.

Perks

Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.

Level up perks

If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:

Quest Perks

Currently the following perks are given as a reward for completing some quest:


Name Requirements Effect Name Requirements Effect
Improved Hemostasis Example Example Toughness Example Example
Critical Strength Example Example Man of Steel Example Example
Critical Perception Example Example Critical Strength Example Example
Critical Agility Example Example Critical Endurance Example Example
Quick Recovery II Example Example Quick Recovery Example Example
Armor Efficiency Example Example Lifegiver Example Example
Adrenaline Rush Example Example Nerves of Steel Example Example
Action Boy Example Example Dodger Example Example
Psychopath (Perk) Example Example Fast Reload Example Example
Sharp Shooter Example Example Hawk Eyes Example Example
Weapon Handling Example Example Bonus Rate of Fire Perk Example Example
Strong Back Example Example Pack Rat Example Example
Faith Healer Example Example Fearless Example Example
Field Medic Example Example Living Anatomy Example Example
Medicinae Doctor Example Example Dr. Strangelove Example Example
Silent Hill Death Example Example Autonomous Regeneration Example Example
Gain Strength Example Example Do or Die Example Example
Gain Endurance Example Example Gain Perception Example Example
Gain Intelligence Example Example Gain Charisma Example Example
Gain Agility Example Example Gain Luck Example Example
Revision as of 05:42, 10 September 2014 by S.T.A.L.K.E.R (Talk | contribs)

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