Category:SPECIAL
SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.
Contents | 
Strength
- Base Hit Points (33%)
 - Healing Rate
 - Str requirement for all weapons
 - Bleed resistance
 - Weapon drop resistance
 - Knockout resistance
 - Melee damage. Each point of Strength gives you +2 Melee Damage.
 - Carry weight. Each point of Strength gives you +10 Carry Weight.
 - Throwing range
 - Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)
 
Perception
- Sight Range Each point of Perception will give you 4 points of Sight Range
 - Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
 - Hit chance modifier for Aimed shot
 - Hit chance modifier for Armor Class
 - Eye cripple Resistance
 - Disorient Resistance
 - Base Critical Chance
 - Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)
 
Endurance
- Base Hit Points (66%)
 - HP per level
 - Healing Rate
 - Knockout duration (0.1 seconds less for each Endurance)
 - Arm/Leg cripple resistance
 - Winded resistance
 - Bleed resistance
 - Skill bonuses: HtH Combat (1), Outdoorsman (2)
 
Charisma
- Leadership boosts.
 - Suppression Resist.
 - Skill bonuses: Leadership (4), Persuasion (3)
 
Intelligence
- Skill Points per level
 - Crit chance bonus for Aimed shots
 - Base Critical Chance (40%)
 - Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)
 
Agility
- AP+ Regeneration
 - Armor Class (2 per point)
 - Bleed Resistance
 - Resistance against Knockdowns
 - Resistance against Partial armor bypasses.
 - Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)
 
Luck
- Base Critical Chance (20%)
 - Crit chance bonus from Aimed shots
 - Crit Strength Chance
 - Critical Resistance
 - Partial Armor Bypass Severity (defensive)
 - Bleed Resistance
 - Armor Class
 - Weapon misfires
 - Bonus to skills: All (1)
 
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