Traits
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− | When creating a new character you can choose 2 Traits from the Trait list. | + | When creating a new character you can choose up to 2 Traits from the Trait list. |
+ | That means you can also choose 0 or 1 Trait. | ||
− | + | === Fast Metabolism === | |
− | + | ||
Your metabolic rate is higher than normal, but you are less resistant to bleed. | Your metabolic rate is higher than normal, but you are less resistant to bleed. | ||
− | You get + | + | You get +50% healing rate (rounded down) and -4 bleed resistance. |
− | + | === Bruiser === | |
− | A little | + | A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2. |
+ | *Your [[S.P.E.C.I.A.L.#Strength|Strength]] can not be lower then 3 on character creation. | ||
− | + | === Small Frame === | |
− | You | + | You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility. |
+ | * Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be lower then 2 on character creation. | ||
− | + | === Finesse === | |
− | Your aimed attacks show a lot of finesse. | + | Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% base critical chance, +20% to target DR with attacks that can be critical. |
− | You don't do as much damage, but you cause more critical hits. +10% critical chance | + | |
− | + | === Heavy Handed === | |
− | You swing harder, not better. | + | You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility. |
+ | * Your [[S.P.E.C.I.A.L.#Agility|Agility]] can not be higher then 9 on character creation. | ||
− | + | === Fast Shot === | |
− | You shoot faster than most, but that doesn't mean you always hit the target. | + | You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95% |
− | Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95% | + | |
− | + | === Dead Man Walking === | |
− | + | Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10. | |
− | + | === Lizard Limbs === | |
− | + | 150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved. | |
− | + | === Skilled === | |
− | + | Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level. | |
+ | The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE* | ||
− | + | === Drug Dealer === | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP. | You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP. | ||
− | + | === Four Eyes === | |
− | + | The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 [[Sight Range]] per each weapon's Scoped trait instead of +4) | |
− | + | === Blind luck === | |
− | + | Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.) | |
− | You get | + | |
− | + | === Gifted === | |
− | + | You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills. <br> | |
+ | '''WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!''' | ||
+ | *None of your Primary Statistics can be less then 2. | ||
− | + | === Kamikaze === | |
− | + | By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class. |
Latest revision as of 11:48, 20 May 2019
When creating a new character you can choose up to 2 Traits from the Trait list. That means you can also choose 0 or 1 Trait.
Contents |
[edit] Fast Metabolism
Your metabolic rate is higher than normal, but you are less resistant to bleed. You get +50% healing rate (rounded down) and -4 bleed resistance.
[edit] Bruiser
A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your AP regen is lowered as though you lost 3 agility, but your Strength is increased by 2.
- Your Strength can not be lower then 3 on character creation.
[edit] Small Frame
You are not quite as big as the other ordinary man, but that never slowed you down. You are more likely to be knocked down (rolls -2), but you have 1 more Agility.
- Your Agility can not be lower then 2 on character creation.
[edit] Finesse
Your aimed attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. +10% base critical chance, +20% to target DR with attacks that can be critical.
[edit] Heavy Handed
You swing harder, not better. Your attacks are very brutal, but lack finesse. You gain +20 Melee Damage, but lose 1 Agility.
- Your Agility can not be higher then 9 on character creation.
[edit] Fast Shot
You shoot faster than most, but that doesn't mean you always hit the target. Attacks cost 10% less action points, but your maximum hit chance is 90% instead of 95%
[edit] Dead Man Walking
Like Rasputin, it takes a lot to finally finish you off. Your hit points can drop to twice the negative value before you finally die, but your maximum hit points are reduced by 10.
[edit] Lizard Limbs
150 years of radiation has gifted you with a strange and lizard like mutation. Your limbs have 40% chance of spontaneously regenerating every 10 seconds and you have triple poison healing, but your Healing Rate is halved.
[edit] Skilled
Since you spent more time improving your skills than a normal person, you gain 7 additional skill points per experience level. The tradeoff is that you do not gain as many extra abilities. You gain a perk every four levels. *FOR EXPERIENCED PLAYERS, BEWARE*
[edit] Drug Dealer
You're a dealer, not a user. Your healing drugs are 50% more effective, but if you use them for yourself, they cost you twice the AP.
[edit] Four Eyes
The effect of scopes and binoculars is doubled, enabling you to see farther. Tunnel Vision during it is increaased (+8 Sight Range per each weapon's Scoped trait instead of +4)
[edit] Blind luck
Like Fortuna you are blind to traps. Maybe that's why you have her blessing: You get -3 to traps detection range, but you have a 50% chance of avoiding effects of any trap (including damage.)
[edit] Gifted
You have more innate abilities than most, so you don't spend as much time honing your skills. Your primary statistics are each +1, but you get no tagged skills.
WARNING! NOT FOR BEGINNERS, USE AT YOUR OWN RISK!
- None of your Primary Statistics can be less then 2.
[edit] Kamikaze
By not paying attention to any threats, you gain 30% suppression resistance while lowering your Armor Class.