Faction Currency & Economy
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+ | [[Main_Page#Factions|Back to Factions]] | ||
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Several merchants are available into factions' [[Factions headquarters|headquarters]]. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions: | Several merchants are available into factions' [[Factions headquarters|headquarters]]. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions: | ||
+ | |||
+ | '''[[#The Family Merchants|List of the Family Merchants]]''' | ||
+ | |||
+ | '''[[#The Lawyer Merchants|List of the Lawyers Merchants]]''' | ||
+ | |||
+ | '''[[#The Brahmin Boys Merchants|List of the Brahmin Boys Merchants]]''' | ||
+ | |||
+ | '''[[#The V-Technologists Merchants|List of the V-Technologists Merchants]]''' | ||
* Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc. | * Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc. | ||
* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill. | * Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill. | ||
− | |||
* Merchants never buy Tiers 1 equipment. There is one exception (see below). | * Merchants never buy Tiers 1 equipment. There is one exception (see below). | ||
+ | <br> | ||
+ | Merchants accept all condition items up to normal quality at this price formula: <br> | ||
+ | Value = Item Cost * Deterioration * Quality <br> | ||
+ | Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5). <br> | ||
+ | Quality Coefficients<br> | ||
+ | Perfect : 2x<br> | ||
+ | Outstanding : 1.5x<br> | ||
+ | Cool : 1x <br> | ||
+ | Better: .5x<br> | ||
+ | Normal: .25x<br> | ||
+ | Will not accept items worse than Normal.<br> | ||
+ | |||
+ | The merchants will have a better supply if : | ||
+ | * Your faction owns all 3 zones a faction's gate. | ||
+ | * Your faction owns more than 6 zones. | ||
'''In all headquarters you'll find:''' | '''In all headquarters you'll find:''' | ||
− | * One merchant selling lower quality equipment and crafting materials, and buying almost everything. | + | * One merchant selling '''lower quality equipment and crafting materials''', and buying almost everything. He is usually located near the entrance. |
− | * One merchant selling weapons of all types and of Tiers 2 quality. | + | * One merchant selling '''weapons of all types and of Tiers 2 quality'''. |
− | * One merchant selling armors. | + | * One merchant selling '''armors'''. |
− | * One merchant selling weapons and armors of high quality. | + | * One merchant selling '''weapons and armors of high quality'''. ''He requires a high reputation with your faction to accept trading''. |
− | * One merchant selling ammo, only for caps. Ammo's are sold in boxes of determined sizes, depending on the ammo type. | + | * One merchant selling '''ammo, only for caps'''. ''Ammo's are sold in boxes of determined sizes, depending on the ammo type''. |
− | * One merchant selling drugs, healing items and bandages of lower quality. | + | * One merchant selling '''drugs, healing items and bandages of lower quality'''. |
− | * One merchant selling drugs, healing items and bandages of high quality. | + | * One merchant selling '''drugs, healing items and bandages of high quality'''. ''He requires a high reputation with your faction to accept trading''. |
− | * One merchant selling food. | + | * One merchant selling '''food'''. |
− | * One merchant selling drinks. | + | * One merchant selling '''drinks'''. |
− | * You'll also find a trader accepting all your [[Collectible items|collectible items]] and paying them in caps. | + | * You'll also find a trader accepting '''all your [[Collectible items|collectible items]]''' and paying them in caps. |
− | * Finally, you'll find a responsible of the crafting able to provide you kevlar, fuses, oil and such special crafting components. | + | * Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps. |
+ | |||
+ | |||
+ | '''Faction currency:''' | ||
+ | *Each faction uses its own type of currency in addition to normal caps. | ||
+ | *Your faction payout is paid in faction specific currency. | ||
+ | *The ZC merchant only accepts faction currency from its own faction. | ||
+ | *ZC Participation Rewards are retrieved from Becky. | ||
+ | {| class="wikitable" width="90%" | ||
+ | |- | ||
+ | ! colspan="6" | <center>Faction Currency</center> | ||
+ | |- | ||
+ | ! Brahmin Boys !! Family !! Vault Tec !! Lawyers | ||
+ | |- | ||
+ | ||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] || [[File:Lawyerc.png]] | ||
+ | |} | ||
+ | |||
+ | '''Here are a list of merchants in each faction headquarters.''' | ||
+ | |||
+ | === The Family Merchants === | ||
+ | |||
+ | *[[Mayhem]] - Armor Seller | ||
+ | *[[Pepito]] - Ammo Seller [Boxes] | ||
+ | *[[Innocente Bertuzzi]] - Weapon Seller | ||
+ | *[[Father Pablo]] - Low level Medical Supplier | ||
+ | *[[Debora and Ms. Giovanni]] - Food and Drink | ||
+ | *[[Don Diego]] - Sells crafting mats | ||
+ | *[[Allegra]] - Trades blueprints for artifacts | ||
+ | *[[Donovan]] - HQ Supplier | ||
+ | *[[Miss Alissa]] - HQ Medical supplies and Drugs | ||
+ | *[[Container Seller]] - Sells containers | ||
+ | *[[Alvaro]] - low tier ammo seller | ||
+ | *[[Georgio]] - low tier weapon seller | ||
+ | |||
+ | |||
+ | === The Lawyer Merchants === | ||
+ | |||
+ | *[[Bess]] - Weapon Seller | ||
+ | *[[Robert]] - Armor Seller | ||
+ | *[[Todd]] - Ammo Seller [Boxes] | ||
+ | *[[Phil]] - Gives crafting recipes for artifacts | ||
+ | *[[Crafting Assistant]] - Sells crafting equipment | ||
+ | *[[Jade]] - HQ Supplier | ||
+ | *[[Dr. Lewis]] - HQ Medical supplies and drugs | ||
+ | *[[Container seller]] - Sells containers | ||
+ | *[[Mary Goodman]] - low tier medical supplier | ||
+ | *[[Stan]] - low tier weapon seller | ||
+ | *[[Old McDusty]] - low tier ammo seller | ||
+ | |||
+ | |||
+ | === The Brahmin Boys Merchants === | ||
+ | |||
+ | *[[Pat]] - Weapon Seller | ||
+ | *[[Fly]] - Low Tier Ammo Seller | ||
+ | *[[Dan]] - Armor Seller | ||
+ | *[[Ralph]] - Ammo Seller [Boxes] | ||
+ | *[[Son of Bob]] - Ghoul that sells food | ||
+ | *[[Ed Nelson]] - Drink seller | ||
+ | *[[Willy]] - Midget, crap for caps | ||
+ | *[[Erika]] - Low tier medical supplier | ||
+ | *[[Doug]] - Artifacts for blueprints | ||
+ | *[[Lloyd]] - Founder of Pink Floyd (Buys HQ Weapons/Armors) | ||
+ | *[[Crafting Foreman]] - Sells crafting materials | ||
+ | *[[Otto]] - HQ Supplier | ||
+ | |||
+ | === The V-Technologists Merchants === | ||
+ | |||
+ | |||
+ | *[[Larry]] - Low Tier Weapon Seller | ||
+ | *[[Jared]] - Low Tier Ammo Seller | ||
+ | *[[Blob and Deckard]] - Armor and Weapon seller. | ||
+ | *[[Jodie]] - Ammo Seller [Boxes] | ||
+ | *[[Jeffrey]] - Weapon Seller | ||
+ | *[[Mastaka Taketsuru and Eleanor]] - Drink and Food seller | ||
+ | *[[Barbara]] - Buys HQ Weapons/Armors | ||
+ | *[[Sarah]] - Low tier medical supplier | ||
+ | *[[Master Engineer]] - Artifacts for blueprints | ||
+ | *[[Archibald]] - Sells crafting materials | ||
+ | *[[Malcolm]] - HQ supplier | ||
+ | |||
[[Category:TobeCompleted]] | [[Category:TobeCompleted]] | ||
[[Category:Factions]] | [[Category:Factions]] |
Latest revision as of 22:30, 28 March 2016
Several merchants are available into factions' headquarters. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:
List of the Brahmin Boys Merchants
List of the V-Technologists Merchants
- Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
- Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your persuasion skill.
- Merchants never buy Tiers 1 equipment. There is one exception (see below).
Merchants accept all condition items up to normal quality at this price formula:
Value = Item Cost * Deterioration * Quality
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5).
Quality Coefficients
Perfect : 2x
Outstanding : 1.5x
Cool : 1x
Better: .5x
Normal: .25x
Will not accept items worse than Normal.
The merchants will have a better supply if :
- Your faction owns all 3 zones a faction's gate.
- Your faction owns more than 6 zones.
In all headquarters you'll find:
- One merchant selling lower quality equipment and crafting materials, and buying almost everything. He is usually located near the entrance.
- One merchant selling weapons of all types and of Tiers 2 quality.
- One merchant selling armors.
- One merchant selling weapons and armors of high quality. He requires a high reputation with your faction to accept trading.
- One merchant selling ammo, only for caps. Ammo's are sold in boxes of determined sizes, depending on the ammo type.
- One merchant selling drugs, healing items and bandages of lower quality.
- One merchant selling drugs, healing items and bandages of high quality. He requires a high reputation with your faction to accept trading.
- One merchant selling food.
- One merchant selling drinks.
- You'll also find a trader accepting all your collectible items and paying them in caps.
- Finally, you'll find a responsible of the crafting able to provide you kevlar, fuses, oil and such special crafting components, only for caps.
Faction currency:
- Each faction uses its own type of currency in addition to normal caps.
- Your faction payout is paid in faction specific currency.
- The ZC merchant only accepts faction currency from its own faction.
- ZC Participation Rewards are retrieved from Becky.
| |||||
---|---|---|---|---|---|
Brahmin Boys | Family | Vault Tec | Lawyers | ||
Here are a list of merchants in each faction headquarters.
Contents |
[edit] The Family Merchants
- Mayhem - Armor Seller
- Pepito - Ammo Seller [Boxes]
- Innocente Bertuzzi - Weapon Seller
- Father Pablo - Low level Medical Supplier
- Debora and Ms. Giovanni - Food and Drink
- Don Diego - Sells crafting mats
- Allegra - Trades blueprints for artifacts
- Donovan - HQ Supplier
- Miss Alissa - HQ Medical supplies and Drugs
- Container Seller - Sells containers
- Alvaro - low tier ammo seller
- Georgio - low tier weapon seller
[edit] The Lawyer Merchants
- Bess - Weapon Seller
- Robert - Armor Seller
- Todd - Ammo Seller [Boxes]
- Phil - Gives crafting recipes for artifacts
- Crafting Assistant - Sells crafting equipment
- Jade - HQ Supplier
- Dr. Lewis - HQ Medical supplies and drugs
- Container seller - Sells containers
- Mary Goodman - low tier medical supplier
- Stan - low tier weapon seller
- Old McDusty - low tier ammo seller
[edit] The Brahmin Boys Merchants
- Pat - Weapon Seller
- Fly - Low Tier Ammo Seller
- Dan - Armor Seller
- Ralph - Ammo Seller [Boxes]
- Son of Bob - Ghoul that sells food
- Ed Nelson - Drink seller
- Willy - Midget, crap for caps
- Erika - Low tier medical supplier
- Doug - Artifacts for blueprints
- Lloyd - Founder of Pink Floyd (Buys HQ Weapons/Armors)
- Crafting Foreman - Sells crafting materials
- Otto - HQ Supplier
[edit] The V-Technologists Merchants
- Larry - Low Tier Weapon Seller
- Jared - Low Tier Ammo Seller
- Blob and Deckard - Armor and Weapon seller.
- Jodie - Ammo Seller [Boxes]
- Jeffrey - Weapon Seller
- Mastaka Taketsuru and Eleanor - Drink and Food seller
- Barbara - Buys HQ Weapons/Armors
- Sarah - Low tier medical supplier
- Master Engineer - Artifacts for blueprints
- Archibald - Sells crafting materials
- Malcolm - HQ supplier