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Hit Points

Hit Points (or HP) define the amount of damage your character can take before dying.

When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -100 you will die. Your HP will regenerate every 5 seconds, allowing your character to stand back up when it reaches 1 or above.

Hit Points regeneration

You can get back your hit points in the following ways:

  • Hit points regenerate every 5 seconds by the amount determined by your Healing Rate.
  • Using a Stimpak, Healing Powder or Super Stimpak will regenerate hit points - take care about the drugs inconveniences first, though.
  • Using the First Aid skill will heal an amount of hit points determined by your skill and your Bandaged level. First Aid is typically more effective to use on your friends, than it is on yourself.

Maximum Hit Points

The formula for the Maximum Hit Points at Level 24 is given by:

160 + Math.floor(17.65 * Math.pow(Strength, 0.509) + 2 * 17.65 * Math.pow(Endurance, 0.509));

Additionally, you will be awarded more hit points when you go up a Level. The formula for hit points per certain level is given by:

health = Math.floor(health * (75 + 25 * level / 24) / 100);

After you reached level 24, you will no longer get any HP bonus.

The Perk Lifegiver grants you a one time bonus of +20 Hit Points. It can only be taken once.

Chart showing HP levels at level 24, for a given Endurance and Strength. You do not gain additional hp after reaching soft-cap (24 lvl).

En\St 1 2 3 4 5 6 7 8 9 10
1 186 195 203 210 216 221 225 228 230 231
2 201 210 218 225 231 236 240 243 245 246
3 215 224 232 239 245 250 254 257 259 260
4 228 237 245 252 258 263 267 270 272 273
5 240 249 257 264 270 275 279 282 284 285
6 251 260 268 275 281 286 290 293 295 296
7 261 270 278 285 291 296 300 303 305 306
8 270 279 287 294 300 305 309 312 314 315
9 278 287 295 302 308 313 317 320 322 323
10 285 294 302 309 315 320 324 327 329 330
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