Damage
 (Created page with "Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will caus...")  | 
			|||
| Line 14: | Line 14: | ||
| − | Damage type:  | + | Damage type:    | 
| − |      Normal  | + | The most common type of damage is normal.  | 
| − |      Laser  | + | |
| − |      Fire  | + | *     Normal  | 
| − |      Plasma  | + | *     Laser  | 
| − |      Explode  | + | *     Fire  | 
| − |      Electrical  | + | *     Plasma  | 
| + | *     Explode  | ||
| + | *     Electrical  | ||
Latest revision as of 23:42, 21 April 2014
Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -100.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit (Knockout, knockdown, critical hit damage)
 - The condition of the target's armor
 - Damage Modifier of the ammunition
 - Damage Resistance of the targets ammo or armor
 - Damage Threshold of the target's armor
 - Perks
 
    
Damage type: 
The most common type of damage is normal.
- Normal
 - Laser
 - Fire
 - Plasma
 - Explode
 - Electrical
 
(Difference between revisions)
												
						
					




