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Faction Currency & Economy

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Several merchants are available into factions' [[Factions headquarters|headquarters]]. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions.
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[[Main_Page#Factions|Back to Factions]]
  
* Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns etc.
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Several merchants are available into factions' [[Factions headquarters|headquarters]]. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:
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'''[[#The Family Merchants|List of the Family Merchants]]'''
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'''[[#The Lawyer Merchants|List of the Lawyers Merchants]]'''
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'''[[#The Brahmin Boys Merchants|List of the Brahmin Boys Merchants]]'''
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'''[[#The V-Technologists Merchants|List of the V-Technologists Merchants]]'''
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* Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
 
* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill.  
 
* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill.  
* Merchants accept equipment at 50% [[Items condition|condition]] and higher.
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* Merchants never buy Tiers 1 equipment. There is one exception (see below).
* Merchants don't buy Tiers 1 equipment.
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<br>
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Merchants accept all condition items up to normal quality at this price formula: <br>
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Value = Item Cost * Deterioration * Quality <br>
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Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5). <br>
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Quality Coefficients<br>
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Perfect : 2x<br>
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Outstanding : 1.5x<br>
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Cool : 1x <br>
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Better: .5x<br>
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Normal: .25x<br>
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Will not accept items worse than Normal.<br>
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The merchants will have a better supply if :
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* Your faction owns all 3 zones a faction's gate.
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* Your faction owns more than 6 zones.
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'''In all headquarters you'll find:'''
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* One merchant selling '''lower quality equipment and crafting materials''', and buying almost everything. He is usually located near the entrance.
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* One merchant selling '''weapons of all types and of Tiers 2 quality'''.
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* One merchant selling '''armors'''.
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* One merchant selling '''weapons and armors of high quality'''. ''He requires a high reputation with your faction to accept trading''.
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* One merchant selling '''ammo, only for caps'''. ''Ammo's are sold in boxes of determined sizes, depending on the ammo type''.
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* One merchant selling '''drugs, healing items and bandages of lower quality'''.
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* One merchant selling '''drugs, healing items and bandages of high quality'''. ''He requires a high reputation with your faction to accept trading''.
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* One merchant selling '''food'''.
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* One merchant selling '''drinks'''.
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* You'll also find a trader accepting '''all your [[Collectible items|collectible items]]''' and paying them in caps.
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* Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps.
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'''Faction currency:'''
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*Each faction uses its own type of currency in addition to normal caps.
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*Your faction payout is paid in faction specific currency.
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*The ZC merchant only accepts faction currency from its own faction.
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*ZC Participation Rewards are retrieved from Becky.
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{| class="wikitable" width="90%"
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|-
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! colspan="6" | <center>Faction Currency</center>
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|-
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! Brahmin Boys !! Family !! Vault Tec !! Lawyers
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|-
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||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] || [[File:Lawyerc.png]]
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|}
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'''Here are a list of merchants in each faction headquarters.'''
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=== The Family Merchants ===
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*[[Mayhem]] - Armor Seller
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*[[Pepito]] - Ammo Seller [Boxes]
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*[[Innocente Bertuzzi]] - Weapon Seller
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*[[Father Pablo]] - Low level Medical Supplier
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*[[Debora and Ms. Giovanni]] - Food and Drink
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*[[Don Diego]] - Sells crafting mats
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*[[Allegra]] - Trades blueprints for artifacts
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*[[Donovan]] - HQ Supplier
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*[[Miss Alissa]] - HQ Medical supplies and Drugs
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*[[Container Seller]] - Sells containers
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*[[Alvaro]] - low tier ammo seller
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*[[Georgio]] - low tier weapon seller
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=== The Lawyer Merchants ===
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*[[Bess]] - Weapon Seller
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*[[Robert]] -  Armor Seller
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*[[Todd]] - Ammo Seller [Boxes]
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*[[Phil]] - Gives crafting recipes for artifacts
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*[[Crafting Assistant]] - Sells crafting equipment
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*[[Jade]] - HQ Supplier
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*[[Dr. Lewis]] - HQ Medical supplies and drugs
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*[[Container seller]] - Sells containers
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*[[Mary Goodman]] - low tier medical supplier
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*[[Stan]] - low tier weapon seller
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*[[Old McDusty]] - low tier ammo seller
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=== The Brahmin Boys Merchants ===
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*[[Pat]] -  Weapon Seller
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*[[Fly]] - Low Tier Ammo Seller
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*[[Dan]] - Armor Seller
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*[[Ralph]] - Ammo Seller [Boxes]
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*[[Son of Bob]] - Ghoul that sells food
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*[[Ed Nelson]] - Drink seller
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*[[Willy]] - Midget, crap for caps
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*[[Erika]] - Low tier medical supplier
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*[[Doug]] - Artifacts for blueprints
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*[[Lloyd]] - Founder of Pink Floyd (Buys HQ Weapons/Armors)
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*[[Crafting Foreman]] - Sells crafting materials
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*[[Otto]] - HQ Supplier
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=== The V-Technologists Merchants ===
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*[[Larry]] -  Low Tier Weapon Seller
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*[[Jared]] - Low Tier Ammo Seller
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*[[Blob and Deckard]] - Armor and Weapon seller.
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*[[Jodie]] - Ammo Seller [Boxes]
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*[[Jeffrey]] - Weapon Seller
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*[[Mastaka Taketsuru and Eleanor]] - Drink and Food seller
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*[[Barbara]] - Buys HQ Weapons/Armors
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*[[Sarah]] - Low tier medical supplier
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*[[Master Engineer]] - Artifacts for blueprints
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*[[Archibald]] - Sells crafting materials
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*[[Malcolm]] - HQ supplier
  
* On the courtyard, you'll find a merchant selling Tiers 1 equipment.
 
* In the structure, you'll find an ammunition seller, an armorer, a Tiers 2 equipment seller, a food seller, a drink seller and a drug/medicine seller. You'll also find special merchants, selling crafting components (oil, kevlar, fuses and components) and buying your collectible items found in the Wasteland.
 
* In the heart, you'll find a high equipment vendor, occasionally selling Tiers 3 equipment, and a doctor.
 
  
Across your headquarters, you'll also have the occasion to meet various characters. Some of them might trade crafting and collectible items for caps, ammo, reputation and other things at more interesting prices than what you'd obtain from the regular merchants.
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[[Category:TobeCompleted]]
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[[Category:Factions]]

Latest revision as of 22:30, 28 March 2016

Back to Factions

Several merchants are available into factions' headquarters. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:

List of the Family Merchants

List of the Lawyers Merchants

List of the Brahmin Boys Merchants

List of the V-Technologists Merchants

  • Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
  • Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your persuasion skill.
  • Merchants never buy Tiers 1 equipment. There is one exception (see below).


Merchants accept all condition items up to normal quality at this price formula:
Value = Item Cost * Deterioration * Quality
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5).
Quality Coefficients
Perfect : 2x
Outstanding : 1.5x
Cool : 1x
Better: .5x
Normal: .25x
Will not accept items worse than Normal.

The merchants will have a better supply if :

  • Your faction owns all 3 zones a faction's gate.
  • Your faction owns more than 6 zones.


In all headquarters you'll find:

  • One merchant selling lower quality equipment and crafting materials, and buying almost everything. He is usually located near the entrance.
  • One merchant selling weapons of all types and of Tiers 2 quality.
  • One merchant selling armors.
  • One merchant selling weapons and armors of high quality. He requires a high reputation with your faction to accept trading.
  • One merchant selling ammo, only for caps. Ammo's are sold in boxes of determined sizes, depending on the ammo type.
  • One merchant selling drugs, healing items and bandages of lower quality.
  • One merchant selling drugs, healing items and bandages of high quality. He requires a high reputation with your faction to accept trading.
  • One merchant selling food.
  • One merchant selling drinks.
  • You'll also find a trader accepting all your collectible items and paying them in caps.
  • Finally, you'll find a responsible of the crafting able to provide you kevlar, fuses, oil and such special crafting components, only for caps.


Faction currency:

  • Each faction uses its own type of currency in addition to normal caps.
  • Your faction payout is paid in faction specific currency.
  • The ZC merchant only accepts faction currency from its own faction.
  • ZC Participation Rewards are retrieved from Becky.
Faction Currency
Brahmin Boys Family Vault Tec Lawyers
Brahminc.png Familyc.png Vaultc.png Lawyerc.png

Here are a list of merchants in each faction headquarters.

Contents

[edit] The Family Merchants


[edit] The Lawyer Merchants


[edit] The Brahmin Boys Merchants

  • Pat - Weapon Seller
  • Fly - Low Tier Ammo Seller
  • Dan - Armor Seller
  • Ralph - Ammo Seller [Boxes]
  • Son of Bob - Ghoul that sells food
  • Ed Nelson - Drink seller
  • Willy - Midget, crap for caps
  • Erika - Low tier medical supplier
  • Doug - Artifacts for blueprints
  • Lloyd - Founder of Pink Floyd (Buys HQ Weapons/Armors)
  • Crafting Foreman - Sells crafting materials
  • Otto - HQ Supplier

[edit] The V-Technologists Merchants

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