Damage
Damage is a measurement of how much Health points the target loses when it's shot. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -100.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit (Knockout, knockdown, critical hit damage)
 - The condition of the target's armor
 - Damage Modifier of the ammunition
 - Damage Resistance of the targets ammo or armor
 - Damage Threshold of the target's armor
 - Perks
 
    
Damage type: 
The most common type of damage is normal.
- Normal
 - Laser
 - Fire
 - Plasma
 - Explode
 - Electrical
 





