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|   | <p class="text-center">SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.</p>  |   | <p class="text-center">SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character ([[#Strength|Strength]], [[#Perception|Perception]], [[#Endurance|Endurance]], [[#Charisma|Charisma]], [[#Intelligence|Intelligence]], [[#Agility|Agility]] and [[#Luck|Luck]]) , that will, depending on their value, greatly change the character.</p>  | 
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|   | == Strength ==  |   | == Strength ==  | 
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|   | <div class="col-md-1"></div>  |   | <div class="col-md-1"></div>  | 
|   | <div class="col-md-3">[[File:STRENGTH.gif]]</div>  |   | <div class="col-md-3">[[File:STRENGTH.gif]]</div>  | 
| − | <div class="col-md-8">Raw physical strength. Modifies: Hit Points, Healing Rate, Melee Damage, Carry Weight, Throwing range, Bleed Resistance and resistance to knockouts and weapon drops.</div>
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|   | :'''Strength modifies:'''  |   | :'''Strength modifies:'''  | 
| − | :*Base [[Hit Points]] (50%)  | + | :*Base [[Hit Points]] (33%)  | 
| − | :*[[Healing Rate]] (25%)  Each 5 points of Strength will give you 1 point of H.rate  | + | :*Healing Rate  | 
|   | :*Str requirement for all weapons  |   | :*Str requirement for all weapons  | 
| − | :*[[Bleed Resistance|Bleed resistance]] Each point of Strength gives you 0.2 points of [[Bleed Resistance|Bleed resistance]]  | + | :*Bleed resistance  | 
|   | :*Weapon drop resistance  |   | :*Weapon drop resistance  | 
|   | :*Knockout resistance  |   | :*Knockout resistance  | 
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|   | :*Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)  |   | :*Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2), Outdoorsman (1)  | 
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| − | == Perception ==
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| − | <div class="col-md-1"></div>
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| − | <div class="col-md-3">[[File:PERCEPTN.gif]]</div>
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| − | <div class="col-md-8">The ability to see, hear, taste and notice unusual things. Modifies: Sight Range, Aimed shots, Hit chance modifiers and resistance to disorient and blinded.</div>
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| − | :'''Perception modifies:'''
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| − | :*[[Sight Range]] Each point of Perception will give you 4 points of Sight Range
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| − | :*[[Hit Chance]] penalty if Perception < 5 (only when shooting above weapon effective range)
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| − | :*Hit chance modifier for [[Aimed shot]]
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| − | :*Hit chance modifier for [[Hit Chance|Armor Class]] (for single shots vs moving targets only)
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| − | :*[[Blind|Eye cripple]] resistance
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| − | :*[[Disoriented and winded|Disorient]] resistance
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| − | :*Skill bonuses: SG (2), EW (1), Throwing (2), Traps (3), First Aid (2), Doctor (1), Sneak (2), Leadership (1), Outdoorsman (1)
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| − | == Endurance ==
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| − | <div class="row">
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| − | <div class="col-md-1"></div>
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| − | <div class="col-md-3">[[File:ENDUR.gif]]</div>
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| − | <div class="col-md-8">Stamina and physical toughness. Modifies: Hit Points, Healing Rate, Bleed resistance, Knockout duration and resistance to winded and arm and leg cripples.</div>
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| − | </div>
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| − | :'''Endurance modifies:'''
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| − | :*Base [[Hit Points]] (50%)
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| − | :*HP per level (100%)
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| − | :*[[Healing Rate]] (1 per 2.5 points [At 3, 5, 8 and 10 EN +1 Healing Rate])
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| − | :*[[Knockout]] duration (0.2 seconds less each Endurance)
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| − | :*Arm/leg cripple resistance
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| − | :*Winded resistance
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| − | :*[[Bleed|Bleed resistance]] (0.2 per point)
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| − | :*Skill bonuses: HtH Combat (1), Outdoorsman (2)
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| − | == Charisma ==
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| − | <div class="row">
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| − | <div class="col-md-1"></div>
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| − | <div class="col-md-3">[[File:CHARISMA.gif]]</div>
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| − | <div class="col-md-8">A combination of appearance and discipline. Charisma affects your ability to lead others, but also the extent to which you benefit from being led.</div>
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| − | </div>
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| − | :'''Charisma modifies:'''
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| − | :*Leadership boosts.
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| − | :*Suppression Resist. (3% per Charisma)
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| − | :*Skill bonuses: Leadership (4), Persuasion (3)
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| − | == Intelligence ==
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| − | <div class="row">
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| − | <div class="col-md-1"></div>
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| − | <div class="col-md-3">[[File:INTEL.gif]]</div>
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| − | <div class="col-md-8">Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: skill points per level and Base critical chance.<br>Intelligence is a much more general stat than in other fallout games, as it affects your base [[Engineering]] and [[Science]] skills; which are important if you want to craft your own equipment.</div>
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| − | </div>
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| − | :'''Intelligence modifies:'''
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| − | :*[[Skill Points]] per level
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| − | :*Crit chance bonus from [[Aimed shot|aimed shots]]
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| − | :*[[Critical Hit|Base Critical Chance]] (67%)
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| − | :*Skill bonuses: EW (1), HtH Combat (1), First Aid (3), Doctor (3), Persuasion (2), Science (5), Engineering (4)
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| − | == Agility ==
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| − | <div class="row">
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| − | <div class="col-md-1"></div>
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| − | <div class="col-md-3">[[File:AGILITY.gif]]</div>
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| − | <div class="col-md-8">Coordination and the ability to move well. Modifies: AP regeneration, Armor Class, Bleed Resistance, Healing Rate and resistance to knockdowns and armor bypass.</div>
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| − | :'''Agility modifies:'''
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| − | :*[[Action Points|AP+ Regeneration]]
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| − | :*[[Hit Chance|Armor Class]] (2 per point)
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| − | :*[[Bleed|Bleed Resistance]] (0.2 per 2 points)
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| − | :*Resistance against knockdowns
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| − | :*Resistance against [[Partial Armor Bypass|partial armor bypasses]].
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| − | :*Skill bonuses: SG (2), BG (2), EW (2), Throwing (1), Traps (2), Doctor (1), Sneak (3), Outdoorsman (1), Engineering (1)
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| − | == Luck ==
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| − | <div class="row">
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| − | <div class="col-md-1"></div>
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| − | <div class="col-md-3">[[File:LUCK.gif]]</div>
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| − | <div class="col-md-8">Fate. Karma. Modifies Base crit chance, aimed crit chance, bleed resistance, armor bypass severity, armor class, weapon misfires and critical resistance.</div>
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| − | </div>
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| − | :'''Luck modifies:'''
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| − | :*[[Critical Hit|Base Critical Chance]] (33%)
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| − | :*Crit chance bonus from [[Aimed shot|aimed shots]]
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| − | :*Crit strength
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| − | :*Critical resistance (chance to avoid a crit)
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| − | :*[[Partial Armor Bypass]] severity (defensive)
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| − | :*[[Bleed]] resistance (50%)
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| − | :*[[Hit Chance|Armor Class]] (33%)
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| − | :*Weapon misfires
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| − | :*Bonus to skills: All (1)
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|   | [[Category:Character]]  |   | [[Category:Character]]  | 
SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.