Derived stats
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* '''Healing Rate''' : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute.  | * '''Healing Rate''' : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute.  | ||
| − | * '''Limb   | + | * '''Limb Regen''' : The chance that a broken limb will be restored every 15 seconds.  | 
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| + | * '''KO Duration''' : When you are knocked out, you are helpless for this long.  | ||
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| + | * '''KD Cost''' : The Action Point cost of recovering from a knockdown.  | ||
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| + | * '''Hit Points''' : How much damage your character can take before dying.  | ||
[[Category:TobeCompleted]]  | [[Category:TobeCompleted]]  | ||
[[Category:Character]]  | [[Category:Character]]  | ||
Revision as of 03:13, 5 September 2014
| The derived stat screen displays a lot of useful information on your character, such as Armor Class, Critical Chance or Resistances. Those stats depend on your SPECIAL. | 
- Hit Points : How much damage your character can take before dying.
 
- Healing Rate : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute.
 
- Limb Regen : The chance that a broken limb will be restored every 15 seconds.
 
- KO Duration : When you are knocked out, you are helpless for this long.
 
- KD Cost : The Action Point cost of recovering from a knockdown.
 
- Hit Points : How much damage your character can take before dying.
 
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