.

Plasma Cannon

(Created page with "'''Back to see a list of Energy Weapons''' Think of it as a rocket launcher that shoots plasma grenades, but does a lot of damage. '''Unable to run while equipped''' <di...")
 
Line 8: Line 8:
 
! colspan="2" | <center>Plasma Cannon</center>
 
! colspan="2" | <center>Plasma Cannon</center>
 
|-
 
|-
| colspan="2" | <center>Soon</center>
+
| colspan="2" | <center>[[File:PlasmaCannon.png]]</center>
 
|-
 
|-
 
| colspan="2" | The Phase-Induced Plasma Cannon, PIP Z85, uses a combination of plasma formation and ohmic plasma-ignition methods to maximize effectiveness. This technique uses particle-charged magnetic field beams induced into existing plasma, thereby multiplying the energy level of the plasma of 3.3 EV. The intense heat of plasma (10^6 K) incinerates almost anything along it's path, inflicting severe heat damage to it's targets. Don't forget to wear safety goggles!
 
| colspan="2" | The Phase-Induced Plasma Cannon, PIP Z85, uses a combination of plasma formation and ohmic plasma-ignition methods to maximize effectiveness. This technique uses particle-charged magnetic field beams induced into existing plasma, thereby multiplying the energy level of the plasma of 3.3 EV. The intense heat of plasma (10^6 K) incinerates almost anything along it's path, inflicting severe heat damage to it's targets. Don't forget to wear safety goggles!

Revision as of 01:52, 15 October 2014

Back to see a list of Energy Weapons

Think of it as a rocket launcher that shoots plasma grenades, but does a lot of damage. Unable to run while equipped

Plasma Cannon
PlasmaCannon.png
The Phase-Induced Plasma Cannon, PIP Z85, uses a combination of plasma formation and ohmic plasma-ignition methods to maximize effectiveness. This technique uses particle-charged magnetic field beams induced into existing plasma, thereby multiplying the energy level of the plasma of 3.3 EV. The intense heat of plasma (10^6 K) incinerates almost anything along it's path, inflicting severe heat damage to it's targets. Don't forget to wear safety goggles!
Damage 150 - 200 (single)
Single AP: 80
Range: 60
(10 MFC per shot)
Reload AP: 50
Traits Unreliable
Weapon Perks Faster Reload
Accurate
Hit The Gaps
Bonus Damage
Finisher
Damage type Plasma
Ammo Micro Fusion Cells
Strength Required 7
Type Two-Handed
Weight 7050 grams
Base price N/A
Tier 2
(Difference between revisions)
Jump to: navigation, search