Derived stats
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* '''AP Regen+''' : Action Points regenerated each second, regardless of what your character does.  Works even while running.  | * '''AP Regen+''' : Action Points regenerated each second, regardless of what your character does.  Works even while running.  | ||
| − | * '''Sight Range''' : The maximum distance at which you can spot others.  | + | * '''[[Sight Range]]''' : The maximum distance at which you can spot others.  | 
* '''Run Speed''' : How fast you can run, as measured in meters (hexes) / seconds.  | * '''Run Speed''' : How fast you can run, as measured in meters (hexes) / seconds.  | ||
Revision as of 09:55, 6 October 2014

The derived stat screen displays a lot of useful information on your character, such as Armor Class, Critical Chance or Resistances. Those stats depend on your SPECIAL. 
- Hit Points : How much damage your character can take before dying.
 
- Healing Rate : The percentage of your maximum Hit points that are regenerated in total each minute. Healing occurs four times per minute.
 
- Limb Regen : The chance that a broken limb will be restored every 15 seconds.
 
- KO Duration : When you are knocked out, you are helpless for this long.
 
- KD Cost : The Action Point cost of recovering from a knockdown.
 
- Armor Class : Modifies chance to avoid aimed shot making it unaimed.
 
- Poison Res. : Reduces the amount of poison damage you take.
 
- Radiation Res. : The amount of radiation you are exposed to is reduced by this percentage. Radiation Resistance can be modified by the type of armor worn, and anti-radiation chems.
 
- Bleed Res. : Modifies the amount of Bleed Damage your character can take.
 
- Bypass Res. : If your armor is bypassed by an enemy critical strike, this is the base amount of your armor that will still apply.
 
- Supp. Res. : Your chance of resisting suppressive fire.
 
- Critical Res. : Opponents will have their critical chance against you reduced by this percentage.
 
- Critical St : The base chance that you will successfully avoid knockouts, knock backs, AP drain, and weapon drops.
 
- Critical Pe : The base chance that you will successfully avoid being blinded, and disoriented.
 
- Critical En : The base chance that you will successfully avoid being winded or having your arms or legs crippled.
 
- Critical Ag : The base chance that you will successfully avoid knockdowns and armor bypasses.
 
- Action Points : The number of actions that the character can take during one 'combat turn'.
 
- AP Regen : The number of Action Points that are regenerated each second, whenever your character is not busy with other actions.
 
- AP Regen+ : Action Points regenerated each second, regardless of what your character does. Works even while running.
 
- Sight Range : The maximum distance at which you can spot others.
 
- Run Speed : How fast you can run, as measured in meters (hexes) / seconds.
 
- Melee Damage : The amount of bonus damage your character does in hand-to-hand combat.
 
- Crit Chance : Your base chance to score a critical hit with unaimed single shots, before being modified by the target's critical resistance.
 
- Aim Crit Chance : Your base chance to score a critical hit with aimed single shots, before being modified by the target's critical resistance.
 
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