded effect after wear off || 1x Rot Gut &amp;lt;br&amp;gt; 1x Nuka-Cola &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 1x Scorpion Tail &amp;lt;br&amp;gt; 1x Roentgun Rum&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Drugs</id>
		<title>Drugs</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Drugs"/>
				<updated>2014-10-04T10:04:54Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page#Items|Back to Items]]&lt;br /&gt;
&lt;br /&gt;
Drugs are consumable items that alter a characters statistics for a set period of time. In contrast to Fallout, there are three different types of status-altering consumables: Short lasting drugs, long lasting drugs and food.&lt;br /&gt;
&lt;br /&gt;
The major differences are that there is no permament addiction, meaning there are no negative effects once the drug's cycle has been completed once. All drugs also come with strong negative side effects, generally outweighing the positive effects.&lt;br /&gt;
&lt;br /&gt;
*Strength and Endurance gained from drugs will NOT increase the character's Hitpoints&lt;br /&gt;
* Only one drug of each class can be active at a time, e.g. one buffout and one voodoo. It is not possible to stack two drugs of the same class or even the same drug.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class A (long lasting)'''&lt;br /&gt;
&lt;br /&gt;
These drugs last for 60 minutes and their purpose is to enable a character to better fulfill a role that it was not optimized for. As an example, a typical Big Guns build, made for close combat with low PE, IN and LK but high ST and EN can use Mentats, sacrificing its strength in order to increase its long range fighting capabilities, gaining a noticeable boost to sight range and critical hits while losing defensive stats.&lt;br /&gt;
&lt;br /&gt;
In general, these drugs come with great disadvantages and a true sniper will always perform better in a sniping role than a drugged brawler.&lt;br /&gt;
*[[Buffout]]&lt;br /&gt;
*[[Mentats]]&lt;br /&gt;
*[[Blood Moon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Class B (short lasting)'''&lt;br /&gt;
&lt;br /&gt;
Instead of having 2 different phases of a high and a withdrawal, Class B drugs combine incredibly strong positive and negative effects into a 2minute long rush. This makes them highly situational and risky to use. Apart from [[Voodoo]], which causes the player to be winded for 2 minutes after use, there is no cool down on the drugs.&lt;br /&gt;
*[[Afterburner]]&lt;br /&gt;
*[[Psycho]]&lt;br /&gt;
*[[Voodoo]]&lt;br /&gt;
&lt;br /&gt;
'''Food'''&lt;br /&gt;
&lt;br /&gt;
All types of food currently apply a small boost to carry weight and Healing Rate. It is possible to eat up to 4 food items to stack the buff and it work for 10 minutes. After 24 level perk extends it to 5 food items.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect !! Craft Resources&lt;br /&gt;
|-&lt;br /&gt;
| [[Buffout]] &amp;lt;br&amp;gt; [[File:Buffout.gif]] || +3 Strength &amp;lt;br&amp;gt; +2 Endurance &amp;lt;br&amp;gt; -1 Agility &amp;lt;br&amp;gt; -3 Luck || 5x Meat &amp;lt;br&amp;gt; 2x Broc Flower &amp;lt;br&amp;gt; 2x Chem Components  &amp;lt;br&amp;gt; 2x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Mentats]] &amp;lt;br&amp;gt; [[File:Mentats.png]] || -1 Strength &amp;lt;br&amp;gt; +3 Perception &amp;lt;br&amp;gt; +1 Intelligence &amp;lt;br&amp;gt; -8 Damage Threshold (Normal) &amp;lt;br&amp;gt; -5% Damage Resistance(Normal) || 5x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 5x Xander Root&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Moon]] &amp;lt;br&amp;gt; [[File:Blood_moon.png]] || +2 Perception &amp;lt;br&amp;gt; +20 Critical Chance &amp;lt;br&amp;gt; -20 Critical Resistance &amp;lt;br&amp;gt; -20 Bleed Resistance|| 3x Broc Flower &amp;lt;br&amp;gt; 2x Antidote &amp;lt;br&amp;gt; 2x Chemical Components &amp;lt;br&amp;gt; 2x Scorpion Egg &amp;lt;br&amp;gt; 2x Red Mutfruit&lt;br /&gt;
|-&lt;br /&gt;
| [[Afterburner Gum]] &amp;lt;br&amp;gt; [[File:AfterBurnerGum.png]] || +5 Action Point+  &amp;lt;br&amp;gt; Regeneration &amp;lt;br&amp;gt; -30% Damage Resistance (To Normal)|| -&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Psycho]] &amp;lt;br&amp;gt; [[File:Psycho.png]] || +10 Damage Threshold &amp;lt;br&amp;gt; +2 Strength  &amp;lt;br&amp;gt; -5 Perception  &amp;lt;br&amp;gt; -0.2 AP Regeneration+|| 1x Rot Gut &amp;lt;br&amp;gt; 1x Super &amp;lt;br&amp;gt; Stimpack &amp;lt;br&amp;gt; 3x Chem Components&lt;br /&gt;
|-&lt;br /&gt;
| [[Voodoo]] &amp;lt;br&amp;gt; [[File:Voodoo.png]] || +20% Running Speed (1hex per second) &amp;lt;br&amp;gt; +15% Damage Resistance (Normal)  &amp;lt;br&amp;gt; -3 Luck  &amp;lt;br&amp;gt; -10 to all critical rolls &amp;lt;br&amp;gt; Winded effect after wear off || 1x Rot Gut &amp;lt;br&amp;gt; 1x Nuka-Cola &amp;lt;br&amp;gt; 2x Chem Components &amp;lt;br&amp;gt; 1x Scorpion Tail &amp;lt;br&amp;gt; 1x Roentgun Rum&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-10-04T09:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Deleted someone's opinion!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock. &lt;br /&gt;
&lt;br /&gt;
So you need 100 doc or FA to unlock Faith Healer, Living Anatomy (that one also requires awareness), Field Medic and Dr. Strangelove.&lt;br /&gt;
&lt;br /&gt;
You need 100 traps to unlock Evil Scientist and Light Step.&lt;br /&gt;
&lt;br /&gt;
You need 100 sneak to unlock Watchtower and Bloodthirst.&lt;br /&gt;
&lt;br /&gt;
The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
==Perk Table==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5 DE B3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#DE B8 87&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#DA A5 20&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#B8 86 0B&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#CD 85 3F&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Toughness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Improved Hemostasis]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Lifegiver]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You get a one time bonus of 20 Hit Points&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are quick at recovering from being knocked out or knocked down&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery II]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Armor Efficiency]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nerves of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Adrenaline Rush]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)&lt;br /&gt;
&lt;br /&gt;
Adrenaline rush gives bonus DR according to this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DR += 10 - 10*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dodger]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Action Boy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bonus Rate of Fire Perk]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fast Reload]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Years of practice have finally paid off. You can reload any weapon 10% faster than before.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Psychopath]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Hawk Eyes]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sharp Shooter]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range! Means it affects both perception penalty and aim penalty&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapon Handling]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry. Means it affects both burst penalty and strength penalty&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Educated]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fearless]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are 30% less likely to suffer from supressive fire.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Faith Healer]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You ignore half the bandaged penalty for first aid.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Living Anatomy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA, Awareness&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a better understanding of living creatures and their strengths and weaknesses. You get +3% base crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Field Medic]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are able to heal others with first aid and doctor skill 50% faster.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dr. Strangelove]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Medicinae Doctor]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Autonomous Regeneration]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Hill Death]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. &amp;lt;br&amp;gt;Click the Perk name to learn more.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Do or Die]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BonusAp/s = 2 - 2*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Strength&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Perception&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Endurance&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Charisma]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Charisma&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Intelligence]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Agility&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Luck]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Luck&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bloodthirst]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% sneak&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When sneaking, if you kill another player, you get 30% run speed for 10 seconds&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Watchtower]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% sneak&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; If there's an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were stadning in front of you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Evil Scientist]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% traps&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. If somebody other than you tries to disarm the trap, there's a 20-100% chance (scaled linearly based on traps skill) that he will take 10-50 electric damage, regardless of whether the disarm attempt is successful or not.  You also get +5% electric resistance.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Light Step]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% traps&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Perks==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Awareness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Accomplished Quest&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Running]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Accomplished Quest&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Allows you to run while sneaking. WIP click on the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post level 24 perk ==&lt;br /&gt;
Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Strong Back || AKA Mule.  You can carry an additional 25 kg of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| Rad Resistance|| You are better able to avoid radiation and the bad effects radiation causes.  Each level of this Perk improves your Radiation Resistance by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Snakeater || Yum! Tastes like chicken. For each level of this Perk, you gain +20% to your Poison Resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Fixit|| A little late night cramming never hurt anybody, especially you. For each level of this perk, you get +50% to your engineering skill, for the purposes of repairing items (not capped at 200).&lt;br /&gt;
|-&lt;br /&gt;
| Dismantler|| With this perk you are able to retrieve more materials when sciencing items. For the purposes of disassembling weapons, you get +50% science with each level of this perk (not capped at 200).&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder|| The Pathfinder is better able to find the shortest route.  With this Perk, your travel time on the World Map is reduced by 25% for each level&lt;br /&gt;
|-&lt;br /&gt;
| Hoarder|| Your hoarding has officially broken the laws of physics. While in the safety of your headquarter, there seem to be no limit to how much stuff you can carry. You probably should see a psychiatrist.&lt;br /&gt;
|-&lt;br /&gt;
| Competitive Eater|| With each level of this perk, you come one step closer to mastering the art of mind over matter. You can eat one more food item before getting full. Bon appétit!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Voodoo</id>
		<title>Voodoo</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Voodoo"/>
				<updated>2014-10-04T09:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Edited effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Drugs]]'''&lt;br /&gt;
&lt;br /&gt;
Run away from your enemies with Voodoo! or catch up to them! '''After the drug wares off, you become Winded.''' You can obtain them by scavenging the core or buying them from [[Merchants]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:500px;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Voodoo&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Voodoo.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Voodoo is a tribal concoction, made from left-over products of various critters. It imbues the user with a sense of invincibility.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''Effect''' ||   +20% Running Speed (1hex per second)&amp;lt;br&amp;gt;+15% Damage Resistance (Normal) &amp;lt;br&amp;gt;-3 Luck &amp;lt;br&amp;gt; -10 to all critical rolls&amp;lt;br&amp;gt;Winded effect after wear off&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]''' ||    100 Grams &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;  [[File:Voodoo.png]]&amp;lt;big&amp;gt;1x&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
| Drug Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 1x [[Rot Gut]]&amp;lt;br&amp;gt;1x [[Nuka-Cola]]&amp;lt;br&amp;gt;2x [[Chemical Components]]&amp;lt;br&amp;gt;1x [[Scorpion Tail]]&amp;lt;br&amp;gt;1x [[Roentgun Rum]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| [[Scientific Tools]] or [[Scientific Instruments]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| NA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Drugs]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-10-04T09:05:20Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Edited Evil Scientist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock. &lt;br /&gt;
&lt;br /&gt;
So you need 100 doc or FA to unlock Faith Healer, Living Anatomy (that one also requires awareness), Field Medic and Dr. Strangelove.&lt;br /&gt;
&lt;br /&gt;
You need 100 traps to unlock Evil Scientist and Light Step.&lt;br /&gt;
&lt;br /&gt;
You need 100 sneak to unlock Watchtower and Bloodthirst.&lt;br /&gt;
&lt;br /&gt;
The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
==Perk Table==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5 DE B3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#DE B8 87&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#DA A5 20&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#B8 86 0B&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#CD 85 3F&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Toughness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Improved Hemostasis]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Lifegiver]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You get a one time bonus of 20 Hit Points&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are quick at recovering from being knocked out or knocked down&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery II]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Armor Efficiency]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nerves of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Adrenaline Rush]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)&lt;br /&gt;
&lt;br /&gt;
Adrenaline rush gives bonus DR according to this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DR += 10 - 10*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dodger]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Action Boy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bonus Rate of Fire Perk]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fast Reload]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Years of practice have finally paid off. You can reload any weapon 10% faster than before.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Psychopath]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Hawk Eyes]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sharp Shooter]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range! Means it affects both perception penalty and aim penalty&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapon Handling]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry. Means it affects both burst penalty and strength penalty&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Educated]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fearless]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are 30% less likely to suffer from supressive fire.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Faith Healer]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You ignore half the bandaged penalty for first aid.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Living Anatomy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA, Awareness&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a better understanding of living creatures and their strengths and weaknesses. You get +3% base crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Field Medic]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are able to heal others with first aid and doctor skill 50% faster.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dr. Strangelove]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Medicinae Doctor]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Autonomous Regeneration]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Hill Death]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. &amp;lt;br&amp;gt;Click the Perk name to learn more.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Do or Die]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BonusAp/s = 2 - 2*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Strength&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Perception&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Endurance&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Charisma]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Charisma&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Intelligence]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Agility&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Luck]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Luck&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bloodthirst]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% sneak&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When sneaking, if you kill another player, you get 30% run speed for 10 seconds&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Watchtower]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% sneak&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; If there's an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were stadning in front of you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Evil Scientist]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% traps&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. If somebody other than you tries to disarm the trap, there's a 20-100% chance (scaled linearly based on traps skill) that he will take 10-50 electric damage, regardless of whether the disarm attempt is successful or not.  You also get +5% electric resistance.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Light Step]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% traps&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Perks==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Awareness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Accomplished Quest&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; One of the best perks in the game. Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Running]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Accomplished Quest&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Allows you to run while sneaking. WIP click on the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post level 24 perk ==&lt;br /&gt;
Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Strong Back || AKA Mule.  You can carry an additional 25 kg of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| Rad Resistance|| You are better able to avoid radiation and the bad effects radiation causes.  Each level of this Perk improves your Radiation Resistance by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Snakeater || Yum! Tastes like chicken. For each level of this Perk, you gain +20% to your Poison Resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Fixit|| A little late night cramming never hurt anybody, especially you. For each level of this perk, you get +50% to your engineering skill, for the purposes of repairing items (not capped at 200).&lt;br /&gt;
|-&lt;br /&gt;
| Dismantler|| With this perk you are able to retrieve more materials when sciencing items. For the purposes of disassembling weapons, you get +50% science with each level of this perk (not capped at 200).&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder|| The Pathfinder is better able to find the shortest route.  With this Perk, your travel time on the World Map is reduced by 25% for each level&lt;br /&gt;
|-&lt;br /&gt;
| Hoarder|| Your hoarding has officially broken the laws of physics. While in the safety of your headquarter, there seem to be no limit to how much stuff you can carry. You probably should see a psychiatrist.&lt;br /&gt;
|-&lt;br /&gt;
| Competitive Eater|| With each level of this perk, you come one step closer to mastering the art of mind over matter. You can eat one more food item before getting full. Bon appétit!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Category:Factions</id>
		<title>Category:Factions</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Category:Factions"/>
				<updated>2014-10-04T08:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 main factions competing to control Phoenix :&lt;br /&gt;
&lt;br /&gt;
*[[Jim &amp;amp; Jack &amp;amp; Joe Lawyer Agency]]&lt;br /&gt;
&lt;br /&gt;
*[[The Family]]&lt;br /&gt;
&lt;br /&gt;
*[[Brahminboys]]&lt;br /&gt;
&lt;br /&gt;
*[[V-Technologists]]&lt;br /&gt;
&lt;br /&gt;
In order to survive and be able to participate into the conquest of the city, you'll have to join one of those factions. After the [[Tutorial|tutorial]], you'll have the occasion to discuss with all of them and make your choice. &lt;br /&gt;
&lt;br /&gt;
Factions are living entities of the Wasteland. They're composed by a vast number of NPC's, including their leaders, important figures, merchants, assistants and guards, but most importantly by players, who will be proposed to play a major role in their evolution and impact their story and future.&lt;br /&gt;
&lt;br /&gt;
All factions currently provide the same features and opportunities, though with time, they'll become more and more different. They also have a different background and personality, as well as different enemies and priorities. &lt;br /&gt;
&lt;br /&gt;
*Every faction has a intimate enemy: Jim &amp;amp; Jack &amp;amp; Joe Lawyer Agency is the enemy of the Family, and Brahminboys are the enemy of V-Technologists. The hatred towards each other prevents intimate enemies to collaborate at all, and acting against your enemy will be extra rewarded by your faction. However, nothing prevents neutral factions to collaborate, if they wish/need to.&lt;br /&gt;
&lt;br /&gt;
Joining a faction mainly unlocks access to their [[Factions headquarters|headquarters]], a dedicated safe location providing multiple opportunities. It will also affect your [[reputation]] and of course, people with who you'll play. &lt;br /&gt;
&lt;br /&gt;
If you're decided to leave the faction, you need to talk to your HQ base manager. You could try your faction guides to get the detailed info of his location. There's a dialog line where you state your wish, he will explain some of the details of the process. Be advised, that you will lose your reputation, the room and all items inside, even the platoon base if you're the only one who has access in there. After you've left the faction you will appear at the world map, not seeing your faction base. You will see the faction base of the opposite faction though and others depends on your reputation. To join new faction now, you need to talk to dedicated recruiter which is located at the faction base courtyards. You can even join the faction you can't see if somebody leads you to the respective courtyard. Playing as a loner is a possibility that may or may not be developed at a later stage of development, currently it isn't advised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Improved_Flamer</id>
		<title>Improved Flamer</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Improved_Flamer"/>
				<updated>2014-10-03T14:45:20Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Other big guns]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded version of the [[Flamer]]. Does devastating damage to your targets at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:380px; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Improved Flamer&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Impflamer.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  A Flambe 450 Model flamethrower, varmiter variation. Fires a short spray of extremely hot, flamable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture which causes greater combustibility.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 200 - 220 (Single)&lt;br /&gt;
|-&lt;br /&gt;
| '''Single'''&lt;br /&gt;
| AP:50&amp;lt;br&amp;gt;Range:8&amp;lt;br&amp;gt;Spread:75&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP:120&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| [[Partial Reload]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon Perks'''&lt;br /&gt;
| 1. [[Faster Reload]]&amp;lt;br&amp;gt;2-4. [[Bonus Damage]]&amp;lt;br&amp;gt;5. [[Bonus Rate of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Fire&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ammo]]'''&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
|-&lt;br /&gt;
| '''[[S.P.E.C.I.A.L.#Strength|Strength]] required'''&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 8500 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| NA &lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=width:350px; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Impflamer.gif]] 1x&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
| Big guns Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 1x [[Components]]&amp;lt;br&amp;gt;2x [[Alloys]]&amp;lt;br&amp;gt;1x [[Flamer]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Improved_Flamer</id>
		<title>Improved Flamer</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Improved_Flamer"/>
				<updated>2014-10-03T14:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Ordered perks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Back to see a list of [[Other big guns]]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The upgraded version of the [[Flamer]]. Does devastating damage to your targets at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=width:380px; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Improved Flamer&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Impflamer.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |  A Flambe 450 Model flamethrower, varmiter variation. Fires a short spray of extremely hot, flamable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture which causes greater combustibility.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 200 - 220 (Single)&lt;br /&gt;
|-&lt;br /&gt;
| '''Single'''&lt;br /&gt;
| AP:50&amp;lt;br&amp;gt;Range:8&amp;lt;br&amp;gt;Spread:75&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP:120&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| [[Partial Reload]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon Perks'''&lt;br /&gt;
| &amp;lt;br&amp;gt;1. [[Faster Reload]] 2-4. [[Bonus Damage]] 5. [[Bonus Rate of Fire]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Fire&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Ammo]]'''&lt;br /&gt;
| Flamethrower Fuel&lt;br /&gt;
|-&lt;br /&gt;
| '''[[S.P.E.C.I.A.L.#Strength|Strength]] required'''&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 8500 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| NA &lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=width:350px; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;Crafting table&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;[[File:Impflamer.gif]] 1x&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Requirements&lt;br /&gt;
| Big guns Blueprints&lt;br /&gt;
|-&lt;br /&gt;
! Resources&lt;br /&gt;
| 1x [[Components]]&amp;lt;br&amp;gt;2x [[Alloys]]&amp;lt;br&amp;gt;1x [[Flamer]]&lt;br /&gt;
|-&lt;br /&gt;
! Tools&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Two-Handed]]&lt;br /&gt;
[[Category:Craftable]]&lt;br /&gt;
[[Category:Tier 2]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Sneak"/>
				<updated>2014-10-03T00:24:05Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Deleted unimplemented perks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.''&lt;br /&gt;
&lt;br /&gt;
Certain weapons are more suitable to use while sneaking. The skill provides bonuses with such weapons, and if you combine it with certain perks, you might be able to perform devastating criticals!&lt;br /&gt;
&lt;br /&gt;
You can only sneak while having a charged stealthboy in your inventory. When activating the stealth boy, you enter sneak mode, and the stealthboy consumes small energy cells over time. It can be recharged by using the engineering skill on it, or by putting it in your active slot and selecting the &amp;quot;recharge&amp;quot; option. You can see the remaining charges when the stealthboy is in your active slot, or by using the science skill on the stealthboy.&lt;br /&gt;
&lt;br /&gt;
You can't enter sneak mode while being watched by somebody from another faction.&lt;br /&gt;
&lt;br /&gt;
While sneaking, your perception is lowered by 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Detection Formula ==&lt;br /&gt;
&lt;br /&gt;
Detection Range = (Sight Range)*(1 - 0.2*{(Sneak - 50)/50 + Angle})&lt;br /&gt;
&lt;br /&gt;
Where Angle is given by:&amp;lt;br&amp;gt;&lt;br /&gt;
front: 0&amp;lt;br&amp;gt;&lt;br /&gt;
front sides: 1&amp;lt;br&amp;gt;&lt;br /&gt;
back sides: 2&amp;lt;br&amp;gt;&lt;br /&gt;
back: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sight Range]] is given by Perception*4 + 31, and is further modified by certain perks and traits. For example the &amp;quot;scoped&amp;quot; weapon trait gives +8 sight range per rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wearing certain armours will modify your sneak skill for the above calculation: leather jacket, combat leather jacket and leather coat gives +25 skill, and everything else that isn't leather armor, leather armor mk 2 or fire leather armor (including bluesuit) gives -25 skill. &lt;br /&gt;
&lt;br /&gt;
With the item perks Ghost and Ghost II (unlocked with skill 150 and 175), you will get a +20 skill bonus if you are within 1 and 5 hexes from a wall, respectively. Furthermore, if the path between the sneaker and the observer is obscured by a scenery that blocks movement but not sight, the sneaker gets +10 to his skill. &lt;br /&gt;
&lt;br /&gt;
The minimum detection range (the range at which you will always detect somebody, regardless of his skill) is given by:&lt;br /&gt;
&lt;br /&gt;
Minimum detection range = 0.16 * (100 - angle * 20)&lt;br /&gt;
&lt;br /&gt;
Where angle is again defined as above.&lt;br /&gt;
&lt;br /&gt;
== Desneaking ==&lt;br /&gt;
&lt;br /&gt;
Certain actions will desneak you: Running out of charges for the stealthboy, pressing the hotkey &amp;quot;1&amp;quot; to exit sneak mode, being shot, and attacking somebody with a weapon that doesn't have the weapon trait &amp;quot;silent attack&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
After you have been desneaked, you will be particularly vulnerable for 5 seconds. Any damage you take during that time will bypass parts of your armor, causing tremendous damage.&lt;br /&gt;
&lt;br /&gt;
Attacking somebody with a weapon that has the trait &amp;quot;silent attack&amp;quot; will not desneak you. Instead, it will only &amp;quot;reveal&amp;quot; you for a short amount of time. How long depends on the weapon itself and can be seen in the weapon description. While revealed, you count as if you weren't sneaking for the purposes of detection. Assuming you don't get desneaked in some other way, after the reveal time has passed, you will return to being properly sneaked.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Sneak</id>
		<title>Sneak</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Sneak"/>
				<updated>2014-10-02T23:42:18Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You cannot run and sneak at the same time.''&lt;br /&gt;
&lt;br /&gt;
Certain weapons are more suitable to use while sneaking. The skill provides bonuses with such weapons, and if you combine it with certain perks, you might be able to perform devastating criticals!&lt;br /&gt;
&lt;br /&gt;
You can only sneak while having a charged stealthboy in your inventory. When activating the stealth boy, you enter sneak mode, and the stealthboy consumes small energy cells over time. It can be recharged by using the engineering skill on it, or by putting it in your active slot and selecting the &amp;quot;recharge&amp;quot; option. You can see the remaining charges when the stealthboy is in your active slot, or by using the science skill on the stealthboy.&lt;br /&gt;
&lt;br /&gt;
You can't enter sneak mode while being watched by somebody from another faction.&lt;br /&gt;
&lt;br /&gt;
While sneaking, your perception is lowered by 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Detection Formula ==&lt;br /&gt;
&lt;br /&gt;
Detection Range = (Sight Range)*(1 - 0.2*{(Sneak - 50)/50 + Angle})&lt;br /&gt;
&lt;br /&gt;
Where Angle is given by:&amp;lt;br&amp;gt;&lt;br /&gt;
front: 0&amp;lt;br&amp;gt;&lt;br /&gt;
front sides: 1&amp;lt;br&amp;gt;&lt;br /&gt;
back sides: 2&amp;lt;br&amp;gt;&lt;br /&gt;
back: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Sight Range]] is given by Perception*4 + 31, and is further modified by certain perks and traits. For example the &amp;quot;scoped&amp;quot; weapon trait gives +8 sight range per rank. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wearing certain armours will modify your sneak skill for the above calculation: leather jacket, combat leather jacket and leather coat gives +25 skill, and everything else that isn't leather armor, leather armor mk 2 or fire leather armor (including bluesuit) gives -25 skill. &lt;br /&gt;
&lt;br /&gt;
With the item perks Ghost and Ghost II (unlocked with skill 150 and 175), you will get a +20 skill bonus if you are within 1 and 5 hexes from a wall, respectively. Furthermore, if the path between the sneaker and the observer is obscured by a scenery that blocks movement but not sight, the sneaker gets +10 to his skill. &lt;br /&gt;
&lt;br /&gt;
The minimum detection range (the range at which you will always detect somebody, regardless of his skill) is given by:&lt;br /&gt;
&lt;br /&gt;
Minimum detection range = 0.16 * (100 - angle * 20)&lt;br /&gt;
&lt;br /&gt;
where angle is again defined as above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The item perk &amp;quot;silent walking&amp;quot; (unlocked with 125 skill) reduces the minimum detection range by 3 in all directions, but only while standing still or walking. The item perk &amp;quot;backdoor&amp;quot; further reduces the minimum detection range by 3.&lt;br /&gt;
&lt;br /&gt;
== Desneaking ==&lt;br /&gt;
&lt;br /&gt;
Certain actions will desneak you: Running out of charges for the stealthboy, pressing the hotkey &amp;quot;1&amp;quot; to exit sneak mode, being shot, and attacking somebody with a weapon that doesn't have the weapon trait &amp;quot;silent attack&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
After you have been desneaked, you will be particularly vulnerable for 5 seconds. Any damage you take during that time will bypass parts of your armor, causing tremendous damage.&lt;br /&gt;
&lt;br /&gt;
Attacking somebody with a weapon that has the trait &amp;quot;silent attack&amp;quot; will not desneak you. Instead, it will only &amp;quot;reveal&amp;quot; you for a short amount of time. How long depends on the weapon itself and can be seen in the weapon description. While revealed, you count as if you weren't sneaking for the purposes of detection. Assuming you don't get desneaked in some other way, after the reveal time has passed, you will return to being properly sneaked.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Leadership_Modules</id>
		<title>Leadership Modules</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Leadership_Modules"/>
				<updated>2014-10-02T22:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership modules could be activated by the squad leader or fireteam leader from the cheapboy. If the squad is valid, they provide boosts to every member including commander. Only 3 modules could be activated at once.&lt;br /&gt;
&lt;br /&gt;
Those bonuses could be:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Hit Points|| Base Boost Value is 1.8 HP&lt;br /&gt;
|-&lt;br /&gt;
| Healing Rate, Limb Regeneration|| Base Boost Value is 3% Limb Regen, 1 Healing Rate&lt;br /&gt;
|-&lt;br /&gt;
| Armor Class || Base Boost Value is 3 Armor Class&lt;br /&gt;
|-&lt;br /&gt;
| Carry Weight|| Base Boost Value is 5 kg Carry Weight&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resistance|| Base Boost Value is 1% Damage Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Critical Resistance|| Base Boost Value is 1% Critical Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Critical Strength|| Base Boost Value is 4% Critical Strength&lt;br /&gt;
|-&lt;br /&gt;
| Critical Perception|| Base Boost Value is 4% Critical Perception&lt;br /&gt;
|-&lt;br /&gt;
| Critical Endurance|| Base Boost Value is 4% Critical Endurance&lt;br /&gt;
|-&lt;br /&gt;
| Critical Agility|| Base Boost Value is 4% Critical Agility&lt;br /&gt;
|-&lt;br /&gt;
| Less Chance to be Suppressed|| Base Boost Value is 3% to chance to be Suppressed&lt;br /&gt;
|-&lt;br /&gt;
| Bleed Resistance|| Base Boost Value is 1% Bleed Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Less Severe Armor Bypasses|| Base Boost Value is 2% Less Severe Armor Bypasses&lt;br /&gt;
|-&lt;br /&gt;
| Shorter Knockouts|| Base Boost Value is 0.1s Shorter Knockouts&lt;br /&gt;
|-&lt;br /&gt;
| Sight Range|| Base Boost Value is 2 to Sight Range&lt;br /&gt;
|-&lt;br /&gt;
| Chance to AP Drain|| Base Boost Value is 2% to chance to cause AP Drain&lt;br /&gt;
|-&lt;br /&gt;
| Critical Chance|| Base Boost Value is 2% Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
| Better Bleed|| Base Boost Value is 3% Better Bleed&lt;br /&gt;
|-&lt;br /&gt;
| More Bleed|| Base Boost Value is 4% More Bleed&lt;br /&gt;
|-&lt;br /&gt;
| Damage With Fire|| Base Boost Value is 2% Damage with Fire&lt;br /&gt;
|-&lt;br /&gt;
| More Suppression|| Base Boost Value is 4% More Suppression&lt;br /&gt;
|-&lt;br /&gt;
| Faster Reloads|| Base Boost Value is 2% Less Reload Time&lt;br /&gt;
|-&lt;br /&gt;
| AP for killing|| Base Boost Value is 10 AP for killing&lt;br /&gt;
|-&lt;br /&gt;
| Run Speed|| Base Boost Value is -1 Run time&lt;br /&gt;
|-&lt;br /&gt;
| AP restore|| Base Boost Value is 10 AP per 100s&lt;br /&gt;
|-&lt;br /&gt;
| Weapon AP Cost|| Base Boost Value is 0.8% Weapon AP Cost&lt;br /&gt;
|-&lt;br /&gt;
| Knockout Duration|| Base Boost Value is 0.1s Knockouts Duration&lt;br /&gt;
|-&lt;br /&gt;
| Better Armor Bypasses|| Base Boost Value is 2% Better Armor Bypasses&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-10-02T20:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: added 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock. &lt;br /&gt;
&lt;br /&gt;
So you need 100 doc or FA to unlock Faith Healer, Living Anatomy (that one also requires awareness), Field Medic and Dr. Strangelove.&lt;br /&gt;
&lt;br /&gt;
You need 100 traps to unlock Evil Scientist and Light Step.&lt;br /&gt;
&lt;br /&gt;
You need 100 sneak to unlock Watchtower and Bloodthirst.&lt;br /&gt;
&lt;br /&gt;
The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
==Perk Table==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5 DE B3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#DE B8 87&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#DA A5 20&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#B8 86 0B&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#CD 85 3F&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Toughness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Improved Hemostasis]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Lifegiver]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You get a one time bonus of 20 Hit Points&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are quick at recovering from being knocked out or knocked down&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery II]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Armor Efficiency]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nerves of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Adrenaline Rush]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)&lt;br /&gt;
&lt;br /&gt;
Adrenaline rush gives bonus DR according to this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DR += 10 - 10*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dodger]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Action Boy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bonus Rate of Fire Perk]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fast Reload]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Years of practice have finally paid off. You can reload any weapon 10% faster than before.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Psychopath]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Hawk Eyes]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sharp Shooter]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range! Means it affects both perception penalty and aim penalty&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapon Handling]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry. Means it affects both burst penalty and strength penalty&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Educated]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fearless]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are 30% less likely to suffer from supressive fire.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Faith Healer]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You ignore half the bandaged penalty for first aid.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Living Anatomy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA, Awareness&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a better understanding of living creatures and their strengths and weaknesses. You get +3% base crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Field Medic]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are able to heal others with first aid and doctor skill 50% faster.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dr. Strangelove]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Medicinae Doctor]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Autonomous Regeneration]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Hill Death]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. &amp;lt;br&amp;gt;Click the Perk name to learn more.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Do or Die]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BonusAp/s = 2 - 2*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Strength&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Perception&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Endurance&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Charisma]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Charisma&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Intelligence]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Agility&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Luck]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Luck&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bloodthirst]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% sneak&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When sneaking, if you kill another player, you get 30% run speed for 10 seconds&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Watchtower]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% sneak&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; If there's an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were stadning in front of you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Evil Scientist]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% traps&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. You also get +5% electric resistance.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Light Step]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% traps&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Perks==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Awareness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Accomplished Quest&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; One of the best perks in the game. Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Running]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Accomplished Quest&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Allows you to run while sneaking. WIP click on the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post level 24 perk ==&lt;br /&gt;
Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Strong Back || AKA Mule.  You can carry an additional 25 kg of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| Rad Resistance|| You are better able to avoid radiation and the bad effects radiation causes.  Each level of this Perk improves your Radiation Resistance by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| Snakeater || Yum! Tastes like chicken. For each level of this Perk, you gain +20% to your Poison Resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Mr. Fixit|| A little late night cramming never hurt anybody, especially you. For each level of this perk, you get +50% to your engineering skill, for the purposes of repairing items (not capped at 200).&lt;br /&gt;
|-&lt;br /&gt;
| Dismantler|| With this perk you are able to retrieve more materials when sciencing items. For the purposes of disassembling weapons, you get +50% science with each level of this perk (not capped at 200).&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder|| The Pathfinder is better able to find the shortest route.  With this Perk, your travel time on the World Map is reduced by 25% for each level&lt;br /&gt;
|-&lt;br /&gt;
| Hoarder|| Your hoarding has officially broken the laws of physics. While in the safety of your headquarter, there seem to be no limit to how much stuff you can carry. You probably should see a psychiatrist.&lt;br /&gt;
|-&lt;br /&gt;
| Competitive Eater|| With each level of this perk, you come one step closer to mastering the art of mind over matter. You can eat one more food item before getting full. Bon appétit!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Perks</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Perks"/>
				<updated>2014-10-02T16:14:55Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: added two&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels. &lt;br /&gt;
&lt;br /&gt;
== Level up perks ==&lt;br /&gt;
&lt;br /&gt;
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. Skill related perks require 100 in that skill to unlock. &lt;br /&gt;
&lt;br /&gt;
So you need 100 doc or FA to unlock Faith Healer, Living Anatomy (that one also requires awareness), Field Medic and Dr. Strangelove.&lt;br /&gt;
&lt;br /&gt;
You need 100 traps to unlock Evil Scientist and Light Step.&lt;br /&gt;
&lt;br /&gt;
You need 100 sneak to unlock Watchtower and Bloodthirst.&lt;br /&gt;
&lt;br /&gt;
The perks you can choose from are these:&lt;br /&gt;
&lt;br /&gt;
==Perk Table==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5 DE B3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#DE B8 87&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#DA A5 20&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Man of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#B8 86 0B&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#CD 85 3F&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You gain +2 Luck for the purposes of resisting critical strikes.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#D2 B4 8C&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Toughness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Improved Hemostasis]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Critical Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can exceed 100% (You can still fail a critical roll, rarely)&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Lifegiver]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You get a one time bonus of 20 Hit Points&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are quick at recovering from being knocked out or knocked down&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Quick Recovery II]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Armor Efficiency]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Nerves of Steel]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Adrenaline Rush]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)&lt;br /&gt;
&lt;br /&gt;
Adrenaline rush gives bonus DR according to this formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''DR += 10 - 10*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dodger]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Action Boy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bonus Rate of Fire Perk]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fast Reload]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Years of practice have finally paid off. You can reload any weapon 10% faster than before.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Psychopath]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Hawk Eyes]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sharp Shooter]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range! Means it affects both perception penalty and aim penalty&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Weapon Handling]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 6&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry. Means it affects both burst penalty and strength penalty&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Educated]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Fearless]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are 30% less likely to suffer from supressive fire.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Faith Healer]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You ignore half the bandaged penalty for first aid.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Living Anatomy]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA, Awareness&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You have a better understanding of living creatures and their strengths and weaknesses. You get +3% base crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Field Medic]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; You are able to heal others with first aid and doctor skill 50% faster.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Dr. Strangelove]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Medicinae Doctor]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100 doc or FA&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Autonomous Regeneration]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 9&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Hill Death]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 15&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. &amp;lt;br&amp;gt;Click the Perk name to learn more.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Do or Die]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 12&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BonusAp/s = 2 - 2*currentHP/maxHP'''&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Strength]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Strength&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Perception]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Perception&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Endurance]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Endurance&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Charisma]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Charisma&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Intelligence]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Intelligence&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Agility]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Agility&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Gain Luck]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 21&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; With this Perk you gain +1 to your Luck&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Bloodthirst]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% sneak&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; When sneaking, if you kill another player, you get 30% run speed for 10 seconds&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Watchtower]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Lvl 3, 100% sneak&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; If there's an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were stadning in front of you&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Perks==&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Name&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;160px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Requirements&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#F5DEB3&amp;quot; width=&amp;quot;520px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Effect&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Awareness]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Accomplished Quest&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; One of the best perks in the game. Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;130px&amp;quot; height=&amp;quot;40px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Silent Running]]&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;70px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Accomplished Quest&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
       &amp;lt;td bgcolor=&amp;quot;#FFFCD6&amp;quot; width=&amp;quot;400px&amp;quot;&amp;gt;&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt; Allows you to run while sneaking. WIP click on the name-link for quest info.&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Traits</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Traits"/>
				<updated>2014-10-02T10:18:07Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Main_Page|Back to Main page]]&lt;br /&gt;
&lt;br /&gt;
When creating a new character you can choose 2 Traits from the Trait list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Fast Metabolism:'''&lt;br /&gt;
Your metabolic rate is higher than normal, but you are less resistant to bleed.&lt;br /&gt;
You get +10 healing rate, and -10 bleed resistance.&lt;br /&gt;
&lt;br /&gt;
*'''Bruiser:'''&lt;br /&gt;
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.&lt;br /&gt;
&lt;br /&gt;
*'''Small Frame:''' &lt;br /&gt;
You may not have been as big as the other kids, but that never slowed you down.  You are more likely to be knocked down ( rolls -2), but you have 1 more Agility.&lt;br /&gt;
&lt;br /&gt;
*'''Finesse:'''&lt;br /&gt;
Your aimed attacks show a lot of finesse.&lt;br /&gt;
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.&lt;br /&gt;
&lt;br /&gt;
*'''Heavy Handed:'''&lt;br /&gt;
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility&lt;br /&gt;
&lt;br /&gt;
*'''Fast Shot:'''&lt;br /&gt;
You shoot faster than most, but that doesn't mean you always hit the target.&lt;br /&gt;
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%&lt;br /&gt;
&lt;br /&gt;
*'''Dead Man Walking:'''&lt;br /&gt;
Like Rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.&lt;br /&gt;
&lt;br /&gt;
*'''Lizard Limbs:'''&lt;br /&gt;
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40% chance of spontaneously regenerating every 15 seconds, but your normal healing rate is capped at 5.&lt;br /&gt;
&lt;br /&gt;
*'''Skilled:'''&lt;br /&gt;
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.&lt;br /&gt;
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.  * FOR EXPERIENCED PLAYERS, BEWARE*&lt;br /&gt;
&lt;br /&gt;
*'''Drug Dealer:'''&lt;br /&gt;
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.&lt;br /&gt;
&lt;br /&gt;
*'''Four Eyes:'''&lt;br /&gt;
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther. (+8 Sight Range per each weapon's Scoped trait instead of +4)&lt;br /&gt;
&lt;br /&gt;
*'''Blind luck:'''&lt;br /&gt;
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)&lt;br /&gt;
&lt;br /&gt;
*'''Gifted'''&lt;br /&gt;
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. &amp;lt;br&amp;gt;&lt;br /&gt;
'''NOTE: You do not get +7 to S.T.A.T.S. you get +1 to each, which means that you can't get (for an example) your CH less than 2.'''&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Leadership</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Leadership"/>
				<updated>2014-10-02T09:03:30Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: /* Benefits of forming a squad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
&lt;br /&gt;
''The skill of leading other people in combat situations. A skilled leader will be more aware of the battle field, and can inspire others to perform better than they normally would.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The leadership skill allows a group of players to form a squad, which, depending on a number of factors, will provide different bonuses. A squad can be further divided into smaller fireteams within the squad. For each fireteam there must be a fireteam leader (FTL), and for the whole squad there must be one main Squad Leader (SL). SL is designated FTL  with ability to manage (invite, move, kick) squad members.&lt;br /&gt;
&lt;br /&gt;
== The Squad Structure ==&lt;br /&gt;
&lt;br /&gt;
Squads follow a tree-like structure. At the root is the Squad Leader, and each fireteam in the squad is a separate branch, starting with the Fireteam Leader, and all the soldiers within that fireteam being leafs on the FTL branch, so to speak. &lt;br /&gt;
&lt;br /&gt;
=== Forming a squad ===&lt;br /&gt;
&lt;br /&gt;
To be a FTL, you need at least 100 leadership skill and at least 1 soldier in your team.&lt;br /&gt;
&lt;br /&gt;
To be an SL, you need at least 175 leadership. To apply leadership boosts to members and yourself, you need at least 1 soldier in your team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Benefits of forming a squad ==&lt;br /&gt;
&lt;br /&gt;
There are multiple benefits of forming squads. The most important one is the leadership boosts that are given by the FTL to the soldiers. Each FTL can provide a different combination of boosts. &lt;br /&gt;
&lt;br /&gt;
Apart from the leadership boosts, everyone in the squad can see each over even if the squad has no legit SL and FTL.&lt;br /&gt;
&lt;br /&gt;
=== The Leadership Boosts ===&lt;br /&gt;
&lt;br /&gt;
Each Fireteam Leader can activate up to three different memory modules at a time, so a leader will need at least one player in his squad on the same map to activate it. The modules are activated using the cheapboy, but they have to be unlocked before they can be activated. Currently, memory modules can be found as random loot in the core. Some rare modules can be found in dungeons. Using a module will unlock it so that it can be activated later. Once you have unlocked a module, you will never lose it.&lt;br /&gt;
&lt;br /&gt;
Each active memory module will provide a boost of some kind to the FTL and all his soldiers. The strength of the boost depend on four things:&lt;br /&gt;
&lt;br /&gt;
1. The &amp;quot;base boost&amp;quot; (BB) given by the module itself. This number can be viewed when examining the module in the cheapboy.&amp;lt;br&amp;gt;&lt;br /&gt;
2. The charisma of the FTL. &amp;lt;br&amp;gt;&lt;br /&gt;
3. The leadership skill of the FTL. &amp;lt;br&amp;gt;&lt;br /&gt;
4. The charisma of the player receiving the boost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Potential Boost&amp;quot; (PB) is a number between 1 and 20, determining the relative potential strength of a boost. The higher the better. The PB depends on the charisma and leadership skill of the FTL. The &amp;quot;Actual Boost&amp;quot; (AB) is the final boost that is applied to a character. It depends on the Base Boost (BB), the Potential Boost (PB), and the charisma of the character that will receive the boost. &lt;br /&gt;
&lt;br /&gt;
The BB is a number inherent to the leadership module itself. You can view it by examining the module in the leadership module screen in the cheapboy. The PB and AB are given by the following formulas:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PB = Charisma + (Leadership - 100)/10&amp;lt;br&amp;gt;&lt;br /&gt;
AB = BB*PB*Charisma/10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Squads.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Squad Leader - greenthumbFTL (At least 175 Leadership).&lt;br /&gt;
Fire Team Leader - Willy Lost (At least 100 Leadership).&lt;br /&gt;
&lt;br /&gt;
If SL or FTL have no alive soldiers in squad present in their area, they don't get bonuses for themselves.&lt;br /&gt;
If FTL has not formed team, he's considered as member of SL team.&lt;br /&gt;
No other requirements and conditions to get bonuses are currently present.&lt;br /&gt;
&lt;br /&gt;
The only difference between them: SL has ability to manage the squad, see all members of the squads and see what all sneakers in squad see.&lt;br /&gt;
&lt;br /&gt;
All current effects described, there is no any different effect present.&lt;br /&gt;
greenthumbFTL has own activated bonuses on himself.&lt;br /&gt;
Spine and Circle would get bonuses from greenthumbFTL.&lt;br /&gt;
Scarlet has no bonuses as she's at the different zone.&lt;br /&gt;
&lt;br /&gt;
Willy Lost has own activated bonuses on himself.&lt;br /&gt;
Ergo Proxy and PorkchopExpress has bonuses from Willy Lost as they are at the same zone with FTL.&lt;br /&gt;
&lt;br /&gt;
No more boosts applied. Means nobody from FT gets bonuses from SL and FTL doesn't get bonuses from SL.&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Chat</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Chat"/>
				<updated>2014-10-02T08:59:24Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: /* Chat system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically, you can talk with others players by using the key &amp;quot;enter&amp;quot; to display the typing box, then enter again &amp;quot;enter&amp;quot; to post. Pushing &amp;quot;enter&amp;quot; again when the typing box is empty will close the box.&lt;br /&gt;
&lt;br /&gt;
There are several &amp;quot;levels&amp;quot; of chat, here is the list of usage :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/s : shout, this will be readable by all players in the maps where you are ; other shortcut : ctrl + enter&lt;br /&gt;
&lt;br /&gt;
/w : whisper, only for players close to you ; other shortcut : alt + enter&lt;br /&gt;
&lt;br /&gt;
/r : radio, only when you are using a radio equiped in one of your inventory slot(1 or 2) ; other shortcut : shift + enter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/q : chat only with your squad ( refer to [[Leadership]] for more infos)&lt;br /&gt;
&lt;br /&gt;
/f : chat only with your faction&lt;br /&gt;
&lt;br /&gt;
/e : emote&lt;br /&gt;
&lt;br /&gt;
notice that you can use &amp;quot;.&amp;quot; instead of &amp;quot;/&amp;quot; for all these chat commands.&lt;br /&gt;
&lt;br /&gt;
Examples :&lt;br /&gt;
&lt;br /&gt;
- message to the faction members : /f we are under attack at the hospital !&lt;br /&gt;
- message to the squad members : /q our leader really sucks !&lt;br /&gt;
&lt;br /&gt;
== Ignore Chat ==&lt;br /&gt;
&lt;br /&gt;
You can ignore a character (not seeing his messages) adding his name to the 'IgnoreList.txt' in your game folder with format:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; nick?name*&lt;br /&gt;
&lt;br /&gt;
Special symbols '?' and '*' has the same meaning as in [[namecolorizing|Namecolorizing]].&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Leadership_Modules</id>
		<title>Leadership Modules</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Leadership_Modules"/>
				<updated>2014-10-01T08:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Created page with &amp;quot;Leadership modules could be activated by the squad leader or fireteam leader from the cheapboy. If the squad is valid, they provide boosts to every member including commander....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leadership modules could be activated by the squad leader or fireteam leader from the cheapboy. If the squad is valid, they provide boosts to every member including commander. Only 3 modules could be activated at once.&lt;br /&gt;
&lt;br /&gt;
Those bonuses could be:&lt;br /&gt;
&lt;br /&gt;
* Hit Points&lt;br /&gt;
* Healing Rate, Limb Regeneration&lt;br /&gt;
* Armor Class&lt;br /&gt;
* Carry Weight&lt;br /&gt;
* Damage Resistance&lt;br /&gt;
* Critical Resistance&lt;br /&gt;
* Critical Strength&lt;br /&gt;
* Critical Perception&lt;br /&gt;
* Critical Endurance&lt;br /&gt;
* Critical Agility&lt;br /&gt;
* Less Chance to be Suppressed&lt;br /&gt;
* Bleed Resistance&lt;br /&gt;
* Less Severe Armor Bypasses&lt;br /&gt;
* Shorter Knockouts&lt;br /&gt;
* Sight Range&lt;br /&gt;
* Chance to AP Drain&lt;br /&gt;
* Critical Chance&lt;br /&gt;
* Better Bleed&lt;br /&gt;
* More Bleed&lt;br /&gt;
* Damage With Fire&lt;br /&gt;
* More Suppression&lt;br /&gt;
* Faster Reloads&lt;br /&gt;
* AP for killing&lt;br /&gt;
* Run Speed&lt;br /&gt;
* AP restore&lt;br /&gt;
* Weapon AP Cost&lt;br /&gt;
* Knockout Duration&lt;br /&gt;
* Better Armor Bypasses&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Category:SPECIAL</id>
		<title>Category:SPECIAL</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Category:SPECIAL"/>
				<updated>2014-10-01T07:59:53Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strength ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:STRENGTH.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Raw physical strength. Modifies: Hit Points, Healing Rate, Melee Damage, Carry Weight, Throwing range, Bleed Resistance and resistance to knockouts and weapon drops.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Strength modifies:'''&lt;br /&gt;
:*[[Hit Points|Additional HP at first level]] (50%)&lt;br /&gt;
:*[[Healing Rate]] (25%)  Each 2 points of Strength will give you 1 point of H.rate&lt;br /&gt;
:*Str requirement for all weapons&lt;br /&gt;
:*[[Bleed Resistance|Bleed resistance]] Each point of Strength gives you 1 point of [[Bleed Resistance|Bleed resistance]]&lt;br /&gt;
:*Weapon drop resistance&lt;br /&gt;
:*Knockout resistance&lt;br /&gt;
:*Melee damage. Each point of Strength gives you +2 Melee Damage.&lt;br /&gt;
:*Carry weight. Each point of Strength gives you +10 Carry Weight.&lt;br /&gt;
:*Throwing range&lt;br /&gt;
:*Skill bonuses: SG (1/6), BG (3/6), EW (1/6), Close Combat (1/6), Throwing (2/6)&lt;br /&gt;
&lt;br /&gt;
== Perception ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:PERCEPTN.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;The ability to see, hear, taste and notice unusual things. Modifies: Sight Range, Aimed shots, Hit chance modifiers and resistance to disorient and blinded.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Perception modifies:'''&lt;br /&gt;
:*[[Sight Range]]&lt;br /&gt;
:*[[Hit Chance]] penalty if Perception &amp;lt; 5 (only when shooting above weapon effective range)&lt;br /&gt;
:*Hit chance modifier for [[Aimed Shot|aimed shots]]&lt;br /&gt;
:*Hit chance modifier for [[Hit Chance|Armor Class]] (for single shots vs moving targets only)&lt;br /&gt;
:*[[Blind|Eye cripple]] resistance&lt;br /&gt;
:*[[Disoriented and winded|Disorient]] resistance&lt;br /&gt;
:*Skill bonuses: SG (2/6), EW (1/6), Throwing (2/6), First Aid (2/6), Doctor (1/6), Sneak (2/6), Traps (3/6)&lt;br /&gt;
&lt;br /&gt;
== Endurance ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:ENDUR.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Stamina and physical toughness. Modifies: Hit Points, Healing Rate, Bleed resistance, Knockout duration and resistance to winded and arm and leg cripples.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Endurance modifies:'''&lt;br /&gt;
:*Base [[Hit Points]] (50%)&lt;br /&gt;
:*HP per level (100%)&lt;br /&gt;
:*[[Healing Rate]] (50%)&lt;br /&gt;
:*[[Knockout]] duration&lt;br /&gt;
:*Arm/leg cripple resistance&lt;br /&gt;
:*Winded resistance&lt;br /&gt;
:*[[Bleed|Bleed resistance]] (20%)&lt;br /&gt;
:*Skill bonuses: Unarmed (1/6), Melee (2/6)&lt;br /&gt;
&lt;br /&gt;
== Charisma ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:CHARISMA.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;A combination of appearance and discipline. Charisma affects your ability to lead others, but also the extent to which you benefit from being led.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Charisma modifies:'''&lt;br /&gt;
:*Leadership boosts.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:INTEL.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: skill points per level and Base critical chance.&amp;lt;br&amp;gt;Intelligence is a much more general stat than in other fallout games, as it affects your base [[Engineering]] and [[Science]] skills; which are important if you want to craft your own equipment.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Intelligence modifies:'''&lt;br /&gt;
:*[[Skill Points]] per level&lt;br /&gt;
:*Crit chance bonus from [[Aimed shot|aimed shots]]&lt;br /&gt;
:*[[Critical Hit|Base Critical Chance]] (33%)&lt;br /&gt;
:*Skill bonuses: EW (1/6), First Aid (3/6), Doctor (3/6), Leadership (1/6)&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:AGILITY.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Coordination and the ability to move well. Modifies: AP regeneration, Armor Class, Bleed Resistance, Healing Rate and resistance to knockdowns and armor bypass.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Agility modifies:'''&lt;br /&gt;
:*[[Action Points|AP regeneration]]&lt;br /&gt;
:*[[Hit Chance|Armor Class]] (67%)&lt;br /&gt;
:*[[Healing Rate]] (25%)&lt;br /&gt;
:*[[Bleed|Bleed Resistance]] (10%)&lt;br /&gt;
:*Resistance against knockdowns&lt;br /&gt;
:*Resistance against [[Partial Armor Bypass|partial armor bypasses]].&lt;br /&gt;
:*Skill bonuses: SG (2/6), BG (2/6), EW (2/6), Unarmed (1/6), Melee (2/6), Throwing (1/6), Doctor (1/6), Sneak (3/6), Traps (2/6)&lt;br /&gt;
&lt;br /&gt;
== Luck ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-3&amp;quot;&amp;gt;[[File:LUCK.gif]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;Fate. Karma. Modifies Base crit chance, aimed crit chance, bleed resistance, armor bypass severity, armor class, weapon misfires and critical resistance.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Luck modifies:'''&lt;br /&gt;
:*[[Critical Hit|Base Critical Chance]] (67%)&lt;br /&gt;
:*Crit chance bonus from [[Aimed shot|aimed shots]]&lt;br /&gt;
:*Crit strength&lt;br /&gt;
:*Critical resistance (chance to avoid a crit)&lt;br /&gt;
:*[[Partial Armor Bypass]] severity (defensive)&lt;br /&gt;
:*[[Bleed]] resistance (50%)&lt;br /&gt;
:*[[Hit Chance|Armor Class]] (33%)&lt;br /&gt;
:*Weapon misfires&lt;br /&gt;
:*Bonus to skills: All (1/6)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Interface</id>
		<title>Interface</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Interface"/>
				<updated>2014-10-01T07:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP //image to enhance with added holograms.&lt;br /&gt;
&lt;br /&gt;
The brand new interface of FOnline Ashes of Phoenix provides a lot of informations during the game. All user-friendly buttons were removed (comparing to fallout classic interface), so refer to [[Controls]].&lt;br /&gt;
&lt;br /&gt;
Here is the a basic presentation of the interface :&lt;br /&gt;
&lt;br /&gt;
[[File:UI pour wiki.jpg]]&lt;br /&gt;
&lt;br /&gt;
(1) The message box : display every messages ([[chat]], radio, faction and squad chat, damage notification and lot more&lt;br /&gt;
&lt;br /&gt;
--== Holograms ==--&lt;br /&gt;
&lt;br /&gt;
(2) Cripple hologram : when your character get crippled(arms, legs, eyes), a vaultboy will be display with crippled body part displaying in red.&lt;br /&gt;
&lt;br /&gt;
(3) Leadership hologram : when active, it means you have bonus given by your  [[Squads]] leader. Squads can be managed in the Cheapboy (shortcut &amp;quot;P&amp;quot; + &amp;quot;S&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
(4) Deploy hologram : only for some weapons that can be deployed (by key &amp;quot;D&amp;quot;), active when you have deployed your weapon, wich provides bonus.&lt;br /&gt;
&lt;br /&gt;
(5) Cover hologram : when displayed, it shows your cover bonus (for example close to a wall or car)&lt;br /&gt;
&lt;br /&gt;
(6) Hitpoints hologram : display your current Health Points(HP)&lt;br /&gt;
&lt;br /&gt;
(7) Poisoned hologram : active when you are poisoned &lt;br /&gt;
&lt;br /&gt;
(8) Disoriented hologram : active when you are disoriented during battle&lt;br /&gt;
&lt;br /&gt;
(9) Winded hologram : active when you are winded during battle&lt;br /&gt;
&lt;br /&gt;
(10) Suppressed hologram : active when you are suppressed during battle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(11.1) Action Points bar : display with colors your current Actions Points (AP)&lt;br /&gt;
&lt;br /&gt;
(11.2) Numeric Action Points counter : extend of the AP bar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(12) Weapon slot&lt;br /&gt;
&lt;br /&gt;
(13) Ammo bar : displaying both counter and visual bar of remaining ammo in your active weapon&lt;br /&gt;
&lt;br /&gt;
(16) Switch slots : by pushing this button you will switch slot1 and slot2 from the inventory, also working with the shortcut &amp;quot;B&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(14) Bleeding : display your bleeding level&lt;br /&gt;
&lt;br /&gt;
(15) Radiation : display your radiation level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Discover_the_world</id>
		<title>Beginner guide: Discover the world</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Discover_the_world"/>
				<updated>2014-10-01T07:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Learn everything on how to [[#Explore the world| explore the world]] and [[#Interact with the world|interact with it]].&lt;br /&gt;
&lt;br /&gt;
= Explore the world =&lt;br /&gt;
&lt;br /&gt;
In Ashes of Phoenix you will explore the city of Phoenix and the desert around it. Time to discover how to move and configure your view.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Move ==&lt;br /&gt;
&lt;br /&gt;
To move your character you first need to set your cursor in moving mode. To switch the cursor mode use the right click of the mouse. To move to a position left click on it when you are on the moving mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Cursor_move.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;Move cursor if you can reach the position&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Cursor_movenot.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;Move cursor if you can't reach the position (red cross inside it)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some other keys are usefull for moving:&lt;br /&gt;
*&amp;quot;''','''&amp;quot; allows you to stop and rotate your character.&lt;br /&gt;
*&amp;quot;'''Shift + click'''&amp;quot; allows you to walk instead of running. Good for minefield\sneaking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Exit grid ==&lt;br /&gt;
&lt;br /&gt;
The main way to leave the location and enter the world map is to set your foot onto exit grid tiles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exit_brown.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;With the brown exit grid you will exit to the world map&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Exit_green.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;With the green exit grid you will enter an other map&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camera ==&lt;br /&gt;
&lt;br /&gt;
'''Move camera''' : Use the arrow keys of the keyboard or move mouse to the edge of the screen to move the camera. &lt;br /&gt;
&lt;br /&gt;
'''Zoom''' : Press '''&amp;quot;z&amp;quot;''' key and scroll to zoom (or hold &amp;quot;z&amp;quot; and press &amp;quot;Pg up\dwn&amp;quot;). Your camera will never be able to see outside of a map's border so you will not be able to unzoom if your camera is stuck in a map border.&lt;br /&gt;
&lt;br /&gt;
== View ==&lt;br /&gt;
&lt;br /&gt;
In AoP you have to manage your sight of view. It is important to know what you can or can't see when you are in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Line_green.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;'''Line of sight''' : Use the '''Q''' key to show/hide the line of sight. This green line, influenced by your perception and obstacles show you the area you see. If someone is outside this area you will not see him.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Line_white.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;'''weapon maximum efficiency line''' : When you have a weapon, use the '''W''' key to display the white line. This will show you the area where you have maximal hit chance. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Line_red.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;'''weapon maximum range line''' : When you have a weapon, use the '''W''' key to display the red line. This will show you the maximum range of your weapon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Line_spread.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;&lt;br /&gt;
'''weapon spread cone''' : When you use shotgun or burst mode not all of your bullets will follow the same direction. Press '''Ctrl''' to display the spread cone ; any of your friends inside that zone will get hurt if you shoot ! ( You need to set &amp;quot;weapon max efficient range&amp;quot; on )&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World map ==&lt;br /&gt;
&lt;br /&gt;
The world map is used to navigate between different locations around Phoenix. The world map will be displayed once you leave any local map ( by using brown exit grid for example )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:World_map_abstract.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''1. Green spots:''' These spots are locations where you can enter a map. ( The map of your headquarters, the map of the phoenix entrance, ... )&lt;br /&gt;
&lt;br /&gt;
:'''2. Your position:''' This icon shows your current location&lt;br /&gt;
&lt;br /&gt;
:'''3. Phoenix:''' This is the city of Phoenix. You can cross it on the world map and have to enter the city using one the four gates.&lt;br /&gt;
&lt;br /&gt;
Just double click when you are over a position to enter it. You can enter the desert at any place you want ( Green dots are not mandatory ) to discover random map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Interact with the world =&lt;br /&gt;
&lt;br /&gt;
To interact with the world you need to set your cursor in the interaction mode. Use right click to switch from move mode to interaction mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;[[File:Cursor_action.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;The default cursor in interaction mode&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;[[File:Action_talk.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;Shows when you can talk to someone. Click to start talking.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;[[File:Action_look.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;Get additional information about something. Click to see information in the log section&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;[[File:Action_action.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-11&amp;quot;&amp;gt;Do something ; open a door, close a chest,... &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you long click on someone (player or npc) the interaction menu will drop allowing you to define what exactly you want to do :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-2&amp;quot;&amp;gt;[[File:Action menu.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
'''1. Look''' : Have more information about the character. Displayed in the log area.&lt;br /&gt;
&lt;br /&gt;
'''2. Move''' : If you are close to one character you can switch your position with its. (Usefull when someone block a door for example )&lt;br /&gt;
&lt;br /&gt;
'''3. Inventory''' : If you want to use an object of your inventory on someone ( For example : using a steampack or a defibrilator )&lt;br /&gt;
&lt;br /&gt;
'''4. Skill''' : If you want to use a skill on this character ( First aid, Doctor, ... ). Note there is [[Controls|shortcut]] keys for all skills.&lt;br /&gt;
&lt;br /&gt;
'''5. Tag''' : Allow you to tag someone and create a group. It allow you to play in group for mission, trip in world map or to enter dungeon.&lt;br /&gt;
&lt;br /&gt;
'''6. Close''' : Close this menu&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-center&amp;quot;&amp;gt;The others icons have currently no effect.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are close to an other player character you will have two more icons:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-1&amp;quot;&amp;gt;[[File:Action_barter_open.png‎]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-11&amp;quot;&amp;gt;Open the barter menu allow you to safely exchange stuff with other players. In open mode both players will see the inventory of the others&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-1&amp;quot;&amp;gt;[[File:Action_barter_hide.png‎]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-sm-11&amp;quot;&amp;gt;Currently bugged. Do not use&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next page : [[Beginner_guide: The art of combat|The art of combat]]&lt;br /&gt;
[[Category:BeginnerGuide]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Discover_Interface</id>
		<title>Beginner guide: Discover Interface</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Beginner_guide:_Discover_Interface"/>
				<updated>2014-10-01T07:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:BeginnerGuide]]&lt;br /&gt;
&lt;br /&gt;
Your character is created. It's now time to discover the world of Ashes of Phoenix so let's click on &amp;quot;Play&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You character spawns in a safe place so take the time to discover the interface and the shortcuts before facing the dangers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
'''At any time in the game, press F1 to show the HELP screen.'''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discover the Interface: =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface aop2.png]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''1. Log and [[chat]]:'''====&lt;br /&gt;
: In this area you will see the log ; information about what happens in the game. Press &amp;quot;F5&amp;quot; to open/close it and scroll to view history :&lt;br /&gt;
:* In green you will have general information (what you see, what your friends\foes do)&lt;br /&gt;
:* In yellow you will see combat event when you shoot&lt;br /&gt;
:* In orange you will see combat event when you take a shot&lt;br /&gt;
&lt;br /&gt;
: This area also contains the [[chat]] system allowing you to talk with other players. Press &amp;quot;Enter&amp;quot; key to enter chat mode.&lt;br /&gt;
&lt;br /&gt;
===='''2. Injuries:'''====&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Interface_injuries.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
This section shows you if you any have serious injuries. Serious injuries appear in red and give you big disadvantages ( you can't no more shoot if arms are injured, no more run for legs, .. ). You should use the [[Doctor]] skill to heal them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''3. Active bonus:'''====&lt;br /&gt;
:In some situations you can have bonus from external factors ; you are under cover, you recieve bonuses from your leader, ... If one of the bonus is active it will show up as an icon :&lt;br /&gt;
:*[[File:haloLeadership.png]]  ''[[Leadership]]'':&lt;br /&gt;
::If you receive a bonus from your squad leader ( Need to be in a squad and near the leader )&lt;br /&gt;
&lt;br /&gt;
:*[[File:haloDeploy.png]]  ''[[Weapon_deployment|Deploy]]'': &lt;br /&gt;
::If your weapon is deployed ( Need a deployable weapon )&lt;br /&gt;
&lt;br /&gt;
:*[[File:Interface_cover.png‎]] ''[[Cover_system|Cover]]'':&lt;br /&gt;
::If you have a good cover from your environment&lt;br /&gt;
&lt;br /&gt;
===='''4. [[Hit_Points|Hit point (HP)]]:'''====&lt;br /&gt;
: Defines the amount of damage your character can take before dying. When your hit points reach 0 or below, you fall on the ground, knocked down, which means you can only whisper (and use Faction Chat). While knocked down you are unable to do anything. When your HP goes to -100 you will die. Your HP will regenerate every 15 seconds, allowing your character to stand back up when it reaches 1 or above&lt;br /&gt;
&lt;br /&gt;
===='''5. [[Player_Status|Active malus]]:'''====&lt;br /&gt;
:In some situations you will suffer from malus ; you take a bad shoot, you feel weak or poisoned. If one malus is active it will show up as an icon :&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon_poison.png‎]] ''Poisoned'': &lt;br /&gt;
:If you suffer from poisoning and losing HP over time. You can use antidote to get rid of it.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon_disoriented.png]] ''Disoriented'': &lt;br /&gt;
:Lowers your sight range and hit chance resulting in a temporary blind.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon_winded.png]]  ''Winded'': &lt;br /&gt;
:Knocks the wind out of you, making you unable to run for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
* [[File:Icon_suppressed.png]] ''Suppressed'': &lt;br /&gt;
:Suppression makes you keep your head down, making you unable to run.&lt;br /&gt;
&lt;br /&gt;
===='''6. [[Action_points|Action point (AP)]]:'''====&lt;br /&gt;
: Every character has a maximum of 100 AP that regenerates over time. Each action you make (reload, shoot, use a skill, ... ) requires some of your AP. If you do not have these AP you can't do that action. The top right light shows you when you AP regenerates.&lt;br /&gt;
&lt;br /&gt;
===='''7. Weapon:'''====&lt;br /&gt;
: All the information about the weapon you are currently using. You can switch from weapon 1 to weapon 2 using the &amp;quot;B&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface_weapon.png‎]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-8&amp;quot;&amp;gt;&lt;br /&gt;
# A picture of your weapon&lt;br /&gt;
# The number of ammo in the mag&lt;br /&gt;
# The cost in AP to shoot&lt;br /&gt;
# The attack mode, use &amp;quot;N&amp;quot; to loop&lt;br /&gt;
# The aim mode, press this to aim&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''8. Bleed &amp;amp; Radiation:'''====&lt;br /&gt;
: This shows your level of bleed and radiation. When you are affected by one of this the corresponding icon will start blinking. Bleed means you are losing blood with time (which means you use HP) and you should take care of this by using bandages. Radiation means you have been radiated and you should use rad-away or speak with the doctor of your factions as radiation can affect your S.P.E.C.I.A.L.&lt;br /&gt;
&lt;br /&gt;
= The Cheapboy =&lt;br /&gt;
&lt;br /&gt;
Every adventurer receives his own cheapboy. This mobile electronic device allows you to access a lot of usefull information. Press &amp;quot;P&amp;quot; to view the cheapboy and use the button at the bottom to navigate ( you can also use keyboard shortcuts to navigate )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface_cheapboy.png]]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_s.png‎ ]] '''[[Leadership|Squad]]''' : View the members of your squad, if there are online or not and their positions&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_f.png‎ ]] '''Fame''' : View the hall of fame to discover the best players of AoP and try to make your place there !&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_i.png‎ ]] '''Information''' : all information about traits and perks on item, weapons and armors.&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_q.png‎ ]] '''Quest''': Active and finished quests descriptions&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_l.png‎ ]] '''[[Leadership]]''' : Allow squad leader to select which leadership modules to use.&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_a.png‎ ]] '''Aim''': Targetting system with usefull info &lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_t.png‎ ]] '''Status''': A quick look to all the cooldowns applied to your character. You can also view the bonus receive from your squad leader if you have one.&lt;br /&gt;
&lt;br /&gt;
:[[File:Interface_m.png‎ ]] '''Map''' : View the map of Phoenix. At start this map is empty.. .. and will auto-complete during your adventures in Phoenix. Use &amp;quot;tab&amp;quot; to have a quick access to the map.&lt;br /&gt;
&lt;br /&gt;
= Other usefull interface screen =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:interface_charac_small.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
Press '''C''' to open your character sheet. You will see a panel similar to the one use to create your character with the same information.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:interface_inv_small.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
Press '''I''' to open your inventory sheet and manage your gear. You can equip armor, weapons, utilities and view all items you scavenge.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface_fix_small.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
Press '''F''' to open your fixboy and see all the stuff you can craft. Lines in red mean that you are unable to craft that item currently ( you do not have the ingredient in your inventory, you need a workbench... etc ) and in green the ones you can make.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Interface_skill_small.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-10&amp;quot;&amp;gt;&lt;br /&gt;
Press '''S''' to open the skill panel and use one of your skills. A faster way to use a skill is the keyboard [[Controls|shortcuts]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next page : [[Beginner_guide:_Discover_the_world|Discover the world]]&lt;br /&gt;
[[Category:BeginnerGuide]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-10-01T07:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?topic=753.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=Beginner guide=&lt;br /&gt;
*[[Beginner_guide:_Installation|Install game]]&lt;br /&gt;
*[[Beginner_guide:_Character_Creation|Create character]]&lt;br /&gt;
*[[Beginner_guide:_Discover_Interface|Discover interface]]&lt;br /&gt;
*[[Beginner_guide:_Discover_the_world|Discover world]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Skill Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
* [[Game statistic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Chat]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Misfires and Jams]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Player Status]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Faction Guides]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Leadership Modules]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Weapon Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Item Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Armor Traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons|Miniguns, Launchers, Flamers, and Anti-Material Rifles]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Shortcuts</id>
		<title>Shortcuts</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Shortcuts"/>
				<updated>2014-10-01T07:38:10Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Paragon moved page Shortcuts to Controls: Uniting the pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Controls]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Controls</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Controls"/>
				<updated>2014-10-01T07:38:10Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Paragon moved page Shortcuts to Controls: Uniting the pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shortcuts and Commands]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Controls</id>
		<title>Controls</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Controls"/>
				<updated>2014-10-01T07:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Paragon moved page Shortcuts to Shortcuts and Commands: Uniting the pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shortcuts and Commands]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Shortcuts_and_Commands</id>
		<title>Shortcuts and Commands</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Shortcuts_and_Commands"/>
				<updated>2014-10-01T07:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: Paragon moved page Shortcuts to Shortcuts and Commands: Uniting the pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
* F1 : Help on/off&lt;br /&gt;
* F2 : Save log in .txt file&lt;br /&gt;
* F3 : Screenshot&lt;br /&gt;
* F4 : hide/unhide the main interface&lt;br /&gt;
* F5 : hide/unhide the extended message box&lt;br /&gt;
* F6 : Player name display toggle&lt;br /&gt;
* F8 : Locking the screen scrolling. You can still use the arrow keys to move the screen.&lt;br /&gt;
* F9 : turn on/off Zone Control messages&lt;br /&gt;
* F12 : Minimize client window.&lt;br /&gt;
* I : Inventory.&lt;br /&gt;
* C : Character sheet.&lt;br /&gt;
* P : Pip boy.&lt;br /&gt;
* F : Fix boy.&lt;br /&gt;
* S : Skilldex.&lt;br /&gt;
* 1 - 8 : Corresponding skill from a Skilldex&lt;br /&gt;
* A : Attack mode.&lt;br /&gt;
* R : Reload weapon.&lt;br /&gt;
* D : Draw bead/Deploy weapon.&lt;br /&gt;
* G : Pick any item from the ground.&lt;br /&gt;
* B : Switch active slots.&lt;br /&gt;
* N : Switch active item mode.&lt;br /&gt;
* Q : Sight range outline.&lt;br /&gt;
* W: Weapon range outlines.&lt;br /&gt;
* T : Display timers.&lt;br /&gt;
* E : Using item from utility slot.&lt;br /&gt;
* Z (W on on azerty keyboards) + mouse wheel : Changing a zoom level. &lt;br /&gt;
* Z (W) + mouse wheel click : Resetting zoom to 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These and other shortcuts could be changed in HotkeysConfig.exe in your game folder.&lt;br /&gt;
They are stored in the file 'hotkeys.ini' in your game folder, you may want to back it up after you've set everything up.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
Some commands can be used for several usages in game. Use space between command and further arguments. This is an example of how to enter a command:&lt;br /&gt;
&lt;br /&gt;
~yourcommand your_parameter_or_what_ever_depending_the_command&lt;br /&gt;
&lt;br /&gt;
Here is the available command list :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command (use in chat) !! Effect !! Example&lt;br /&gt;
|-&lt;br /&gt;
| ~help &amp;lt;message&amp;gt; || Send a message to gamemasters || ~help i'm stuck in a strange map! &lt;br /&gt;
|-&lt;br /&gt;
| ~fsn || Display available faction name for a new platoon || just type it ! &lt;br /&gt;
|-&lt;br /&gt;
| ~controls || Switch attack style from type 0 to type 1 || just type it !&lt;br /&gt;
|-&lt;br /&gt;
| ~deleteself &amp;lt;your password&amp;gt; || Delete your character || ~deleteself qwerty123&lt;br /&gt;
|-&lt;br /&gt;
| ~changepassword &amp;lt;oldpasword&amp;gt; &amp;lt;newpassword&amp;gt; || change your password || ~changepassword OldPW123 NewPW123&lt;br /&gt;
|-&lt;br /&gt;
| ~dropsquad || Leave the current squad || just type it !&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Main_Page"/>
				<updated>2014-10-01T07:36:17Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to '''FOnline: Ashes of Phoenix''' wiki! If you want to know more about the game, you're at the right place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''This wiki is yet completely work in progress. We would happily [http://fonline-aop.net/forum/index.php?topic=588.0 accept help] to fill the basic information. See the [[TobeCompleted|pages to be completed]] or report problems involving the wiki here [http://fonline-aop.net/forum/index.php?topic=753.0 Wiki Creation]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=Beginner guide=&lt;br /&gt;
*[[Beginner_guide:_Installation|Install game]]&lt;br /&gt;
*[[Beginner_guide:_Character_Creation|Create character]]&lt;br /&gt;
*[[Beginner_guide:_Discover_Interface|Discover interface]]&lt;br /&gt;
*[[Beginner_guide:_Discover_the_world|Discover world]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Character | Player Character]]=&lt;br /&gt;
* [[S.P.E.C.I.A.L.]]&lt;br /&gt;
* [[Hit Points]]&lt;br /&gt;
* [[Skill Points]]&lt;br /&gt;
* [[Derived stats]]&lt;br /&gt;
* [[Action points]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Traits]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Level cap]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
* [[Namecolorizing]]&lt;br /&gt;
* [[Game statistic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Gameplay]]=&lt;br /&gt;
* [[Shortcuts and Commands]]&lt;br /&gt;
* [[Chat]]&lt;br /&gt;
* [[Interface]]&lt;br /&gt;
* [[Leadership|Squads]]&lt;br /&gt;
* [[Cheapboy]]&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
* [[Burst mechanics]]&lt;br /&gt;
* [[Hex shooting]]&lt;br /&gt;
* [[Misfires and Jams]]&lt;br /&gt;
* [[Weapon deployment]]&lt;br /&gt;
* [[Critical Hit|Criticals]]&lt;br /&gt;
* [[Cover system]]&lt;br /&gt;
* [[Player Status]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Factions]]=&lt;br /&gt;
* [[Factions headquarters]]&lt;br /&gt;
* [[Platoons]]&lt;br /&gt;
* [[Merchants]]&lt;br /&gt;
* [[Faction Guides]]&lt;br /&gt;
* [[Random assignments]]&lt;br /&gt;
* [[Mines]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[The Core|Phoenix Core]]=&lt;br /&gt;
* [[Scavenging the Core]]&lt;br /&gt;
* [[Patrols]]&lt;br /&gt;
* [[Zone Control]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Life into Phoenix]]&lt;br /&gt;
* [[The automap]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
=[[Items]]=&lt;br /&gt;
* [[Crafting|Crafting system]]&lt;br /&gt;
* [[Crafting Materials]]&lt;br /&gt;
* [[Leadership Modules]]&lt;br /&gt;
* [[Item condition]]&lt;br /&gt;
* [[Weapon Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Item Perks &amp;amp; Traits]]&lt;br /&gt;
* [[Armor Traits]]&lt;br /&gt;
* [[Skill-related items]]&lt;br /&gt;
* [[Healing items]]&lt;br /&gt;
* [[Foods &amp;amp; Drinks]]&lt;br /&gt;
* [[Ammunition]] &lt;br /&gt;
* [[Drugs]]&lt;br /&gt;
* [[Collectible items]]&lt;br /&gt;
* [[Legendary weapons]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;col-md-4 col-sm-6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Weapons]]=&lt;br /&gt;
* [[Assault rifles]]&lt;br /&gt;
* [[Shotguns]]&lt;br /&gt;
* [[Sub-machine guns]]&lt;br /&gt;
* [[Pistols]]&lt;br /&gt;
* [[Sniper rifles]]&lt;br /&gt;
* [[Light machine guns]]&lt;br /&gt;
* [[(Medium) machine guns]]&lt;br /&gt;
* [[Heavy Weapons|Miniguns, Launchers, Flamers, and Anti-Material Rifles]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Hand-to-hand weapons]]&lt;br /&gt;
* [[Throwing weapons]]&lt;br /&gt;
* [[Trap devices]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Armors]]=&lt;br /&gt;
* [[Armor Tiers 1|Tier 1 armors, Bluesuits and Robes]]&lt;br /&gt;
* [[Armor Tiers 2|Tiers 2 armors]]&lt;br /&gt;
* [[Armor Tiers 3|Tiers 3 armors]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Shortcuts_and_Commands</id>
		<title>Shortcuts and Commands</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Shortcuts_and_Commands"/>
				<updated>2014-10-01T07:35:14Z</updated>
		
		<summary type="html">&lt;p&gt;Paragon: /* Shortcuts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
* F1 : Help on/off&lt;br /&gt;
* F2 : Save log in .txt file&lt;br /&gt;
* F3 : Screenshot&lt;br /&gt;
* F4 : hide/unhide the main interface&lt;br /&gt;
* F5 : hide/unhide the extended message box&lt;br /&gt;
* F6 : Player name display toggle&lt;br /&gt;
* F8 : Locking the screen scrolling. You can still use the arrow keys to move the screen.&lt;br /&gt;
* F9 : turn on/off Zone Control messages&lt;br /&gt;
* F12 : Minimize client window.&lt;br /&gt;
* I : Inventory.&lt;br /&gt;
* C : Character sheet.&lt;br /&gt;
* P : Pip boy.&lt;br /&gt;
* F : Fix boy.&lt;br /&gt;
* S : Skilldex.&lt;br /&gt;
* 1 - 8 : Corresponding skill from a Skilldex&lt;br /&gt;
* A : Attack mode.&lt;br /&gt;
* R : Reload weapon.&lt;br /&gt;
* D : Draw bead/Deploy weapon.&lt;br /&gt;
* G : Pick any item from the ground.&lt;br /&gt;
* B : Switch active slots.&lt;br /&gt;
* N : Switch active item mode.&lt;br /&gt;
* Q : Sight range outline.&lt;br /&gt;
* W: Weapon range outlines.&lt;br /&gt;
* T : Display timers.&lt;br /&gt;
* E : Using item from utility slot.&lt;br /&gt;
* Z (W on on azerty keyboards) + mouse wheel : Changing a zoom level. &lt;br /&gt;
* Z (W) + mouse wheel click : Resetting zoom to 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These and other shortcuts could be changed in HotkeysConfig.exe in your game folder.&lt;br /&gt;
They are stored in the file 'hotkeys.ini' in your game folder, you may want to back it up after you've set everything up.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
Some commands can be used for several usages in game. Use space between command and further arguments. This is an example of how to enter a command:&lt;br /&gt;
&lt;br /&gt;
~yourcommand your_parameter_or_what_ever_depending_the_command&lt;br /&gt;
&lt;br /&gt;
Here is the available command list :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command (use in chat) !! Effect !! Example&lt;br /&gt;
|-&lt;br /&gt;
| ~help &amp;lt;message&amp;gt; || Send a message to gamemasters || ~help i'm stuck in a strange map! &lt;br /&gt;
|-&lt;br /&gt;
| ~fsn || Display available faction name for a new platoon || just type it ! &lt;br /&gt;
|-&lt;br /&gt;
| ~controls || Switch attack style from type 0 to type 1 || just type it !&lt;br /&gt;
|-&lt;br /&gt;
| ~deleteself &amp;lt;your password&amp;gt; || Delete your character || ~deleteself qwerty123&lt;br /&gt;
|-&lt;br /&gt;
| ~changepassword &amp;lt;oldpasword&amp;gt; &amp;lt;newpassword&amp;gt; || change your password || ~changepassword OldPW123 NewPW123&lt;br /&gt;
|-&lt;br /&gt;
| ~dropsquad || Leave the current squad || just type it !&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Paragon</name></author>	</entry>

	</feed>