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Perks

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[[Category:Character]]
 
[[Category:Character]]
 
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.  
 
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.  
 
 
{| class="wikitable sortable"
 
|-
 
! Name !! Requirements !! Effect
 
|-
 
| [[Man of Steel]] || Example || Example
 
|-
 
| [[Toughness]] || Example || Example
 
|-
 
| [[Improved Hemostasis]] || Example || Example
 
|-
 
| [[Critical Strength]] || Example || Example
 
|-
 
| [[Critical Perception]] || Example || Example
 
|-
 
| [[Critical Endurance]] || Example || Example
 
|-
 
| [[Critical Agility]] || Example || Example
 
|-
 
| [[Lifegiver]] || Example || Example
 
|-
 
| [[Quick Recovery]] || Example || Example
 
|-
 
| [[Quick Recovery II]] || Example || Example
 
|-
 
| [[Armor Efficiency]] || Example || Example
 
|-
 
| [[Nerves of Steel]] || Example || Example
 
|-
 
| [[Adrenaline Rush]] || Example || Example
 
|-
 
| [[Dodger]] || Example || Example
 
|-
 
| [[Action Boy]] || Example || Example
 
|-
 
| [[Bonus Rate of Fire Perk]] || Example || Example
 
|-
 
| [[Fast Reload]] || Example || Example
 
|-
 
| [[Psychopath]] || Example || Example
 
|-
 
| [[Hawk Eyes]] || Example || Example
 
|-
 
| [[Sharp Shooter]] || Example || Example
 
|-
 
| [[Weapon Handling]] || Example || Example
 
|-
 
| [[Pack Rat]] || Example || Example
 
|-
 
| [[Strong Back]] || Example || Example
 
|-
 
| [[Fearless]] || Example || Example
 
|-
 
| [[Faith Healer]] || Example || Example
 
|-
 
| [[Living Anatomy]] || Example || Example
 
|-
 
| [[Field Medic]] || Example || Example
 
|-
 
| [[Dr. Strangelove]] || Example || Example
 
|-
 
| [[Medicinae Doctor]] || Example || Example
 
|-
 
| [[Autonomous Regeneration]] || Example || Example
 
|-
 
| [[Silent Hill Death]] || Example || Example
 
|-
 
| [[Do or Die]] || Example || Example
 
|-
 
| [[Gain Strength]] || Example || Example
 
|-
 
| [[Gain Perception]] || Example || Example
 
|-
 
| [[Gain Endurance]] || Example || Example
 
|-
 
| [[Gain Charisma]] || Example || Example
 
|-
 
| [[Gain Intelligence]] || Example || Example
 
|-
 
| [[Gain Agility]] || Example || Example
 
|-
 
| [[Gain Luck]] || Example || Example
 
|-
 
| Example || Example || Example
 
|}
 
  
 
== Level up perks ==
 
== Level up perks ==

Revision as of 03:09, 10 September 2014

Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.

Level up perks

If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:

Quest Perks

Currently the following perks are given as a reward for completing some quest:

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