Category:SPECIAL
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<div class="col-md-3">[[File:STRENGTH.gif]]</div>  | <div class="col-md-3">[[File:STRENGTH.gif]]</div>  | ||
</div>  | </div>  | ||
| − | |||
:*Base Hit Points (33%)  | :*Base Hit Points (33%)  | ||
:*Healing Rate  | :*Healing Rate  | ||
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<div class="col-md-3">[[File:PERCEPTN.gif]]</div>  | <div class="col-md-3">[[File:PERCEPTN.gif]]</div>  | ||
</div>  | </div>  | ||
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:*Sight Range Each point of Perception will give you 4 points of Sight Range  | :*Sight Range Each point of Perception will give you 4 points of Sight Range  | ||
:*Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)  | :*Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)  | ||
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<div class="col-md-3">[[File:ENDUR.gif]]</div>  | <div class="col-md-3">[[File:ENDUR.gif]]</div>  | ||
</div>  | </div>  | ||
| − | |||
:*Base Hit Points (66%)  | :*Base Hit Points (66%)  | ||
:*HP per level  | :*HP per level  | ||
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<div class="col-md-3">[[File:CHARISMA.gif]]</div>  | <div class="col-md-3">[[File:CHARISMA.gif]]</div>  | ||
</div>  | </div>  | ||
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:*Leadership boosts.  | :*Leadership boosts.  | ||
:*Suppression Resist.  | :*Suppression Resist.  | ||
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<div class="col-md-3">[[File:INTEL.gif]]</div>  | <div class="col-md-3">[[File:INTEL.gif]]</div>  | ||
</div>  | </div>  | ||
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:*Skill Points per level  | :*Skill Points per level  | ||
:*Crit chance bonus for Aimed shots  | :*Crit chance bonus for Aimed shots  | ||
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<div class="col-md-1"></div>  | <div class="col-md-1"></div>  | ||
<div class="col-md-3">[[File:AGILITY.gif]]</div>  | <div class="col-md-3">[[File:AGILITY.gif]]</div>  | ||
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:*AP+ Regeneration  | :*AP+ Regeneration  | ||
:*Armor Class (2 per point)  | :*Armor Class (2 per point)  | ||
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<div class="col-md-3">[[File:LUCK.gif]]</div>  | <div class="col-md-3">[[File:LUCK.gif]]</div>  | ||
</div>  | </div>  | ||
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:*Base Critical Chance (20%)  | :*Base Critical Chance (20%)  | ||
:*Crit chance bonus from Aimed shots  | :*Crit chance bonus from Aimed shots  | ||
Revision as of 11:57, 7 May 2021
SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.
Contents | 
Strength
- Base Hit Points (33%)
 - Healing Rate
 - Str requirement for all weapons
 - Bleed resistance
 - Weapon drop resistance
 - Knockout resistance
 - Melee damage. Each point of Strength gives you +2 Melee Damage.
 - Carry weight. Each point of Strength gives you +10 Carry Weight.
 - Throwing range
 - Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)
 
Perception
- Sight Range Each point of Perception will give you 4 points of Sight Range
 - Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
 - Hit chance modifier for Aimed shot
 - Hit chance modifier for Armor Class
 - Eye cripple Resistance
 - Disorient Resistance
 - Base Critical Chance
 - Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)
 
Endurance
- Base Hit Points (66%)
 - HP per level
 - Healing Rate
 - Knockout duration (0.1 seconds less for each Endurance)
 - Arm/Leg cripple resistance
 - Winded resistance
 - Bleed resistance
 - Skill bonuses: HtH Combat (1), Outdoorsman (2)
 
Charisma
- Leadership boosts.
 - Suppression Resist.
 - Skill bonuses: Leadership (4), Persuasion (3)
 
Intelligence
- Skill Points per level
 - Crit chance bonus for Aimed shots
 - Base Critical Chance (40%)
 - Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)
 
Agility
- AP+ Regeneration
 - Armor Class (2 per point)
 - Bleed Resistance
 - Resistance against Knockdowns
 - Resistance against Partial armor bypasses.
 - Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)
 
Luck
- Base Critical Chance (20%)
 - Crit chance bonus from Aimed shots
 - Crit Strength Chance
 - Critical Resistance
 - Partial Armor Bypass Severity (defensive)
 - Bleed Resistance
 - Armor Class
 - Weapon misfires
 - Bonus to skills: All (1)
 
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