Item perks
(Created page with "== Weapon and Item perks == All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and ...") |
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− | + | All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250. | |
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− | All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250 | + | |
Different weapons and items unlock different perks. Here's the list of perks that can be unlocked: | Different weapons and items unlock different perks. Here's the list of perks that can be unlocked: |
Revision as of 20:57, 4 March 2014
All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250.
Different weapons and items unlock different perks. Here's the list of perks that can be unlocked:
- Faster Reload
- Bonus Damage
- Knock Back
- Suppression
- Accurate
- Bonus Ranged Damage
- Hit the Gaps
- Ignore AC
- More Criticals
- Better Criticals
- More Bleed
- Better Bleed
- Reliable
- Knockout Strike
- Better Knockouts
- Slower Deterioration
- Blinding Strike
- Crippling Strike
- Piercing Strike
- Finisher
- More Spread
- Less Spread
- Better One-Hex
- Bonus Rate of Fire
- Silent Death
- Antiseptic
- Rapid Callus Formations
- Anti Hemorrhagic
- Improved Healing
- Sal Volatile
- Silent Walking
- Ghost I
- Ghost II
- Backdoor
(Difference between revisions)