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		<id>http://www.fonline-aop.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Heavy_machine_guns</id>
		<title>Heavy machine guns - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://www.fonline-aop.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Heavy_machine_guns"/>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;action=history"/>
		<updated>2026-06-16T13:48:15Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=3070&amp;oldid=prev</id>
		<title>S.T.A.L.K.E.R: Redirected page to (Medium) machine guns</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=3070&amp;oldid=prev"/>
				<updated>2014-10-01T02:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/wiki/index.php?title=(Medium)_machine_guns&quot; title=&quot;(Medium) machine guns&quot;&gt;(Medium) machine guns&lt;/a&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:16, 1 October 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;REDIRECT &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;Medium&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) machine guns&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Main_Page&lt;/del&gt;#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weapons|Back to weapons]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Medium Machine Guns belong to the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Big Guns]] skill and are '''mostly defensive weapons''', with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7.62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The full-auto mode has a lower spread and higher 1hex parameter than the burst mode, as well as a faster animation time. However, it is subject to deployment. While the full-auto mode seems to have a very high AP cost, '''it is actually halved after the weapon has been deployed by pressing 'D''''. As long as the player remains stationary, doesn't move and is not knocked back, the AP cost of the first firemode is halved, usually resulting in an AP cost lower than 50 which in turns means it can take full advantage of the lowered animation time typical for full-auto fire modes. The AP needed to deploy the weapon is specified as aim time in the full description of the weapon in the inventory screen.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The burst mode on the other hand is not affected by deployment and always remains at about the 65AP mark. It has a pretty wide spread and at longer ranges, more than 5 targets could be hit and suppressed simultaneously. The damage per target however, especially when taking into account the high AP cost and fast ammo consumption, is pretty weak and it is advised to switch to another weapon when there are not too many enemies grouped up or proper deployment to use full-auto mode is not possible.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=List of &lt;/del&gt;Medium &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Machine Guns=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* [[M240]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* [[M60]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* [[MG42]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* [[PKS]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* [[UKM-2000P]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:TobeCompleted]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Weapons&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>S.T.A.L.K.E.R</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=1757&amp;oldid=prev</id>
		<title>John Porno at 15:14, 20 August 2014</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=1757&amp;oldid=prev"/>
				<updated>2014-08-20T15:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 15:14, 20 August 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heavy &lt;/del&gt;Machine Guns belong to the [[Big Guns]] skill and are '''mostly defensive weapons''', with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7.62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Medium &lt;/ins&gt;Machine Guns belong to the [[Big Guns]] skill and are '''mostly defensive weapons''', with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7.62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The full-auto mode has a lower spread and higher 1hex parameter than the burst mode, as well as a faster animation time. However, it is subject to deployment. While the full-auto mode seems to have a very high AP cost, '''it is actually halved after the weapon has been deployed by pressing 'D''''. As long as the player remains stationary, doesn't move and is not knocked back, the AP cost of the first firemode is halved, usually resulting in an AP cost lower than 50 which in turns means it can take full advantage of the lowered animation time typical for full-auto fire modes. The AP needed to deploy the weapon is specified as aim time in the full description of the weapon in the inventory screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The full-auto mode has a lower spread and higher 1hex parameter than the burst mode, as well as a faster animation time. However, it is subject to deployment. While the full-auto mode seems to have a very high AP cost, '''it is actually halved after the weapon has been deployed by pressing 'D''''. As long as the player remains stationary, doesn't move and is not knocked back, the AP cost of the first firemode is halved, usually resulting in an AP cost lower than 50 which in turns means it can take full advantage of the lowered animation time typical for full-auto fire modes. The AP needed to deploy the weapon is specified as aim time in the full description of the weapon in the inventory screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The burst mode on the other hand is not affected by deployment and always remains at about the 65AP mark. It has a pretty wide spread and at longer ranges, more than 5 targets could be hit and suppressed simultaneously. The damage per target however, especially when taking into account the high AP cost and fast ammo consumption, is pretty weak and it is advised to switch to another weapon when there are not too many enemies grouped up or proper deployment to use full-auto mode is not possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The burst mode on the other hand is not affected by deployment and always remains at about the 65AP mark. It has a pretty wide spread and at longer ranges, more than 5 targets could be hit and suppressed simultaneously. The damage per target however, especially when taking into account the high AP cost and fast ammo consumption, is pretty weak and it is advised to switch to another weapon when there are not too many enemies grouped up or proper deployment to use full-auto mode is not possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=List of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heavy &lt;/del&gt;Machine Guns=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=List of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Medium &lt;/ins&gt;Machine Guns=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[M240]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[M240]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>John Porno</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=992&amp;oldid=prev</id>
		<title>S.T.A.L.K.E.R at 21:50, 17 April 2014</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=992&amp;oldid=prev"/>
				<updated>2014-04-17T21:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:50, 17 April 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Heavy Machine Guns belong to the [[Big Guns]] skill and are '''mostly defensive weapons''', with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/del&gt;62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Heavy Machine Guns belong to the [[Big Guns]] skill and are '''mostly defensive weapons''', with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The full-auto mode has a lower spread and higher 1hex parameter than the burst mode, as well as a faster animation time. However, it is subject to deployment. While the full-auto mode seems to have a very high AP cost, '''it is actually halved after the weapon has been deployed by pressing 'D''''. As long as the player remains stationary, doesn't move and is not knocked back, the AP cost of the first firemode is halved, usually resulting in an AP cost lower than 50 which in turns means it can take full advantage of the lowered animation time typical for full-auto fire modes. The AP needed to deploy the weapon is specified as aim time in the full description of the weapon in the inventory screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The full-auto mode has a lower spread and higher 1hex parameter than the burst mode, as well as a faster animation time. However, it is subject to deployment. While the full-auto mode seems to have a very high AP cost, '''it is actually halved after the weapon has been deployed by pressing 'D''''. As long as the player remains stationary, doesn't move and is not knocked back, the AP cost of the first firemode is halved, usually resulting in an AP cost lower than 50 which in turns means it can take full advantage of the lowered animation time typical for full-auto fire modes. The AP needed to deploy the weapon is specified as aim time in the full description of the weapon in the inventory screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>S.T.A.L.K.E.R</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=780&amp;oldid=prev</id>
		<title>PusiteGA at 10:38, 10 April 2014</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=780&amp;oldid=prev"/>
				<updated>2014-04-10T10:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 10:38, 10 April 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Main_Page#Weapons|Back to weapons]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Heavy Machine Guns belong to the [[Big Guns]] skill and are '''mostly defensive weapons''', with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7,62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Heavy Machine Guns belong to the [[Big Guns]] skill and are '''mostly defensive weapons''', with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7,62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PusiteGA</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=515&amp;oldid=prev</id>
		<title>Shangalar at 17:40, 13 March 2014</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=515&amp;oldid=prev"/>
				<updated>2014-03-13T17:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:40, 13 March 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[PKS]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[PKS]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[UKM-2000P]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[UKM-2000P]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:TobeCompleted]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Weapons]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shangalar</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=335&amp;oldid=prev</id>
		<title>Shangalar at 18:04, 11 March 2014</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=335&amp;oldid=prev"/>
				<updated>2014-03-11T18:04:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 18:04, 11 March 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Heavy Machine Guns belong to the Big Guns skill and are mostly defensive weapons, with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7,62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Heavy Machine Guns belong to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Big Guns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;skill and are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;mostly defensive weapons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;, with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7,62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The full-auto mode has a lower spread and higher 1hex parameter than the burst mode, as well as a faster animation time. However, it is subject to deployment. While the full-auto mode seems to have a very high AP cost, it is actually halved after the weapon has been deployed by pressing D. As long as the player remains stationary, doesn't move and is not knocked back, the AP cost of the first firemode is halved, usually resulting in an AP cost lower than 50 which in turns means it can take full advantage of the lowered animation time typical for full-auto fire modes. The AP needed to deploy the weapon is specified as aim time in the full description of the weapon in the inventory screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The full-auto mode has a lower spread and higher 1hex parameter than the burst mode, as well as a faster animation time. However, it is subject to deployment. While the full-auto mode seems to have a very high AP cost, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;it is actually halved after the weapon has been deployed by pressing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;D&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''''&lt;/ins&gt;. As long as the player remains stationary, doesn't move and is not knocked back, the AP cost of the first firemode is halved, usually resulting in an AP cost lower than 50 which in turns means it can take full advantage of the lowered animation time typical for full-auto fire modes. The AP needed to deploy the weapon is specified as aim time in the full description of the weapon in the inventory screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The burst mode on the other hand is not affected by deployment and always remains at about the 65AP mark. It has a pretty wide spread and at longer ranges, more than 5 targets could be hit and suppressed simultaneously. The damage per target however, especially when taking into account the high AP cost and fast ammo consumption, is pretty weak and it is advised to switch to another weapon when there are not too many enemies grouped up or proper deployment to use full-auto mode is not possible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The burst mode on the other hand is not affected by deployment and always remains at about the 65AP mark. It has a pretty wide spread and at longer ranges, more than 5 targets could be hit and suppressed simultaneously. The damage per target however, especially when taking into account the high AP cost and fast ammo consumption, is pretty weak and it is advised to switch to another weapon when there are not too many enemies grouped up or proper deployment to use full-auto mode is not possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shangalar</name></author>	</entry>

	<entry>
		<id>http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=311&amp;oldid=prev</id>
		<title>John Porno: Created page with &quot;Heavy Machine Guns belong to the Big Guns skill and are mostly defensive weapons, with focus on multi-target damage and suppressive fire. They always shoot a full power rifle ...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.fonline-aop.net/wiki/index.php?title=Heavy_machine_guns&amp;diff=311&amp;oldid=prev"/>
				<updated>2014-03-11T14:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Heavy Machine Guns belong to the Big Guns skill and are mostly defensive weapons, with focus on multi-target damage and suppressive fire. They always shoot a full power rifle ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Heavy Machine Guns belong to the Big Guns skill and are mostly defensive weapons, with focus on multi-target damage and suppressive fire. They always shoot a full power rifle cartridge like the 7,62x51mm NATO round and are belt-fed with a magazine size of 100. They lack a single shot fire mode and instead have a primary full-auto mode and a secondary burst mode.&lt;br /&gt;
&lt;br /&gt;
The full-auto mode has a lower spread and higher 1hex parameter than the burst mode, as well as a faster animation time. However, it is subject to deployment. While the full-auto mode seems to have a very high AP cost, it is actually halved after the weapon has been deployed by pressing D. As long as the player remains stationary, doesn't move and is not knocked back, the AP cost of the first firemode is halved, usually resulting in an AP cost lower than 50 which in turns means it can take full advantage of the lowered animation time typical for full-auto fire modes. The AP needed to deploy the weapon is specified as aim time in the full description of the weapon in the inventory screen.&lt;br /&gt;
&lt;br /&gt;
The burst mode on the other hand is not affected by deployment and always remains at about the 65AP mark. It has a pretty wide spread and at longer ranges, more than 5 targets could be hit and suppressed simultaneously. The damage per target however, especially when taking into account the high AP cost and fast ammo consumption, is pretty weak and it is advised to switch to another weapon when there are not too many enemies grouped up or proper deployment to use full-auto mode is not possible.&lt;br /&gt;
&lt;br /&gt;
=List of Heavy Machine Guns=&lt;br /&gt;
&lt;br /&gt;
* [[M240]]&lt;br /&gt;
* [[M60]]&lt;br /&gt;
* [[MG42]]&lt;br /&gt;
* [[PKS]]&lt;br /&gt;
* [[UKM-2000P]]&lt;/div&gt;</summary>
		<author><name>John Porno</name></author>	</entry>

	</feed>