Derived stats
Faopcurious (Talk | contribs) |
Faopcurious (Talk | contribs) |
||
| Line 13: | Line 13: | ||
* '''Healing Rate''' : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute. | * '''Healing Rate''' : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute. | ||
| − | * '''Limb | + | * '''Limb Regen''' : The chance that a broken limb will be restored every 15 seconds. |
| + | |||
| + | * '''KO Duration''' : When you are knocked out, you are helpless for this long. | ||
| + | |||
| + | * '''KD Cost''' : The Action Point cost of recovering from a knockdown. | ||
| + | |||
| + | * '''Hit Points''' : How much damage your character can take before dying. | ||
[[Category:TobeCompleted]] | [[Category:TobeCompleted]] | ||
[[Category:Character]] | [[Category:Character]] | ||
Revision as of 03:13, 5 September 2014
| The derived stat screen displays a lot of useful information on your character, such as Armor Class, Critical Chance or Resistances. Those stats depend on your SPECIAL. |
- Hit Points : How much damage your character can take before dying.
- Healing Rate : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute.
- Limb Regen : The chance that a broken limb will be restored every 15 seconds.
- KO Duration : When you are knocked out, you are helpless for this long.
- KD Cost : The Action Point cost of recovering from a knockdown.
- Hit Points : How much damage your character can take before dying.
(Difference between revisions)






