Traits
 (Added the trait "Gifted")  | 
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| − | '''Fast Metabolism:'''  | + | *'''Fast Metabolism:'''  | 
Your metabolic rate is higher than normal, but you are less resistant to bleed.  | Your metabolic rate is higher than normal, but you are less resistant to bleed.  | ||
You get +10 healing rate, and -10 bleed resistance.  | You get +10 healing rate, and -10 bleed resistance.  | ||
| − | '''Bruiser:'''  | + | *'''Bruiser:'''  | 
A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.  | A little bit slow, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.  | ||
| − | '''Small Frame:'''    | + | *'''Small Frame:'''    | 
You are not quite as big as the other ordinary man, but that never slowed you down,  You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.  | You are not quite as big as the other ordinary man, but that never slowed you down,  You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.  | ||
| − | '''Finesse:'''  | + | *'''Finesse:'''  | 
Your aimed attacks show a lot of finesse.  | Your aimed attacks show a lot of finesse.  | ||
You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.  | You don't do as much damage, but you cause more critical hits.  +10% critical chance with aimed shots, +30 DR for your targets when you aim.  | ||
| − | '''Kamikaze: (WIP)'''  | + | *'''Kamikaze: (WIP)'''  | 
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.  | By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.  | ||
| − | + | *'''Heavy Handed:'''  | |
| − | '''Heavy Handed:'''  | + | |
You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility  | You swing harder, not better.  Your attacks are very brutal, but you lack finesse.  You gain +20 Melee Damage, but lose 1 Agility  | ||
| − | '''Fast Shot:'''  | + | *'''Fast Shot:'''  | 
You shoot faster than most, but that doesn't mean you always hit the target.  | You shoot faster than most, but that doesn't mean you always hit the target.  | ||
Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%  | Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%  | ||
| − | '''Jinxed:'''  | + | *'''Jinxed:'''  | 
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!  | The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!  | ||
| − | + | *'''Dead Man Walking:'''  | |
| − | '''Dead Man Walking:'''  | + | |
Like rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.  | Like rasputin, it takes a lot to finally finish you off.  Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.  | ||
| − | '''Lizard Limbs:'''  | + | *'''Lizard Limbs:'''  | 
150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.  | 150 years of radiation has gifted you with a strange and lizard like mutation.  Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.  | ||
| − | + | *'''Skilled:'''  | |
| − | '''Skilled:'''  | + | |
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.  | Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level.  | ||
The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.  | The tradeoff is that you do not gain as many extra abilities.  You gain a perk every four levels.  | ||
| − | + | *'''Drug Dealer:'''  | |
| − | '''Drug Dealer:'''  | + | |
You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.  | You're a dealer, not a user.  Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.  | ||
| − | '''Four Eyes:'''  | + | *'''Four Eyes:'''  | 
You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.  | You require optical aid in order to see properly.  Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.  | ||
| − | + | *'''Altruist:'''  | |
| − | '''Altruist:'''  | + | |
Your unselfish concern for others may be detrimental to yourself, but it benefits the group.  | Your unselfish concern for others may be detrimental to yourself, but it benefits the group.  | ||
You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'  | You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'  | ||
| − | '''Blind luck:'''  | + | *'''Blind luck:'''  | 
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)  | Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)  | ||
| − | '''Gifted'''  | + | *'''Gifted'''  | 
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills  | You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills  | ||
Revision as of 20:46, 5 September 2014
When creating a new character you can chose 2 Traits from Traits list.
- Fast Metabolism:
 
Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +10 healing rate, and -10 bleed resistance.
- Bruiser:
 
A little bit slow, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
- Small Frame:
 
You are not quite as big as the other ordinary man, but that never slowed you down, You are more likely to be knockd down ( rolls -2), but you have 1 more Agility.
- Finesse:
 
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% critical chance with aimed shots, +30 DR for your targets when you aim.
- Kamikaze: (WIP)
 
By ignoring enemy fire you are less susceptible to suppressive attacks, but more vulnerable to aimed shots, Each bullet is 30% less likely to suppress you, but you have no Armor Class.
- Heavy Handed:
 
You swing harder, not better. Your attacks are very brutal, but you lack finesse. You gain +20 Melee Damage, but lose 1 Agility
- Fast Shot:
 
You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
- Jinxed:
 
The good thing is that everyone around you has more critical failure in combat, the bad thing is so do you!
- Dead Man Walking:
 
Like rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 20.
- Lizard Limbs:
 
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40$ chance of spontaneously rege4nerating every 15 seconds, but your normal healing rate is capped at 5.
- Skilled:
 
Since you spent more time improving your skills than a normal person, you gain 5 additional skill points per level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels.
- Drug Dealer:
 
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
- Four Eyes:
 
You require optical aid in order to see properly. Your Perception is reduced by one, but the effect of scopes, and binoculars is doubled, enabling you to see farther.
- Altruist:
 
Your unselfish concern for others may be detrimental to yourself, but it benefits the group. You get +2 Ch for determining leadership boosts for others, but -3 CH for applying them to yourself.'
- Blind luck:
 
Like fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage)
- Gifted
 
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills





