Damage
 (Created page with "Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will caus...")  | 
			
Revision as of 23:42, 21 April 2014
Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -100.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit (Knockout, knockdown, critical hit damage)
 - The condition of the target's armor
 - Damage Modifier of the ammunition
 - Damage Resistance of the targets ammo or armor
 - Damage Threshold of the target's armor
 - Perks
 
    
Damage type:
Normal Laser Fire Plasma Explode Electrical
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