Faction Currency & Economy
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* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill. | * Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill. | ||
* Merchants never buy Tiers 1 equipment. There is one exception (see below). | * Merchants never buy Tiers 1 equipment. There is one exception (see below). | ||
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Merchants accept all condition items up to normal quality at this price formula: <br> | Merchants accept all condition items up to normal quality at this price formula: <br> | ||
Value = Item Cost * Deterioration * Quality <br> | Value = Item Cost * Deterioration * Quality <br> | ||
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*The ZC merchant only accepts faction currency from its own faction. | *The ZC merchant only accepts faction currency from its own faction. | ||
*ZC Participation Rewards are retrieved from Becky. | *ZC Participation Rewards are retrieved from Becky. | ||
− | + | {| class="wikitable" width="90%" | |
− | [[File:Brahminc.png]] | + | |- |
− | [[File:Familyc.png]] | + | ! colspan="6" | <center>Faction Currency</center> |
− | [[File:Vaultc.png]] | + | |- |
− | [[File:Lawyerc.png]] | + | ! Brahmin Boys !! Family !! Vault Tec !! Lawyers |
− | + | |- | |
+ | ||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] || [[File:Lawyerc.png]] | ||
+ | |} | ||
'''Here are a list of merchants in each faction headquarters.''' | '''Here are a list of merchants in each faction headquarters.''' |
Latest revision as of 22:30, 28 March 2016
Several merchants are available into factions' headquarters. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:
List of the Brahmin Boys Merchants
List of the V-Technologists Merchants
- Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
- Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your persuasion skill.
- Merchants never buy Tiers 1 equipment. There is one exception (see below).
Merchants accept all condition items up to normal quality at this price formula:
Value = Item Cost * Deterioration * Quality
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5).
Quality Coefficients
Perfect : 2x
Outstanding : 1.5x
Cool : 1x
Better: .5x
Normal: .25x
Will not accept items worse than Normal.
The merchants will have a better supply if :
- Your faction owns all 3 zones a faction's gate.
- Your faction owns more than 6 zones.
In all headquarters you'll find:
- One merchant selling lower quality equipment and crafting materials, and buying almost everything. He is usually located near the entrance.
- One merchant selling weapons of all types and of Tiers 2 quality.
- One merchant selling armors.
- One merchant selling weapons and armors of high quality. He requires a high reputation with your faction to accept trading.
- One merchant selling ammo, only for caps. Ammo's are sold in boxes of determined sizes, depending on the ammo type.
- One merchant selling drugs, healing items and bandages of lower quality.
- One merchant selling drugs, healing items and bandages of high quality. He requires a high reputation with your faction to accept trading.
- One merchant selling food.
- One merchant selling drinks.
- You'll also find a trader accepting all your collectible items and paying them in caps.
- Finally, you'll find a responsible of the crafting able to provide you kevlar, fuses, oil and such special crafting components, only for caps.
Faction currency:
- Each faction uses its own type of currency in addition to normal caps.
- Your faction payout is paid in faction specific currency.
- The ZC merchant only accepts faction currency from its own faction.
- ZC Participation Rewards are retrieved from Becky.
| |||||
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Brahmin Boys | Family | Vault Tec | Lawyers | ||
Here are a list of merchants in each faction headquarters.
Contents |
[edit] The Family Merchants
- Mayhem - Armor Seller
- Pepito - Ammo Seller [Boxes]
- Innocente Bertuzzi - Weapon Seller
- Father Pablo - Low level Medical Supplier
- Debora and Ms. Giovanni - Food and Drink
- Don Diego - Sells crafting mats
- Allegra - Trades blueprints for artifacts
- Donovan - HQ Supplier
- Miss Alissa - HQ Medical supplies and Drugs
- Container Seller - Sells containers
- Alvaro - low tier ammo seller
- Georgio - low tier weapon seller
[edit] The Lawyer Merchants
- Bess - Weapon Seller
- Robert - Armor Seller
- Todd - Ammo Seller [Boxes]
- Phil - Gives crafting recipes for artifacts
- Crafting Assistant - Sells crafting equipment
- Jade - HQ Supplier
- Dr. Lewis - HQ Medical supplies and drugs
- Container seller - Sells containers
- Mary Goodman - low tier medical supplier
- Stan - low tier weapon seller
- Old McDusty - low tier ammo seller
[edit] The Brahmin Boys Merchants
- Pat - Weapon Seller
- Fly - Low Tier Ammo Seller
- Dan - Armor Seller
- Ralph - Ammo Seller [Boxes]
- Son of Bob - Ghoul that sells food
- Ed Nelson - Drink seller
- Willy - Midget, crap for caps
- Erika - Low tier medical supplier
- Doug - Artifacts for blueprints
- Lloyd - Founder of Pink Floyd (Buys HQ Weapons/Armors)
- Crafting Foreman - Sells crafting materials
- Otto - HQ Supplier
[edit] The V-Technologists Merchants
- Larry - Low Tier Weapon Seller
- Jared - Low Tier Ammo Seller
- Blob and Deckard - Armor and Weapon seller.
- Jodie - Ammo Seller [Boxes]
- Jeffrey - Weapon Seller
- Mastaka Taketsuru and Eleanor - Drink and Food seller
- Barbara - Buys HQ Weapons/Armors
- Sarah - Low tier medical supplier
- Master Engineer - Artifacts for blueprints
- Archibald - Sells crafting materials
- Malcolm - HQ supplier