Traits
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| − | When creating a new character you can   | + | When creating a new character you can choose up to 2 Traits from the Trait list.  | 
| + | That means you can also choose 0 or 1 Trait.  | ||
| + | |||
| + | === Fast Metabolism ===  | ||
| + | Your metabolic rate is higher than normal, but you are less resistant to bleed.  | ||
| + | You get +50% healing rate (rounded down) and -4 bleed resistance.  | ||
| + | |||
| + | === Bruiser ===  | ||
| + | A little slower, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.  | ||
| + | *Your [[S.P.E.C.I.A.L.#Strength|Strength]] can not be lower then 3 on character creation.  | ||
| + | |||
| + | === Small Frame ===  | ||
| + | You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility.  | ||
| + | * Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be lower then 2 on character creation.  | ||
| + | |||
| + | === Finesse ===  | ||
| + | Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits.  +10% base critical chance, +20% to target DR with attacks that can be critical.  | ||
| + | |||
| + | === Heavy Handed ===  | ||
| + | You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility.  | ||
| + | * Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be higher then 9 on character creation.  | ||
| + | |||
| + | === Fast Shot ===  | ||
| + | You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%  | ||
| + | |||
| + | === Dead Man Walking ===  | ||
| + | Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10.  | ||
| + | |||
| + | === Lizard Limbs ===  | ||
| + | 150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved.  | ||
| + | |||
| + | === Skilled ===  | ||
| + | Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level.  | ||
| + | The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE*  | ||
| + | |||
| + | === Drug Dealer ===  | ||
| + | You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.  | ||
| + | |||
| + | === Four Eyes ===  | ||
| + | The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 [[Sight Range]] per each weapon's Scoped trait instead of +4)  | ||
| + | |||
| + | === Blind luck ===  | ||
| + | Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)  | ||
| + | |||
| + | === Gifted ===  | ||
| + | You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. <br>  | ||
| + | '''WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!'''  | ||
| + | *None of your Primary Statistics can be less then 2.  | ||
| + | |||
| + | === Kamikaze ===  | ||
| + | By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class.  | ||
Latest revision as of 10:48, 20 May 2019
When creating a new character you can choose up to 2 Traits from the Trait list. That means you can also choose 0 or 1 Trait.
Contents | 
[edit] Fast Metabolism
Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +50% healing rate (rounded down) and -4 bleed resistance.
[edit] Bruiser
A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
- Your Strength can not be lower then 3 on character creation.
 
[edit] Small Frame
You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility.
- Your Agility can not be lower then 2 on character creation.
 
[edit] Finesse
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% base critical chance, +20% to target DR with attacks that can be critical.
[edit] Heavy Handed
You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility.
- Your Agility can not be higher then 9 on character creation.
 
[edit] Fast Shot
You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
[edit] Dead Man Walking
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10.
[edit] Lizard Limbs
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved.
[edit] Skilled
Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE*
[edit] Drug Dealer
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
[edit] Four Eyes
The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 Sight Range per each weapon's Scoped trait instead of +4)
[edit] Blind luck
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)
[edit] Gifted
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. 
WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!
- None of your Primary Statistics can be less then 2.
 
[edit] Kamikaze
By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class.





