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		<id>http://www.fonline-aop.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sir+Craftkid</id>
		<title>FOnline: Ashes of Phoenix Wiki - User contributions [en]</title>
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		<updated>2026-06-16T11:16:56Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Weapon_deployment</id>
		<title>Weapon deployment</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Weapon_deployment"/>
				<updated>2014-03-27T17:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any sufficiently heavy weapon (those with bipods or scopes, to be precise) will by default have a rather large AP cost to be shot with. To compensate for this, you need to take time to deploy your weapon.&lt;br /&gt;
&lt;br /&gt;
* Deployment is performed by pressing the 'D' key. To draw a bead will cost a certain amount of AP, and it will reset if you move. After drawing a bead, the AP cost of your weapon will decrease and you'll be able to shoot much faster.&lt;br /&gt;
* If you carry a weapon that needs to be deployed, you'll see a symbol on your [[Interface|interface]] resembling a crosshair.&lt;br /&gt;
Some examples of deployable weapons are the [[M60]], [[Bozar]], [[AS50]], and [[DSR50]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=First_Aid</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=First_Aid"/>
				<updated>2014-03-27T17:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Character]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
''General healing skill.  Used to heal small cuts, abrasions and other minor ills.  In game terms, the use of first aid can heal more hit points over time than just rest.''&lt;br /&gt;
Healing uses 100 ap, regardless of character stats or perks. The First Aid skill adds a cooldown called &amp;quot;Bandaged,&amp;quot; which goes up to 100%. As the bandaged cooldown goes higher, less and less HP is healed per first aid session. Needless to say, the amount healed depends on your first aid skill.&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=AK-112</id>
		<title>AK-112</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=AK-112"/>
				<updated>2014-03-26T22:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: Created page with &amp;quot;A very powerful assault rifle. Best used for small crowds of powerful enemies. Its ammunition type, 5,45mm, ensures that it is best suited for whatever lies in wait. {| class=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A very powerful assault rifle. Best used for small crowds of powerful enemies. Its ammunition type, 5,45mm, ensures that it is best suited for whatever lies in wait.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; float:right; clear:right; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | AK-112 Assault Rifle&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:{{{image}}}.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | An AK-112 5,45mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5,45mm rounds.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 33 - 40(single), 20 - 25(full auto)&lt;br /&gt;
|-&lt;br /&gt;
| '''Single'''&lt;br /&gt;
| AP:40 Range:28-45&lt;br /&gt;
|-&lt;br /&gt;
| '''Full Auto'''&lt;br /&gt;
| AP:32 Range:25-30 Spread:9 OneHex:60&lt;br /&gt;
|-&lt;br /&gt;
| '''Reload'''&lt;br /&gt;
| AP:45&lt;br /&gt;
|-&lt;br /&gt;
| '''Traits'''&lt;br /&gt;
| [[Double Tap]], [[Reliable]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strength]] required'''&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Two-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 3770 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| 500 [[caps]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:30%; float:right; clear:right; margin:16px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Crafting table'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:{{{image}}}.gif]] x 1&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Requirements&lt;br /&gt;
| Assault Rifles Blueprints(4)&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2x[[Components]], 4x[[Alloys]], 3x[[Junk]], 4x[[Metal Parts]], 3x[[Wood]], 1x[[Metal Pipe]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Workbench]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Craftable Items]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Weapons]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Assault_rifles</id>
		<title>Assault rifles</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Assault_rifles"/>
				<updated>2014-03-26T21:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assault rifles are the '''most versatile''' weapons, being average in range, damage, magazine capacity and ammo consumption. They feature a full-auto fire mode firing between 4 to 6 rounds depending on the model, as well as a single shot mode which can be more effective than full-auto at longer ranges.&lt;br /&gt;
&lt;br /&gt;
In comparison with other weapon classes, they deal less damage than pistols and shotguns but can have better range and can deal damage more consistently over time. When it comes to larger groups of enemies, light and medium machine guns are preferred. However, assault rifles are about the only weapons that can adapt to any type of situation and are always a good choice when setting out on a longer trip in the wasteland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=List of Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
* [[AK-112]]&lt;br /&gt;
* [[AK-112 Ext. Cap.]]&lt;br /&gt;
* [[AK-47]]&lt;br /&gt;
* [[AK-47 Ext. Cap.]]&lt;br /&gt;
* [[AKs-74]]&lt;br /&gt;
* [[AK-74M]]&lt;br /&gt;
* [[Enfield SA80]]&lt;br /&gt;
* [[FN FAL]]&lt;br /&gt;
* [[FN FAL (Laserpointer)]]&lt;br /&gt;
* [[FN LAR]]&lt;br /&gt;
* [[H&amp;amp;K G11]]&lt;br /&gt;
* [[H&amp;amp;K G3A3]]&lt;br /&gt;
* [[M14]]&lt;br /&gt;
* [[M16A3]]&lt;br /&gt;
* [[Steyr AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Smoke_Grenade</id>
		<title>Smoke Grenade</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Smoke_Grenade"/>
				<updated>2014-03-26T21:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: Created page with &amp;quot;A useful little tactical grenade, it creates a screen of black smoke that starts out only on the thrown hex, but eventually takes up a space of the 4 adjacent hexes in every d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A useful little tactical grenade, it creates a screen of black smoke that starts out only on the thrown hex, but eventually takes up a space of the 4 adjacent hexes in every direction. The smoke lasts for 13 seconds after detonation. It obscures people that are inside it or on the other side of the smokescreen. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; float:right; clear:right; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Smoke Grenade&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:{{{image}}}.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A smoke grenade, very tactical in nature&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 1 - 1&lt;br /&gt;
|-&lt;br /&gt;
| '''Throw'''&lt;br /&gt;
| AP: Range:&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Explosive&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strength]] required'''&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Single-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 553 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| 0 [[caps]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Craftable Items]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Weapons]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Powderbag</id>
		<title>Powderbag</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Powderbag"/>
				<updated>2014-03-26T20:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being the first craftable explosive, it is not too powerful, but it is a decent weapon. Not too difficult to make, but the need to buy chemical components to make the poison for this weapon makes it inefficient to use as an individual weapon; however, it can be very useful as a support or backup.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; float:right; clear:right; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Powderbag&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:{{{image}}}.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A ball that releases a cloud of poison when thrown at an enemy's face. Simple yet effective.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 20 - 50&lt;br /&gt;
|-&lt;br /&gt;
| '''Throw'''&lt;br /&gt;
| AP:50 Range:24-45&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Explosive&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strength]] required'''&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Single-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 400 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| 15 [[caps]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:30%; float:right; clear:right; margin:16px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Crafting table'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:{{{image}}}.gif]] x 1&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Requirements&lt;br /&gt;
| Explosives/Traps blueprint(1)&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2x[[Poison]], 5x[[Fibers]], 2x[[Diatomite]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Scientific Instruments]] OR [[Scientific Tools]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Craftable Items]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Weapons]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Powderbag</id>
		<title>Powderbag</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Powderbag"/>
				<updated>2014-03-26T17:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: Created page with &amp;quot;Being the first craftable explosive, it is not too powerful, but it is a decent weapon. Not too difficult to make, but the need to buy chemical components to make the poison f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being the first craftable explosive, it is not too powerful, but it is a decent weapon. Not too difficult to make, but the need to buy chemical components to make the poison for this weapon makes it inefficient.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 30%; float:right; clear:right; margin: 16px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Powderbag&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:{{{image}}}.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | A ball that releases a cloud of poison when thrown at an enemy's face. Simple yet effective.&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; | '''[[Damage]]'''&lt;br /&gt;
| 20 - 50&lt;br /&gt;
|-&lt;br /&gt;
| '''Throw'''&lt;br /&gt;
| AP:50 Range:24-45&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Damage type]]'''&lt;br /&gt;
| Explosive&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Strength]] required'''&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| '''Type'''       &lt;br /&gt;
| Single-Handed&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Weight]]'''   &lt;br /&gt;
| 400 grams&lt;br /&gt;
|-&lt;br /&gt;
| '''[[caps|Base price]]'''       &lt;br /&gt;
| 15 [[caps]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Tier'''   &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:30%; float:right; clear:right; margin:16px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Crafting table'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:{{{image}}}.gif]] x 1&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Requirements&lt;br /&gt;
| Explosives/Traps blueprint(1)&lt;br /&gt;
|-&lt;br /&gt;
! '''Resources'''&lt;br /&gt;
| 2x[[Poison]], 5x[[Fibers]], 2x[[Diatomite]]&lt;br /&gt;
|-&lt;br /&gt;
! '''Tools'''&lt;br /&gt;
| [[Scientific Instruments]] OR [[Scientific Tools]]&lt;br /&gt;
|-&lt;br /&gt;
! XP&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Craftable Items]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Weapons]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1</id>
		<title>Armor Tiers 1</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1"/>
				<updated>2014-03-26T03:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tier 1 is the basic level that offers little to none protection. Both of these are available from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Bluesuit]]&lt;br /&gt;
&lt;br /&gt;
[[Sand Robe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1</id>
		<title>Armor Tiers 1</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1"/>
				<updated>2014-03-26T03:29:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tier 1 is the basic level that offers little to none protection. Both of these are available from the start of the game.&lt;br /&gt;
[[Bluesuit]]&lt;br /&gt;
&lt;br /&gt;
[[Sand Robe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1</id>
		<title>Armor Tiers 1</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1"/>
				<updated>2014-03-26T03:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bluesuit]]&lt;br /&gt;
&lt;br /&gt;
[[Sand Robe]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_2</id>
		<title>Armor Tiers 2</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_2"/>
				<updated>2014-03-25T22:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Armor mkII]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Armor mkIII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_2</id>
		<title>Armor Tiers 2</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_2"/>
				<updated>2014-03-25T22:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Armor mkII]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Armor mkIII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_3</id>
		<title>Armor Tiers 3</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_3"/>
				<updated>2014-03-25T22:36:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Hardened Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Advanced Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_3</id>
		<title>Armor Tiers 3</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_3"/>
				<updated>2014-03-25T22:35:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Hardened Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Advanced Power Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1</id>
		<title>Armor Tiers 1</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1"/>
				<updated>2014-03-25T22:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Bluesuit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Bluesuit]]&lt;br /&gt;
&lt;br /&gt;
[[Sand Robe]]&lt;br /&gt;
&lt;br /&gt;
[[Leather Jacket]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T21:37:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. They are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Melee: [[Ripper]](1), [[Cattle Prod]](1), [[Power Fist]](1), [[Super Sledge]](1), [[Impact Gloves]](2), [[Punch Gun]](2), [[Super Cattle Prod]](3), [[Mega Power Fist]](3), [[Wakizashi Blade]](3)&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Pancor Jackhammer]](2), [[Remington M870]](2)&lt;br /&gt;
*Pistols: [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Revolver]](1), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[M29 Speedload]](3), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
*SMGs: [[Sterling SMG]](1), [[Grease Gun]](1), [[Tommy Gun]](2), [[MP5SD]](2), [[Walther MPL]](2), [[UZI]](2), [[Silenced UZI]](2), [[Sterling L34A1]](2), [[Scorpio]](3)&lt;br /&gt;
*Machine Guns: [[Bren]](1), [[M60]](2), [[BAR]](2), [[UKM-2000P]](2), [[PKS]](2), [[L86 LSW]](2), [[M249 SAW]](2)&lt;br /&gt;
*Heavy Weapons: [[Improved Flamer]](2), [[Milkor MGL]](2), [[Minigun]](3), [[Avenger Minigun]](3), [[Incinerator]](3), [[Milkor MGLS]](3), [[DSR 50]](3), [[AS50]](3)&lt;br /&gt;
*Explosives/Traps: [[Powderbag]](1), [[Puffer]](1), [[Frag Grenade]](2), [[Bear Trap]](2), [[Plasma Grenade]](2), [[Mine]](2), [[Concussion Grenade]](2), [[Explosive Rocket]](5), [[Rocket AP]](5)&lt;br /&gt;
*Drugs: [[Poison]]?(1), [[Healing Powder]](1), [[Stimpak]](2), [[Super Stimpak]](2), [[Buffout]](3), [[Mentats]](3), [[Psycho]](3), [[Voodoo]](3), [[Blood Moon]](3)&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1</id>
		<title>Armor Tiers 1</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Armor_Tiers_1"/>
				<updated>2014-03-25T21:23:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bluesuit ==&lt;br /&gt;
The most basic apparel, it is what everybody wears when not equipped with an armor. It has no resistances or benefits whatsoever. Standard mobility and can equip any weapon type.&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T18:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. They are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Melee: [[Ripper]](1), [[Cattle Prod]](1), [[Power Fist]](1), [[Super Sledge]](1), [[Impact Gloves]](2), [[Punch Gun]](2), [[Super Cattle Prod]](3), [[Mega Power Fist]](3), [[Wakizashi Blade]](3)&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Pancor Jackhammer]](2), [[Remington M870]](2)&lt;br /&gt;
*Pistols: [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Revolver]](1), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[M29 Speedload]](3), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
*SMGs: [[Sterling SMG]](1), [[Grease Gun]](1), [[Tommy Gun]](2), [[MP5SD]](2), [[Walther MPL]](2), [[UZI]](2), [[Silenced UZI]](2), [[Sterling L34A1]](2), [[Scorpio]](3)&lt;br /&gt;
*Machine Guns: [[Bren]](1), [[M60]](2), [[BAR]](2), [[UKM-2000P]](2), [[PKS]](2), [[L86 LSW]](2), [[M249 SAW]](2)&lt;br /&gt;
*Heavy Weapons: [[Improved Flamer]](2), [[Milkor MGL]](2), [[Minigun]](3), [[Avenger Minigun]](3), [[Incinerator]](3), [[Milkor MGLS]](3), [[DSR 50]](3), [[AS50]](3)&lt;br /&gt;
*Explosives/Traps: [[Powderbag]](1), [[Puffer]](1), [[Frag Grenade]](2), [[Bear Trap]](2), [[Plasma Grenade]](2), [[Mine]](2), [[Concussion Grenade]](2), [[Explosive Rocket]](5), [[Rocket AP]](5)&lt;br /&gt;
*Drugs: [[Poison]]?(1), [[Healing Powder]](1), [[Stimpak]](2), [[Super Stimpak]](2), [[Buffout]](3), [[Mentats]](3), [[Psycho]](3), [[Voodoo]](3), [[Blood Moon]](3)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:49:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. They are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Pancor Jackhammer]](2), [[Remington M870]](2)&lt;br /&gt;
*Pistols: [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Revolver]](1), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[M29 Speedload]](3), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
*SMGs: [[Sterling SMG]](1), [[Grease Gun]](1), [[Tommy Gun]](2), [[MP5SD]](2), [[Walther MPL]](2), [[UZI]](2), [[Silenced UZI]](2), [[Sterling L34A1]](2), [[Scorpio]](3)&lt;br /&gt;
*Machine Guns: [[Bren]](1), [[M60]](2), [[BAR]](2), [[UKM-2000P]](2), [[PKS]](2), [[L86 LSW]](2), [[M249 SAW]](2)&lt;br /&gt;
*Heavy Weapons: [[Improved Flamer]](2), [[Milkor MGL]](2), [[Minigun]](3), [[Avenger Minigun]](3), [[Incinerator]](3), [[Milkor MGLS]](3), [[DSR 50]](3), [[AS50]](3)&lt;br /&gt;
*Explosives/Traps: [[Powderbag]](1), [[Puffer]](1), [[Frag Grenade]](2), [[Bear Trap]](2), [[Plasma Grenade]](2), [[Mine]](2), [[Concussion Grenade]](2), [[Explosive Rocket]](5), [[Rocket AP]](5)&lt;br /&gt;
*Drugs: [[Poison]]?(1), [[Healing Powder]](1), [[Stimpak]](2), [[Super Stimpak]](2), [[Buffout]](3), [[Mentats]](3), [[Psycho]](3), [[Voodoo]](3), [[Blood Moon]](3)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. They are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Pancor Jackhammer]](2), [[Remington M870]](2)&lt;br /&gt;
*Pistols: [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Revolver]](1), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[M29 Speedload]](3), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
*SMGs: [[Sterling SMG]](1), [[Grease Gun]](1), [[Tommy Gun]](2), [[MP5SD]](2), [[Walther MPL]](2), [[UZI]](2), [[Silenced UZI]](2), [[Sterling L34A1]](2), [[Scorpio]](3)&lt;br /&gt;
*Machine Guns: [[Bren]](1), [[M60]](2), [[BAR]](2), [[UKM-2000P]](2), [[PKS]](2), [[L86 LSW]](2), [[M249 SAW]](2)&lt;br /&gt;
*Heavy Weapons: [[Improved Flamer]](2), [[Milkor MGL]](2), [[Minigun]](3), [[Avenger Minigun]](3), [[Incinerator]](3), [[Milkor MGLS]](3), [[DSR 50]](3), [[AS50]](3)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. They are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Pancor Jackhammer]](2), [[Remington M870]](2)&lt;br /&gt;
*Pistols: [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Revolver]](1), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[M29 Speedload]](3), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
*SMGs: [Sterling SMG]](1), [[Grease Gun]](1), [[Tommy Gun]](2), [[MP5SD]](2), [[Walther MPL]](2), [[UZI]](2), [[Silenced UZI]](2), [[Sterling L34A1]](2), [[Scorpio]](3)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. They are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Pancor Jackhammer]](2), [[Remington M870]](2)&lt;br /&gt;
*Pistols: [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Revolver]](1), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[M29 Speedload]](3), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:23:41Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. THey are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR 50.42]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Pancor Jackhammer]](2), [[Remington M870]](2)&lt;br /&gt;
*Pistols: [[Colt M1911]](1), [[P220 Sig Sauer]](1), [[M29 Revolver]](1), [[Desert Eagle .50AE]](1), [[14mm Pistol]](1), [[.223 Pistol]](2), [[Needler Pistol]](2), [[M29 Speedload]](3), [[Desert Eagle .50AE Ext. Cap]](3), [[Grenade Pistol]](5)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. THey are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
*Shotguns: [[Combat Shotgun]](2), [[CAWS]](2), [[Pancor Jackhammer]](2), [[Remington M870]](2)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Blueprints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. THey are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as well as Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. THey are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as wella s Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR]](3)&lt;br /&gt;
*Sniper Rifles: [[DKS-501]](1), [[Dragunov SVD]](1), [[M1C]](1), [[M21]](1), [[G3SG1]](2), [[AK-74M PSO-1]](2), [[M16A4 ACOG]](2), [[MSG90]](2), [[Dragunov SVD-M]](3)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:11:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. THey are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as wella s Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
*Assault Rifles: [[AKS-74]](1), [[M14]](1), [[M16A3]](1), [[AK-112]](1), [[FN FAL]](1), [[G3A3]](1), [[Steyr AUG]](1), [[Enfield SA-80]](1), [[AK-74M]](3), [[AK-112 Ext. Cap]](3), [[FN LAR]](3)&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T17:05:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Crafting Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. THey are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as wella s Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
*Energy Weapons: [[Plasma Pistol]](1), [[Laser Rifle]](1), [[Plasma Rifle]](2), [[Solar Scorcher]](2), [[Pulse Pistol]](2), [[Rad SMG]](2), [[Electro SMG]](3), &lt;br /&gt;
[[Electro Rifle]](3), [[Rad Rifle]](3), [[Plasma Pistol Ext. Cap]](3), [[Laser Rifle Ext. Cap]](3)&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Crafting</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Crafting"/>
				<updated>2014-03-25T16:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Sir Craftkid: /* Blueprints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
Crafting is handled via a dedicated screen called the Fixboy. It can be opened using the 'F' key.&lt;br /&gt;
&lt;br /&gt;
* By default, all known recipes appear when opening the Fixboy. If you have the required components, items will appear in green. Otherwise they'll appear in red.&lt;br /&gt;
* To craft most items you'll need either a workbench or a chemical table. You can find those devices inside [[Factions headquarters|headquarters]].&lt;br /&gt;
* When interacting with the workbench, only recipes requiring it to be crafted will appear in your Fixboy. That's the same for the chemical table.&lt;br /&gt;
&lt;br /&gt;
The different recipes for each item follow a simple concept where any item that could be considered Tier 2 usually requires one special part and a number of common materials. The available crafting materials can generally be sorted into these different groups different groups:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Low Quality Materials'''&lt;br /&gt;
* [[Fibers]]&lt;br /&gt;
* [[Flint]]&lt;br /&gt;
* [[Junk]]&lt;br /&gt;
* [[Wood]]&lt;br /&gt;
These items are found everywhere, especially in random encounters. THey are mostly used for low-tier starting items and are only rarely required later on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Common Materials'''&lt;br /&gt;
* [[Alloys]]&lt;br /&gt;
* [[Components]]&lt;br /&gt;
* [[Electronic Parts]]&lt;br /&gt;
* [[Metal Parts]]&lt;br /&gt;
&lt;br /&gt;
These 4 materials account for roughly 80-90% of the materials needed in general crafting. As a rule of thumb, every Tier 2 item requires a mix of 3 items of this category, in varying quantity. Generally, a rifle with a wooden stock will require some extra wood to be crafted while energy weapons for example always require some electronic parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Parts'''&lt;br /&gt;
* [[Pipes]]&lt;br /&gt;
* [[Scopes]]&lt;br /&gt;
* [[Springs]]&lt;br /&gt;
&lt;br /&gt;
Every Tier 2 item requires at least one special part to be crafted and special parts can only be found in the core and nowhere else, limiting their generla supply. Most weapons only need a single special part to craft and each weapons class usually has its own part, with assault rifles being crafting with Metal Pipes and Sniper Rifles with scopes. Generally, the crafting recipes are oriented at what is shown in the weapon's picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the three categories of items account for 99% of the items needed in weapons crafting, there are also critter trophies and common supplies. While silver gecko pelts and deathclaw hides are both used in armor crafting, the former could be considered a &amp;quot;low quality material&amp;quot; while the latter is closer in value to a &amp;quot;special part&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, each headquarters also has a dedicated merchant to sell oil, kevlar, chemical components and fuses. These are sold for 10 caps each and can only very rarely be found anywhere else. While fuses and chemical components are commonly used for [[Traps|explosives]] and [[Drugs|drug]] crafting, [[oil]] is used to [[Engineering|repair]] weapons while [[kevlar]] is used to craft and repair armors.&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
&lt;br /&gt;
To unlock more item recipes in your Fixboy, you'll have to get blueprints from your faction.&lt;br /&gt;
&lt;br /&gt;
* Blueprints can be unlocked in exchange for relics you obtain all throughout the Wasteland. Different tech trees require different relics.&lt;br /&gt;
* Getting a new weapon doesn't necessarily mean it will be generally better than the previous one. All weapons unlocked by blueprints/relics are considered Tier 2. The bottom of the tech tree usually contains average and more versatile weapons, while the top of the tree is made up of items that have a more specific role and require some more experience to be used effeciently. This does not mean however that any weapon is strictly superior to another.&lt;br /&gt;
* Relics can also be donated for a reputation bonus. They can not be sold directly though, unless another player is willing to trade.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 6 different Relics to be found in the core:&lt;br /&gt;
*'''Technical Manuals''' - for Pistols and SMG's&lt;br /&gt;
*'''Encrypted Holodisks''' - for Assault- and Sniper Rifles as wella s Shotguns&lt;br /&gt;
*'''Blueprint Parts''' - for Big guns, Heavy Machine Guns and Light Machine Guns (LMG's)&lt;br /&gt;
*'''Blue Memory Modules''' - for Energy Pistols and Rifles&lt;br /&gt;
*'''Maps''' - for Melee Weapons and Spears&lt;br /&gt;
*'''Chemistry Journals''' - for Explosives, Traps and Drugs&lt;br /&gt;
&lt;br /&gt;
== Crafting Trees ==&lt;br /&gt;
&lt;br /&gt;
There are many weapons of each category to obtain for each weapon type. The format here is, from first to last unlocked, weapon(amount of relics needed)&lt;br /&gt;
&lt;br /&gt;
*Spears: [[Serrated Spear]](1), [[Barbed Spear]](1), [[Snake Spear]](2), [[Festering Spear]](2), [[Dynamite Spear]](2), [[Piston Spear]](2), [[Energy Spear]](3), [[Plasma Spear]](3)&lt;br /&gt;
&lt;br /&gt;
[[Category:TobeCompleted]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Sir Craftkid</name></author>	</entry>

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