Item Perks & Traits
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== Item Perks == | == Item Perks == | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Item Perk !! Effect | |
− | + | |- | |
− | + | | <b>Antiseptic</b> || Ignores 1/3 of the bandage % while healing. | |
− | + | |- | |
− | + | | <b>Rapid Callus Formations</b> || If you manage to heal a limb, you roll again with the same modifiers to heal another limb for free. Does nothing if patient doesn't have multiple limbs crippled. | |
− | + | |- | |
+ | | <b>Anti Hemorrhagic</b> || Heals 15 [[bleed]]. | ||
+ | |- | ||
+ | | <b>Improved Healing</b> || Heals 25 extra damage. | ||
+ | |- | ||
+ | | <b>Sal Volatile</b> || Also known as smelling salts. Wakes the patient up if he or she is knocked out. | ||
+ | |- | ||
+ | | <b>Trauma Surgery</b> || If your patient is near death (negative HP), this perk brings him or her back to positive HP. This happens prior to any other healing and doesn't affect bandaged status. Time to get out there and save some lives, doc! | ||
+ | |- | ||
+ | | <b>Ghost I</b> || +20% Sneak when next to a wall. | ||
+ | |- | ||
+ | | <b>Ghost II</b> || +20% Sneak when within 5 hexes of a wall. | ||
+ | |} |
Revision as of 18:44, 4 October 2014
Item Trait | Effect |
---|---|
Improved Healing | Heals 25 extra damage. |
High Quality | Half as likely that the item is consumed when used. 1/60 instead of 1/30. |
Antiseptic | Ignores 1/3 of the bandage % while healing. |
Anti Hemorrhagic | Heals 15 bleed. |
Rapid Callus Formations | If you manage to heal a limb, you roll again with the same modifiers to heal another limb for free. Does nothing if patient doesn't have multiple limbs crippled. |
Item Perks
Item Perk | Effect |
---|---|
Antiseptic | Ignores 1/3 of the bandage % while healing. |
Rapid Callus Formations | If you manage to heal a limb, you roll again with the same modifiers to heal another limb for free. Does nothing if patient doesn't have multiple limbs crippled. |
Anti Hemorrhagic | Heals 15 bleed. |
Improved Healing | Heals 25 extra damage. |
Sal Volatile | Also known as smelling salts. Wakes the patient up if he or she is knocked out. |
Trauma Surgery | If your patient is near death (negative HP), this perk brings him or her back to positive HP. This happens prior to any other healing and doesn't affect bandaged status. Time to get out there and save some lives, doc! |
Ghost I | +20% Sneak when next to a wall. |
Ghost II | +20% Sneak when within 5 hexes of a wall. |
(Difference between revisions)