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Faction Currency & Economy

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* Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
 
* Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
 
* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill.  
 
* Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your [[persuasion]] skill.  
* Merchants accept equipment at 50% [[Items condition|condition]] and higher.
 
 
* Merchants never buy Tiers 1 equipment. There is one exception (see below).
 
* Merchants never buy Tiers 1 equipment. There is one exception (see below).
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<br>
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Merchants accept all condition items up to normal quality at this price formula: <br>
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Value = Item Cost * Deterioration * Quality <br>
 +
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5). <br>
 +
Quality Coefficients<br>
 +
Perfect : 2x<br>
 +
Outstanding : 1.5x<br>
 +
Cool : 1x <br>
 +
Better: .5x<br>
 +
Normal: .25x<br>
 +
Will not accept items worse than Normal.<br>
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 +
The merchants will have a better supply if :
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* Your faction owns all 3 zones a faction's gate.
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* Your faction owns more than 6 zones.
  
  
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* Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps.
 
* Finally, you'll find a responsible of the crafting able to provide you '''kevlar, fuses, oil and such special crafting components''', only for caps.
  
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'''Faction currency:'''
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*Each faction uses its own type of currency in addition to normal caps.
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*Your faction payout is paid in faction specific currency.
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*The ZC merchant only accepts faction currency from its own faction.
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*ZC Participation Rewards are retrieved from Becky.
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{| class="wikitable" width="90%"
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|-
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! colspan="6" | <center>Faction Currency</center>
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|-
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! Brahmin Boys !! Family !! Vault Tec !! Lawyers
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|-
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||[[File:Brahminc.png]] || [[File:Familyc.png]]||[[File:Vaultc.png]] || [[File:Lawyerc.png]]
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|}
  
 
'''Here are a list of merchants in each faction headquarters.'''
 
'''Here are a list of merchants in each faction headquarters.'''
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*[[Dan]] - Armor Seller
 
*[[Dan]] - Armor Seller
 
*[[Ralph]] - Ammo Seller [Boxes]
 
*[[Ralph]] - Ammo Seller [Boxes]
*[[Bob]] - Ghoul that sells food
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*[[Son of Bob]] - Ghoul that sells food
*[[Jeffrey]] - Weapon Seller
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*[[Ed Nelson]] - Drink seller
 
*[[Ed Nelson]] - Drink seller
 
*[[Willy]] - Midget, crap for caps
 
*[[Willy]] - Midget, crap for caps
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*[[Lloyd]] - Founder of Pink Floyd (Buys HQ Weapons/Armors)
 
*[[Lloyd]] - Founder of Pink Floyd (Buys HQ Weapons/Armors)
 
*[[Crafting Foreman]] - Sells crafting materials  
 
*[[Crafting Foreman]] - Sells crafting materials  
*[[Otto]] - HQ Supplier  
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*[[Otto]] - HQ Supplier
  
 
=== The V-Technologists Merchants ===
 
=== The V-Technologists Merchants ===
  
*[[Deckard]] -  Weapon Seller
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*[[Larry]] -  Low Tier Weapon Seller
 
*[[Larry]] -  Low Tier Weapon Seller
 
*[[Jared]] - Low Tier Ammo Seller
 
*[[Jared]] - Low Tier Ammo Seller
*[[Blob]] - Armor Seller
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*[[Blob and Deckard]] - Armor and Weapon seller.
 
*[[Jodie]] - Ammo Seller [Boxes]
 
*[[Jodie]] - Ammo Seller [Boxes]
 
*[[Jeffrey]] - Weapon Seller
 
*[[Jeffrey]] - Weapon Seller

Latest revision as of 23:30, 28 March 2016

Back to Factions

Several merchants are available into factions' headquarters. Merchants sell different categories of equipment, and they always accept caps as payment. They also barter against equipment at certain conditions:

List of the Family Merchants

List of the Lawyers Merchants

List of the Brahmin Boys Merchants

List of the V-Technologists Merchants

  • Merchants buy equipment of the same categories as they're selling. So, an armorer will buy armors, a weapon dealer will buy guns, a doctor will buy medical supplies etc.
  • Merchants offer 20% of the item base value when you're selling. You'll get better prices as you raise your persuasion skill.
  • Merchants never buy Tiers 1 equipment. There is one exception (see below).


Merchants accept all condition items up to normal quality at this price formula:
Value = Item Cost * Deterioration * Quality
Deterioration is a multiplier from 1 to 0 based on the %. (50% deteriorated item will be 0.5).
Quality Coefficients
Perfect : 2x
Outstanding : 1.5x
Cool : 1x
Better: .5x
Normal: .25x
Will not accept items worse than Normal.

The merchants will have a better supply if :

  • Your faction owns all 3 zones a faction's gate.
  • Your faction owns more than 6 zones.


In all headquarters you'll find:

  • One merchant selling lower quality equipment and crafting materials, and buying almost everything. He is usually located near the entrance.
  • One merchant selling weapons of all types and of Tiers 2 quality.
  • One merchant selling armors.
  • One merchant selling weapons and armors of high quality. He requires a high reputation with your faction to accept trading.
  • One merchant selling ammo, only for caps. Ammo's are sold in boxes of determined sizes, depending on the ammo type.
  • One merchant selling drugs, healing items and bandages of lower quality.
  • One merchant selling drugs, healing items and bandages of high quality. He requires a high reputation with your faction to accept trading.
  • One merchant selling food.
  • One merchant selling drinks.
  • You'll also find a trader accepting all your collectible items and paying them in caps.
  • Finally, you'll find a responsible of the crafting able to provide you kevlar, fuses, oil and such special crafting components, only for caps.


Faction currency:

  • Each faction uses its own type of currency in addition to normal caps.
  • Your faction payout is paid in faction specific currency.
  • The ZC merchant only accepts faction currency from its own faction.
  • ZC Participation Rewards are retrieved from Becky.
Faction Currency
Brahmin Boys Family Vault Tec Lawyers
Brahminc.png Familyc.png Vaultc.png Lawyerc.png

Here are a list of merchants in each faction headquarters.

Contents

[edit] The Family Merchants


[edit] The Lawyer Merchants


[edit] The Brahmin Boys Merchants

  • Pat - Weapon Seller
  • Fly - Low Tier Ammo Seller
  • Dan - Armor Seller
  • Ralph - Ammo Seller [Boxes]
  • Son of Bob - Ghoul that sells food
  • Ed Nelson - Drink seller
  • Willy - Midget, crap for caps
  • Erika - Low tier medical supplier
  • Doug - Artifacts for blueprints
  • Lloyd - Founder of Pink Floyd (Buys HQ Weapons/Armors)
  • Crafting Foreman - Sells crafting materials
  • Otto - HQ Supplier

[edit] The V-Technologists Merchants

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