Category:SPECIAL
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<p class="text-center">SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.</p>  | <p class="text-center">SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.</p>  | ||
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== Strength ==  | == Strength ==  | ||
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<div class="col-md-1"></div>  | <div class="col-md-1"></div>  | ||
<div class="col-md-3">[[File:STRENGTH.gif]]</div>  | <div class="col-md-3">[[File:STRENGTH.gif]]</div>  | ||
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</div>  | </div>  | ||
| − | + | :*Base Hit Points (33%)  | |
| − | + | :*Healing Rate  | |
| − | + | ||
| − | :*  | + | |
| − | :*  | + | |
:*Str requirement for all weapons  | :*Str requirement for all weapons  | ||
| − | :*  | + | :*Bleed resistance  | 
:*Weapon drop resistance  | :*Weapon drop resistance  | ||
:*Knockout resistance  | :*Knockout resistance  | ||
| Line 20: | Line 15: | ||
:*Carry weight. Each point of Strength gives you +10 Carry Weight.  | :*Carry weight. Each point of Strength gives you +10 Carry Weight.  | ||
:*Throwing range  | :*Throwing range  | ||
| − | :*Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2)  | + | :*Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)  | 
== Perception ==  | == Perception ==  | ||
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<div class="row">  | <div class="row">  | ||
<div class="col-md-1"></div>  | <div class="col-md-1"></div>  | ||
<div class="col-md-3">[[File:PERCEPTN.gif]]</div>  | <div class="col-md-3">[[File:PERCEPTN.gif]]</div>  | ||
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</div>  | </div>  | ||
| − | + | :*Sight Range Each point of Perception will give you 4 points of Sight Range  | |
| − | + | :*Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)  | |
| − | :  | + | :*Hit chance modifier for Aimed shot  | 
| − | + | :*Hit chance modifier for Armor Class  | |
| − | :*  | + | :*Eye cripple Resistance  | 
| − | :*Hit chance modifier for   | + | :*Disorient Resistance  | 
| − | :*Hit chance modifier for   | + | :*Base Critical Chance  | 
| − | :*  | + | :*Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)  | 
| − | :*  | + | |
| − | :*Skill bonuses: SG (2), EW (1), Throwing (2), First Aid (2), Doctor (1), Sneak (2),   | + | |
== Endurance ==  | == Endurance ==  | ||
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<div class="row">  | <div class="row">  | ||
<div class="col-md-1"></div>  | <div class="col-md-1"></div>  | ||
<div class="col-md-3">[[File:ENDUR.gif]]</div>  | <div class="col-md-3">[[File:ENDUR.gif]]</div>  | ||
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</div>  | </div>  | ||
| − | + | :*Base Hit Points (66%)  | |
| − | + | :*HP per level  | |
| − | + | :*Healing Rate  | |
| − | :*Base   | + | :*Knockout duration (0.1 seconds less for each Endurance)  | 
| − | :*HP per level   | + | :*Arm/Leg cripple resistance  | 
| − | :*  | + | |
| − | :*  | + | |
| − | :*Arm/  | + | |
:*Winded resistance  | :*Winded resistance  | ||
| − | :*  | + | :*Bleed resistance  | 
| − | :*Skill bonuses: HtH Combat (1)  | + | :*Skill bonuses: HtH Combat (1), Outdoorsman (2)  | 
== Charisma ==  | == Charisma ==  | ||
| − | |||
<div class="row">  | <div class="row">  | ||
<div class="col-md-1"></div>  | <div class="col-md-1"></div>  | ||
<div class="col-md-3">[[File:CHARISMA.gif]]</div>  | <div class="col-md-3">[[File:CHARISMA.gif]]</div>  | ||
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</div>  | </div>  | ||
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| − | |||
| − | |||
:*Leadership boosts.  | :*Leadership boosts.  | ||
| − | :*Skill   | + | :*Suppression Resist.  | 
| + | :*Skill bonuses: Leadership (4), Persuasion (3)  | ||
== Intelligence ==  | == Intelligence ==  | ||
| − | |||
<div class="row">  | <div class="row">  | ||
<div class="col-md-1"></div>  | <div class="col-md-1"></div>  | ||
<div class="col-md-3">[[File:INTEL.gif]]</div>  | <div class="col-md-3">[[File:INTEL.gif]]</div>  | ||
| − | |||
</div>  | </div>  | ||
| − | + | :*Skill Points per level  | |
| − | + | :*Crit chance bonus for Aimed shots  | |
| − | + | :*Base Critical Chance (40%)  | |
| − | :*  | + | :*Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)  | 
| − | :*Crit chance bonus   | + | |
| − | :*  | + | |
| − | :*Skill bonuses: EW (1  | + | |
== Agility ==  | == Agility ==  | ||
| − | |||
<div class="row">  | <div class="row">  | ||
<div class="col-md-1"></div>  | <div class="col-md-1"></div>  | ||
<div class="col-md-3">[[File:AGILITY.gif]]</div>  | <div class="col-md-3">[[File:AGILITY.gif]]</div>  | ||
| − | |||
</div>  | </div>  | ||
| − | + | :*AP+ Regeneration  | |
| − | + | :*Armor Class (2 per point)  | |
| − | + | :*Bleed Resistance  | |
| − | :*  | + | :*Resistance against Knockdowns  | 
| − | :*  | + | :*Resistance against Partial armor bypasses.  | 
| − | :*  | + | :*Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)  | 
| − | + | ||
| − | :*Resistance against   | + | |
| − | :*Resistance against   | + | |
| − | :*Skill bonuses: SG (2  | + | |
== Luck ==  | == Luck ==  | ||
| − | |||
<div class="row">  | <div class="row">  | ||
<div class="col-md-1"></div>  | <div class="col-md-1"></div>  | ||
<div class="col-md-3">[[File:LUCK.gif]]</div>  | <div class="col-md-3">[[File:LUCK.gif]]</div>  | ||
| − | |||
</div>  | </div>  | ||
| − | + | :*Base Critical Chance (20%)  | |
| − | + | :*Crit chance bonus from Aimed shots  | |
| − | + | :*Crit Strength Chance  | |
| − | :*  | + | :*Critical Resistance  | 
| − | :*Crit chance bonus from   | + | :*Partial Armor Bypass Severity (defensive)  | 
| − | :*Crit   | + | :*Bleed Resistance  | 
| − | :*Critical   | + | :*Armor Class  | 
| − | :*  | + | |
| − | :*  | + | |
| − | :*  | + | |
:*Weapon misfires  | :*Weapon misfires  | ||
| − | :*Bonus to skills: All (1  | + | :*Bonus to skills: All (1)  | 
| − | + | ||
[[Category:Character]]  | [[Category:Character]]  | ||
Latest revision as of 13:15, 7 May 2021
SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.
Contents | 
[edit] Strength
- Base Hit Points (33%)
 - Healing Rate
 - Str requirement for all weapons
 - Bleed resistance
 - Weapon drop resistance
 - Knockout resistance
 - Melee damage. Each point of Strength gives you +2 Melee Damage.
 - Carry weight. Each point of Strength gives you +10 Carry Weight.
 - Throwing range
 - Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)
 
[edit] Perception
- Sight Range Each point of Perception will give you 4 points of Sight Range
 - Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
 - Hit chance modifier for Aimed shot
 - Hit chance modifier for Armor Class
 - Eye cripple Resistance
 - Disorient Resistance
 - Base Critical Chance
 - Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)
 
[edit] Endurance
- Base Hit Points (66%)
 - HP per level
 - Healing Rate
 - Knockout duration (0.1 seconds less for each Endurance)
 - Arm/Leg cripple resistance
 - Winded resistance
 - Bleed resistance
 - Skill bonuses: HtH Combat (1), Outdoorsman (2)
 
[edit] Charisma
- Leadership boosts.
 - Suppression Resist.
 - Skill bonuses: Leadership (4), Persuasion (3)
 
[edit] Intelligence
- Skill Points per level
 - Crit chance bonus for Aimed shots
 - Base Critical Chance (40%)
 - Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)
 
[edit] Agility
- AP+ Regeneration
 - Armor Class (2 per point)
 - Bleed Resistance
 - Resistance against Knockdowns
 - Resistance against Partial armor bypasses.
 - Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)
 
[edit] Luck
- Base Critical Chance (20%)
 - Crit chance bonus from Aimed shots
 - Crit Strength Chance
 - Critical Resistance
 - Partial Armor Bypass Severity (defensive)
 - Bleed Resistance
 - Armor Class
 - Weapon misfires
 - Bonus to skills: All (1)
 
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