Perks
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.
Name | Requirements | Effect |
---|---|---|
Man of Steel | Example | Example |
Toughness | Example | Example |
Improved Hemostasis | Example | Example |
Critical Strength | Example | Example |
Critical Perception | Example | Example |
Critical Endurance | Example | Example |
Critical Agility | Example | Example |
Lifegiver | Example | Example |
Quick Recovery | Example | Example |
Quick Recovery II | Example | Example |
Armor Efficiency | Example | Example |
Nerves of Steel | Example | Example |
Adrenaline Rush | Example | Example |
Dodger | Example | Example |
Action Boy | Example | Example |
Bonus Rate of Fire Perk | Example | Example |
Fast Reload | Example | Example |
Psychopath | Example | Example |
Hawk Eyes | Example | Example |
Sharp Shooter | Example | Example |
Weapon Handling | Example | Example |
Pack Rat | Example | Example |
Strong Back | Example | Example |
Fearless | Example | Example |
Faith Healer | Example | Example |
Living Anatomy | Example | Example |
Field Medic | Example | Example |
Dr. Strangelove | Example | Example |
Medicinae Doctor | Example | Example |
Autonomous Regeneration | Example | Example |
Silent Hill Death | Example | Example |
Do or Die | Example | Example |
Gain Strength | Example | Example |
Gain Perception | Example | Example |
Gain Endurance | Example | Example |
Gain Charisma | Example | Example |
Gain Intelligence | Example | Example |
Gain Agility | Example | Example |
Gain Luck | Example | Example |
Example | Example | Example |
Level up perks
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:
- Man of Steel
- Toughness
- Improved Hemostasis
- Critical Strength
- Critical Perception
- Critical Endurance
- Critical Agility
- Lifegiver
- Quick Recovery
- Quick Recovery II
- Armor Efficiency
- Nerves of Steel
- Adrenaline Rush
- Dodger
- Action Boy
- Bonus Rate of Fire Perk
- Fast Reload
- Psychopath
- Hawk Eyes
- Sharp Shooter
- Weapon Handling
- Educated
- Pack Rat
- Strong Back
- Fearless
- Faith Healer
- Living Anatomy
- Field Medic
- Dr. Strangelove
- Medicinae Doctor
- Autonomous Regeneration
- Silent Hill Death
- Do or Die
- Gain Strength
- Gain Perception
- Gain Endurance
- Gain Charisma
- Gain Intelligence
- Gain Agility
- Gain Luck
Quest Perks
Currently the following perks are given as a reward for completing some quest: