View source for Sneak You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in one of the groups: Users, Wiki Editor. You can view and copy the source of this page: == The Detection Formula == Detection Range = (Sight Range)*(1 - 0.2*{(Sneak - 50)/50 + Angle}) Where Angle is given by:<br> front: 0<br> front sides: 1<br> back sides: 2<br> back: 3<br> [[Sight Range]] is given by Perception*4 + 31, and is further modified by certain perks and traits. For example the "scoped" weapon trait gives +8 sight range per rank. Wearing certain armours will modify your sneak skill for the above calculation: leather jacket, combat leather jacket and leather coat gives +25 skill, and everything else that isn't leather armor, leather armor mk 2 or fire leather armor (including bluesuit) gives -25 skill. With the item perks Ghost and Ghost II (unlocked with skill 150 and 175), you will get a +20 skill bonus if you are within 1 and 5 hexes from a wall, respectively. Furthermore, if the path between the sneaker and the observer is obscured by a scenery that blocks movement but not sight, the sneaker gets +10 to his skill. The minimum detection range (the range at which you will always detect somebody, regardless of his skill) is given by: Minimum detection range = 0.16 * (100 - angle * 20) Where angle is again defined as above. Return to Sneak. ← Sneak Jump to: navigation, search