Faction Currency & Economy
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*The ZC merchant only accepts faction currency from its own faction.  | *The ZC merchant only accepts faction currency from its own faction.  | ||
*ZC Participation Rewards are retrieved from Becky.  | *ZC Participation Rewards are retrieved from Becky.  | ||
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| − | [[File:Brahminc.png]]   | + | |-   | 
| − | [[File:Familyc.png]]   | + | ! colspan="6" | <center>Faction Currency</center>  | 
| − | [[File:Vaultc.png]]   | + | |-  | 
| − | [[File:Lawyerc.png]]   | + | ! Brahmin Boys !! Family !! Vault Tec !! Lawyers  | 
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| + | ||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] ||[[File:Lawyerc.png]]  | ||
Revision as of 22:29, 28 March 2016
Several merchants are available into factions' headquarters. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:
List of the Brahmin Boys Merchants
List of the V-Technologists Merchants
- Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
 - Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your persuasion skill.
 - Merchants never buy Tiers 1 equipment. There is one exception (see below).
 
Merchants accept all condition items up to normal quality at this price formula: 
Value = Item Cost * Deterioration * Quality 
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5). 
Quality Coefficients
 
Perfect : 2x
 
Outstanding : 1.5x
Cool : 1x 
Better: .5x
Normal: .25x
Will not accept items worse than Normal.
The merchants will have a better supply if :
- Your faction owns all 3 zones a faction's gate.
 - Your faction owns more than 6 zones.
 
In all headquarters you'll find:
- One merchant selling lower quality equipment and crafting materials, and buying almost everything. He is usually located near the entrance.
 - One merchant selling weapons of all types and of Tiers 2 quality.
 - One merchant selling armors.
 - One merchant selling weapons and armors of high quality. He requires a high reputation with your faction to accept trading.
 - One merchant selling ammo, only for caps. Ammo's are sold in boxes of determined sizes, depending on the ammo type.
 - One merchant selling drugs, healing items and bandages of lower quality.
 - One merchant selling drugs, healing items and bandages of high quality. He requires a high reputation with your faction to accept trading.
 - One merchant selling food.
 - One merchant selling drinks.
 - You'll also find a trader accepting all your collectible items and paying them in caps.
 - Finally, you'll find a responsible of the crafting able to provide you kevlar, fuses, oil and such special crafting components, only for caps.
 
Faction currency:
- Each faction uses its own type of currency in addition to normal caps.
 - Your faction payout is paid in faction specific currency.
 - The ZC merchant only accepts faction currency from its own faction.
 - ZC Participation Rewards are retrieved from Becky.
 
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|---|---|---|---|---|---|
| Brahmin Boys | Family | Vault Tec | Lawyers | ||
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 The Family Merchants
 
 The Lawyer Merchants
 
 The Brahmin Boys Merchants
 The V-Technologists Merchants
  | 
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