Perks
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− | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Man | + | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Man of Steel]]</div></td> |
<td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
<td bgcolor="#FFFCD6" width="400px"><div align="left"> You gain +2 Luck for the purposes of resisting critical strikes.</div></td> | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You gain +2 Luck for the purposes of resisting critical strikes.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Toughness]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Improved Hemostasis]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Strength]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength.<br> | ||
+ | |||
+ | Can exceed 100% (You can still fail a critical roll, rarely)</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Perception]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. <br> | ||
+ | |||
+ | Can exceed 100% (You can still fail a critical roll, rarely)</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Endurance]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. <br> | ||
+ | |||
+ | Can exceed 100% (You can still fail a critical roll, rarely)</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Critical Agility]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. <br> | ||
+ | |||
+ | Can exceed 100% (You can still fail a critical roll, rarely)</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Lifegiver]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You get a one time bonus of 20 Hit Points</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Quick Recovery]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are quick at recovering from being knocked out or knocked down</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Quick Recovery II]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Armor Efficiency]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Nerves of Steel]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Adrenaline Rush]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left">Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4) | ||
+ | |||
+ | Adrenaline rush gives bonus DR according to this formula:<br> | ||
+ | |||
+ | '''DR += 10 - 10*currentHP/maxHP'''</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Dodger]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 93</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class<br>'''AC is not working currently.'''</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Action Boy]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Bonus Rate of Fire Perk]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Fast Reload]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> Years of practice has finally paid off. You can reload any weapon 10% faster than before.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Psychopath]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Hawk Eyes]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.</div> | ||
+ | </td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Sharp Shooter]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range!</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Weapon Handling]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 6</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponary</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Educated]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Fearless]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are 30% less likely to suffer from supressive fire.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Faith Healer]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You ignore half the bandaged penalty for first aid.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Living Anatomy]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You have a better understanding of living creatures and their strengths and weaknesses. You get +x% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Field Medic]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> You are able to heal others with first aid and doctor skill 50% faster.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Dr. Strangelove]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Medicinae Doctor]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 3</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Autonomous Regeneration]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 9</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Silent Hill Death]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 15</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. <br>Click the Perk name to learn more.</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Do or Die]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 12</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops<br> | ||
+ | |||
+ | Formula:<br> | ||
+ | '''BonusAp/s = 2 - 2*currentHP/maxHP'''</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Strength]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Strength</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Perception]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Perception</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Endurance]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Endurance</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Charisma]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Charisma</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Intelligence]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Intelligence</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Agility]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Agility</div></td> | ||
+ | <tr> | ||
+ | <td bgcolor="#FFFCD6" width="130px" height="40px"><div align="center">[[Gain Luck]]</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="70px"><div align="center">Lvl 21</div></td> | ||
+ | <td bgcolor="#FFFCD6" width="400px"><div align="left"> With this Perk you gain +1 to your Luck</div></td> | ||
*[[Man of Steel]] | *[[Man of Steel]] | ||
*[[Toughness]] | *[[Toughness]] |
Revision as of 09:06, 16 September 2014
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.
Level up perks
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:
Name |
Requirements |
Effect |
Lvl 3 |
You gain +2 Luck for the purposes of resisting critical strikes. |
|
Lvl 6 |
When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types |
|
Lvl 3 |
Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal |
|
Lvl 9 |
When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength. Can exceed 100% (You can still fail a critical roll, rarely) |
|
Lvl 9 |
When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception. Can exceed 100% (You can still fail a critical roll, rarely) |
|
Lvl 9 |
When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance. Can exceed 100% (You can still fail a critical roll, rarely) |
|
Lvl 9 |
When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility. Can exceed 100% (You can still fail a critical roll, rarely) |
|
Lvl 12 |
You get a one time bonus of 20 Hit Points |
|
Lvl 3 |
You are quick at recovering from being knocked out or knocked down |
|
Lvl 6 |
You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded |
|
Lvl 6 |
You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you |
|
Lvl 9 |
You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed |
|
Lvl 9 |
Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)
Adrenaline rush gives bonus DR according to this formula: |
|
Lvl 93 |
You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class AC is not working currently. |
|
Lvl 15 |
Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster |
|
Lvl 15 |
This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform. |
|
Lvl 15 |
Years of practice has finally paid off. You can reload any weapon 10% faster than before. |
|
Lvl 15 |
You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points. |
|
Lvl 6 |
Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range.
|
|
Lvl 6 |
You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range! |
|
Lvl 6 |
You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponary |
|
Lvl 3 |
Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups |
|
Lvl 12 |
You are 30% less likely to suffer from supressive fire. |
|
Lvl 3 |
You ignore half the bandaged penalty for first aid. |
|
Lvl 3 |
You have a better understanding of living creatures and their strengths and weaknesses. You get +x% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness). |
|
Lvl 3 |
You are able to heal others with first aid and doctor skill 50% faster. |
|
Lvl 3 |
+5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill. |
|
Lvl 3 |
The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks). |
|
Lvl 9 |
Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate. |
|
Lvl 15 |
Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half. Click the Perk name to learn more. |
|
Lvl 12 |
Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops Formula: |
|
Lvl 21 |
With this Perk you gain +1 to your Strength |
|
Lvl 21 |
With this Perk you gain +1 to your Perception |
|
Lvl 21 |
With this Perk you gain +1 to your Endurance |
|
Lvl 21 |
With this Perk you gain +1 to your Charisma |
|
Lvl 21 |
With this Perk you gain +1 to your Intelligence |
|
Lvl 21 |
With this Perk you gain +1 to your Agility |
|
Lvl 21 |
With this Perk you gain +1 to your Luck |