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Perks

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[[Category:Character]]
 
[[Category:Character]]
 
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.  
 
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.  
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{| class="wikitable sortable"
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|-
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! Name !! Requirements !! Effect
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|-
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| [[Man of Steel]] || Example || Example
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|-
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| [[Toughness]] || Example || Example
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|-
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| [[Improved Hemostasis]] || Example || Example
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|-
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| [[Critical Strength]] || Example || Example
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|-
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| [[Critical Perception]] || Example || Example
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|-
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| [[Critical Endurance]] || Example || Example
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|-
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| [[Critical Agility]] || Example || Example
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|-
 +
| [[Lifegiver]] || Example || Example
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|-
 +
| [[Quick Recovery]] || Example || Example
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|-
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| [[Quick Recovery II]] || Example || Example
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|-
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| [[Armor Efficiency]] || Example || Example
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|-
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| [[Nerves of Steel]] || Example || Example
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|-
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| [[Adrenaline Rush]] || Example || Example
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|-
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| [[Dodger]] || Example || Example
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|-
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| [[Action Boy]] || Example || Example
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|-
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| [[Bonus Rate of Fire Perk]] || Example || Example
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|-
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| [[Fast Reload]] || Example || Example
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|-
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| [[Psychopath]] || Example || Example
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|-
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| [[Hawk Eyes]] || Example || Example
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|-
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| [[Sharp Shooter]] || Example || Example
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|-
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| [[Weapon Handling]] || Example || Example
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|-
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| [[Pack Rat]] || Example || Example
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|-
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| [[Strong Back]] || Example || Example
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|-
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| [[Fearless]] || Example || Example
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|-
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| [[Faith Healer]] || Example || Example
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|-
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| [[Living Anatomy]] || Example || Example
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|-
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| [[Field Medic]] || Example || Example
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|-
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| [[Dr. Strangelove]] || Example || Example
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|-
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| [[Medicinae Doctor]] || Example || Example
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|-
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| [[Autonomous Regeneration]] || Example || Example
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|-
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| [[Silent Hill Death]] || Example || Example
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|-
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| [[Do or Die]] || Example || Example
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|-
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| [[Gain Strength]] || Example || Example
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|-
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| [[Gain Perception]] || Example || Example
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|-
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| [[Gain Endurance]] || Example || Example
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|-
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| [[Gain Charisma]] || Example || Example
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|-
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| [[Gain Intelligence]] || Example || Example
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|-
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| [[Gain Agility]] || Example || Example
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|-
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| [[Gain Luck]] || Example || Example
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|-
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| Example || Example || Example
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|}
  
 
== Level up perks ==
 
== Level up perks ==

Revision as of 03:09, 10 September 2014

Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.


Name Requirements Effect
Man of Steel Example Example
Toughness Example Example
Improved Hemostasis Example Example
Critical Strength Example Example
Critical Perception Example Example
Critical Endurance Example Example
Critical Agility Example Example
Lifegiver Example Example
Quick Recovery Example Example
Quick Recovery II Example Example
Armor Efficiency Example Example
Nerves of Steel Example Example
Adrenaline Rush Example Example
Dodger Example Example
Action Boy Example Example
Bonus Rate of Fire Perk Example Example
Fast Reload Example Example
Psychopath Example Example
Hawk Eyes Example Example
Sharp Shooter Example Example
Weapon Handling Example Example
Pack Rat Example Example
Strong Back Example Example
Fearless Example Example
Faith Healer Example Example
Living Anatomy Example Example
Field Medic Example Example
Dr. Strangelove Example Example
Medicinae Doctor Example Example
Autonomous Regeneration Example Example
Silent Hill Death Example Example
Do or Die Example Example
Gain Strength Example Example
Gain Perception Example Example
Gain Endurance Example Example
Gain Charisma Example Example
Gain Intelligence Example Example
Gain Agility Example Example
Gain Luck Example Example
Example Example Example

Level up perks

If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:

Quest Perks

Currently the following perks are given as a reward for completing some quest:

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