Perks
Perks are passive abilities that improve your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by your skill levels.
Level up perks
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:
Perk Table
Name  | 
       Requirements  | 
        Effect  | 
      
Lvl 3  | 
        You gain +2 Luck for the purposes of resisting critical strikes.  | 
|
Lvl 6  | 
        When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types  | 
|
Lvl 3  | 
        Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal  | 
|
Lvl 9  | 
        When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likley to pass critical rolls vs Strength. Can exceed 100% (You can still fail a critical roll, rarely)  | 
|
Lvl 9  | 
        When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likley to pass critical rolls vs Perception.  Can exceed 100% (You can still fail a critical roll, rarely)  | 
|
Lvl 9  | 
        When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likley to pass critical rolls vs Endurance.  Can exceed 100% (You can still fail a critical roll, rarely)  | 
|
Lvl 9  | 
        When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likley to pass critical rolls vs Agility.  Can exceed 100% (You can still fail a critical roll, rarely)  | 
|
Lvl 12  | 
        You get a one time bonus of 20 Hit Points  | 
|
Lvl 3  | 
        You are quick at recovering from being knocked out or knocked down  | 
|
Lvl 6  | 
        You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded  | 
|
Lvl 6  | 
        You know the weak spots of your armor by heart and you have learned to overcome them, A partial armor bupass is 15% less severe for you  | 
|
Lvl 9  | 
        You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed  | 
|
Lvl 9  | 
       Psysical pain makes the adrenaline flow, the lower your HP gets the more DR and DT you get (up to +10/4)
 Adrenaline rush gives bonus DR according to this formula:  | 
|
Lvl 9  | 
        You are less likely to be hit by single shots in combat if you have this Perk.You get +25 to your Armor Class AC is not working currently.  | 
|
Lvl 15  | 
        Each level of Action Boy gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster  | 
|
Lvl 15  | 
        This Perk allows you to pull the trigger a litle faster and still remain as accurate as before. Each ranged weapon attack cost 10% less action poinst to perform.  | 
|
Lvl 15  | 
        Years of practice have finally paid off. You can reload any weapon 10% faster than before.  | 
|
Lvl 15  | 
        You don't care about people dying, you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.  | 
|
Lvl 6  | 
        Your eye sight is phenomenal.You get +2 Perception for the purposes of determining sight range. 
 | 
|
Lvl 6  | 
        You have a talent for hitting things at longer distances. You get a +2 Perception for the purposes of determining range modifiers. It's easier than ever to kill at longe range!  | 
|
Lvl 6  | 
        You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponary  | 
|
Lvl 3  | 
        Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups  | 
|
Lvl 12  | 
        You are 30% less likely to suffer from supressive fire.  | 
|
Lvl 3,100 doc or FA  | 
        You ignore half the bandaged penalty for first aid.  | 
|
Lvl 3,100 doc or FA, Awareness  | 
        You have a better understanding of living creatures and their strengths and weaknesses. You get +x% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as whether or not it's bandaged. (requires awareness).  | 
|
Lvl 3,100 doc or FA  | 
        You are able to heal others with first aid and doctor skill 50% faster.  | 
|
Lvl 3  | 
        +5 bonus resistance to explosive damage, you also heal 50 additional damage whenever you use first aid or doctor skill.  | 
|
Lvl 3,100 doc or FA  | 
        The skill bleed over beetwen doctor and first aid is increased to 100% (this does not help to unlock any item perks).  | 
|
Lvl 9  | 
        Every time your body regenerates hit points, there's 40% chance that one of your crippled limbs will spontaneously heal itself. You als gain +2 to your healing rate.  | 
|
Lvl 15  | 
        Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half.  Click the Perk name to learn more.  | 
|
Lvl 12  | 
        Like MacGyver, your're good when it counts, Your AP regen increases up to 2/s as your HP drops Formula:  | 
|
Lvl 21  | 
        With this Perk you gain +1 to your Strength  | 
|
Lvl 21  | 
        With this Perk you gain +1 to your Perception  | 
|
Lvl 21  | 
        With this Perk you gain +1 to your Endurance  | 
|
Lvl 21  | 
        With this Perk you gain +1 to your Charisma  | 
|
Lvl 21  | 
        With this Perk you gain +1 to your Intelligence  | 
|
Lvl 21  | 
        With this Perk you gain +1 to your Agility  | 
|
Lvl 21  | 
        With this Perk you gain +1 to your Luck  | 
 
Quest Perks
Name  | 
       Requirements  | 
        Effect  | 
      
Accomplished Quest  | 
        One of the best perks in the game. Allows you to see current/max hp of the target, as well as equipped weapon and armour. Depending on which faction you are in, you will have to do a small quest on obtaining this perk. WIP, click the name-link for quest info.  | 
|
Accomplished Quest  | 
        Allows you to run while sneaking. WIP click on the name-link for quest info.  | 
 





