Category:SPECIAL
SPECIAL is an acronym standing for the seven primary statistics of any Fallout's character (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck) , that will, depending on their value, greatly change the character.
Contents | 
Strength
Raw physical strength. Modifies: Hit Points, Healing Rate, Melee Damage, Carry Weight, Throwing range, Bleed Resistance and resistance to knockouts and weapon drops.
- Strength modifies:
- Additional HP at first level (50%)
 - Healing Rate (25%) Each 2 points of Strength will give you 1 point of H.rate
 - Str requirement for all weapons
 - Bleed resistance Each point of Strength gives you 1 point of Bleed resistance
 - Weapon drop resistance
 - Knockout resistance
 - Melee damage. Each point of Strength gives you +2 Melee Damage.
 - Carry weight. Each point of Strength gives you +10 Carry Weight.
 - Throwing range
 - Skill bonuses: SG (1), BG (3), EW (1), HtH Combat (3), Throwing (2)
 
 
Perception
The ability to see, hear, taste and notice unusual things. Modifies: Sight Range, Aimed shots, Hit chance modifiers and resistance to disorient and blinded.
- Perception modifies:
- Sight Range
 - Hit Chance penalty if Perception < 5 (only when shooting above weapon effective range)
 - Hit chance modifier for aimed shots
 - Hit chance modifier for Armor Class (for single shots vs moving targets only)
 - Eye cripple resistance
 - Disorient resistance
 - Skill bonuses: SG (2), EW (1), Throwing (2), First Aid (2), Doctor (1), Sneak (2), Traps (3), leadership (1)
 
 
Endurance
Stamina and physical toughness. Modifies: Hit Points, Healing Rate, Bleed resistance, Knockout duration and resistance to winded and arm and leg cripples.
- Endurance modifies:
- Base Hit Points (50%)
 - HP per level (100%)
 - Healing Rate (1 per point)
 - Knockout duration
 - Arm/leg cripple resistance
 - Winded resistance
 - Bleed resistance (1% per point)
 - Skill bonuses: HtH Combat (1)
 
 
Charisma
A combination of appearance and discipline. Charisma affects your ability to lead others, but also the extent to which you benefit from being led.
- Charisma modifies:
- Leadership boosts.
 - Skill bonus : Leadership (4), Persuasion (3)
 
 
Intelligence
Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Modifies: skill points per level and Base critical chance.
Intelligence is a much more general stat than in other fallout games, as it affects your base Engineering and Science skills; which are important if you want to craft your own equipment.
Intelligence is a much more general stat than in other fallout games, as it affects your base Engineering and Science skills; which are important if you want to craft your own equipment.
- Intelligence modifies:
- Skill Points per level
 - Crit chance bonus from aimed shots
 - Base Critical Chance (33%)
 - Skill bonuses: EW (1/6), First Aid (3/6), Doctor (3/6), Leadership (1/6)
 
 
Agility
Coordination and the ability to move well. Modifies: AP regeneration, Armor Class, Bleed Resistance, Healing Rate and resistance to knockdowns and armor bypass.
- Agility modifies:
- AP regeneration
 - Armor Class (67%)
 - Healing Rate (25%)
 - Bleed Resistance (10%)
 - Resistance against knockdowns
 - Resistance against partial armor bypasses.
 - Skill bonuses: SG (2/6), BG (2/6), EW (2/6), Unarmed (1/6), Melee (2/6), Throwing (1/6), Doctor (1/6), Sneak (3/6), Traps (2/6)
 
 
Luck
Fate. Karma. Modifies Base crit chance, aimed crit chance, bleed resistance, armor bypass severity, armor class, weapon misfires and critical resistance.
- Luck modifies:
- Base Critical Chance (67%)
 - Crit chance bonus from aimed shots
 - Crit strength
 - Critical resistance (chance to avoid a crit)
 - Partial Armor Bypass severity (defensive)
 - Bleed resistance (50%)
 - Armor Class (33%)
 - Weapon misfires
 - Bonus to skills: All (1/6)
 
 
This category currently contains no pages or media.












