Plasma Cannon
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| − | ! [[S.P.E.C.I.A.L.#Strength|Strength]]   | + | ! [[S.P.E.C.I.A.L.#Strength|Strength]] required  | 
| 7    | | 7    | ||
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Latest revision as of 15:45, 24 March 2016
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Think of it as a rocket launcher that shoots plasma grenades, but does a lot of damage. Unable to run while equipped
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| The Phase-Induced Plasma Cannon, PIP Z85, uses a combination of plasma formation and ohmic plasma-ignition methods to maximize effectiveness. This technique uses particle-charged magnetic field beams induced into existing plasma, thereby multiplying the energy level of the plasma of 3.3 EV. The intense heat of plasma (10^6 K) incinerates almost anything along it's path, inflicting severe heat damage to it's targets. Don't forget to wear safety goggles! | |
| Damage | 160 - 220 (single) | 
| Single |  AP: 80  Range: 66 (10 MFC per shot)  | 
| Reload | AP: 50 | 
| Traits |  Unreliable Critical Strike Nature's Peace  | 
| Weapon Perks |  Faster Reload Accurate Hit The Gaps Bonus Damage More Area Effect  | 
| Damage type | Plasma | 
| Ammo | Micro Fusion Cells | 
| Strength required | 7 | 
| Type | Two-Handed | 
| Weight | 7050 grams | 
| Base price | N/A | 
| Tier | 2 | 
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