Plasma Cannon
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! [[Damage]]  | ! [[Damage]]  | ||
| − | |   | + | | 160 - 220 (single)  | 
|-  | |-  | ||
! Single  | ! Single  | ||
| − | | AP: 80 <br> Range:   | + | | AP: 80 <br> Range: 66 <br>(10 MFC per shot)  | 
|-  | |-  | ||
| width="25%" |'''Reload'''  | | width="25%" |'''Reload'''  | ||
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! Traits  | ! Traits  | ||
| − | | [[Unreliable]]  | + | | [[Unreliable]]<br> [[Critical Strike]]<br> [[Nature's Peace]]  | 
|-  | |-  | ||
! Weapon Perks  | ! Weapon Perks  | ||
| − | | [[Faster Reload]]<br> [[Accurate]]<br>[[Hit The Gaps]] <br> [[Bonus Damage]] <br> [[  | + | | [[Faster Reload]]<br> [[Accurate]]<br>[[Hit The Gaps]] <br> [[Bonus Damage]] <br> [[More Area Effect]]  | 
|-  | |-  | ||
! [[Damage type]]  | ! [[Damage type]]  | ||
Revision as of 09:12, 24 March 2016
Back to see a list of Energy Weapons
Think of it as a rocket launcher that shoots plasma grenades, but does a lot of damage. Unable to run while equipped
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| The Phase-Induced Plasma Cannon, PIP Z85, uses a combination of plasma formation and ohmic plasma-ignition methods to maximize effectiveness. This technique uses particle-charged magnetic field beams induced into existing plasma, thereby multiplying the energy level of the plasma of 3.3 EV. The intense heat of plasma (10^6 K) incinerates almost anything along it's path, inflicting severe heat damage to it's targets. Don't forget to wear safety goggles! | |
| Damage | 160 - 220 (single) | 
| Single |  AP: 80  Range: 66 (10 MFC per shot)  | 
| Reload | AP: 50 | 
| Traits |  Unreliable Critical Strike Nature's Peace  | 
| Weapon Perks |  Faster Reload Accurate Hit The Gaps Bonus Damage More Area Effect  | 
| Damage type | Plasma | 
| Ammo | Micro Fusion Cells | 
| Strength Required | 7 | 
| Type | Two-Handed | 
| Weight | 7050 grams | 
| Base price | N/A | 
| Tier | 2 | 
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