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Big Guns

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[[Category:Skills]]
 
[[Category:Skills]]
  
''The operation and maintenance of really big guns - miniguns, rocket launchers, flamethrowers and such.''
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'''There is always a bigger fish, so you'd better bring a bigger gun.'''
  
Big Guns include weapons such as Medium and Heavy Machine Guns, Miniguns, Flamers, Launchers and Anti Materiel Rifles.
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''The operation and maintenance of absurdly large firearms - miniguns, rocket launchers, flamethrowers and the like.''
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Big Guns include weapons such as [[Medium machine guns|Medium]] and [[Heavy machine guns|Heavy Machine Guns]], [[Other big guns|Miniguns, Flamers, Launchers, and Anti Material Rifles]]. While each big gun has a unique playstyle, they usually tend to focus on AoE (Area of Effect) or CC (Crowd Control) effects and are by no means better than small guns just because they're larger. At the same time, their use is much more specialized and it is nothing strange that big gun characters might often find themselves using small guns and weapons from other categories when they are not taking part in a coordinated Zone Control action, since big guns and their ammunition are expensive.
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{| class="wikitable" width="90%"
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|-
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! colspan="6" | <center>Medium and Heavy Machine Guns</center>
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|-
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! Name !! Str !! Rng !! Dmg !! AP !! Rld
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|-
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| [[M240]] || 7 || 50 || 25 - 35 || 55 || 140
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|-
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| [[M60]] || 7 || 50 || 27 - 37 || 70 || 120
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|-
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| [[MG42]] || 7 || 60 || 25 - 35 || 60 || 200
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|-
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| [[PKS]] || 6 || 60 || 25 - 40 || 65 || 120
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|-
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| [[UKM-2000P]] || 6 || 50 || 25 - 35 || 70 || 120
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|-
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| [[NEGEV NG7]] || 6 || 55 || 25 - 35 || 100 || 150
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|-
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| colspan="6" bgcolor="#837463"|
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|-
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! colspan="6" | <center>Miniguns, Flamers, Launchers, and Anti Material Rifles</center>
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|-
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! Name !! Str !! Rng !! Dmg !! AP !! Rld
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|-
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| [[AS50]] || 6 || 90 || 70 - 95 || 75 || 85
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|-
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| [[Avenger Minigun]] || 7 || 50 || 7 - 10 || 13 || 250
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|-
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| [[DSR-50]] || 6 || 95 || 80 - 130 || 80 || 35
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|-
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| [[Flamer]] || 6 || 7 || 100 - 150 || 50 || 120
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|-
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| [[Improved Flamer]] || 6 || 8 || 200 - 220 || 50 || 120
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|-
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| [[Incinerator]] || 6 || 30 || 70 - 90 || 40 || 85
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|-
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| [[Milkor MGL]] || 5 || 40 || 90 - 140 || 75 || 120
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|-
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| [[Milkor MGLS]] || 5 || 55 || 95 - 145 || 75 || 140
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|-
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| [[Minigun]] || 7 || 60 || 4 - 7 || 15 || 200
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|-
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| [[Rocket Launcher]] || 7 || 50 || 200 - 250 || 90 || 120
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|-
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| [[Bozar]] || 6 || 100 || 70 - 115 || 80 || 60
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|-
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| [[Vindicator Minigun]] || 7 || 30 || 13 - 23 || 40 || 175
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|}

Latest revision as of 15:06, 5 October 2014


There is always a bigger fish, so you'd better bring a bigger gun.


The operation and maintenance of absurdly large firearms - miniguns, rocket launchers, flamethrowers and the like.

Big Guns include weapons such as Medium and Heavy Machine Guns, Miniguns, Flamers, Launchers, and Anti Material Rifles. While each big gun has a unique playstyle, they usually tend to focus on AoE (Area of Effect) or CC (Crowd Control) effects and are by no means better than small guns just because they're larger. At the same time, their use is much more specialized and it is nothing strange that big gun characters might often find themselves using small guns and weapons from other categories when they are not taking part in a coordinated Zone Control action, since big guns and their ammunition are expensive.

Medium and Heavy Machine Guns
Name Str Rng Dmg AP Rld
M240 7 50 25 - 35 55 140
M60 7 50 27 - 37 70 120
MG42 7 60 25 - 35 60 200
PKS 6 60 25 - 40 65 120
UKM-2000P 6 50 25 - 35 70 120
NEGEV NG7 6 55 25 - 35 100 150
Miniguns, Flamers, Launchers, and Anti Material Rifles
Name Str Rng Dmg AP Rld
AS50 6 90 70 - 95 75 85
Avenger Minigun 7 50 7 - 10 13 250
DSR-50 6 95 80 - 130 80 35
Flamer 6 7 100 - 150 50 120
Improved Flamer 6 8 200 - 220 50 120
Incinerator 6 30 70 - 90 40 85
Milkor MGL 5 40 90 - 140 75 120
Milkor MGLS 5 55 95 - 145 75 140
Minigun 7 60 4 - 7 15 200
Rocket Launcher 7 50 200 - 250 90 120
Bozar 6 100 70 - 115 80 60
Vindicator Minigun 7 30 13 - 23 40 175
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