Perks
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Perks are passive abilities that improves your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by skill. | Perks are passive abilities that improves your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled [[Trait]] or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by skill. |
Revision as of 08:28, 11 February 2014
Perks are passive abilities that improves your character in some way. There are different categories of perks: some you select when you level up (you get a new one every third or fourth level, depending on if you have the Skilled Trait or not), some are awards for completing certain quests, and others are tied to a specific weapon or item and unlocked by skill.
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Level up perks
If you don't have the Skilled trait, you get to choose a new perk every third level (so level 3, 6, 9, etc), up to and including level 24. If you do have the skilled trait, you only get a perk every fourth level (level 4, 8, 12, etc), up to and including level 24. The perks you can choose from are these:
- Man of Steel
- Toughness
- Improved Hemostasis
- Critical Strength
- Critical Perception
- Critical Endurance
- Critical Agility
- Lifegiver
- Quick Recovery
- Quick Recovery II
- Armor Efficiency
- Nerves of Steel
- Adrenaline Rush
- Dodger
- Action Boy
- Bonus Rate of Fire
- Fast Reload
- Psychopath
- Hawk Eyes
- Sharp Shooter
- Weapon Handling
- Educated
- Pack Rat
- Strong Back
- Fearless
- Faith Healer
- Living Anatomy
- Field Medic
- Dr. Strangelove
- Medicinae Doctor
- Autonomous Regeneration
- Silent Hill Death
- Do or Die
- Gain Strength
- Gain Perception
- Gain Endurance
- Gain Charisma
- Gain Intelligence
- Gain Agility
- Gain Luck
Quest Perks
Currently the following perks are given as a reward for completing some quest:
Weapon and Item perks
All weapons have 5 perks that unlock when you are proficient enough with the corresponding weapon skill. Small Guns, Big Guns, Energy Weapons and Hand-to-Hand Combat weapons unlock new perks at skill levels 150, 175, 200, 225 and 250. Throwing weapons, Sneak weapons and items such as First aid kits and Doctor bags unlock perks at skill levels 100, 125, 150, 175 and 200.
Different weapons and items unlock different perks. Here's the list of perks that can be unlocked:
- Faster Reload
- Bonus Damage
- Knock Back
- Suppression
- Accurate
- Bonus Ranged Damage
- Hit the Gaps
- Ignore AC
- More Criticals
- Better Criticals
- More Bleed
- Better Bleed
- Reliable
- Knockout Strike
- Better Knockouts
- Slower Deterioration
- Blinding Strike
- Crippling Strike
- Piercing Strike
- Finisher
- More Spread
- Less Spread
- Better One-Hex
- Bonus Rate of Fire
- Silent Death
- Antiseptic
- Rapid Callus Formations
- Anti Hemorrhagic
- Improved Healing
- Sal Volatile
- Silent Walking
- Ghost I
- Ghost II
- Backdoor
Weapon, Item and Armor Traits
In addition to unlocking perks, some items also have Traits that can be either good or bad (or both). Traits are inherent characteristics of a weapon or item, and does not depend on skill.