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Faction Currency & Economy

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* You'll also find a trader accepting '''all your [[Collectible items|collectible items]]''' and paying them in caps.
 
* You'll also find a trader accepting '''all your [[Collectible items|collectible items]]''' and paying them in caps.
 
* Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps.
 
* Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps.
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'''Here are a list of merchants in each faction headquarters.'''
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=== The Family Merchants ===
  
 
[[Category:TobeCompleted]]
 
[[Category:TobeCompleted]]
 
[[Category:Factions]]
 
[[Category:Factions]]

Revision as of 02:08, 6 August 2014

Back to Factions

Several merchants are available into factions' headquarters. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:

  • Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
  • Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your persuasion skill.
  • Merchants accept equipment at 50% condition and higher.
  • Merchants never buy Tiers 1 equipment. There is one exception (see below).


In all headquarters you'll find:

  • One merchant selling lower quality equipment and crafting materials, and buying almost everything. He is usually located near the entrance.
  • One merchant selling weapons of all types and of Tiers 2 quality.
  • One merchant selling armors.
  • One merchant selling weapons and armors of high quality. He requires a high reputation with your faction to accept trading.
  • One merchant selling ammo, only for caps. Ammo's are sold in boxes of determined sizes, depending on the ammo type.
  • One merchant selling drugs, healing items and bandages of lower quality.
  • One merchant selling drugs, healing items and bandages of high quality. He requires a high reputation with your faction to accept trading.
  • One merchant selling food.
  • One merchant selling drinks.
  • You'll also find a trader accepting all your collectible items and paying them in caps.
  • Finally, you'll find a responsible of the crafting able to provide you kevlar, fuses, oil and such special crafting components, only for caps.


Here are a list of merchants in each faction headquarters.

The Family Merchants

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