Faction Currency & Economy
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* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill.    | * Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill.    | ||
* Merchants never buy Tiers 1 equipment. There is one exception (see below).  | * Merchants never buy Tiers 1 equipment. There is one exception (see below).  | ||
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Merchants accept all condition items up to normal quality at this price formula: <br>  | Merchants accept all condition items up to normal quality at this price formula: <br>  | ||
Value = Item Cost * Deterioration * Quality <br>  | Value = Item Cost * Deterioration * Quality <br>  | ||
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*The ZC merchant only accepts faction currency from its own faction.  | *The ZC merchant only accepts faction currency from its own faction.  | ||
*ZC Participation Rewards are retrieved from Becky.  | *ZC Participation Rewards are retrieved from Becky.  | ||
| − | + | {| class="wikitable" width="90%"   | |
| − | [[File:Brahminc.png]]   | + | |-   | 
| − | [[File:Familyc.png]]   | + | ! colspan="6" | <center>Faction Currency</center>  | 
| − | [[File:Vaultc.png]]   | + | |-  | 
| − | [[File:Lawyerc.png]]   | + | ! Brahmin Boys !! Family !! Vault Tec !! Lawyers  | 
| − | + | |-  | |
| + | ||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] || [[File:Lawyerc.png]]  | ||
| + | |}  | ||
'''Here are a list of merchants in each faction headquarters.'''  | '''Here are a list of merchants in each faction headquarters.'''  | ||
Latest revision as of 22:30, 28 March 2016
Several merchants are available into factions' headquarters. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:
List of the Brahmin Boys Merchants
List of the V-Technologists Merchants
- Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
 - Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your persuasion skill.
 - Merchants never buy Tiers 1 equipment. There is one exception (see below).
 
Merchants accept all condition items up to normal quality at this price formula: 
Value = Item Cost * Deterioration * Quality 
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5). 
Quality Coefficients
 
Perfect : 2x
 
Outstanding : 1.5x
Cool : 1x 
Better: .5x
Normal: .25x
Will not accept items worse than Normal.
The merchants will have a better supply if :
- Your faction owns all 3 zones a faction's gate.
 - Your faction owns more than 6 zones.
 
In all headquarters you'll find:
- One merchant selling lower quality equipment and crafting materials, and buying almost everything. He is usually located near the entrance.
 - One merchant selling weapons of all types and of Tiers 2 quality.
 - One merchant selling armors.
 - One merchant selling weapons and armors of high quality. He requires a high reputation with your faction to accept trading.
 - One merchant selling ammo, only for caps. Ammo's are sold in boxes of determined sizes, depending on the ammo type.
 - One merchant selling drugs, healing items and bandages of lower quality.
 - One merchant selling drugs, healing items and bandages of high quality. He requires a high reputation with your faction to accept trading.
 - One merchant selling food.
 - One merchant selling drinks.
 - You'll also find a trader accepting all your collectible items and paying them in caps.
 - Finally, you'll find a responsible of the crafting able to provide you kevlar, fuses, oil and such special crafting components, only for caps.
 
Faction currency:
- Each faction uses its own type of currency in addition to normal caps.
 - Your faction payout is paid in faction specific currency.
 - The ZC merchant only accepts faction currency from its own faction.
 - ZC Participation Rewards are retrieved from Becky.
 
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|---|---|---|---|---|---|
| Brahmin Boys | Family | Vault Tec | Lawyers | ||
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Here are a list of merchants in each faction headquarters.
Contents | 
[edit] The Family Merchants
- Mayhem - Armor Seller
 - Pepito - Ammo Seller [Boxes]
 - Innocente Bertuzzi - Weapon Seller
 - Father Pablo - Low level Medical Supplier
 - Debora and Ms. Giovanni - Food and Drink
 - Don Diego - Sells crafting mats
 - Allegra - Trades blueprints for artifacts
 - Donovan - HQ Supplier
 - Miss Alissa - HQ Medical supplies and Drugs
 - Container Seller - Sells containers
 - Alvaro - low tier ammo seller
 - Georgio - low tier weapon seller
 
[edit] The Lawyer Merchants
- Bess - Weapon Seller
 - Robert - Armor Seller
 - Todd - Ammo Seller [Boxes]
 - Phil - Gives crafting recipes for artifacts
 - Crafting Assistant - Sells crafting equipment
 - Jade - HQ Supplier
 - Dr. Lewis - HQ Medical supplies and drugs
 - Container seller - Sells containers
 - Mary Goodman - low tier medical supplier
 - Stan - low tier weapon seller
 - Old McDusty - low tier ammo seller
 
[edit] The Brahmin Boys Merchants
- Pat - Weapon Seller
 - Fly - Low Tier Ammo Seller
 - Dan - Armor Seller
 - Ralph - Ammo Seller [Boxes]
 - Son of Bob - Ghoul that sells food
 - Ed Nelson - Drink seller
 - Willy - Midget, crap for caps
 - Erika - Low tier medical supplier
 - Doug - Artifacts for blueprints
 - Lloyd - Founder of Pink Floyd (Buys HQ Weapons/Armors)
 - Crafting Foreman - Sells crafting materials
 - Otto - HQ Supplier
 
[edit] The V-Technologists Merchants
- Larry - Low Tier Weapon Seller
 - Jared - Low Tier Ammo Seller
 - Blob and Deckard - Armor and Weapon seller.
 - Jodie - Ammo Seller [Boxes]
 - Jeffrey - Weapon Seller
 - Mastaka Taketsuru and Eleanor - Drink and Food seller
 - Barbara - Buys HQ Weapons/Armors
 - Sarah - Low tier medical supplier
 - Master Engineer - Artifacts for blueprints
 - Archibald - Sells crafting materials
 - Malcolm - HQ supplier
 









