Perks
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Revision as of 19:56, 4 March 2014
Perks are passive abilities that improves your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by skill.
Level up perks
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:
- Man of Steel
 - Toughness
 - Improved Hemostasis
 - Critical Strength
 - Critical Perception
 - Critical Endurance
 - Critical Agility
 - Lifegiver
 - Quick Recovery
 - Quick Recovery II
 - Armor Efficiency
 - Nerves of Steel
 - Adrenaline Rush
 - Dodger
 - Action Boy
 - Bonus Rate of Fire
 - Fast Reload
 - Psychopath
 - Hawk Eyes
 - Sharp Shooter
 - Weapon Handling
 - Educated
 - Pack Rat
 - Strong Back
 - Fearless
 - Faith Healer
 - Living Anatomy
 - Field Medic
 - Dr. Strangelove
 - Medicinae Doctor
 - Autonomous Regeneration
 - Silent Hill Death
 - Do or Die
 - Gain Strength
 - Gain Perception
 - Gain Endurance
 - Gain Charisma
 - Gain Intelligence
 - Gain Agility
 - Gain Luck
 
Quest Perks
Currently the following perks are given as a reward for completing some quest:





